Rules Clarifications

 
FOR INCLUSION IN THE NEXT RULES DIGEST PLEASE INCLUDE [RULES] IN THE SUBJECT
OF YOUR POST.

------------------------------------------------------

In This Digest:

1. Introduction to the Digest
2. Starting Cards
3. Shadow Cloak & Shell
4. M'Rika, Interchange, & Voda
5. Furok Guardian
6. Agram's Plaything
7. Ashio & Weave Twist
8. Evil Evu
9. Hrada & Relics
10. Koil & Wellisk / Rayje's Cloak & Sorreah
11. Recirculation
12. Recirculation #2

------------------------------------------------------

1. Introduction to the Digest

This is the first ever Magi-Nation Duel Rules Digest, covering rules
questions from about the beginning of February through 2/7/02. Above you see
the contents list for this digest; contents will appear at the top of every
Rules Digest. Below are the rules answers, separated by numbered lines.
Rules Digests will appear daily (weekdays only) and thus will usually be
much shorter than this digest, which covers an entire week's worth of
questions. Each Monday's digest will cover any questions posted over the
preceding weekend.

What does the Rules Digest mean for you?

- Questions posted will be addressed in the Rules Digest for the day they
are posted. This means they will not be answered as soon as they are posted.
(REMINDER: The Rules Team encourages all list members to thoroughly search
the forum archives and the rules site at www.magiduel.com for answers to
their questions to limit repeat queries.)

- Please DO NOT ANSWER RULES QUESTIONS ON THE LIST. Even if you have the
exact quoted text from a former post by a Rules Rep., please RESIST THE URGE
to press Reply and post it immediately. If you must, reply directly to the
person who posed the question. Note that this is a BIG CHANGE from the old
policy. (On a related note: If you see someone else answering rules
questions and violating this policy please, PLEASE don't post your short
one-lind reprimand - chances are we have it covered and they have a nice
polite reminder of this list policy in their Inbox already.)

- If you have a rules question to post, please put [RULES] in the subject
field (as is noted at the top of each digest). This way we'll be sure to
pick it out of the numerous list posts for inclusion in the Rules Digest. No
guarantees on getting rules questions into the Digest without this tag.
Also, when quoting the cards you are discussing, please check
www.magi-nation.com/duel for the latest card texts.

- If you must have an answer immediately, send the question to
tyles@... with [RULES] in the title. You are more likely to get
an answer immediately, and worst case scenario your question will still get
added to that day's Rules Digest for public consumption.

- If you have a question posted prior to February 1st (or if we happen to
miss your rules post), please resubmit it to the list for inclusion in the
next Rules Digest.

- If you respond to the Rules Digest please only quote the specific section
you are responding to.

- Playtesters: Only rules questions posted to the main list will be answered
in the Rules Digest.

- Rules Digests will eventually be archived at www.magiduel.com for easy
access.

On to the rules questions...

-------------------------------------------------
2. Starting Cards

kissmedarkly wrote:

>
>If my deck has multiple cards that CAN be Starting Cards can I draw
>all of those cards into my hand?


Each Magi's listed starting cards can only be retrieved once. For example,
if your Magi has listed "Starting: Eebit, Weebo, Grow" you can only get one
Eebit, one Weebo, and one Grow. Remember that non-Magi cards that have
"Starting: " on them are simply edits to the Magi's starting card
list. When Krawg says "Starting: Ashgar," that just means that Ashgar now
has Krawg added to his starting card list. So you can only get a single
Krawg as a starting card for Ashgar; you can't retrieve all the Krawgs
you're playing with.

-------------------------------------------------
3. Shadow Cloak & Shell

Marcj122@...  wrote:

>Can you use Shadow Cloak or Shell before you bring creatures into play and
>will they be protected from opposing spells and powers. Example: My

opponent

>has a corrupt in play and I play Shell. When I play my next creature or
>creatures, will they or it not be affected?


Pertinent Cards:
http://www.magi-nation.com/duel/Awakening/shadow_cloak.jpg
http://www.magi-nation.com/duel/dreamsend/cards/shell.jpg
http://www.magi-nation.com/duel/Awakening/corrupt.jpg

The Shell would protect the next Creature played (assuming it's Orothe) from
the Corrupt (which would get discarded per its instructions anyway). Shadow
Cloak would work except for the fact that Corrupt is a Core Spell...

So the general rule here is that yes, these protective cards apply to
Creatures that may come into play later while the protective card is still
applying.

-------------------------------------------------
4. M'Rika, Interchange, & Voda

Eric Low wrote:

>Since I can process my effects in the order that I want them to occur, if I
>have M'Rika out and Voda is my next Magi, can I interchange out, and then
>process Voda's Deluge to add 4 to the biggest creature?


Pertinent Cards:
http://www.magi-nation.com/duel/dreamsend/cards/mrika.jpg
http://www.magi-nation.com/duel/Awakening/voda.jpg

In fact you *must* process Deluge since it will still be the same part of
your turn, and Voda's Deluge is not optional.

Pertinent Post:
http://groups.yahoo.com/group/MagiNation/message/12277

-------------------------------------------------
5. Furok Guardian

perfectjuggalo wrote:

>When I use furok guardian effect Can I use it more than once a turn!
>And if I use a creatures power then they are discarded and I bring
>them back with furok guardian can I use that creatures power again
>since they were discarded!


Pertinent Card:
http://www.magi-nation.com/duel/Awakening/furok_guardian.jpg

You can use Furok Guardian's Effect as many times a turn as you have energy
for. If you have a 15 energy F. Guardian and three of your other Creatures
are discarded from play (one at a time), you could discard 5e for each
Creature and they'd all come back at the end of the turn. The Guardian would
of course have no energy left, so would be discarded. Since the Creature
comes back at the end of the turn, it couldn't really use a Power then
(since it's not the Powers/Relics/Spells Step); however, if it could use a
Power, yes, you'd be able to use the Power again - the Creature is
considered a new version of the same Creature since it left play.

A reminder that Furok Guardian's Terra Rebirth activates only on single
discards, not on multiple discards. It wouldn't work on a Tidal Wave
discarding two of your Creatures, for example. So in the example above,
we're assuming three separate instances of discard (like a Shockwave, an
Undertow, and a Giant Carillion, for instance).

-------------------------------------------------
6. Agram's Plaything

Rick G. wrote:

>Ok, I ran across this problem while playing concerning Agram's Plaything...

Someone morphs it

>into a creature via Puppet Strings. My question is, can you then play

another copy of the relic,

>since the original one now counts as a creature, and there is no limitation

to the amount of same

>named creatures you can have in play, then if so, what happens at the end

of the turn?

Pertinent Card:
http://www.magi-nation.com/duel/dreamsend/cards/agrams_plaything.jpg

You can only play Relics if you don't have a *card* in play with the same
name. Creature, Relic, Spell - doesn't matter if it has the same name. If
you're trying to play a Relic, you can't if another card you control has the
same name.

-------------------------------------------------
7. Ashio & Weave Twist

John White wrote:

> I have a couple questions about Ashios effect Weave
> Twist: All cards that specifically reference core
> instead reference their own region. If a card is of
> multiple regions you choose which of those regions to
> reference.
>
> 1> Does a choice such as Wildfire to target core
> constatute a specific reference? I assume not.
>
> 2> What about the Abwyns Quill, if overwrite is used
> to make a card reference core, does that trigger
> Ashios effect.
>
> 3> Can Arderial use the quill to make an anti-core
> card target core again? ( this answer probably
> closely tie to 2 above)


Pertinent Cards:
http://www.magi-nation.com/duel/dreamsend/cards/ashio.jpg
http://www.magi-nation.com/duel/Awakening/wildfire.jpg
http://www.magi-nation.com/duel/Awakening/abwyns_quill.jpg

1. Choosing a region doesn't cause that choice to appear in print on the
card (where it would be affected by Weave Twist). Your assumption is
correct.

2. Ashio's Weave Twist checks on the reference constantly - if you changed
it with Quill, the W. Twist would immediately change it back.

3. Yes, and as stated in #2, the Twist would change it back immediately.

-------------------------------------------------
8. Evil Evu

Russell Adamson wrote:

>I have a question about Evil Evu. When an opposing
>creature is discarded from play by one of your cards,
>draw a card. Now my question is, say I use syphon
>stone and take away it's last bit of energy, did it
>discard their creature from play? What if that
>creature is defeated in an attack. Was it discarded
>by my card in battle? Or do I need to put in some
>Giant Carlions to get the effect from Evil Evu?


Pertinent Card:
http://www.magi-nation.com/duel/dreamsend/cards/evil_evu.jpg

Per the text on Evil Evu, you draw a card even when reducing an opposing
Creature to zero energy. This includes attacking and energy-discarding
actions like Syphon Stone.

-------------------------------------------------
9. Hrada & Relics

perfectjuggalo wrote:

>when you use hrada's tainted touch on a magi! can that magi still
>play relics from their original region! because the card just says
>creatures and spells


Pertinent Card:
http://www.magi-nation.com/duel/dreamsend/cards/hrada.jpg

Tainted Touch only allows the Magi to play Creatures and Spells; essentially
one side effect of T.T. is that the Magi is cut off from playing their
original region's Relics as they normally would have. Now, some of the
Relics you're playing with may allow your region's Shadow Magi to play them,
so may still be playable under T.T.

-------------------------------------------------
10. Koil & Wellisk / Rayje's Cloak & Sorreah

mewllenium2@...  wrote:

>Say there is a 1 energy wellisk in play and you play a koil. Would

Wellisk's

>effect dream barrier take place 1st and discard koil and its energy, or

would

>koil's effect nightmare take place 1st and discard the one energy from
>wellisk, killing it?


Pertinent Cards:
http://www.magi-nation.com/duel/Awakening/koil.jpg
http://www.magi-nation.com/duel/unlimited/Wellisk.jpg

The active player processes their Effects first, so Koil would plink the
Wellisk before the Wellisk could discard the Koil.


>Also, with Rayje's Cloak, would it prevent Sorreah's supress?


Pertinent Cards:
http://www.magi-nation.com/duel/dreamsend/cards/rayjes_cloak.jpg
http://www.magi-nation.com/duel/Awakening/sorreah.jpg

Most definitely yes. That is one of the express purposes of Cloak, in fact.

-------------------------------------------------
11. Recirculation

sestrand wrote:

> I (and everyone else in my area) have been playing MND using this,
> apparently undocumented, but well known, rule:
>
> once per turn, if have run out of cards in your deck, you may shuffle
> your discard pile into your deck, when you attempt to draw from your
> empty deck.
>
> I have 2 questions. what is the correct wording for the rule? and
> where is this officially published?
>


"No, it's there at the website, under General Gameplay Rulings -> Discard
Pile:

'* During your Draw Step, if you are required to draw one or more cards and
there are none left in your deck, immediately shuffle your discard pile into
your deck and draw the remaining cards as needed. You may only recirculate
your discard into your deck in this manner once per turn.

If you need to draw from an empty deck a second time during your Draw Step,
or if you need to do so for any reason outside your Draw Step, you simply do
not get to draw the needed cards. There is no penalty for not being able to
draw in these situations, nor do any Effects that normally are activated
upon drawing a card come into play. [RT 05/11/01]'

I'm not sure if or why this part of the gameplay was left out of the most
current rulebook (don't have a copy with me handy), but I know it will
definitely be in the next one.

Steve
Magi-Nation Duel Rules Representative"

-------------------------------------------------
12. Recirculation #2

Steve Sommerville wrote:

>Question: What about casting Vortex of Knowledge (or
>multiple Vortices) on Step 2 with 1 card left? Do you
>draw just the one card?
>Likewise Spectral Shield?


For now, play as the ruling at MagiDuel.com states (as Steve quoted above) -
you can recirculate at any time in your turn, but once you have recirculated
once, you may no longer recirculate for the rest of that turn.

We'll keep you up to date as to what changes with the release of Nightmare's
Dawn.

FOR INCLUSION IN THE NEXT RULES DIGEST PLEASE INCLUDE [RULES] IN THE SUBJECT
OF YOUR POST.

------------------------------------------------------

In This Digest:

1. Lascinth's Use
2. Using Lockdown on a Belt
3. Rock Slide and immune Creatures
4. Cubing a Belt
5. Card Memory and ownership changes
6. Warrior's Boots and Junjertrug
7. Reduced Costs for Creatures
8. Jungle Hyren
9. Deep Wellisk and Abraxin's Crown
10. Multiple Corrupts
11. Examples of "Energy Loss"
12. Magi Order and Defeated Status
13. Effect Orders
14. Multiple Brushfires
15. Giant Parathin

------------------------------------------------------

0. The Digest

Please DO NOT ANSWER RULES QUESTIONS ON THE LIST. Even if you have the
exact quoted text from a former post by a Rules Rep., please RESIST THE URGE
to press Reply and post it immediately. If you must, reply directly to the
person who posed the question. Note that this is a BIG CHANGE from the old
policy. (On a related note: If you see someone else answering rules
questions and violating this policy please, PLEASE don't post your short
one-line reprimand - chances are we have it covered and they have a nice
polite reminder of this list policy in their Inbox already.)

- If you have a rules question to post, please put [RULES] in the subject
field (as is noted at the top of each digest). This way we'll be sure to
pick it out of the numerous list posts for inclusion in the Rules Digest. No
guarantees on getting rules questions into the Digest without this tag.
Also, when quoting the cards you are discussing, please check
www.magi-nation.com/duel for the latest card texts.

- If you must have an answer immediately, send the question to
tyles@... with [RULES] in the title. You are more likely to get
an answer immediately, and worst case scenario your question will still get
added to the next Rules Digest for public consumption.

- If you respond to the Rules Digest please only quote the specific section
you are responding to.

- Playtesters: Only rules questions posted to the main list will be answered
in the Rules Digest.

- Rules Digests will eventually be archived at www.magiduel.com for easy
access.

On to the rules questions...

Rules Digest Number 2 (2/8/02 - 2/18/02)
========================================

1.

> Lascinth's ability "Reflex" doesn't seem to really have use. Can
> someone please clarify what it does because it seems useless.


http://www.magiduel.com/rc_creatures.html#lascinth

"Lascinth's Reflexes Effect allows it to remove it's energy from it's
opponent first, as opposed to simultaneously (as is normally done). If
Lascinth removes all the opponent's energy as a result of this early shot,
then the creature immediately dies before getting the chance to do it's own
damage in return. [RT 11/12/01]"

2.

> I'm sure this has been covered before, but can you go through what
> happens when you "lockdown" Lockdown? Do all existing effects of the
> previous Lockdown go away? And if you are locking down Lockdown, how
> can the second one work?


Previous effects, if they were "one-shot" and not continuous effects, are
not retroactively removed -- if you Lockdown something that did damage to
your creature earlier, that damage is not 'undone'. However, any ongoing
effects (for example, something that would prevent you from playing Spells
or something that reduces damage taken during combat) are halted. They are,
in a sense, suppressed, and may not come into play or be used by any means
while the Lockdown is in effect.

If you Lockdown Lockdown, keep in mind you end up quieting all Lockdowns in
the game, including your own. So once you lock it down, you are unable to
access your own Belt as well to do it again until the first one has run its
course.

3.

> If Rock Slide is used and the biggest creature in play is one that
> cannot be disregarded from play, does it automatically work on the
> next biggest creature? Or does it do nothing?


It comes down to the wording on the card. If the Creature says "cannot be
discarded from play..." then the Rock Slide cannot be played at all. If the
Creature says "is not affected by Spells, etc. that specifically discard...
etc." then the Rock Slide can be played but has no effect. In any case it
doesn't revert to the second largest in play.

4.

> My opponent drops a Belt and names Burrow. If I steal it with a Cube, is
> Burrow still locked down?


Yes. Gaining control of a card that did something does not mean that
whatever it did previously is undone.

5.

> I guess this leads to the question: do cards lose memory if it switches
> sides of the table??


Generally speaking, no. If there are exceptions, it will mention it on the
card.

6.

> Lets say I bring into play a Warriors boots during my first PRS step,
> which I instantly use to bring out a Junjertrug, can I then play another
> warriors boots in the same PRS step to bring out another creature?


Yes. Junjertrug must attack each turn if able, but that does not mean that
as soon as you play him, you must immediately switch to your Attack Step.

7.

> If I have a card in play that allows me to pay one less Energy to play a
> Creature (ex: Swamp Hyren's Effect), when my Creature hits the table, does it
> get its Starting Energy or the amount of energy I spent to play it (in this
> case, one less energy)?


Although it's often not referred to as such, paying energy to bring out a
creature is not the same thing as just sliding the energy counters from your
Magi to the creature. Rather, the energy is actually and truly lost when
you use it to play a creature, and then when the creature does enter play,
it comes in with whatever its Starting Energy is listed as. So if you want
to bring in a 5-energy creature, you pay 5e off you Magi, and then it comes
in with 5e. If you have a card that allows you a discount on that cost --
say, a Shadow Tony Jones (compliments of Nagsis) -- then, in that example,
you would pay 4e, and then that creature would still come in with energy
equal to it's starting energy -- i.e., 5e. See next question also.

8.

> How about a Jungle Hyren? It's ability lets you give a +-2 to the
> creature's starting energy. Say I play a 5e creature.. If I twist it
> up to 7e, I would pay 7, and it would start with 7, yes? It would
> work just the same way if it was twisted to a 3?


You've got it correct. In this case, the Jungle Hyren's ability essentially
let's you 'alter' the Starting energy as listed on the card. So it can
range from 3 to 7, with the cost for it from your Magi as appropriate as
well.

So if you decide to play it as a 7e creature, you change it's Starting
Energy to 7 as you decide to play it -- it costs you its Starting Energy to
play it (7e), and it also comes in at its Starting Energy (7e).

Note that Jungle Hyren and similar cards you'll be seeing mention that the
changed Starting Energy only lasts until the end of the turn. This is
because many effects refer to a creature's Starting Energy, and it would be
a logistical nightmare to try and remember what each creature came in at,
especially several turns down the road. However, when the Starting Energy
reverts to the printed number at the end of the turn, it does _not_ change
the amount of energy on the card at that point. Once in play, the amount of
energy a card starts with and the amount it it has at any point in the game
are unconnected.

9.

> When forced to discard a card by Protect, my opponent discards his
> Abraxin's Crown. 

> My question, can I now use Deep Wellisk's effect, Sunken Treasure, to
> stop the Abraxin's Crown from knocking out my hand and energy?


Sunken Treasure only effects cards when played. The Crown was not played,
but rather discarded, so no.

10.

> What happens when there are two corrupts in play? When the first one
> activates, does the second activate for the same creature so ultimately one
> corrupt is negated in the end, OR does the first one activate when the first
> creature is played and the second activates when the second is played, OR is
> there something else?


When a creature is played, it triggers all corrupts. They then resolve in
player order, which means that the poor creature is turned Core and goes
into the control of each player in turn as they do so. The end result is
that whoever resolves his Corrupt last (i.e., the last player in player
order) is the one who ultimately ends up with a creature affected by
multiple corrupts.

11.

> Spells, Powers, and Effects do not reduce energy loss.
> What does that specifically apply to?
>
> I thought that it refers to energy loss on the Magi;
> thinking that Collar of Dispair for instance wouldn't
> be affect the magi if the sword is used. Could
> someone clarify this for me? Examples are helpful.


Pretty much anything that would reduce energy loss. :-) For example, the
Invulnerability Effect ("X loses one less energy from attacks.") is a good
example with regards to Creatures. Collar doesn't cause an energy loss, it
simply reduces a number on the card (which is then used during the game to
determine how much energy to add to the Magi).

12.

> I have a Giant Parathin out and decide to use its interchange power.

> Gar is on the table.
> At the time I announce interchange my Magi pile looks like:
> Vorga (undefeated)
> Grega (defeated)

> After the Giant Parathin Interchange power resolves
> Vorga is on the table
> and my pile looks like:
> Grega (defeated)
> Gar(undefeated)

> Since the next magi in the pile is face up, how do I get to Gar if Vorga is
> defeated?


When your current Magi is defeated and you go to get your next one, you
reveal the next _undefeated_ Magi in your stack. It doesn't matter if there
is a Defeated one already in the way.

13.

> The "Eebit Brother" was playing a Core deck against Dave's Naroom
> deck. Eebit Bro played a Naroom Shadow Geyser (which basically does
> a Reef Hyren effect on Naroom creatures). The debate was this: Dave
> had a robe of vines on the table and was trying to play an Eebit. Does
> the effect of the geyser or the robe kick in first? I examined both cards
> carefully, and decided that the geyser took preference. Was my
> judgement correct?


When two or more Effects are triggered at the same time, they are resolved
in player order. The active player (the player who's turn it is) resolves
all his effects, then the next player resolves all his, etc., until everyone
has done so.

So, in this case, Dave plays his 2e Eebit, and Robe and Geyser both trigger.
Dave, as the active player, processes his effects, and adds one energy from
the Robe. Then, when the Eebit Brother gets to resolve his effects, he does
so with the Geyser and the Eebit loses two energy as a result. The Eebit
survives (albeit just barely).

14.

> "Choose any one Creature in play. Discard two energy from the chosen
> Creature. Once per turn you can play any one Brushfire from your
> discard pile as if it were in your hand."

> If someone can play "brushfire" from their discard pile, by the way
> the card is phrased someone could play this card each turn. So if I
> have 3 in my discard pile I could spend 6 to deal 6 damage to any
> creature EVERY turn.


As Ed mentioned earlier, it's just one Brushfire per turn. The results of
multiple Brushfires in your discard are redundant, not cumulative. They all
say, "once per turn, do X". As a result, the first time each turn you play
a brushfire from your discard pile is the only time that turn you may do so.

15.

> If you play a Giant Parathin and then activate its power, does the
> next Magi get to play Creatures or is it stuck in the second Powers
> phase.


Even though you swap Magi, the order of your turn is not changed. If you
are in the 2nd PSR step when you begin Interchange, you are still in the 2nd
PSR step when it is finished.

Steve
Magi-Nation Duel Rules Representative

IN THIS RULES DIGEST:

1. Deep Hyren Discardaphobia
2. Solar Flare ... Twice?
3. Crystal Parmalag Burrowed ... Br____!
4. Rayje's Belt Can't Do Everything
5. Caged Eyes
6. Zannah & Bubble & Umm... What?
7. Weaving Questions... & Shades of Kesia
8. Recirculation Education
9. Uwamar Beads CLARIFICATION
10. Playing w/ the Plaything
11. More PwtP
12. Being Weave
13. Cliff Hyren Sags
14. 0wN3r5

----------------------------------------------------------------------
Marcel writes:

1. Can a Deep Hyren discard itself in order to use its Power (Hurricane)? (Assuming it has its Starting Energy)

RT: If the Deep Hyren is at 7e then once it uses Hurricane it will still be around (at 1e) to be discarded. However, if it is at 6e then it will be immediately discarded when you pay the energy cost for its Power.

More details, from the Unlimited Rulebook (see the Glossary entry on Powers):

http://www.magi-nation.com/duel/Rulebook/MNDRules1012.html

----------------------------------------------------------------------
SSJ_Mato writes:

2. If I play Solar Flare twice on my turn, would all my surviving 
Arderial creatures that attacked and defeated an opposing creature 
get 8 energy instead of only 4 energy?

RT: Yes. Quite a power play if you can get the situation to come up right.

----------------------------------------------------------------------
Mark Gerke writes:

3. Your spells, powers and effects may not prevent
Crystal Parmalag from losing energy. 

My question is: Does Burrowed count if used on the
Crystal Parmalag? 

Reason I am ask is that it would seem that someone
could burrow the CP because the spell wouldn't prevent
it from losing all it's energy. This would reduce the
amount it takes. It still losses energy, just two per
turn. :) 

RT: Nice try ;). CP's text is actually specifically to prevent such cards as Burrow from making it too powerful. Burrow doesn't so much as allow two energy loss as much as prevent all other losses over 2e.

----------------------------------------------------------------------
Marcj122@...  writes:

4. I forgot who asked it earlier but I also would like to know the answer. If you belt something with an ongoing effect (i.e.. Shadow Cloak), does it get canceled? Although the belt is broken, I hope the answer is yes because the cloak is a pain.

RT: No. The Belt prevents future uses of whatever you Lockdown. Anything already activated does not get "turned off."

----------------------------------------------------------------------
rakalite writes:

5. Can I use Eyes of Arderial naming Gilded Cage and stop it's "discard" 
effect? Or does that not count as the spell being played? I would 
think I can't do this but just gotta make sure - hate it when my 
Orish lock gets broken :( 

RT: Alternative text like that on Gilded Cage simply dictates an action that happens when something else happens (an Activated Effect or pseudo-Effect, to get technical)... and in that sense the GC is not getting "played" persay, you're just following directions.

So no, you can't use Eyes of Arderial to keep Gilded Cage's alternate text from shutting down your Orish lock... sorry.

----------------------------------------------------------------------
black_avacado writes:

6. I've been wondering, if the ruling on Zannah and Bubble is to apply as a precedent, then Ummm... No should only work when a spell targets exactly "one" creature. Is this correct?

RT: Yup. Extrapolating that ruling makes for this conclusion. So you can't Umm...NO!! A two-Creature Tidal Wave.

----------------------------------------------------------------------
weave_mage writes:

7. if one of my creatures use's Weave do I move a energy from the creature using weave to a different creature or take energy from another creature and place it on the creature using weave or either and another question if I have a mantel of shadows and kesia in play can i play core spells or not? thanks

RT: Either. And as to Kesia vs. Mantel, Mantel wins out, being slightly more specific than Kesia. So yes, Kesia could play Core Spells with Mantel of Shadows.

----------------------------------------------------------------------
anachron1981 writes:

8. When you run out of cards in your library, when exactly do you shuffle your discard pile and make it your library? Can your discard pile be "recycled" more than once a turn?

RT: Your discard pile can only be shuffled into your deck during your Draw Step, when you would draw a card and cannot because your deck is empty. And this recirculation can only happen once per Draw Step.

----------------------------------------------------------------------
blackdaggr@...  writes:

9. I have an Uwamar Beads in play ("Each turn, the first opposing spell, power or attack that removes energy from your magi discards no energy"). I'm playing in a multiplayer game (Weave, Core, Arderial), and Core plays Blight ("Discard two energy from each non-Core, non-Bograth Creature and Magi in play. Add one energy to each Core and Bograth Creature and Magi in play.").

By my literal interpretation, the spell does not remove energy from my creatures/magi OR Arderial's creatures/magi, because it would remove energy from my magi (assuming I had energy on my Magi), since the text says "... discards no energy". Is this a correct interpretation?

The same thing applies if a Deep Hyren uses Hurricane, a Core Grag detonates, etc.

RT: OFFICIAL CLARIFICATION. Treat Uwamar Beads as if it says "...discards no energy from your Magi." This is how Uwamar Beads is meant to operate (yes that infamous designer intent rears its ugly head again).

----------------------------------------------------------------------
blackdaggr@...  writes:

10. A player in a tourney with one of my teammates claimed that using Agram's plaything, making it a creature, counted as "playing" a creature (for the purposes of growing a Wudge), and tried to use it every turn. I assume this is wrong, but I would like official clarification.

RT: Your assumption is correct. A card changing card type while in play does not activate any coming into play actions.

----------------------------------------------------------------------
blackdaggr@...  writes:

11. Similarly, if Agram uses Agram's Plaything to take control of another creature, ("Choose any one of your Creatures in play and any one opposing Creature in play with less energy than your chosen Creature. Discard your chosen Creature. Gain control of the chosen opposing Creature. That Creature may not attack this turn."), the Plaything is in fact discarded, because it was a creature at the time. Correct?

RT: Yup.

----------------------------------------------------------------------
blackdaggr@...  writes:

12. Finally, I wanted to know if there has been any reversal of, or thoughts of reversing, the ruling about defensive effects triggering an additional time when an attack is redirected (e.g., Bo'Ahsa). It gets sick with Weave. Basically, if Bo'Ahsa has a Pagajack, Speag and a Zassyfer in play, and an opponent attacks the Pagajack, the following happens:

Pagajack gains 1 from Zassyfer
Speag gains 2
(weaving to/from Pagajack can happen)
Bo'Ahsa redirects attack to Speag
Speag gains 1 from Zassyfer
Speag gains 2 from its own ability (again).
(weaving to/from Speag can happen).

RT: And you play an Ormagon or Cataclysm and the Weave deck runs screaming. Each deck has its weaknesses and strengths Weave's major strength? Being attacked.

----------------------------------------------------------------------
drwhoroyer2001 writes:

13. In a recent game I had the question come up does Cliff hyren's ability of shield, which says that "all opposing Spells and Powers that affect one or more of your Kybars Teeth creatures in play instead affects only Cliff hyren if Cliff hyren can be affected by the spell or power," takes precedence over sagawal's ability of watchful, which says that " when an opposing Spell is discarding only one of your other Kybars Teeth creature from play, you may discard Sagawal from play instead," when a rock slide is going to discard the cliff hyren since it is the largest creature on either side of board.

RT: Yes, you can have the Cliff Hyren retarget a Spell to the CH, then have the Sagawal discarded instead. Quite a handy move, in fact.

----------------------------------------------------------------------
kat_arac writes:

14. Ok, this one has been bugging me for a while now. Power- None for You: Choose any one creature in play that you own. Gain control of the chosen creature. Just what do they mean by "own"? I own nearly every card at home, but I doubt that would make for good gameplay. So far, nobody has given me any straight answers. Explain it to me, in detail.

RT: A card you "own" is defined as a card in your deck / Magi pile when you come to the table. You may lend a deck to a friend to play against you, but for the purposes of gameplay your friend "owns" the cards they sit down to the table with, even if you loaned them those cards.

----------------------------------------------------------------------

IMPORTANT REMINDERS:

1. DO NOT ANSWER RULES QUESTIONS ON THE LIST. PERIOD.
2. OLD RULES POSTS, DIGESTS, AND/OR THE RULES ARCHIVES MAY CONTAIN THE ANSWER TO YOUR QUESTION. SEARCH THEM FIRST:http://www.magiduel.com, http://groups.yahoo.com/group/MagiNation/
3. INCLUDE [RULES] IN THE SUBJECT OF ALL RULES POSTS.

----------------------------------------------------------------------

PREPARED BY THE MND RULES TEAM 2/26/02
www.magiduel.com

Heh. No, it's a "I'm not reading my own rulings" sort of thing. Ignore the rules digest misspeak... sure you can Umm... NO!! Cataclysm and Tidal Wave...

-Tyler

Magi-Nation Duel Rules Rep.


The theory here is that Kesia sets up a global condition (Kesia cannot
play any region but Weave spells.). Mantle sets up a specific exception
to that (Kesia _can_ play a single region (Core) spells.).


Actually, you have it backwards. Mantle of shadows is less specific: "Your
magi (could be any Magi) can play Core Spells." Kesia is more specific:
"Kesia (only refers to one card) cannot play non-Weave Spells." Kesia is
actually as specific as it gets: nothing is more specific than
self-referential cards mentioning themselves in their text.

Therefore, no matter what you do, Kesia can not play non-Core Spells.

The Rules Team compiles the Rules Digests early in the morning and
sometimes, a lack of caffeine shows through. Sorry for the confusion.

Thanks,

Shteevie McLaughlin
Interactive Imagination
CCG Coordinator
www.magi-nation.com
-----Original Message-----
From: Derek K. [mailto:static@...]
Sent: Friday, March 01, 2002 6:16 AM
To: MagiNation@yahoogroups.com
Subject: Re: [MagiNation] Re: Rules Digest 2/18/02 - 2/26/02



> What a can of worms that has been opened with the whole specificity
> argument. You Can make the argument that In terms of WHO can play
> what that Cloak and Kesia have the same Specificty. (and no I do not
> know if it is a real word) While Mantle is in play, "Your Magi =
> Kesia" and "Kesia = Your Magi". In terms of who can play WHAT, trying
> to explain why the Mantle is more specific then Kesia will give me a


The theory here is that Kesia sets up a global condition (Kesia cannot
play any region but Weave spells.). Mantle sets up a specific exception
to that (Kesia _can_ play a single region (Core) spells.).

Stealth is less specific: Generally, any Weave magi can play stealth. But
specifically, Kesia cannot.

It's also intent - stealth is just a core spell some weave magi can cast,
like any other region. Kesia can't do non-Core. But the Mantle is
specifically intented to get around the Non-Core ability.


> headache and I would like to make a motion that the entire Specific
> vs. General argument be scraped, and we try and find some other way
> around the Hrada-Lock (the issue that brought up the whole specific
> vs. general argument in the first place).


Yes, it's still an ungodly painful issue. :) But Hrada lock is not the
only case, clearly - there's any number of times this is an issue, as we
see here.

Cheers,
Derek K.
a 136'er.


>
> How about a Magi's abilities has more priority over a Relics, except
> if it is (gdmf) designers intent that Kesia can play core spells with
> a Mantle of shadows, that shuts that down.
>
> And since it would be out of character for me not to bring this up,
> try explaining to an 11 year old the impact of specific vs. general.
> It's not fun.
>
> Jon C.
> Team Elysium NorthEast
> AIM: fluffydeath
>
>
> --- In MagiNation@y..., "black_avacado" wrote:
> > I hate to be the guy who causes problems all of the time, but an
> > inconsistency has been created, I had asked this question before
> and
> > the ruling has now been reversed. If Kesia can play core cards
> with
> > a mantle now, does this mean Kesia can play Stealth?
> >
> > For what it is worth is my humble opinion that Kesia is more
> specific
> > because it refers to KESIA, not just any old magi.
> >
> >
> > PREVIOUSLY:
> >
> > Kesia can not play Stealth, and can not play Core Spells, even if
> she
> > controls a Mantle of Shadows.
> >
> > Thanks,
> >
> > Shteevie McLaughlin
> > Interactive Imagination
> > CCG Coordinator
> > www.magi-nation.com
> >
> > NOW:
> >
> > >
> > > 7. if one of my creatures use's Weave do I move a energy from the
> > creature using weave to a different creature or take energy from
> > another creature and place it on the creature using weave or either
> > and another question if I have a mantel of shadows and kesia in
> play
> > can i play core spells or not? thanks
> > >
> > > RT: Either. And as to Kesia vs. Mantel, Mantel wins out, being
> > slightly more specific than Kesia. So yes, Kesia could play Core
> > Spells with Mantel of Shadows.

First off, sorry for the delay again. My fault entirely, etc. etc. The
next one will be out shortly, and then the current one to get us completely
caught up by this weekend. Again, sorry for the delay.

Onward...

1. GORATH and SWITCHING CONTROL
2. LARGEST/SMALLEST CREATURES
3. STARTING ENERGY AND KOLL
4. GIA and HER TOME
5. WESSIG AND ANTIMAGIC
6. RESTORING TO STARTING ENERGY
7. NARA and FLAME CONTROL
8. ZANNAH
9. CATACLYSM vs. SPECIFIC CARDS
10. INTERCHANGE and ELIOS

1.

> I was playing in a tournament last saturday. I play core and the
> other person I was playing also plays core. I was wondering who gets
> control of what in this situation.

> Player 1 plays a orok
> Player 2 plays a gorath, enslaves player 1 orok
> Player 1: turns the gorath

> Who has control of the orok?


If you lose control of a Gorath, it does not mean that you lose control of
any creatures that have been enslaved by it. Gorath basically sets up a
condition that says "player 2 controls this Orok, and when this Gorath
leaves play, the Orok returns to the original controller."

2.

> I was playing with a friend. He had a Xamf in play. At the beginning
> of his turn, I had no creatures. Would Xamf's effect (At the
> beginning if your turn, if your smallest Creature in play is larger
> than the largest opposing creature in play, add four energy to your
> Magi) process? Again, I had no creatures, but he argued that I did,
> with 0 energy and therefor it would work. I'm a bit confused on this,
> and would appriciate if someone cleared this up.

>From Magiduel.com:


"If your opponent has no creatures, you are considered to have more
creatures than they do. You cannot have a creature larger than your
opponent's largest, or have one smaller than any opposing creature, etc., if
your opponent has no creatures in play.

Conversely, if you have no Creatures in play and your opponent does have
Creatures in play, you have less Creatures in play, but you do *not* have a
Creature smaller than your opponent's largest, larger than your opponent's
smallest, wider than your opponent's tallest, etc.

And if neither of you has Creatures in play, well, then... nothing's
satisfied, to say the least. [RT 11/09/01]"

3.

> If someone could answer this, I would much appreciate it. I did a
> search for 'Koll' already and didn't find the answer. Koll does not
> say whether or not he pays for the starting energy of a creature he
> Dream Twists or if it costs him nothing. So should Dream Twist read "
> play the creature with its starting energy without paying any costs"
> or "play the creature with its starting energy, paying all costs"?
> Thank you.


You do not need to pay the energy cost of bringing in the new creature via
Koll; it is already "subsumed" in the process of paying for the Power and
discarding of another creature in the first place. That (and a few other
similarly vague cards) will be clarified in their wording when they are next
printed. Generally speaking, the default assumption for not-specified cards
like this is that if an energy cost is not specified when playing a card in
some alternate fashion, then there is no energy cost.

4.

> I have Gia as my magi with Gia's Tome in play. I play a Bungaloo from
> the Tome, it costs me one energy off of Gia, do I add one energy to
> bring it to its staring energy?


Correct. It costs you one energy less to play it, but the creatures still
enter play with their starting energy.

5.

> Can creatures with anti-magic (e.g. colossus, deep wellisk, crystal
> parmalag) stay in play after Wessig's Landslide effect activates?


Depends on how the the various cards are worded. Colossus and CP remain in
play, because they are protected against specific creature discards. Deep
Wellisk (which technically doesn't have Anti-Magic, BTW, since it's not a
named Effect) would also remain in play, because it resists being
specifically discarded from play.

6.

> 1) Is restoring a creature to its starting energy (eg, Weebo's
> Vitalize power) considered adding energy (eg, Trask's effect that
> gives it a power whenever a spell or power adds energy to another
> creature)?

>From Magiduel.com:


"The term "restore" is considered energy addition if the total energy change
is higher than the original amount of energy on the card, and energy removal
if going down. Effects which are triggered upon adding or losing energy
would be activated, as appropriate. If a creature is at the same energy
level he was before the Restore, then it is considered neither addition nor
subtraction, and no Effects activate as a result. [TM 12/18/00]"

7.

> 2) How exactly does Nara's power to double energy gain from spells
> work? Eg, Nara casts Fire Flow on her creature and chooses to move 4
> energy from herself. Does her effect force her to remove 8 and add it
> to the creature or does she only remove 4 but the creature gets 8?


She moves four from her to the creature, and then you simply add an
additional 4 to the creature as a result of her ability.

8.

> If you use a spell that targets multiple creatures then the spell
> carries out as normal. So does that mean that the Zannah effect will
> no longer work that turn?
> example:
> player 1
> plays a dark furok

> player 2
> plays a carillion

> player 1
> warrior boots a core grag and uses it power to take damage off the
> carillion and Zannah at the same time

> Can the furok attack the carillion as normal now?


No, the Core Grag would not be Charmed and the Dark Furok would be (because
as ruled, Charm only works against things that affect a single target, and
not multiples).

9.

> What are the official rulings for Cataclysm in the following cases:

> Cataclysm vs. an active Shadow Cloak
> Cataclysm vs. Orlon's Wellisks
> Cataclysm vs. Cliff Hyren (and buddies)


First off, the "opposing cards do not affect Cataclysm when it is played"
refers to cards that can affect it at that instant, not to what _it_ can
affect. For example, you could not Phrup it away as it is being played.

Shadow Cloak and Orlon: The noted creatures remain in play. In the case of
Cliff Hyren, your relics would be discarded as would your non-Kybar
creatures. All your KT creatures, however, would deflect the blast onto
Cliff Hyren, causing him to be discarded to save the others.

10.

> If I use interchange, and my next magi is Elios, will I get to draw
> 8 cards at the end of my turn? And what happens if I play a Flood of
> Energy?


If you interchange, then by definition you were not able to "choose a
number" at the beginning of that turn (since Elios wasn't out at the time).
Thus, when the time comes to draw cards, you just draw your normal two
cards. If you play Flood of Energy, you energize at whatever your Magi's
energize rate is at the time. So, yes, if you Interchange into Elios, his
Energize Rate for the remainder of the turn is still 8, since you didn't
adjust it at the beginning of the turn.
IN THIS DIGEST:

1. Addendums and Corrections to the previous Digest.
2. Energy = 0 from paying Power costs.
3. Blygt in multiplay.
4. Definition of 'other' with regards to Creatures.
5. Bograth and counting Creatures, plus Rayje in general.
6. Tryn Flamesaver and Ash Hyren.
7. Grass Etikis, stacking, and Vine hyren.
8. More clarification on Bubble, Cataclysm, specific discards...
9. Cuddly Wuddly versus Charm.
10. Lascinths versus Seaweed Lascinth.
11. Help on the new cards.
12. Power Draining a Gorath.
13. Cleansing Tomes.
14. Cleansing a dual region card.
15. Corrupting a Zero energy Quido Swarm.
16. Crushing Cleansing.
17.

----------------------------------------------------------------------------
-------------------------------------------------

1. It has come to the rules team's attention that there are some conflicts
and misunderstandings with some of the rulings made in the previous rules
digest; those will be corrected and clarified at this time.

Cataclysm, and more on Barqua's Bubble - This is actually a reversal of the
previous ruling that Cataclysm is not a specific discard. The MagiDuel
website will be updated as soon as possible with the latest ruling; then and
now, as was ruled previously by Steve, Cataclysm specifically discards.
Additionally, Barqua's Bubble still works the way it was ruled, and a
multi-targetting Spell such as Thunderquake cannot be prevented in any way
with the Bubble (as long as the Spell affects multiple Creatures and not
just one).

Kybar's Echo and Discarding by Attacking - There has been some
misunderstanding on what this means; Kybar's Echo is a replacement effect,
meaning that, whenever one of your Kybar's Teeth Creatures would be
discarded from play, whether it is from an opposing card or by using an
ability of the card, it is instead returned to your hand, but never reaches
the discard pile, and does not technically count as being 'discarded' for
the purposes of triggering other card effects (but it would trigger return
to hand effects such as on Motash's Staff). This clarification is to prevent
the chance of future abuse with cards like Ullig, which could benefit if
there was a Creature that could be discarded immediately after it was
played, potentially creating an infinite energy cycle with her.

Resonate versus Tranquility (More Paradwyn) - The ruling was made in spite
of the MRP to Tranquility; because of the MRP, Resonate COULD be played in
'discard energy mode', it just would not discard energy. This also means you
may play a Spell such as a Thunderquake while under the effects of a
Tranquility, simply for the reason of discarding energy from your Magi.


----------------------------------------------------------------------------
-------------------------------------------------
burning_tyger (burning_tyger@...) writes:

2. The rulebook states specifically,:
"If paying the energy cost for a power leaves a creature with no
energy, it is immediately discarded from play before the power takes
effect."

I understand that the creature is discarded, but I'm not clear on
whether or not the power still takes effect. It says explicitly that
it is discarded "before" the power takes effect, implying that the
power would take effect immediately after the creature is discarded.

On the other hand, I could see how the rule might be implying that
the effect does not take place because the creature is no longer in
existence. If this is the case, it might have been clearer if the
rule explicitly stated that the power does not take effect. So
essentially, by using the power, you are simply killing the creature
without any effects taking place.

RT - The Power still happens normally; if the Power affects the now
discarded Creature (such as a Xyx Minor trying to use Gathering Clouds on
itself with only two energy), then the Power will still happen, it just will
not be able to show any result. If that same Xyx Minor spent all of its
energy to use Gathering Clouds on a different Xyx, then the surviving Xyx
would receive the four energy, regardless of the Creature using the Power
being discarded.

----------------------------------------------------------------------------
-------------------------------------------------
blackdaggr (blackdaggr@...) writes:

3. I am using Blygt in a multiplayer game. Which opposing player gets to
choose the creature discarded when I use Blygt's power?

RT - 'An opposing player immediately discards one of those Creatures.'

This means that you choose one of your opponents to choose the Creature to
be discarded.

Additionally, in order to clear up any confusion on the wording of Waking
Dreams and similar cards, the opponent chooses the Creature to be discarded,
but the Power itself discards the Creature. Therefore, Anti-Magic and
similar discard-prevention abilities cannot be used, unless they prevent you
(the owner/controller) from discarding the Creature.

----------------------------------------------------------------------------
-------------------------------------------------
Anthony (argus_sorn@...) writes:

4. When something refers to "other" creatures. Does that always
mean "other than the creature that this is printed on"? Let me ask
two specific questions to clarify this:

1) Can a Vogo choose itself?

2) Can a Spray Narth be put into play if there is only a single
hurricane orish in play.

RT - When a Creature specifies an 'other Creature' in the description of its
Effect or Power, then it means any other Creature that qualifies for being
affected by the Power or Effect except for the Creature it is printed on.
The Power or Effect can affect other copies of that Creature in play,
however, it just cannot specifically affect itself.

a - Vogo's Interrupt Effect will not allow you to choose the Vogo if it is
affected by the Spell or Power, nor will it let you redirect the Spell or
Power to it.

b - Spray Narth's Congregate would reduce the cost of the Narth to 0 if you
had a Hurricane Orish, as it is both another Orothe and another Arderial
Creature. Similarly, if you had one Spray Narth in play, you could play
another at no cost, because, as stated before 'other' can refer to another
copy of the same Creature in play.

----------------------------------------------------------------------------
-------------------------------------------------
beast32280 (beast32290@...) writes:

Okay first question

5. IF I am Bograth and I am playing Mist Hyren and I have a deadwood
staff in play am I counting all creatures in play twice. And say my
Magi is Emlob and I have played a Bog Stench to those count twice as
well.

Also, just to say if I undertood Rayje correct. When I unvail Rayje I
choose 1 of the 5 power or effects for him to have, then the second
time I get that same one and one more. And the third time the two
before and one more. And if someone is using Gremm's Helmet and
chooses Rayje they get all 5. And can Rayje play core cards, can he
play Relics that aren't universal(if not Inhibtor Band just made him
useless). And is Rayje legal for tournament play or was it just a
Preview card.

RT - If you were to use Deadwood Staff's Calling while playing a Mist Hyren,
it would stack. Also, both Imaginary Friends and Bog Stench would count for
the purposes of either Calling. So, if your Magi was Emlob, and you had
nothing in play except for a Deadwood Staff and were under the effects of a
Bog Stench, you could reduce the cost of Mist Hyren by ten energy (+3
Imaginary Friends, +2 Bog Stench, x2 for both Callings = 10).

As for Rayje, yes, each time you reveal Rayje, you choose one of his Powers
or Effects. He is then considered to have not only that Power or Effect
printed on him, but also all of the other Powers and Effects that your
previous copies of Rayje had. Therefore, whenever someone uses Gremm's
Helmet to copy him, their Magi will only get the Power(s) and/or Effect(s)
that he has.

Rayje follows all of the rules for Universal Magi and can only play
Universal Relics as well as non-Core Creatures and Spells. He still pays
regional penalties for any non-Universal Spells or Creatures that he plays.

Rayje will become legal when Nightmare's Dawn becomes legal for tournament
play, April 19th, 2002.

----------------------------------------------------------------------------
-------------------------------------------------
lakitutelek (lakituTELEK@...) writes:

6. This has been bugging me. If you have Tryn Flamesaver as your magi,
and you use an Ash Hyren to reduce, say a 5 energy Weebo to it's
starting energy, does it become a 8 energy weebo?

RT - If you use Tryn's first Energy Substitution Power before using the Ash
Hyren to restore the Weebo down to its starting energy, instead of
discarding three energy from the Weebo, it would add three energy, because
three energy would have been the amount to be discarded to return the Weebo
to its starting.

----------------------------------------------------------------------------
-------------------------------------------------
fantasylite (fantasylite@...) writes:

7. The grass etiki gives all Paradwyn creatures weave, and all weave
creatures dream warp. Does this mean that if you had two etiki out,
you Paradwyn creatures would have weave twice and your weave creatures
would have dreamwarp twice? would both effects trigger? For example,
If I brought a Yajo into play, with two Grass Etiki and a Vine Hyren
on the table, could I play the Yajo at a starting energy of three and
give the Vine Hyren two points for it's "Dream Tap" power?

RT - Yes, multiple Grass Etikis would stack; all of your Paradwyn Creatures
could Weave additional energy, and your Weave Creatures could Dreamwarp for
larger amounts (as long as it did not reduce their starting energy below
one).

Each time the Effect Dreamwarp is activated on one of your other Creatures,
Vine hyren gains one energy; if a Creature had multiple instances of
Dreamwarp, each time you used it, the Hyren would gain one energy.

----------------------------------------------------------------------------
-------------------------------------------------
Toran13 (toran13@...) writes:

8. Ok, all this bubble talk has left me incredibly confused, so i'm
going to word this post INCREDIBLY carefully

Barqua's Bubble
a. In the case of a Multi-targeted spell, like
Cataclysm/Thunderquake/Tidal Wave, can it be used to protect one
creature, all creatures, or no creatures from being discarded

Ummm....NO!
b. Again, can it save one creature, all creatures, or no creatures
from being discarded by a Multi-Target Spell like Tidal Wave or
Cataclysm?

Anti-Magic/Deep Wellisk
c. Do they stop Cataclysm?

M'Lady Iyori
d. Here's a new one. M'Lady Iyori's power says the opposing player
must discard a creature. If my opponent uses M'Lady Iyori, and all i
have in play is a Deep Wellisk, can he make me discard the Deep
Wellisk?

RT - Answers below, by letter:

a. If any of those Spells affected more than one Creature, then the Bubble
could any one of them, but not more than one.

b. Um...NO! says 'when an opponent plays a Spell that would discard one or
more of your Creatures from play' (this is an MRP from www.magiduel.com).
You may use it against a Cataclysm, split Tidal Wave, etc.

c. No, they do not stop Cataclysm, but they will not be discarded by it,
because Cataclysm tries to specifically discard them.

d. No; M'lady Iyori's Power is trying to discard the Creature from play, so
any Effect that would prevent an opposing card from specifically discarding
the Creature from play would still apply.

----------------------------------------------------------------------------
-------------------------------------------------
More from Anthony:

9. First, the question is this:
If Zannah and a Baby Furok are in play, and someone tries to kill
that cute little Baby Furok with say a Thunderquake, which effect
triggers first? Charm or Cuddly-Wuddly? Or are the both "spent" for
that turn.

As I understand, and how it is stated pretty clearly on the magiduel
site is this: the player who is playing Zannah decides which effect
happens first. So that player could choose either one, and then the
other wouldn't occur since energy isn't being removed anymore. Is
this right? I've hear that there is a ruling somewhere that the Baby
Furok happens first.

Alternate scenario: Baby Furok and a Weebo are out. Someone
Thunderquakes both. The Baby Furok saves itself. Now, the
Thunderquake is going to remove energy from ONLY ONE creature (since
BF is saved), can Zannah's Charm save the Weebo? It seems to me it
shouldn't, but it was something that came up.

RT - If your Magi is Zannah and the opponent attempts to discard energy only
from Baby Furok during their turn, if that is the first time one of their
cards discards energy, then both Cuddly-Wuddly and Charm are triggered; even
if one or the other doesn't actually prevent any energy loss, it is still
considered used for the turn.

In your second example, no, Charm would not protect the Weebo. The Baby
Furok does save itself, but since Charm and Cuddly-Wuddly are triggered at
the same time, and Thunderquake is not removing energy from only one
Creature (it's trying to hit the Baby Furok as well), Charm would not
trigger.

----------------------------------------------------------------------------
-------------------------------------------------
Levi (anthem18@...) writes:

The Card:
Crushing Stench
4
Bograth Spell
Choose any Creature. Discard 4 energy from the chosen Creature. If this
discards the chosen Creature from play, play a Bograth Creature from your
hand with 2E instead of its normal starting energy.

The Question:
When you discard an opposing creature with this Spell and play a Creature
from your hand, do you still pay the energy to play it?

RT - Whenever a card says to play unless it specifies that you pay all
costs, it is assumed that you may play it ignoring all energy costs. In this
case, you may play the Creature for free.

----------------------------------------------------------------------------
-------------------------------------------------
onemessedupjedi (thejedigohan@...) writes:

10. who removes energy first if a Seaweed Lascinth attacks a Lascinth.

RT - Both the Lascinth and the Seaweed Lascinth specify that they remove
energy 'before Creatures normally remove energy'. thus, they would remove
energy from each other at the same time.
----------------------------------------------------------------------------
-------------------------------------------------
Leann (ellemeau@...) writes:

Sorry to bother you guys with this, because it's probably already come
up before. But there were many questions about the new cards in our
tournament today, and we'd like to get some clarification.

a. Moob Ring vs. Equilibrate. Does Equilibrate count as discarding
energy for the purposes of Moob Ring?

b. Zunng vs. Weave Hut. Can Zunng move energy from a Weave creature
belonging to a Magi with a Weave Hut in play? If not, does it still
gain one energy and the Weave creature loses none? More to the point,
what is "moving" energy, as opposed to "discarding" or "adding"?

c. Illusionary creatures. They don't count as being in play when a Magi
is checked for being defeated. Does that mean they're not discarded,
since they're not in play?

RT - Nightmare's Dawn is not tournament legal until April 19th. Answers
follow.

a. Equilibrate does discard energy, and would trigger any card effect that
is based on energy discard, including Moob Ring.

b. The term 'moving' is shorthand for "discard X energy from target A to add
Y energy to target B". The Weave Creature loses nothing, but the Zungg still
receives one energy.

c. Illusionary Creatures would still be discarded from play, as per the game
rules for Magi defeat. They are only treated as 'not in play' for the
context of determining whether or not the Magi has energy on the table.

----------------------------------------------------------------------------
-------------------------------------------------
Patrick Miteff (magimutt@...) writes:

12. My opponent has Wiep as his Magi. I have a Gorath
in play with 8 energy.

Can Wiep use his Power -

Power Drain:(2) Choose any Power on an opposing
creature. Move energy equal to the cost of the
chosen Power from that creature to Wiep.

on my Gorath, naming the cost of (x) as 8?

RT - Enslavement has no cost associated with it; when you use it, you choose
an energy total and discard that much from Gorath, then gain control of a
Creature with energy less than what you just discarded. Power Drain would
move nothing from Gorath. Furthermore, any X is treaded as zero except in
the context of playing the card or using the ability with the X cost.

----------------------------------------------------------------------------
-------------------------------------------------
Stephen Strand (stephen.strand@...) writes:

13. if the Tomes are Cleansed, can Shadow Naroom play the Tomes anyway,
because of the text "only Naroom and Shadow Naroom may play Tomes..."?

my personal interpretation is "no".

RT - Actually, yes, only Naroom and Naroom shadow Magi could play the Tomes,
even if they were Cleansed. This is because the reminder text also
technically grants Naroom or Naroom Shadow Magi the ability to play the
card, just as Crushing Roots says 'only Naroom Magi and Naroom Shadow Magi
may play Crushing Roots', which grants Naroom Shadow Magi the ability to
play it.

Similarly, if a Core/Bograth card were Cleansed to Underneath, only Core and
Bograth Magi still could play it; not even an Underneath Magi could play the
Cleansed card, because of the specific restriction.

----------------------------------------------------------------------------
-------------------------------------------------
Stephen also writes:

14. if you cleanse a dual region card does the entire card become
underneath (or kybar's teeth)? or does cleansing just affect the Core
half?

RT - Because Cleansing says 'instead of Core', then only the Core half of a
dual-region card would be replaced.

----------------------------------------------------------------------------
-------------------------------------------------

Brad (DarthVereb@...) writes:

15. If my opponent has played a Corrupt first turn, and on my turn I have
no creatures, can I play a Quido Swarm for 0 energy to get rid of the
Corrupt? My interpretation: A creature is being play so the Corrupt
gets discarded to try and take that creature. The creature has no
energy, so it gets taken but gets discarded. In contrast to I play
Green Stuff for 0 energy, the corrupt is discarded, the Green Stuff
gains one, and the opponent gets it. If I can play Green Stuff for 0
I should be able to do the same with Quido Swarm.

RT - Quido Swarm may be played with no Creatures on the table; it will
immediately discard itself for having no energy. This would trigger a
Corrupt, forcing it to be discarded from play, and the Quido Swarm would
become your opponent's Core Creature for the split second it was in play.
Any other come into play Effects (Strengthen, Dream Barrier) could still be
used as well.

----------------------------------------------------------------------------
-------------------------------------------------

Another from Stephen:

16. oops, I meant the Crushing cards not the Tome.

I realize they are not dual region. so that brings up another
question... can Naroom Shadow play Crushing Roots without entombing
first?

RT - Cleansing the Crushing cards would not change what Magi could play
them, with one exception; Crushing Darkness, if Cleansed, could then be
played by any non-Shadow Magi.

----------------------------------------------------------------------------
-------------------------------------------------
IMPORTANT REMINDERS:

1. DO NOT ANSWER RULES QUESTIONS ON THE LIST. PERIOD.
2. OLD RULES POSTS, DIGESTS, AND/OR THE RULES ARCHIVES MAY CONTAIN THE
ANSWER
TO YOUR QUESTION. SEARCH THEM FIRST:
http://www.magiduel.com,
http://groups.yahoo.com/group/MagiNation/
3. INCLUDE [RULES] IN THE SUBJECT OF ALL RULES POSTS.
----------------------------------------------------------------------------
-------------------------------------------------

PREPARED BY THE MND RULES TEAM 04/15/02


1. DO NOT ANSWER RULES QUESTIONS ON THE LIST. PERIOD. 
2. OLD RULES POSTS, DIGESTS, AND/OR THE RULES ARCHIVES MAY CONTAIN THE 
ANSWER 
TO YOUR QUESTION. SEARCH THEM FIRST: 
http://www.magiduel.com, 
http://groups.yahoo.com/group/MagiNation/ 
3. INCLUDE [RULES] IN THE SUBJECT OF ALL RULES POSTS. IF YOU DO NOT, THE 
RULES TEAM CANNOT BE HELD RESPONSIBLE FOR MISSED RULES QUESTIONS. 

RT = Rules Team 

IN THIS DIGEST: 

1. Corrections and Addendums to the previous Rules Digest. 
2. Starting hand and draw effects. 
3. Playing a zero energy Creature. 
4. How Ritual Spear works. 
5. Crushing Darkness and its secondary effect. 
6. Ritual Spear and Magi defeat Effects. 
7. Weave defense. 
8. Darkness and Imaginary Friends. 
9. Nightmare's Dawn, Staff of Keepers, and Tomorrow's Jewel vs. Inhibitor Band 
10. Undertowing a Weed Hyren. 
11. Eidon still a Keeper? 
12. Card memory concerns. 
13. Dreamwarp. 
14. Flame Trulb and counting your Creatures. 
15. Yerthe and Tar Hyrens. 
16. Clarification of Mutating Flame Trulbs. 
17. Heart and Hand of the Sky vs. Crushing cards. 
18. Multi-region Creatures for single-region effects. 
19. Stacking energize modifiers. 
20. Firestorm Orish..A cost or just a result? 
21. Phrup and hurricane Orish. 

------------------------------------------------------------------------------------------------------------------------------- 

1. In the previous Rules Digest, there were a pair of contradictory rulings regarding Barqua's Bubble and multi-targetting cards. The final decision of the rules team is that Barqua's Bubble can protect a single Creature from a Spell or Power with multiple targets. This is a reversal of the previous ruling regarding Barqua's Bubble, and now, for instance, if a Thunderquake were split to discard 4, 3, and 3 amongst three Creatures, the energy discard to one of those Creatures could be prevented with the Bubble. 

In regards to the ruling about Tomes of the Great Library and Cleansing, this was a card that the reminder text was not placed on. If it were Cleansed, only Magi that could play Underneath or Kybar's Teeth Relics could play it (depending on what it was Cleansed to), but it would be discarded immediately if the Magi was not Naroom or Naroom Shadow. 

------------------------------------------------------------------------------------------------------------------------------- 
Blackdaggr (blackdaggr@...) writes: 

2. OK - I know this was answered a while back with Korremar, but do the additional cards you draw when drawing up to five (at the beginning of the game) count as "drawing" cards? 

Situation: Bograth goes first, drops a ton of creatures, and plays Mydra Swarm on his opponent (Choose a player. If you have at least 4 Paradwyn or Bograth creatures in play, the chosen player cannot draw any cards on his/her next turn). 
Does the other player get (A) just his starting cards, or (B) starting + enough to get to 5? 

RT - The cards that a player draws to get a hand of five at the beginning of their first turn of the game do not count as drawing cards for the purposes of in game effects. For instance, if a player started with Marella as their first Magi, they would still receive any one Weave Creature then draw four cards, as well as drawing one card at the end of her turn. Similarly, if there were some way to give a player who has not started their turn a Creature, and you had a Darkbreed's Minion in play, their Creature would not lose energy from Smolder. In your example, the Mydra Swarm would only stop them from drawing cards with card effects and the two cards at the end of their first turn.

------------------------------------------------------------------------------------------------------------------------------- 
Marie (mhakken@...) writes: 

3. Previously it had been ruled that a spell could not be played for zero, be 
it just to get it out of your hand or to trigger effects that are based on 
that spell's effect. In this rules digest it was ruled that you *could* 
play quido swarm for zero to get rid of corrupt. How is this different than 
playing a spell for zero to discard zero energy from a creature that is 
protected from the first spell that discards energy? Though you are 
discarding "zero" energy, you are *actively* discarding zero energy, which 
is different than just looking at the creature and saying "Wow, he is losing 
zero energy!" If you can blow a creature to get rid of a spell in play 
(such as Corrupt) shouldn't you be able to blow a spell for a similar 
reason? 

But then again, perhaps you can and the ruling to which I refer was just 
someone answering a rules question and not telling us that it was 
unofficial. 
Please clarify this, please. And if you can do it with the creature but not 
the spell, could you please explain why? Thank you. 

RT - It is perfectly legal to play a card with an X cost if X equals 0, whether by choice or happenstance (such as using Sorreah's Dream on a no cost Power). 

As for playing a Spell to discard zero energy to get around an Effect (such as Charm), any Effect like that has to actively prevent energy from being discarded. Discarding zero energy is discarding no energy, just as any other moment in time when a card is not under 'attack' from another source it could theoretically be said that it is having zero energy discarded from it. Similarly, a card such as Scroll of Fire cannot be triggered if there is no energy discard to add to. These cards are triggered under the condition that an energy amount is to be discarded from another card. Zero, by definition, means "lacking an amount". 

Finally, there are times when it is strategically sound to play a Creature that will be discarded anyway, such as using a J'Lith to discard a Corrupt when you have no Relics in play so that the J'Lith can discard itself before the opponent gets it. The rules team is aware of the potential for abuse with being able to play Creatures that would discard themselves immediately, especially with little to no cost (such as Quido Swarm), and a Magi such as Ullig. If not for the clarification on Kybar's Echo, it was entirely possible to create a deck that started with Bria, played Abwyn's Quill, Interchanged to Ullig, played Kybar's Echo Overwriting Kybar's Teeth to Bograth, then generated infinite energy by cycling a zero energy Quido Swarm. She can still get a nine energy boost if you hold three Swarms for her, but we are keeping an eye on situations such as this, and will make every effort to repair anything like that gets out of hand. 

------------------------------------------------------------------------------------------------------------------------------- 
Tony (rules.lawyer@...) writes: 

4. 2 Ritual Spear 

Power – Change of Heart: Discard Ritual Spear from play. Choose any one of 
your defeated Kybar’s Teeth or Weave Magi. Defeat your current Magi. The 
chosen Magi is returned to play with your Magi’s current energy and does not
get any starting cards. You can keep your current Spells, Relics and 
Creatures in play. You can only recover any Magi once. 

The last sentence can be taken 2 ways. Does it mean that each Magi can be
returned to play one time each? Say, if you had 3 Ritual Spears in your 
deck. Or does it mean that only one of your Magi may be returned to play 
once? The first interpretation is incredibly powerful especially with 
Wessig in the deck, so I was wondering what the card’s intent is. 

RT - You may only choose one of your Magi in your defeated Magi stack to be returned by Ritual Spear once per game. If that Magi is defeated a second time, they cannot be brought back a third. 

------------------------------------------------------------------------------------------------------------------------------- 
Rhythamun (rhythamun@...) writes: 

5. Core Spell - Crushing Darkness 

Choose any one Creature in play. Discard four energy from the chosen Creature. If this discards the chosen Creature from play, play it as a Core Creature with half of its starting energy, rounded up, ignoring all costs. That Creature cannot attack or use any of its powers this turn. 

My question is this, am I to assume that when this "chosen Creature" is brought into play, it would be brought in under MY control, or the original owners control? Thanks ahead 

RT - It would return to play under your control, as the card is instructing you to play it. Cards enter play under the control of whoever played them, regardless of owner. 

------------------------------------------------------------------------------------------------------------------------------- 
Anthony (the_black_avocado@...) writes: 

6. Does Ritual Spear set off Wessig's Effect? 

RT - Yes, Wessig's Effect would be triggered by Change of Heart, as Change of Heart defeats her, and her defeat triggers her Effect, discarding all non-Kybar's Teeth cards from play. 

------------------------------------------------------------------------------------------------------------------------------- 
John White (jwwhiteiii@...) writes: 

7. a) A short time ago I was surprised to learn a Nalo 
does its damage to my creatures even if they are 
protected by a Shadow Cloak, So now I want to know 
exactly howfar to take this -- Does Rayjes Sword give 
all damaging spells and powers the ability to go 
through Shadow Cloak. Do such unalterable energy 
losses go through and affect other such Unaffected 
creatures? Nala's Jiles, Wellisks and Barls for 
Orlon? Etc. (I didn't ever really consider creatures 
Unaffected by something to be altering an energy 
loss.) 

b) Olabra 
Effect Resilience: your creatures cannot be reduced 
below one energy by opposing spells and powers. 

A friend and I have been discussing this Magi, he 
feels that as this power reads it is protection even 
against such powers as Nalos Hurricane, His argument 
is that his creatures still los the energy, but are 
just returned to one at the end of the resolution of a 
Power or Spell. I don't see any difference between 
this and reducing damage. Which of us is correct? 

c) What happens if I use Tomes of the Great Library 
to play a spell that would normally remain in play, or 
would normally attach to a creature or magi? I ssume 
it would immediately be placed in my discard pile or 
shuffled into my opponents library because of the text 
on tomes. 
Power Research: 1 Search your deck or any opposing 
discard pile for any one Spell. Play the chosen spell 
ignoring regional restrictions. If that spell came 
from your deck discard it. If it came from an opposing 
discard pile shuffle it into its owners deck. 
I have considered the possiblity that the intention 
was only to set a condition on what would happen when 
the spell would normally leave play. 

RT - Answers below: 

a - If a card discards energy, and there are other effects in play that stop any from of energy discard prevention, then the energy discard will happen, even if the victim of the energy discard could normally not be affected by anything; however, other effects of the card will still be prevented. 

For instance, if you have a Koil that has been protected by Shadow Cloak, and your opponent had a Rayje's Sword in play and used Firefly Swarm on the Koil, the Koil would lose two energy, but it would be protected from the secondary effect of Firefly Swarm, and could still attack on your next turn. 

b - Resilience prevents any excess energy discard that would result in Olabra's Creatures being reduced to less than one energy. If the energy removal could not be prevented, Resilience would do nothing. 

c - Treat Research as if it said, "When that Spell leaves play, if that Spell came from your deck, discard it. If it came from an opposing discard pile, shuffle it into its owners deck." This was the intent of Research. 

------------------------------------------------------------------------------------------------------------------------------- 
Quadrick (quadrick@...) writes: 

Ok, dunno if this has already been answered before or 
not, but I'm new to playing Cald(not new to the game 
though) Ok my question is, does effect pyromancy add 
into into X on syphon vortex for the purpose of 
gaining energy back onto my magi. Example: I do a 4 
point syphon vortex and have scroll in play. Now I 
know that the damage to the opposing creature is now 
going to be 5 due to pyromancy but does my magi get 4 
back or 5? Also, where exactly is the extra point 
from pyromancy considered to be coming from(source 
wise)? Is the damage figure into the spell or is the 
damage considered to be coming from an effect? In such 
cases as against creatures with burrow. Would they 
only take two point regardless of the spells damage or 
would they take three due to pyromancy being effect 
damage? Here's another example to help illustrate my 
point. I have Valkan as my Magi, and a Scroll of Fire 
in play. My opponent has a pylofuf in play with it's 
standard 5 e. I play a fire ball directed at the 
pylofuf. Valkan adds 2 and scroll adds 1 to a total 
now of 5. Now does the pylofuf take 2 damage or 5? Am 
I making any sense here or are you all just lost? 
Please help me out here because this is really 
starting to confuse me. 

RT - Pyromancy only increases the amount of energy discarded; Syphon Vortex's "move" is shorthand for 'discard X energy from an opposing Creature and add X energy to your Magi'. Pyromancy does not increase X, it changes the amount of energy discarded to X+1. 

As for the added energy discard by the Effect, it increases the energy discarded by the Spell, and Burrow would still prevent the excess over two. 

------------------------------------------------------------------------------------------------------------------------------- 
fantasylite (fantasylite@...) writes: 

Emlob and Bog stench both create pseudo creatures who only exist for 
the purpose of Spells / Powers and Effects. 

Makoor has the Power: 
Onslaugt - Discard all your Bograth creatures from play. For each 
creature discarded, choose an opposing creature in play. Discard 
three energy from each chosen creature. You cna choose the same 
creature more than once with this power. 

Would Onslaught "discard" the pseudo creatures? thus doing 2 x 3 
points damage for a bog stench or 3 x 3 damage for Emlob's imaginary 
friends? 

RT - Bog Stench and Imaginary Friends do not create "pseudo-Creatures"; they increase the effects of cards that count your Bograth Creatures or just your Creatures in play; they let you "count as" having that many additional Bograth Creatures in play, but you must have something to actually discard to Onslaught. Similarly, Darkness would not let you discard the imaginary Creatures. 

------------------------------------------------------------------------------------------------------------------------------- 
Ricardo Maurosa-Toro (karsus_avatar@...) writes: 

7. If My Magi is Bo'Asha and I have in play a Yajo, Weave Hyren and 
Chasm Jile. 

My opponent attack the Yajo but I use Weave Tactics to change 
the target with the Chasm Jile. Can I use weave from Yajo since he 
was attack or not? 

Then if I discard the Chasm Jile to play a Grass Hyren free from 
my hand can I use weave from the Grass Hyren or not? 

RT - In the first situation, when the Yajo is attacked, its Weave is triggered, and it may transfer one energy to or from another Weave Creature in play. When it is swapped with the Jile, the Jile does not have Weave, and therefore no energy can be transferred; however, if the new defender had Weave, Weave would be triggered just the same, on the new defender. Also note that other Effects triggered by your Creatures being attacked (such as with Speag) would trigger both times. 

When you discard the Jile and play the Hyren, the Hyren replaces the Jile in the attack; any new Effects that are a result of the Creature being attacked are triggered, so this would yet again trigger both Weave and any similar Effects (such as Speag). 

------------------------------------------------------------------------------------------------------------------------------- 
ogbonna2 (ogbonna2@...) writes: 

8. When Emlomb uses the spell darkness, do his three 
imaginary creatures get its power or no? 

RT - As stated in the above question, the pseudo-Creatures are not real, and could not be used for Darkness. 

------------------------------------------------------------------------------------------------------------------------------- 
beast32280 (beast32280@...) writes: 

9. First about the new promo cards. 

Nightmare's Dawn -2- 
All Magi that only have cards of their region in play gain 5 energy. 


If they have any Universal Cards in play would that count as out of 
region. I would think yes, but the question arose. 

The next question is if your Magi is Eidon, and you have staff of 
keepers in play, you choose Weave. when you play Baby Furok which is 
a Naroom/Weave creature does it gain the one energy from SOK. 

Inhibtor's Band vs. Tomorrows Jewels. 

Does tomorrow's Jewels stay in play. I would think no, because it's 
not getting discarded it's going to your hand. 

RT - With Nightmare's Dawn, Universal cards, unless the Magi were Universal, would be out of region for them, and they would not gain the energy. 

As Baby Furok fits the qualification of being a Weave Creature, and Eidon is a Keeper, the Furok would gain one energy. 

Finally, returning a card to hand is very different from discarding it from play; the Jewel would bounce to the opponent's hand. If the Jewel were discarded from your hand while there was an Inhibitor Band in play, you could not play the Jewel, and it would be discarded 

------------------------------------------------------------------------------------------------------------------------------- 
paliden999 (paliden99@...) writes: 

10. Undertow of a Weed Hyren.. 

What happens in this situation? 

RT - Though awkwardly worded, Withdraw is a replacement effect, similar to the one discussed in the previous rules digest with Kybar's Echo. As such, when Undertow discards the Hyren, it returns to its owner's hand. When a card leaves a public area, all unresolved, in play effects of cards targetting it do nothing. Since the Hyren is now in hand and no longer around to be shuffled into your deck, the second part of Undertow fizzles. 

------------------------------------------------------------------------------------------------------------------------------- 
paliden999 writes again: 

11. Is Edion still considered the keeper of naroom for the purpose of 
Staff of keepers? 

RT - Storyline occurrences do not affect previously printed cards, only MRPs to the cards do. Eidon still counts as a Keeper within the context of Magi-Nation: DUEL. 

------------------------------------------------------------------------------------------------------------------------------- 
Leanne (ellemeau@...) writes: 

12. This has come up several times in my area, so I want to make sure I've 
got it all down. 

a) Suppose I attack with my creatures, then play a Forest Jile. Can I 
use the Forest Jile's power to add 2 energy to each of my creatures 
that attacked, even though it was not in play when it happened? 
Similarly, can I play a Corf and use its power on a creature that was 
attacked? 

b) Suppose my opponent uses a power on one of his creatures. On my 
turn, I play a K'teeb Thumper. Can I thump the creature that used its 
power, even though the K'teeb Thumper was not in play when it happened? 

RT - Answers below: 

a - Yes; the Forest Jile, or Corf, does not need to be in play for your other Creatures (or opposing Creatures) to remember that they were involved in combat that turn. As long as they are the same Creature that attacked or was attacked, and have not left the playing field and then returned somehow, they "know" what happened. 

b - Yes; in fact, this is strategically sound, as a "surprise". Similarly, you may play a Pody and Backhand a Creature that attacked you on the opponent's last turn. 

------------------------------------------------------------------------------------------------------------------------------- 
eilii (eilii@...) writes: 

13. I'm not very good at card game lingo and stuff sometimes, and I can't 
find anything else on this, so can someone please explain Dreamwarp 
to me, both using it on opposing players and yourself? What is the 
advantage, what happens at the end of the turn, blah, blah. 

RT - Dreamwarp lets you temporarily raise or lower the starting energy of a Creature by a set amount, stated in the description of the Dreamwarp Effect, as the Creature is being played. The new, altered starting energy cannot be either less than one, or greater than the amount of energy the Magi trying to play the Creature has. Finally, all changes made to a Creature's starting energy total by Dreamwarp go away at the end of the turn in which the Creature was played. Essentially, all Dreamwarp does it let you play the Creature either a little smaller then usual or a little larger than usual, depending on what you want to spend. 

------------------------------------------------------------------------------------------------------------------------------- 
Dan Greenleaf (toran13@...) writes: 

14. A question about Flame Trulb's Familiarity effect. It says that when 
Flame Trulb comnes into play, add energy equal to the number of 
Bograth or Cald creatures in play, whichever is less. The question a 
bunch of us at the local store have is, does Flame Trulb count itself 
as being in play for the purposes of its Familiarity effect? 

Aka - I have 13 Cald creatures in play, and i play a Flame Trulb. 
Does it gain 13 energy, because of the 13 Cald creatures, or 1, 
because the Trulb itself is the only Bograth creature in play? 

RT - Flame Trulb does count itself; its Effect does not trigger until the Trulb is actually in play, and Familiarity does not say "other" Bograth and Cald Creatures in play. 

Because of this, the Flame Trulb will always gain at least one energy, under normal circumstances, since there will be at least one Bograth and one Cald Creature in play. If there was an instance where it was not one of the two regions (such as Ruid mutating it to Cald/Core), and you had no other Bograth Creatures in play, the Trulb would gain zero energy, as zero is the lesser amount. 

------------------------------------------------------------------------------------------------------------------------------- 
burning_tyger (burning_tyger@...) writes: 

15. Hey guys, I'm trying to figure this power/effect priority stuff, but 
the terminology is a little heavy for a MND newbie like myself. So 
I'm wondering if Yerthe's ability to play hyrens from any region 
without restriction or penalty would would allow him to play a tar 
hyren. Or would the tar hyren's restriction stating that only 
bograth/core magi can play it overide Yerthe's power. 

RT - Yerthe could only play Tar hyren if he were a Bograth or Core Magi, even with his Hyren Affinity. If he were Possessed by Nagsis, he would be able to then, but normally, he could not. 

------------------------------------------------------------------------------------------------------------------------------- 
Dark-Child (darkchild@...) writes: 

16. An add-on for the the Flame Trulb question..... if I havea Ruid in play when I play the Flame Trulb, and decide to turn it Core, it is a Core creature, or a Cald/Core creature? And how would it effect the energy gained from its effect?

RT - Mutate would change only the Bograth half of the Flame Trulb; the Creature would be Cald/Core. 

------------------------------------------------------------------------------------------------------------------------------- 
anachron1981 (anachron@...) writes: 

17. Okay. I am an arderial magi, and I use Heart of the Sky to search 
through my opponent's deck. Am i allowed to play Crushing Fungus 
this way? Crushing fungs says it cannot be played by non-underneath 
magi, but the heart says I can ignore regional restrictions. 

RT - If your Magi is not Underneath or Underneath Shadow, you could not play Crushing Fungus with Hand or Heart of the Sky. 

------------------------------------------------------------------------------------------------------------------------------- 
Steven Jurbala (rythamun@...) writes: 

18. Zungg Swarm - 6 - Coose any one Magi in play. If you have at least seven Bograth Creatures and seven Core Creatures in play, discard energy equal to the number of your Bograth Creatures in play from all of the chosen Magi's Creatures. 

Now the question... Can I assume that if you had 3 Zunggs, 3 Gwaegs and 1 Tar Hyren in play, this would satisfy the seven Bograth AND Core Creature requirement? Or would you have to choose what each creature was? Thanks in advance.. 

RT - A multi-region Creature counts as a single Creature of each region for the purposes of card effects; seven multi-region Core/Bograth Creatures would satisfy the requirements of Zungg Swarm. 

Similarly, a Cald/Naroom Creature could be taken with an Essence of Naroom...A Bograth/Core Creature could be burned by a Yollum...And a Paradwyn/Arderial Creature could be pulled from your deck by Elder Vellup. These are only a few examples of the possibilities. 

------------------------------------------------------------------------------------------------------------------------------- 
SSJ_Mato (c_radd@...) writes: 

19. I have a question concerning two creatures. Do their effects on my 
magi energize rate stack? The first creatures is Grand Epik's Mind 
Feast. Reduce your magi's energize by two. Does this stack? because 
if it does, then it would be like having 2 or 3 nightmare channels 
on my magi if I had 2 or 3 Grand Epik out. That would suck because 
my magi would probably be energizing for nothing. And the Dream 
Binge effect would not work then because my Arderial magi would no 
longer be energizing. So my Grand Epiks would sit out there doing 
nothing. 
The second creature is the Kybars/Underneath Creature Akkar. It's 
effect Rolling Thunder increases my magi's energize rate by two when 
my opponent has more creatures out then me. Does this stack? If so, 
it would be like having three Dream Channels on my magi if I had 
three Akkar out and my opponent was playing a swarm deck. I hope 
this does stack because Kybars and Underneath have good defense but 
often a swarm deck will steadily chip away at them while building up 
an army. 

RT - Depends on how the Energize modifiers are worded. In the case of Grand Epik and Akkar, described specifically as subtractions or additions to the actual energize rate, the effects would stack, decreasing or increasing your Magi's energize rate from two to six or possibly even more.. 

In the case where you have two or more cards that are worded to grant "ENERGIZE:1", then the end result would be the Creature having only ENERGIZE:1 (the exception being that if the card already had a higher energize rate, it would use that; cards always use their highest energize rate). 

------------------------------------------------------------------------------------------------------------------------------- 
Chuck (roychar@...) writes: 

20. I have a firestorm orish (FO) out with 5 energy and a arbollit out 
with 1. Can i use the FO's ability firestorm to remove 2 energy from 
the 1 energy arbollit...(or any 1 energy creature for that matter) to 
add 3 to the FO? 

Power - Firestorm: Choose one of your Cald or Naroom creatures in 
play. Discard two energy from the chosen creature to add 3 to any 
other creature in play. Spells, Powers, and Effects cannont prevent 
or modify this energy loss or gain. 

RT - Firestorm is worded as a "Perform A action successfully to achieve B result". If you cannot discard two energy from the first Creature, then you cannot add three energy to the second. 

------------------------------------------------------------------------------------------------------------------------------- 
Vince Sosa (Sanado_kun@...) writes: 

21. Ok here's the question 
if you Phrup a spell did the spell go off or was it interupted and 
just not played at all. For things like Hurricane Orish and such. 

RT - The Spell or Relic is still played, but it is returned to the owner's hand with no effect. It will still trigger any effects of the Time Lapsed card entering play, such as Hurricane Orish's Effect. 

------------------------------------------------------------------------------------------------------------------------------- 
IMPORTANT REMINDERS: 

1. DO NOT ANSWER RULES QUESTIONS ON THE LIST. PERIOD. 
2. OLD RULES POSTS, DIGESTS, AND/OR THE RULES ARCHIVES MAY CONTAIN THE 
ANSWER 
TO YOUR QUESTION. SEARCH THEM FIRST: 
http://www.magiduel.com, 
http://groups.yahoo.com/group/MagiNation/ 
3. INCLUDE [RULES] IN THE SUBJECT OF ALL RULES POSTS. IF YOU DO NOT, THE 
RULES TEAM CANNOT BE HELD RESPONSIBLE FOR MISSED RULES QUESTIONS. 

IN THIS DIGEST:

1. Your third Magi having a Change of Heart.
2. Orthea's reduced costs and Arderial/Orothe Creatures.
3. Shell Game swaps.
4. Stacking energize.
5. Grim Goblet's Backlash.
6. Discarding energy equal to starting energy.
7. More Cataclysm troubles.
8. Sandswirling Magi.
9. Pyder and Swamp Weebo.
10. Waking Dreams vs Corrupt and more Research.
11. Beam of Light and Anti-Magic style Effects.

----------------------------------------------------------------------------
---------------------------------------------------
Derek K. (dead_radish@...) writes:

1. Ritual spear.

Ritual spear reads:

Discard Ritual Spear from play. Chose any one of your defeated KT or
Weave Magi. Defeat your current Magi.....

What happens if that's my last magi?

I now have 3 defeated magi. Don't I lose the game at that point? I
can't have two magi in play, so I can't say the new magi is back yet.
And under the order it's written, my magi is defeated, then another magi
comes in.

I see that maybe the creatures keep you alive, except that it's been
ruled that Ritual Spear does defeat the magi (CF Wessig). So how does
that work out?

RT - All parts of a Spell, Power, or Effect resolve before you check to see
if Magi are defeated. Change of Heart will have an opportunity to resolve
fully before the game is declared a loss for the player using Ritual Spear.

----------------------------------------------------------------------------
---------------------------------------------------
Anthony (the_black_avocado@...) writes:

2. If I have a Hurricane Orish in play with Voice of the Storm, and I
play a another Hurricane Orish. Does it come in for two less energy?

RT - The Hurricane Orish in play, being both Orothe and Arderial, will
decrease the cost of your Arderial and your Orothe Creatures played. When
you play another Hurricane Orish, because it is an Orothe Creature, it will
cost one less, and because it is an Arderial Creature, it will cost an
additional one less, therefore, the end result is that it costs two less
energy to play.

----------------------------------------------------------------------------
---------------------------------------------------
xwarlock (jkelly@...) writes:

3. If I have a Karak Necklace in play with Arosa and I use Shell Game, do
I draw cards from the Karak Necklace at the end of my turn AND at the
end of my opponents turn (assuming the creature I gave them is still
in play)?


Arosa
Orothe Magi - Stormkeeper
12
ENERGIZE: 6
STARTING: Abaquist, Karak Band, Submerge
Effect - Shell Game: At the end of your turn, you may choose one of
your Creatures in play and an opposing Creature in play. If you do,
the two chosen Creatures switch controllers. At the end of your
opponent's next turn, return any of the chosen Creatures that are
still in play to their owner's control.

Karak Necklace
Orothe Relic
0
Effect - Two for Me: Whenever you take control of another player's
card, draw two cards.
Power - None for You: Choose any one Creature in play that you own.
Gain control of the chosen Creature.

RT - Two for Me will trigger both when you first gain the opposing Creature
from Shell Game, then, if it survived for you to get it back, when you
regain control of your Creature.

----------------------------------------------------------------------------
---------------------------------------------------
paliden_999 (paliden99@...) writes:

4. If you have 2 Jiles in play do they energize for 2 each or 1 each?

RT - As Jile grants "ENERGIZE: 1", they will not stack; both Jiles will end
up with two copies of "ENERGIZE: 1", and the lone, greater rate (or tie for
greatest) will be used.

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---------------------------------------------------
Ricardo Maurosa-Toro (karsus_avatar@...) writes:


5. If I have a Grim Goblet in play and I use Rayje's Belt lockdown
to cancel the backlash effect to prevent my hand from discarting and
a Beam of Light is use to discard both relics at the same time.

Do I have to discard my hand, because the lockdown power lose
it's effect or not?

And what about if I have an Abranix Crown in my hand, will it
take effect or not?

RT - Lockdown will end when the Belt leaves play; similarly, any continuous
effects of a Power do not end until the card(s) targetted by Beam of Light
are successfully discarded from play. The Grim Goblet has also already been
discarded, and you will not suffer the Backlash.

If you do suffer from Backlash and are forced to discard an Abraxin's Crown,
its discard effect will not trigger; it must be discarded from your hand by
an opposing card to do so, even if an opposing card forced you to discard
the Goblet and triggered Backlash.

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---------------------------------------------------
John (jwwhiteiii@...) writes:

6. I assume because of the text for sneak attack that
cards which set the amount of damage a creature does
during an attack by some mechanism such as making it
do only its starting energy is not the same from a
rules mechanic view as reducing the amount of energy
lost, even if this adjustment reduces the amount of
damage a creature does? If I have a Rayjes sword and
a 15 energy wudge and attack and elder Yark how much
damage does my wudge do?

RT - Any card that would cause a Creature to remove it's starting energy
instead of it's current in an attack is not considered to be preventing
energy loss; therefore, Rayje's Sword does not go into effect. Your 15
energy Wudge would only remove one energy if an Elder Yark were present.

----------------------------------------------------------------------------
---------------------------------------------------
joeymorncask (joeymorncask@...) writes:

7. Cataclysm- I know its been gone over several times but its flip
floped so much i dont know which way is up.
Can some kind soul send me off list these answers?

Cataclysm |C| vs Collosus

|C| vs barqua's bubble(thank goodness this card was cleared up)

|C| vs the relics that cant be discarded (ie vault of knowledge key)

RT - Answers below:

vs. Collosus: Anti-Magic protects the Collosus from being discarded by an
opposing Cataclysm.

vs. Barqua's Bubble: The Bubble could save a Creature from being discarded
by Cataclysm.

vs. the 'legendary' Relics: Their unnamed effects would protect them from
being discarded by an opposing Cataclysm.

----------------------------------------------------------------------------
---------------------------------------------------
maege1 (mage1@...) writes:

Can Sandswirl be used on a Magi, preventing him/her from using powers
and effects on *relic*s? My friends and I got into a big argument
about this.

RT - Sandswirl prevents a Magi from using the Powers or Effects printed on
the Magi, not Powers or Effects printed on Relics they control.

----------------------------------------------------------------------------
---------------------------------------------------
Tony Sorrentino (rules.lawyer@...) writes:

9. I have a couple of questions that came to mind yesterday.

a. What happens when you have more than one Pyder in play?

b. Can Swamp Weebo choose less than X Creatures? Could you choose the same
Creature more than once in order to avoid killing your own Creatures? Some
cards specify that you can or cannot choose the same Creature more than
once. Swamp Weebo does not say either way.

RT - Answers follow:

a - Each time you play a new Pyder, you transfer all but one energy your
Magi currently has to it.

Whenever you play a Creature, each Pyder's Summoning will trigger. As the
active player, you choose the order they resolve in. You must choose a Pyder
that has enough energy to play the Creature to resolve first, or you cannot
play the Creature. The rest of your Pyder's Summonings will resolve, and you
will discard energy from them equal to how much energy is necessary to pay
the cost of the Creature played, which is now zero.

When your Magi energizes, all of your Pyders Leaderships will trigger. You
choose which resolves first, and that Pyder receives all of the extra energy
beyond one of the Magi. The rest of your Pyder's will receive zero energy,
since your Magi does not have any amount over one any longer.

b. Swamp Weebo must discard X energy from X different Creatures.

----------------------------------------------------------------------------
---------------------------------------------------
wahonez (wahonez@...) writes:

10. Blygt
Power - Waking Dreams: (3) Choose up to three different Bograth
Creatures in your discard pile and play each of them with one energy
instead of their normal starting energy. Those Creatures cannot
attack this turn. An opposing player can immediately discard any one
of those Creatures from play.

-VS-

Corrupt
Choose any one Magi in play. Attach Corrupt to the chosen Magi. If
the chosen Magi is discarded from play, discard Corrupt from play.
When a Creature is played by any Magi, discard Corrupt from play. The
Creature played becomes a Core Creature instead of its original
region, and your Magi gains control of that Creature.

Ok we've figured out that the best play for the bograth player here
is to just choose 1 creature and let it kill the corrupt. What we
really want to know is what happens if Blygt wakes up 3 creatures.
Does the Core player choose one to discard, one to steal and one to
let Blygt keep? Or maybe Bograth gets to choose which one the core
player gets?


And now for the fun one...


Tomes of the Great Library
Power - Research: (1) Search your deck or any opposing discard pile
for any one Spell. Play the chosen Spell, ignoring regional
restrictions. If that Spell came from your deck, discard it. If it
came from an opposing discard pile, shuffle it into its owner's deck.

-VS-

Hand of the Sky
Power - Dream Steal: Choose any one other player. Look at the chosen
player's hand. You can discard Hand of the Sky from play to play a
Spell from that player's hand, paying all costs, but ignoring
regional penalties and restrictions. Shuffle the chosen Spell into
its owner's deck.

-OR-

Heart of the Sky
Power - Dream Steal: Choose any one other player. Look through the
chosen player's deck. You can discard Heart of the Sky from play to
choose any one Spell from that player's deck and play it, paying all
costs, but ignoring regional penalties and restrictions. Shuffle that
player's deck and discard the chosen Spell afterward.


Do I pay for spells that I research?

RT - The player using Waking Dreams will choose the Creature that Corrupt
affects . The other two Creatures will enter play, and an opponent of
Blygt's player's choice will choose one of the three Creatures to be
discarded (probably not the one that was Corrupted).

As for Research, you do pay all costs for the Spell; otherwise, there would
be a note that says something along the lines of "if a Spell has a cost of
X, X is equal to zero".

----------------------------------------------------------------------------
---------------------------------------------------
Chuck Roy (roychar@...) writes:

11. The way i understand it right now BoL works like this. I can use it to
discard a creature or relic with 2 or less energy on it even if that
relic or creature cannot be discarded due to an effect or power that
is on the card itself. This is due to the fact of a precedence ruling
that was established when BoL came out that its cancellation of
ongoing effect and the discarding of the creature-relics takes place
simultaneously.

RT - No; the text on cards happen in the order that the text is written,
unless the card itself states an exception. Beam of Light cannot discard
anything that cannot be specifically discarded from play, and if a card
cannot be discarded by it then the secondary effect of cancelling the
ongoing Powers and Effects of the card will not work for that card.

IN THIS DIGEST:

1. Sheath vs. continuous effects.
2. Rayje and too much lawyering.
3. Darkbreed's Minion and Cald Magi.
4. A series of questions to prep for the new round of Storylines.
5. Crushing Heat and more Beam of Light.
6. More Storyline help; Kalius, Overwrite, Focus and Bria.
7. Bria's been a busy girl; another question.
8. Tryn Flame-Saver and Syphon Vortex.
9. The Dark Twins...Alternate Warrada?
10. When is it free and when do you pay?
11. Quido Swarm and more multi-region Creature concerns.
12. Dreamwarp, Treepsh, using Powers out of turn.
13. More on Piercing.
14. Multi-regions and stalking.
15. Cleansing Crushing Darkness.
16. "Immediately after a card is played".
17. Multi-region and Staff of Keepers.
18. Does Ullig know fear when her last Creature is Undreamed?
19. Exhausting a Creature paying for a Power.
20. More Syphon Vortex, Bloom/Pendant, and stalking.
21. Eliminating a Geyser and Awakening at the same time.
22. More Blooming.
23. Waking Dreams with Dreamwarpers.
24. SPECIAL ANNOUNCEMENT

----------------------------------------------------------------------------
---------------------------------------------------
Anthony (the_black_avocado@...) asks:

1. Kinda curious. When Sheath says it prevents a creature from using an
effect, does it shut off effects like "Burrow"? Or does this simply
mean one time use effects.

RT - Depends. Sheath will not allow the Effects of the Creature it is
printed on to be used. If a Creature such as Pylofuf is Sheathed, then it
loses the ability to use Burrow, and its burrow status is removed since it
is granted by an Effect on the Creature. If you have a Korrit that has had a
nine turn Burrow Spell cast on it, then Sheathing it does not remove its
burrowed status, because none of the Effects on the Creature are what grants
Burrow. Similarly, if a Tunnel Hyren is Sheated, its Burrow is stopped, but
if you have an Underneath Creature that becomes Sheathed while you have a
Tunnel Hyren in play, the Creature will still have the benefit of being
burrowed, as long as the Hyren is in play and can use its Effect.

----------------------------------------------------------------------------
---------------------------------------------------
Shawn (smriggin75@...) writes:

2. Rayje has the following text:

You can play with more than one copy of Rayje in your deck. When you reveal
Rayje, he gains all Powers and Effects on all your defeated Rayjes and any
one of the following Powers or Effects until the end of the game:

And then he has a list of Powers and Effects to choose from. Because he
doesn't say he's restricted, can I choose the same Power or Effect more than
once? Also, because of the way he's worded, doesn't he end up with four
Powers and/or Effects in his third form? He gets one copy of all Powers and
Effects on your first Rayje, and then one copy of all of your Powers and
Effects on your second Rayje (which would be the first plus the second one
chosen), and then also the newest one you select for him? This probably
isn't how he was intended, but this is how me and everyone at my store have
read him.

RT - Rayje was not intended to function in that manner; he is only able to
choose a specific Power or Effect once. Additionally, he could be
interpreted as literally gaining four copies of the Powers and Effects, but
another, fairer (and more correct) interpretation of the intended meaning
was that he gets one copy of each Power and Effect by name only.

However, for the sake of absolute clarity, treat Rayje as if he has the
following line of text after his listing of Powers and Effects: "Each time
Rayje is revealed, he may not gain more than one copy of any Power or
Effect." This should prevent any further confusion.

----------------------------------------------------------------------------
---------------------------------------------------
Patrick (magimutt@...) writes:

Can Cald Magi summon the Darkbreed's Minion for 7
or do they pay 8 (core; out of region) even
though it is an alternate Ash Hyren?

RT - Yes, Cald Magi must still pay the regional penalty to play the
Darkbreed's minion, just as a Naroom Magi would be forced to pay a penalty
for a Dark Furok or Chaos Plith.

----------------------------------------------------------------------------
---------------------------------------------------
darthvereb (darthvereb@...) writes:

4. Here are the 5 things in dispute from this weekends games(all non-
tournament, but they need to be ironed out before the Story-line).
For each, I'll break the scenario down so you can just choose which
ruling is correct:
-----------------------
Pylofuf vs Giant Korrit

If I have a Pylofuf in play with 7 energy, and it is attack by an
opposing Shielded Parmalag with 2 energy on it with a 4 energy Giant
Korrit joining in the attack, what amount of energy is removed from
the Pylofuf? Does the Pack Hunt Effect remove extra damage from the
Pylofuf, or does the Effect Enable an Attack which does not allow for
more than 2 energy to be removed this turn?
--------
Emlob, Trulb Horde & 1 energy

My opponent has Emlob as his Magi with one energy and no creatures
in play. He casts a Trulb Horde bringing his Magi to 0 energy, but
as the Spell resolves, a 1 Energy creature is coming in to play. Is
Emlob defeated before the Creature comes into play since he has no
energy and no creatures, or is the Magi not checked for defeat until
after any given spell resolves?
---------------------------------------------------------------------
Bograth or Core Magi, Crushing Stench or Crushing Darkness & 4 energy

Either a Bograth Magi casts Crushing Stench or a Core Magi casts
Crushing Darkness to discard a creature and bring something into
play. Like the previous question, does the Magi get defeated as the
Spell resolves, or stay in play because a creature is coming into
play after resolution. Like Before if the answer is no, would Emlob
be able to because while the Spell is resolving he is considered to
have 3 extra Bograth creatures.
---------------
Colossus & Turn

I have a Colossus in play with 2 energy. My opponent casts Turn on
it. He obviously gets the Colossus, but does the Colossus get
restored to it's Starting Energy?
-----
Morag

Morag spends 3 energy to take a Robe of the Ages for 2 turns.
Exactly how long does Theft take a relic for?


RT - Answers below:

Pylofuf vs. Giant Korrit: The Pylofuf loses two energy from the attack, if
it has not previously lost energy that turn from other Spells, Powers, or
attacks. Pack Hunt, though an Effect, grants the Korrit an ability to attack
with another Creature and not lose any energy in the attack. It is still an
attack for the Korrit in all regards, except that it loses no energy.

Emlob, Trulb Horde & 1 energy: All pending card effects that have not been
resolved are resolved before a Magi checks for defeat. The Creature will be
put into play before Emlob is defeated for having no energy.

Imaginary Friends would not let him survive, either; if that were the case,
he could never be defeated unless that Effect were somehow rendered
inoperable while he had no energy in play.

Bograth or Core Magi, Crushing Stench or Crushing Darkness & 4 energy: All
effects of the Spell will resolve before a Magi is checked for defeat. A
good rule of thumb is, if by the time the Spell reaches the discard pile the
casting Magi has no energy in play, then they are defeated; until then, the
Magi cannot be defeated while the Spell card is in the middle of being used.

With both of these Crushing cards, they will put their Creature into play
before the Magi could ever have a chance to be defeated.

Colossus & Turn: Turn attempts to restore the Creature to its starting
energy after the controllers are changed. Since the controlling player
cannot add energy to Colossus, it is not restored.

Morag: Theft gives Morag control of a Relic for his next X turns; if he
spent three, he would have the Relic this turn and his next three .

----------------------------------------------------------------------------
---------------------------------------------------
timberhyren (urthforce1@...) writes:

5. Crushing Heat
4
Choose any one Creature in play. Discard four energy from the chosen
Creature. If Crushing Heat this discards the chosen Creature from
play, its Magi cannot use any of his or her Powers or Effects or any
Powers or Effects on his or her Relics until the start of your next
turn.
Only Cald Magi and Cald Shadow Magi can play Crushing Heat.

A. If I have Rayje's Cloak out and my opponent plays Crushing Heat
and discards one of my creatures, does the cloak still allow my
greatures and magi to use their powers and effects?

B. If my opponent has played Crushing Heat or and discarded one of
my creatures, can I play Beam of Light to cancel the effect of the
Crushing Heat?

C. Can I use Beam of Light to cancel Cleansing?

RT - Answers below:

A: Crushing Heat will stop your Magi from being able to use the Effect on
Rayje's Cloak that protects you from Lockdown style effects. Because of
this, your Magi would then be unable to use Powers or Effects on them or
their other Relics in play.

B: Beam of Light can only be used to discard a Spell card that stays in
play; it can do nothing to stop ongoing effects of Spells that leave play.

C: See the above ruling; just as Beam of Light cannot remove the effects of
Entomb, neither can it do so to Cleansing.

----------------------------------------------------------------------------
---------------------------------------------------
Virtual Worldz (virtualworldz@...) writes:

6. I have some official rulings on some cards I think may come into play
next
weekend at our storyline tourney. I hope someone can help clear them up
before then so we don't have any disputes. Would greatly appreciate the help
:-)

Kalius - If you use Abwyn's Quill on Wind Spawn to change it to Core, you
should be able to "play any one Core creature from your hand" right?

Focus - It says you can't play cards until the end of your next turn. Does
this just mean cards from your hand? What about cards in play? Can O'Qua
still Conjure? Could an Ergar spark? Or a Dream Balm in play Vitalize a
creature after it attacks?

Bria - Can Bria choose Core with Obsession, and take two Core starting
relics? It says ANY one region...no?

RT - Answers below:

Kalius: Overwriting Wind Spawn does not simply allow Kalius to play Core
Creatures; it would have to say "play a Core Creature ignoring regional
restrictions" if that were the case. Overwriting Wind Spawn to Core means
that Kalius can only play a Core Creature that Arderial Magi could play,
such as Dark Ayebaw, Shryque, Harban, etc.

Focus: You cannot play cards; this includes using Powers on your cards that
put other cards into play. If you attempted to Conjure, you would search
your deck, then shuffle it, without putting anything into play.

Using an ability on a card is wholly unrelated to playing the card; if the
card is in play to use a Power or Effect, then it has already went through
the procedure of being played and Focus does not stop you from using it in
any way.

Bria: She may choose Core, and then be able to play Core Relics. Also, she
is not restricted to taking Relics of the region she names; she may name
Core and take two Orothe Relics, etc., as long as the Relics are
non-Universal.

----------------------------------------------------------------------------
---------------------------------------------------
Eric (ericlow602@...) writes:

7. With Bria and fetching her starting cards, do I specify a region first
and
then get the relics of the region I specified, or do I have to look in the
discard pile first and if I have a non-universal relic in there, I MUST
fetch relics of that specific region? Thanks.

RT - As with any other 'any' starting card specification, you must search
the discard pile first for any cards that fit the 'any' specification.

For example, if you would like to fetch her two Secrets of the Book but had
a Hubdra's Spear in your discard pile, she would have to take it and another
Orothe Relic, either from the discard pile or, if another is not there, from
your deck. If there is no second Orothe Relic, then you cannot retrieve that
starting card.

----------------------------------------------------------------------------
---------------------------------------------------
paliden_999 (paliden99@...) writes:

8. If Tryn uses SV on one of her creature, that creature gains X energy
instead of losing X enegery while it only cost her 4 right? Now let
say that Tryn has this insane amount of energy on her, does that mean
that she could choose X to be this huge number to add to her creature
while it only cost her 4?

RT - This would have been the case, if she had not received her Effect in
playtesting. The Effect does not allow her cards to add energy to her,
including Syphon Vortex. If she used Syphon Vortex, she would spend X + 4,
and regain nothing; her Energy Substitution would convert the energy discard
to energy gain, however.

Her potential ability to, for instance, channel everything into a
Substituted Syphon Vortex and then Updraft the Creature for an incredible
energy advantage was just one of the more abusive reasons why this change
was made.

----------------------------------------------------------------------------
---------------------------------------------------
marcell (marcellgt@...) writes:

9. Can I use Warrada in a deck with The Dark Twins, since the DT only count
as an Alternate Hrada?

* If I CAN'T, that means that the Twins also count as an Alternate Warrada
even if it's not printed on the card? So I could grab all Warrada's Starting
Cards with my Dark Twins?

* If I CAN - and Double-Magi that don't specifically say that they're
alternate copies are not considered Alternate Magi for those Magi that are
not in the card text - that means I can use single Korg or Zet with
KORG&ZET(6/11)? So Zet's Good Riddance (If Korg is in any player's defeated
Magi pile, add 3 energy to Zet's starting energy) would trigger if my first
Magi was Korg&Zet?

RT - The Dark Twins are only an alternate Hrada; as shown in the fictions,
they fight together, but Warrada plays a more supportive role, letting her
brother take the force of the fight, so that even if he falls with her help,
she can step in at full power and sweep up their weakened foes. Because the
Twins are only an alternate Hrada, and Warrada is not mentioned in the name
of the card, she can be played with them.

Korg or Zet cannot be played with Korg & Zet; it has been ruled that you
cannot have more than one Magi with the same name in a deck. Korg & Zet are,
technically speaking, an Alternate Korg/Alternate Zet because of this
ruling, and because of that cannot be played with Korg or Zet. Additionally,
All-High King Korg is technically an Alternate Korg.

If Korg or All-High King Korg are in any defeated Magi pile, either of them
trigger Good Riddance.

----------------------------------------------------------------------------
---------------------------------------------------
Anthony writes again:

10. While the intent is pretty clear here, the wording of this ruling
does create certain inconsitencies with Gia's Unearth Power, and
Tommorow's Jewel. These both allow you to play something without
paying the cost. While "Unearth" says directly into play, Tommorow's
Jewel says simply "play". It has long been the ruling that when TJ
was being discarded from your hand you didn't have to pay 1. Sooo...
I'd hate to say it, but an MRP of Tome's may be in order, or else
some clarification to know when you pay a cost and when you don't.
Personally, I think because the "Hand" and "Heart" say 'paying all
costs', that Tomes should just say the same.

RT - From now on, cards will explicitly be templated to state whether or not
you pay the costs for them if they have an alternate means of entering play;
the Tomes were simply a case of human error, because they did not go through
as many changes in playtesting as some other cards, so the wording missed
revision from the older template. Consider the ruling on the Tomes and their
cost a clarification for the moment, just as Tomorrow's Jewel was, and the
wording will have a strict revision the next time it sees print.

----------------------------------------------------------------------------
---------------------------------------------------
Reddius (karsus_avatar@...) writes:

11. Questions A:
If I have a magi with no energy and I have a Quido Swarm in play.
When my turn begins the Quido Swarm will die since is the only
creatures. So my magi will be defeated or not?


Question B:
Eryss
Effect Discordia: Once per turn, when and opposing Magi plays a non-
Universal Creature not of their Magi's region, you may choose and
discard one of that Magi's Creatures from play.

Ok. Since Ormagon can discard Kybar/Underneath creatures and Wessig's
Landslide can't discard a Kybar/Underneath creature either I guess
that Eryss can't discard a creatures if (Ex.) Gar play a Flame
Rudwot, right? Flame Rudwot is and is not from the Magi's Region.


Question C:

Can Ayebaw gains 2 energy from the Storm Ring for attack twice? Or if
Yaki attack with Lava Balamants, will they gain 2 energy or not?

RT - Answers below:

A: Quido Swarm restores itself to a starting energy of zero and is discarded
from play at the beginning of the turn, before the energize step can begin;
the Magi is defeated, but your next Magi is not revealed until your next
turn.

B: An Ormagon will not discard a multi-region Underneath Creature.
Additionally, for a Creature to qualify as being not of their Magi's region,
then none of its regions can match the Magi. If at least one of the regions
matches, the Creature is the same region as their Magi.

C: Each time a Creature begins a new attack, under normal circumstances, all
Effects triggered by it attacking happen again. The Storm Ring would add one
energy each time the Ayebaw attacked, as Charge will add one energy to the
Balamant each time it attacks.

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BlackDaggr (blackdaggr@...) writes:

12.

Question A:
I am playing Paradwyn, and I have 3 energy on my magi. I assume that I can
play a 4E creature with Dreamwarp (warping down to 3), because I am warping
the creature AS I play it.

Now, I have a Jungle Hyren (or one of the other cards that lets me warp an
opponent's creatures). Can my Opponent attempt to summon a creature that he
doesn't have the energy for, in hopes that I will warp the starting energy
down to where he can afford it? While this may not seem like it would happen
in a duel, it CAN (and has) come up in a multiplayer game (and could also be
a big question in team play).

Question B:
I target a Treepsh with a Crushing X spell. The Treepsh pops itself to
cancel its own energy loss. I assume that the secondary effects of the
Crushing X spell do not happen?

Question C:
I am playing Paradwyn, and have Bazha's Pendant in play (lets me use powers
in response to an opponent playing powers, spells or relics). My opponent
casts a Crushing X spell on my Lahalou, which is at 4E. Can I use the
Lahalou's power to grow by one before the resolution of the spell so that it
will survive?

RT - Answers below:

A: You cannot attempt to play a card in the hopes that something in play
will allow you to play it. Just as an Arderial Magi could not play Crushing
Heat and then Overwrite Cald to Arderial, another player could not play a
Creature that is too costly to have someone else Dreamwarp it to an
affordable range.

B: The secondary effects of the Crushing Spell will not happen, since the
Treepsh being discarded from play was not a direct result of the Crushing
card discarding its energy.

C: The Spell or Power will get to resolve before you could activate the
Pendant's Effect; "after" the opponent uses a Spell or Power means when it
has successfully resolved. the Lahalou would be long discarded before it
could use its Power.

Also, if a Power has a restriction on when it may be used, then this applies
to opposing turns; for instance, if you have a Power that could only be used
before your Attack step, then if you played Bloom to use the Power on an
opponent's turn, the Power could only be used before their Attack step.

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Marcj122 (marcj122@...) writes:

13. Seeing as there's a storyline tournament this weekend, I would like to
have
this answered before then. I was looking at my Bograth deck and a couple of
questions came to mind. Does the sword get pass the Moob Ring and Treepsh
effect? Does "the spell, power, or effect does nothing" mean that your
creatures aren't affected by the spell, power, or effect? Or does the Moob
Ring and Treepsh act like a counterspell or wellisk or sorts? Thanx for any
help you can give.

RT - The phrase "the Spell, Power, or Effect does nothing" is another way of
saying "prevent all results of the Spell, Power, or Effect". Piercing will
still allow any energy discard to happen, because that cannot be prevented
while it is in effect.

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Marie (mhakken@...) writes:

14. This has probably been asked a million times, but just to make sure that
I
am clear:
Dual Region cards are "fully" both regions that are listed on the card.
Though this is pretty clear when it comes to things that affect all X cards,
but what happens when something affects all non-Y cards?

Here is my example. If I have a Weave/Naroom critter in play and my
opponent casts a spell that affects all non-Weave fuzzballs. Does the Weave
side protect my little dude, or does his Naroom side condemn him? With the
cards that affect a certain region, this is clear... if it is Weave/Cald, it
is Weave and Cald and can be dealt with accordingly. But in this situation
it is Weave and it is Non-Weave, which (though seeming only a difference in
grammar) makes an interpretation difficult.

Also, Stalking has been discussed at great length but there was something I
was wondering about. It was ruled that Stalking is a "condition" not a
spell/power/effect. But it was also said that the "source" of the stalking
damage is the attacking creature. What happens when a critter of Zannah's
is stalked and attacked? Zannah reads that the first "card" blah blah...
the 1 damage comes from a rule, so it gets past burrowing and the like, but
the "source" is the attacking creature so does that mean it came from that
"card' and is negated?

I hope these aren't to "rules lawyery" I just have a tourney coming up and I
don't want to be sure what I am going to face/be able to do. Thanks

RT - A Creature that has more than one region is a Creature of every region
listed. If you have a Cald/Weave Creature and a card affects all non-Weave
Creatures, then it does not affect that multi-region Creature because it is
a Weave Creature. "non-Weave" means lacking Weave, so as long as one region
matches up to Weave, it's unaffected.

If Zannah's Charm has not been activated previously and one of her stalked
Creatures is attacked, Charm will prevent the one energy from being removed
by stalking, then the attacking Creature will remove energy as normal.

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Marie also asks:

15. Can you cleanse Crushing Darkness and have a Non-Core, Non-Shadow Magi
cast
it? The card only rules out Shadow-Magi in its casting restriction, unlike
the other Crushings. Though this seems to go past the "intent" there seems
to be a lot of contention on this, so I figured a simple yes/no question
would help.

RT - Yes, as was ruled in a previous digest, Cleansing Crushing Darkness
opens it up to every non-Core, non-shadow Magi to play. Similarly, any
non-Core Magi with a Mantle of Shadows (barring restrictions such as
Kesia's) could play it.

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Dr. Bob (drbob@...) writes:

16. Wellisk uses the wording "Immediately after a Creature is played..."
Does the word "Immediately" mean before any other Effects happen, or
does it work just like all the other triggered Effects?

RT - It means that you must choose to use Dream Barrier as soon as possible,
before the opponent can perform any other non-triggered actions on their
turn, but after the Creature is successfully played; any other Effects
triggered simultaneously do 'stack' alongside it and resolve normally.
Wellisk uses the wording 'immediately after' instead of 'as another Creature
is played' so that the Creature played will get an opportunity to enter play
and trigger any related Effects, as well as trigger similar Effects for
leaving play.

For example, the opponent has a Wudge in play and you have a Wellisk. They
spend five energy to play a Chaos Plith. When Chaos Plith enters play, both
Strengthen and Dream Barrier are triggered; Strengthen resolves, as the
opponent is the active player, giving Wudge +1 energy, and then you choose
whether or not to discard the Wellisk and use the rest of Dream Barrier's
effect to discard the Chaos Plith from play.

As an addition to the above example, if the opponent had a Corrupted Sphor,
taken from you, then the Chaos Plith being discarded by Dream Barrier would
also trigger Scavenge.

The word 'immediately' serves no functional purpose other than to emphasize
that you must decide whether or not to use the rest of Dream Barrier then,
before anything else aside from a simultaneously triggered Effect can be
played/used.

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SSJ_Mato (c_radd@...) writes:

17. I need this question answered before the storyline tournaments this
weekend. I am confused with the new duel region creatures. Say I'm
using a Keeper Magi like Groll from Kybars Teeth. Groll has a Staff
of Keepers in Play. He names Cald as the region of choice. Groll
then summons a Karkik, a Kybars Teeth/Cald dream creature. Does the
Karkik gain one energy from Groll being a Keeper using the Staff of
Keepers? Or does it just come in as normal?
I am seriously considering playing a duel region deck for storyline
tournament. I need an answer so I'll know how I can make my deck.

RT - If one of the Creature's regions matches the one named with Staff of
Keepers and the Magi playing the Creature is a Keeper, then the Creature
will gain the one energy bonus.

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---------------------------------------------------
SSJ_Mato also writes:

18. This question came up today. Ullig gets 4 energy when her last
creature in play is discarded, preventing her from suffering out
right defeat if her energy is at zero. Many a KT magi has suffered
that fate due to the high cost of KT creatures. But what about when
an opponent uses an Alaban's Undream power and returns the creature
to the hand? Does Ullig still get 4 energy or is she just instantly
defeated?
I assume that Ullig would be defeated if she was at zero, had no
Dewstone in play, and her last creature was just posessed by some
sort of Abaquist. But if that is not the case, please tell me!


RT - Ullig will only gain the four energy when her last Creature leaves play
by a discard from play mechanic; this can only happen one of two ways:

A - The Creature is reduced to zero energy, then the game rules mechanically
remove it from play to the discard pile.

B - A card specifically says to "discard" the Creature from play.

If a card leaves play by any other means, such as being returned to hand,
shuffled into a player's deck, etc., it does not trigger Fearless, because
it is not leaving play from a discard mechanic (note that Undertow discards
a Creature from play, :then: shuffles it into the deck).

Also, a Creature who switches controllers does not leave play at any point,
nor does it enter play when it goes to the new player's control. In the case
you mentioned above, if she has no energy and her only remaining Creature is
stolen, she is defeated.

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TJ (goldlink@...) writes:

19. I've heard that if you use a Power on a Creature that depletes its
energy
(Vulbor's Power takes all three energy from it) , the Power doesn't work.
And
I've heard that when you use a Power on a Creature that depletes its energy,
the Power DOES work. I'm very confused and this is very important.

RT - From the April 15th rules digest:

The Power still happens normally; if the Power affects the now discarded
Creature (such as a Xyx Minor trying to use Gathering Clouds on itself with
only two energy), then the Power will still happen, it just will not be able
to show any result. If that same Xyx Minor spent all of its energy to use
Gathering Clouds on a different Xyx, then the surviving Xyx would receive
the four energy, regardless of the Creature using the Power being discarded.

Marie writes again:

20. First:
On Siphon Vortex, what exactly do you get back? The card I have (which is
1st ed, and this may have been cleared up in reprinting) states "discard X
energy from that creature. Add that energy to your Magi." This wording is
confusing. Do you do X damage and gain X energy (regardless if one of them
is prevented) or do you gain the energy that is removed (ala the use of the
phrase "that energy")?

Here is why I ask. Last night, a Siphon Vortex was cast on my Furok. I had
a Fird Stone in play and spent the two energy to make the spell do nothing
to my Furok. Should the Magi have gained any energy back? If you deal X
and gain X, the Magi would still get it because they are two separate parts
of the spell. But if "that energy" implies the discarded amount, the Magi
would have gotten none because the Fird Stone protected the puppy... I
think. Well, that is why I am asking. And if it is the latter of the two
examples, and you have a Scroll of Fire the Magi would gain the extra energy
discarded by that, right? Since you would be gaining the discarded amount.

Second:
Can you Bloom/Bahza's Pendant twice in response to one triggering occurance?
As in, if my opponent plays a relic and I have a Bahza's Pendant in play and
a Bloom in my hand, can I activate both of them to use two powers on cards I
have in play (or anything else that I could trigger using them)?

Third:
When does Stalking damage happen? It says that it is "before energy is
removed" but since it is not an effect so I am not sure where it falls in
priority order (my effects, then my opponent's effects, etc.). It came up
because I attacked a Stalked creature with Weave. The creature only had one
energy, so did the Stalking go off before the creature could Weave its one
energy over to one of its friends (dirty, cheatin' grass-varmints...
mumble... grumble...)?

RT - Answers below:

First: Syphon Vortex's most recent printing says "move X energy from an
opposing Creature to your Magi". With a move/transfer effect, the card
discards the amount from the target and also adds the amount to the
receiving card, but both results are dependent on each other. If the energy
discard is amplified or reduced, it changes the amount of energy gained If
the energy loss is completely negated, so is the energy gain.

Second: As long as all conditions are met, you may use any card that can
qualify. When the opponent uses a Spell or Power, you may activate not only
Bazha's Pendant, but play as many Blooms in hand as you have.

As a similar example, playing a Creature would trigger all copies of Reef
Hyren's Rebuke in play, and each could be used to discard two energy from
the Creature played. As long as all triggering qualifications are met, one
event can create a chain of reactions.

Third: Both stalking and Weave are triggered by a Creature being attacked;
the active player's effects will resolve first, and normally the stalked
Creature will lose the energy before it can Weave it away, defeating it if
it only has one. Conversely, if you could somehow attack an opposing
Creature on their turn, Weave would resolve first, as they are the active
player, then the stalking energy removal will happen.

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beast32280 (beast32280@...) writes:

21. I have 3 Shadow Geysers in play with Awakening, someone BoL my
Awakening and 1 shadow Geyser does the one geyser came back into play
because of awakening.

RT - The Awakening has to be in play when the geyser leaves play for it to
"catch" the geyser; with BoL they leave play simultaneously, so there is
nothing to protect the geyser when it goes.

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BlackDaggr writes again:

22. As a follow-on to this (using a Power on the opposing turn) question, I
assume I cannot use the same power twice (once with a Bloom and once with
the Pendant), since the Rulebook says that powers are once per turn (it
keeps the rule able to cover out-of-turn powers).

RT - Correct; the ability to use a Power out of turn does not override the
rule that you may use it only once per turn unless the card specifically
says so.

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Marcj122 writes again:

23. I'm not sure if this question was brought up but if it was...my bad. If
you
use Blygt's Waking Dreams and say you end up bringing two N'Kalas back from
your discard pile. Can you dreamwarp the N'Kala up to two energy without
spending any energy from your magi? I'm curious because dreamwarp says as
you
play... and waking dreams says play each of them...I hope that this will be
answered before the Rayje storyline tourney.

RT - You may use Dreamwarp to increase or decrease the value of its starting
energy until the end of the turn, but it will still only have one energy,
because Waking Dreams specifically states that the Creatures played by it
have one energy instead of their normal starting energy.

It must also be noted that Waking Dreams requires you to choose three
:different: Creatures, so you could not choose two N'kalas.
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25. ANNOUNCEMENT REGARDING FUTURE RULES DIGESTS

The rules team will now be taking requests for in-depth, detailed
explanations of how particular cards or game mechanics function. Email these
PRIVATELY to thelawofsteel@... and the most requested/difficult card or
mechanic will be selected each week for a write-up.

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IN THIS DIGEST:

1. More Waking Dreams.
2. Energy discard and costs.
3. Multi-region explanations.
4. Pylofuf with Agram's Armor.
5. What is a defending Creature?
6. Amanax and Syphon Vortex.
7. What can AHKK play?
8. Old habits die hard...
9. More clarification on Dream and Nightmare Channel.
10. Cremate and Dewstone.
11. More True Grit.
12. Climbing Staff vs. Suppress.
13. Dark Twins; a reflection in a broken mirror.
14. Crushing Heat vs. Climbing Staff.
15. What's a player's, and what belongs to the Magi?
16. More Crushing Heat vs. unnamed Effects.
18. Gilded Cage and Darkness.
19. Multiple Rala Tails and Powers.
20. What is Krawg immune to?
21. More Sorreah.
22. Clarification on Effects.
23. Crushing Darknes...Gains control?
24. Good Ol' Ashgar and Brushfire.
25. Corrupting Tryn, Flame Saver and Climbing Staff vs. Vaporize.
26. Using Climbing Staff at the last second.
27. Alternate cards and starting cards.
28. Evade and Stealth.
XX. SPECIAL: Piercing (Rayje's Sword)

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Marcj122 (marcj122@...) writes:

1. If you use waking dreams and they choose Green Stuff and some
other creature, does green stuff come into play with two energy instead of
one?

RT - Waking Dreams will put Green Stuff into play with one energy; when it
enters play, Ooze adds one energy to it, resulting in two energy instead of
one.

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eraden2001 (allendale@...) writes:

2. Does Tryn Flame-Saver's
effect "Energy Substitution" kick in when a creature of hers has to
pay a cost for a power? For example, if Tryn Flame-Saver is my mage
and I have a Greater Vaal out, does the Greater Vaal gain 5E rather
than lose 5E if it uses its power "Immolate"?

RT - When you pay a cost, you remove energy counters to pay the cost from
the Creature or Magi required to do so; this energy removal is not energy
discard, and is not affected by card effects that are related to energy
discard.

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neo_magus_87 (neo_magus_87@...) writes:

3. Can someone explain the second regions on Nightmare's Dawn cards to
me?

RT - When a card has a second region, then it functions exactly the same as
a single region card of both different regions within the context of the
rules.

For a Creature, this means that Magi of either region may play the Creature
without paying regional penalties.

For a Relic, this means that a Magi of either region can play it.

For Magi, it means they can play cards of either of their regions without
penalty or restriction.

Additionally, when a card effect refers to a card type of either region on a
multi-region card matching the named card type, then it affects that card
normally.

For instance, a Cald/Weave Creature cannot be affected by a Firefly Swarm,
as Firefly Swarm cannot affect Cald Creatures.

Conversely, an Arderial/Naroom Creature could be affected by Call of the
Wild on Essence of Naroom since it is a Naroom Creature.

One last note regarding Braggle and multi-region Creatures; if either of the
two regions on a Creature involved in combat with the Braggle match
Braggle's region, then its Effect will prevent combat damage as normal.

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korremar7 (korremar@...) writes:

4. If I have a corrupted pylofuf and I place Agram's Armor on it does it
loose no energy in attacks? Because Pylofuf says it MAY only loose two
energy in attacks and spells and powers per turn. Agram's Armor says
that the chosen creature looses 2 less. So if it will loose 2 and 2
less, it means that it looses no energy right?

RT - Effects that alter the amount of energy being lost are always applied
before those that limit the energy loss. The same goes for things that alter
card costs and those that halve or limit the costs of the cards.

Therefore, the amount of energy assigned to be removed in the attack by the
opposing Creature will be reduced by two because of the Armor, then the
amount left will be reduced to a maximum of two by Burrow.

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arigomi (arigomi@...) writes:

5. 1
Gwaeg
Effect - Vile Herald: Bograth and Core Magi can play both Core
Creatures and Bograth Creatures, ignoring regional penalties and
restrictions.
Effect - Escape: If Gwaeg is defeated while defending, place it into
your hand instead of your discard pile.
Only Bograth Magi or Core Magi can play Gwaeg.

Does Gwaeg return to your hand if a spell, power or effect discards
it? What if I discard it to use the Moob ring? Some people in my
area say the text on Gwaeg means that the Creature only returns to
your hand when it is attacked.

RT - When a card refers to a Creature having to be 'defeated while
defending', then it means the Creature must be attacked and reduced to zero
energy at any time during the attack.

If a one energy Gwaeg were attacked by a Lahalou with three energy, then
when both Creatures removed energy from each other normally, the Gwaeg would
be defeated while defending, and return to its owners hand.

If the same example above happened and the Gwaeg was stalked, making it lose
its one energy before energy is normally discarded, it would be defeated
while defending (because the definition of defeat is simply to be reduced to
zero energy), and would return to its owners hand.

If the Gwaeg was attacked and you chose to discard it to fulfill another
card Effect, for instance, a card that said "Effect - You're Mean: When one
of your Bograth Creatures is attacked, you may discard it from play before
energy is removed to make the attacking player feel bad.", then it would not
be 'defeated while defending', because it was discarded directly from play
and was not reduced to zero energy, and it would stay in the discard pile.

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aewinogl (rexcolier@...) writes:

6. Came up and while we read the Unoffical MRP of the Syphon Vortex in
which is now reads "Move X energy from an Opposing Creature to your
Magi" We wish to be totally clear on somethings.

Is moving Energy is the same as saying "Discard Energy from A and Add
Energy to B?" If so does Move then trigger Amanax's power?

For Syphon Vortex can X be greater than the energy of the target
Creature?

For Syphon Vortex if Amanax targets a 6e Creature in play and spends
14e to cast Syphon Vortex (X being 10), Does he get only 12E back (6
for the SV and 6 for his Effect)? or 20e (X being 10+ 10 for his
effect).

Syphon Vortex vs. Rock Hyren: Rock Hyren has 11e and his Effect
Invulnability: Loose 2 less Energy from Spells. Can SV be cast for
17e, X being 13 to kill the Rock Hyren, or is X limited to the amount
of energy on the Creature? And how much energy does the Magi get
back, the 11 or 13e.

RT - The MRP is official; Syphon Vortex was reprinted just before Dream's
End in the Cald demo deck with the text previously mentioned in the last
Rules Digest.

A move effect is the same as 'discard X amount to add X amount'. This means
that Amanax can receive energy from using a Syphon Vortex.

You may place more energy into a Syphon Vortex than the target has.

If Amanax were to use Syphon Vortex on a Creature with six energy, spending
ten energy for the X portion of the Vortex's cost, he would gain twelve
energy, because he can only move six from the Creature to himself, and then
he would only gain the six energy discarded by the Spell with his Effect.

As stated before, you can make X as high as you can afford, and the Syphon
Vortex will attempt to discard X energy, adding back an amount to your Magi
equal to what was actually discarded. Invulnerability will stop the first
two 'points' of the Vortex, then the excess will get through. If it is
enough to discard the Hyren, then it will do so, and the Magi will receive
an amount of energy equal to how much was actually discarded. In the example
given, the Hyren would be discarded, and the Magi would regain eleven
energy.

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Marcj122 writes again:

7. I was just wondering on this one question. Can the Almighty Korg play
duel region cards such as bograth/paradwyn even though his trait says he may
only play universal, bograth, and core cards?

RT - A Bograth/Paradwyn card, for all intents and purposes, is both a
single-region Bograth card and a single-region Paradwyn card. All-High King
Korg may play any multi-region Bograth, Core, or Universal cards.
----------------------------------------------------------------------------
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SSJ_Mato (c_radd@...) writes:

8. My question is what
exactly would happen if Sorrowing Ogar cast a shadow geyser? And
more importantly, what would happen if she cast an Underneath shadow
geyser? Afterall, "core cards that Sorrowing Ogar plays are
considered Underneath instead of Core" and there is no restriction
on Shadow Geysers being cast by her.

RT - Sorrowing Ogar can play a Shadow Geyser as long as she can fullfil
every requirement to do so; she would still pay the full five energy for an
Underneath Geyser, however, as she is not an Underneath Shadow Magi. Her
Geyser's would be Underneath instead of Core.

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Sean Wallace (sean_p_wallace@...) writes:

9. Can Kybar's Fang be the target of Dream/Nightmare Channel spells in its
creature form? If yes, what happens to them when it reverts to its relic
state at the end of the turn? I want to say that yes the fang can be
targeted but I'm not exactly certain how to answer the second half since
while the Fang is no longer a creature, it didnt actually leave play. This
would lead me to say the spells stay in place but it all hinges on getting
the Fang into creature form in the first place.

RT - Neither Dream or Nightmare Channel require the cards that they are
attached to keep the same card type indefinitely; while this may be changed
in a future printing, the Channels will stay attached to the Fang when it
reverts to a Relic, and while it may be an expensive means to do so, a near
indestructible improved Water of Life is quite handy for Kybar's Teeth.

Another note on Dream/Nightmare Channel and other attached cards; unless
they specifically alter a condition of the card they are attached to in some
manner, they do not affect the card. This means that a Dream or Nightmare
Channel may be attached to a Creature like Lovian that could normally be
unaffected by certain Spells, because both Channels affect a Magi only.

A climbing Staff could then be discarded at any time to stop a Nightmare
Channel (or even Dream Channel) from affecting that Magi permanently,
because it is the only thing affected by the Spell, whereas a Climbing Staff
could not be discarded if the opponent tries to attach a Corrupt to a Magi,
since the Corrupt will affect the next Creature played, and does nothing to
the Magi.

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Tony Sorrentino (rules.lawyer@...) writes:

10. Power - Cremate: Choose any one opposing Creature in play. Discard
energy
from Dark Cragnoc equal to the amount of energy on the chosen Creature.
Discard the chosen Creature from play.

It was in dispute whether Cark Cragnoc had to have energy equal to (or
greater than) the chosen Creature's energy in order to use the Power. I had
to rule, "No." based on the wording. At the same time I thought that made
the Power pretty tough, not over powerful, but very tough. Is it the intent
of the card to work in this manner?


Another question I have is more to confirm how Dewstone works with Kyg'n.
If Kyg'n has no energy and no Creatures in play, he is not defeated until he
gets attacked due to his Effect - True Grit. Kyg'n also has a Dewstone in
play. He gets attacked and discards the Dewstone. At what point does Kyg'n
get the 5 energy? Does he get defeated when the attack is declared so he
gains the 5 energy before energy is removed? Does he gain the 5 energy
after energy is removed? The way we have been playing it is that he gets
the energy after energy is removed since the Creature has already attacked
it cannot remove energy again so Kyg'n would gain the 5 an then have to be
attacked a minimum of two more times to defeat him. This does make Kyg'n
even tougher, but it appears to make the most sense. Can you please
clarify?

RT - Dark Cragnoc must discard energy equal to the amount on the Creature,
no more, no less; if this discards the Cragnoc from play, Cremate still
occurs.

If Kyg'n has no energy in play, then he is defeated immediately as a
Creature is declared to attack him, before any other card effects that are
triggered by an attack being declared would occur. This is because "until"
makes him not be defeated until the specific moment in time that a Creature
is declared to attack him, even before Effects triggered by an attack may
occur.

Normally, a Dewstone would let you discard it at any time a Magi has no
energy in play, between the time that event happens and the time in which
the rules say "this Magi is defeated". Gulp is an Effect triggered by the
state of a Magi having no energy in play, and it lets the player decide
whether or not to use the Effect; the fact that the game is waiting for an
Effect to finish its resolution is what is stopping the Magi from being
declared as defeated, since all pending card effects must be resolved before
a Magi is checked for defeat. The text saying 'before your Magi is defeated'
is almost redundant, because it is there only as a reminder, and does not
actually cause Gulp to put everything on 'pause' so that it may be used
every time a Magi has no energy in play.

Kyg'n can use Gulp at any time after he is reduced to zero energy. However,
if he waits until he is attacked without doing so, his text immediately
declares him as defeated, and the Dewstone is discarded with no effect,
along with his other cards in play.

(Perhaps this should have been reserved for an 'in-depth' explanation; looks
like everyone gets a freebie this time.)

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arigomi writes again:

11. When does True Grit trigger if I attack Kyg'n to remove the last of
his energy?

RT - As stated above, immediately as an attack is declared on Kyg'n while he
has no energy in play; even if he had something to add energy to him when
he's attacked (such as Magma Armor), True Grit will defeat him.

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aewinogl writes again:

12. Climbing Staff
Effect-Higher Ground: Whenever you play a Kybar's Teeth Creature, add
one energy to your Magi
Effect: You may discard Climbing Staff from your hand or from play
whenever an opposing Spell, Power, or Effect is affecting only your
Magi or only your hand. The Spell, Power, or Effect does nothing.
Vs
Sorreah
Effect-Suppress: Effects and Powers on other Magi may not be used.

If I have a staff in hand/play when Sorreah becomes an opponents
Magi, and I discard the staff from my hand/play does it shut down
Sorreah for just that turn, or for the rest of the game?

RT - Climbing Staff will permanently prevent Sorreah from using Suppress.
Note that if you were in a multiplayer game, unless you were the only
opponent left affected by Suppress, you could not discard the Staff to stop
it.

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lostinap (lostinap@...) writes:

13. I'm sorry if I don't know this, but what happens when two or more decks
that
start with the Dark Twins duel? Do you regularly roll die? Do you let any
of them draw up to seven?

RT - Both players reveal the Twins as their Magi and determine who goes
first normally; the player who goes first gets the benefit of filling their
hand to seven cards. The player who goes second may only draw to five.

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Shawn (smriggin75@...) writes:

14. I had a question about climbing staff.

My opponent has a 2e creature in play and 2e on his magi and I have an
Abraxin's Crown in play. I play crushing heat on his creature,
discarding it from play. He can now no longer use powers and effects
on his Magi or Relics until the beginning of my next turn. I use the
brushfire in my discard pile (with Crown) to remove the two energy
from his magi, which he tries to discard the Climbing Staff to prevent.

Can the unnamed effect on the Climbing Staff be used if the residual
effect of Crushing Heat is active?

RT - Though the card is in the player's hand, the Magi must still use any
Effect printed on it, named or not. The Climbing Staff may not be discarded
to stop the Brushfire because the Magi could not use any Effects on their
Relics.

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GOLDLINK (goldlink@...) writes:

15. I just got the idea when looking at the Core relic "Secrets of the
Book":
does the opposing Magi count as the player? The relic's Power: Secrets (3)
Choose any one opposing PLAYER. The chosen player reveals his or her hand
to
all players. Draw one card for each Creature revealed, and one card for each
non-Creature Naroom card revealed. The only reason why I brought this up is
I was wondering if you could use it on your first turn if you had the chance
to go first. And would this be the same for others related cards (discards
cards from any opposing PLAYER)?

RT - Cards in the hand, deck, and discard pile are the player's; cards in
play are the Magi's. If you have a card effect that refers to any out of
play area (hand, deck, or discard pile), you may use it even if the opposing
player has no Magi active.

This means you may use Secrets on a player who does not have an opposing
Magi, but they are unlikely to have cards in hand for you to check. If you
had just played something like a Vortex of Knowledge, then the opponent
could have Creatures or non-Creature Naroom cards in hand for you to view,
and then draw cards for. If you just wanted to discard three energy from
your Magi to use Secrets for no benefit, however, you may.

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Greg (GregoryKelton@...) writes:

16. Expanding on this question (question 14), Dark Twins have a 4e Koil in
play and a Tomes of
the Great Library. I play Crushing Heat, discarding his 4e Koil. Can I now
use Relic Stalker to discard Tomes from play? I guess the jist of the
question is, does Crushing Heat shut off unnamed effects as well as named
effects. Thanks.

RT - Though the Tomes and similar Relics imply that they are giving
themselves their own protection, within the rules, the Magi is the one
actually using the Effect on the Relic. If the Magi cannot use Effects on
their Relics (such as being affected by Crushing Heat), the Tomes and the
other 'legendary' Relics are vulnerable to Relic removal.

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pheaver (paul.heaver@...) writes:

17. It's the start of my turn. I have out two Flying Hinkos (with 3e
each) and two Sabretooth Jumbors (with 5e each). My opponent has out,
oh, three Eebits (with 2e each).

I use each Jumbor's Taunt: (1) Use this Power only before my attack
step. Until the beginning of my next turn, all creatures must attack
if able, and all of my creatures in play gain 1e in attacks after
energy is removed.

I attack an Eebit with a Flying Hinko. It kills the Eebit, and gains
two energy afterwards from both Taunts, right?

My Magi gains 4e from that, thanks to the two Hinkos, as well? Flying
Hinko: Whenever an Arderial or Naroom Spell or Power adds energy to
one or more Creatures in play, add 1e to my Magi. Both Taunts just
added 1e to my Hinko, which triggers both Hinko's each time, or just
once, or what?

The next Hinko attacks an Eebit: the same series of events occurs?
The Hinko ends up at 3e, and my Magi gains another 4?

RT - Whenever one of your Creatures is attacking and survives the attack,
each Taunt you have used on a Sabertooth Jumbor that turn will add one
energy to the Creature. In your example, each Flying Hinko will gain two
energy after defeating the Eebits.

Taunt is a Naroom Power, and when it adds energy to a Creature, it will
trigger each Flying Hinko's Empower. Empower will give four energy after
each of the attacks in the example given:

First Taunt - +1 to Magi with Empower
Second Taunt - +1 to Magi with Empower
Two Empowers - x2 gain.

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sentIInel (magi_enak@...) writes:

18. Player A is playing Naroom
Player B is playing Bograth
Player A cast Gilded Cage to remove the printed Power
/ Effect from one of the Bograth creature cards.
Bograth player intended on their turn to play Darkness
- which gives all Bograth cards a new Power for the
duration of the turn.

Does Darkness give the Power to the creature that the
Gilded Cage was played on? If so, can the Gilded Cage
creature USE the Power: Darkness?

RT - Gilded Cage does not remove Powers or Effects, it prevents the Creature
from using them. The Creature would gain Darkness, but be unable to use it.

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joeymorncask (joeymorncask@...) writes:

19. If i use a rala tail and then use my lahalou's grow twice can i kill
the rala tail with a relic stalker and play another then use grow
again?

RT - No; the Rala Tail only grants the Creature to use its Power(s) "ONE
additional time" not "AN additional time".

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SSJ_Mato writes again:

20. Krawg's immunity makes it uneffected by opposing effects. Some
things are obvious, like not taking 1 damage from Shimmer's Creature
Bond, not losing an energy from Stradus' Backlash, or not being
discarded by Bwill's Karma. But is Krawg affected by Stalk? If a
Jungle Jile mass stalked a bunch of Cald creatures and then attacked
Krawg, would the Krawg lose 1 energy before energy was removed?
Mass stalk is Jungle Jiles power but being stalked seems more like a
condition effect.
Also, if a Carillion attacked a 2e Krawg, would the Krawg be immune
to Trample and thus inflict full damage to the Carillion?

RT - Being 'stalked' is a condition generated by a game mechanic; it does
not discard energy as a Spell, Power, Effect, but by the Creature attacking
the stalked Creature. Krawg will lose the energy from being Stalked
normally. If an Effect discards additional energy based on the Creature
being stalked, then that extra energy discard would not happen.

Trample does not affect Krawg, it affects the Carillion; the Carillion would
still lose no energy.

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xwarlock (jkelly@...) writes:

21. Since Sorreah's dream is also affected by cards that affect the
power it is copying...

A. If I am using Sorreah with his effect "Suppress", does this mean
I cannot use Sorreah's Dream on my opponent's Magi powers?

B. I cannot use Sorreah's dream to copy a power which has been locked
down by Rayje's Belt. Right?

RT - Answers below:

A - Correct; since the Power cannot be used, Sorreah's Dream cannot copy it.

B - Again, correct; see above.

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Tony Sorrentino writes again:

22. Based on the current ruling of Flame Trulb having to be in play first
for it
's Effect to trigger and itself counted as a Creature for this purpose, I
have come up with similar situations and related questions:

When you play an Alpine Xamf does it gain the benefit of its own Effect and
does it gain 2 energy for being a Kybar's Teeth /and/ a Naroom Creature?

When you take control of a Corathan (with Turn, River Abiquist, Crushing
Darkness, etc.) does its Effect trigger so you can search your own discard
pile for a Core or Orothe card and place it in your hand?

When you take control of a Karak Necklace or Band (say with Hubdra's Cube or
Crushing Surf) do you to draw 2 cards or gain 2 energy?

I'm sure there are more, but you get the idea of where I'm going with this.
Basically, if Flame Trulb has to be in play to trigger its Effect, do other
cards have to do the same? Also, Can cards trigger their own Effects when
you play/take control of them?

RT - Answers below:

Alpine Xamf - "Whenever you play". By the time the Xamf is in play, it has
already been played (bear with me, I'll explain); 'whenever you play' refers
to the moment a card of the appropriate type leaves your hand and is
scheduled to enter the playing field. This is when the Xamf's Effect
triggers. Once the card successfully enters the playing field, the Xamf's
Effect finishes resolving, and adds energy to the Creature, if it can. Also,
all Effects on the card played become active; this is when 'when xxxx enters
play' Effects are triggered. So the Xamf gets nothing for itself when it
enters play, but the Trulb is already in play and can count itself.

Taking control of a card with a theft bonus - You technically gain control
of the Effect immediately after you gain control of the Creature (or Relic,
in the Karak Jewelry's case); as such, it doesn't recognize that you have
stolen the card it's printed on and you get no benefit for that instance of
theft. This is similar to what would happen if Morag used Theft to take a
Karak Band; he would gain no energy.

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Anthony (frazzler00@...) writes:

23. Does Crushing Darkness gain control of a creature? It says "play the
creature", when you do this do you gain control of it for purpose of
a Corathan for instance?

RT - No; though you are playing a card someone else owns, it is entering
play under your control. Whoever plays a card is the controller from the
beginning, regardless of the owner, and so the Creature played by Crushing
Darkness never switches controllers. For all intents and purposes, it is an
entirely new Creature.

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Tony Sorrentino asks again:

24. Can Good Ol' Ashgar cast a Brushfire from the discard pile using Combat
Reflexes? His Effect says he can play a Spell from his hand and Brushfire
says you may play it from the discard pile as if it was in your hand.

RT - Yes; the Brushfire's once per turn limit applies to opposing turns as
well, and if you can play a card "as if it were in your hand", then Combat
Reflexes will let you play it if it meets all of the other requirements.

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John White (jwwhiteiii@...) writes:

25. A.) What happens if Tryn Flamesaver follows the dark
twins? She is Naroom and so becomes shadow Naroom,
but does she retain her Cald status? and if so can she
play non core cards since she is a cald mage or do the
limitations of a shadow mage take precedent?

B.) I had an argument about wether Climbing staff can
stop vaporize. We finally agreed (my point) that the
spell does not affect only the magi even though it
targets a magi. But one person suggested climbing
staff could still prevent the damage part of the spell
from hurting the magi. I thought climbing staff
should be all or nothing and thus cannot effect
vaporize in hole or in part. Is this correct?

RT - Answers below:

A - If she follows the Dark Twins, she becomes a Naroom Shadow Magi. This is
because the Twins specifically say the Magi becomes only a Naroom Shadow
Magi.

However, if she follows Nagsis, she becomes a dual Cald Shadow Magi/Naroom
Shadow Magi, since Nagsis only says that the Magi becomes a Shadow Magi of
their original region. Since both Cald and Naroom are her original region,
she becomes both Cald Shadow and Naroom Shadow.

B - The only Spells that Climbing Staff can stop are ones that solely
affects a Magi or a player's hand; Vaporize affects both the Magi and their
Relics, so it could not stop Vaporize, or any part of it.

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wahonez (wahonez@...) writes:

26. My opponent is using Sorreah and plays Storm of Fishes naming relics.
Do I have time to use the Climbing Staff in my hand against Sorreah's
effect?

RT - Because Climbing Staff gives the broad range of "whenever", if an
active continuous Effect is affecting only your Magi, then as long as the
Effect is active there is no moment in time that you cannot discard a
Climbing Staff from your hand or from play, with the exception of when it is
being discarded by something else.

In the situation you mentioned, the very last moment you could discard it
would be when the Spell is played, but before it resolves. Once it starts
resolving, the hands are revealed and then the Relics (or Spells) are
discarded without a "pause" to throw the Staff away and shut down Sorreah.

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Troy (jodo_kat@...) writes:

27. Can a Magi grab an alternate version of a card listed in his/her
starting
cards?
For example, could Evil Evu (starting: Furok, Plith, Dream Rift) grab a Dark
Furok and a Chaos Plith as they are alternate Furok and Plith respectively?

RT - An Alternate of a card is that card as far as the rules are concerned.
You can only have three Furoks in a deck, for example, so you could not play
three Furoks and three Dark Furoks; similarly, Evu can start with Dark Furok
and Evil Evu can start with a normal Furok. If there were a Magi that
started with Ash Hyren, then they could start with Darkbreed's Minion
instead.

Also, since cards with "STARTING: xxxx Magi" are considered to be printed on
that Magi, then the Magi may also start with an Alternate of that card.

For example, Krawg has "STARTING: Ashgar". Because the rules say that
"Ashgar" and "Good Ol' Ashgar" are the same because "Good Ol' Ashgar" is an
Alternate Ashgar (technically speaking), then either of those Magi may start
with Krawg. If an Alternate Krawg was later printed, then either Ashgar or
good Ol' Ashgar would be able to choose Krawg or the Alternate Krawg as a
starting card.

Similarly, if there were a means of adding "STARTING: Any Cald Magi" to an
Ash Hyren, then any Cald Magi could start with either Ash Hyren or
Darkbreed's Minion.

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GOLDLINK writes again:

28. Grass Hyren's Effect - Evade. Could it add energy if a creature with low
energy attacks it and the roll is higher than the creature's energy?
Probably
not, but I need to verify it. And lastly, I play a Stealth on one of my
creatures and attack an opposing creature, but my opponent has Rayje's Sword
out. Stealth would still work because it isn't reducing energy loss (well,
it
is, but it's not saying that), right? Thanks.

RT - Evade only reduces energy loss; any energy prevention in excess of the
energy loss assigned is lost.

As for Stealth, it does not reduce energy loss; it lets your Creature remove
energy from the opposing Creature before they can remove energy from your
Creature, and though the energy amount removed is now lower, at no point was
energy loss reduced within the context of the rules.

For a more detailed explanation of how Piercing works, see below.

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SPECIAL: Piercing (Rayje's Sword)

Rayje's Sword
Universal Relic
Cost: 0
Effect - Piercing: Spells, Powers, and Effects do not reduce energy loss.

RT - There has been some confusion lately as to what exactly Piercing can
and cannot do, with regards to some common and uncommon card effects.

A. Indirect Energy Loss Prevention

If a Spell, Power, or Effect, named or not, grants a Creature or Magi a
mechanic that reduces energy loss, then the Spell, Power, or Effect is
indirectly reducing the energy loss, and Piercing lets the energy loss
happen unaltered. A good example of this is seen in Burrow.

EXAMPLE: Burrow - Being burrowed, generally speaking, is a game mechanic,
and part of the rules; it is not a Spell, Power, or Effect. However, the
status is almost always granted by a Spell (such as the Spell Burrow) or
Effect (such as the Effect - Burrow), and is indirectly reducing energy
loss. If Pylofuf were worded as follows:

Pylofuf
Underneath Creature
Starting Energy: 5
Pylofuf is burrowed; it cannot attack and loses no more than two energy per
turn from attacks and your opponents' Spells and Powers.
Underneath Shadow Magi may play Pylofuf.

Then Piercing would not prevent the Pylofuf's 'burrowed' status from
reducing the energy loss, because a Spell, Power, or Effect, indirectly or
not, is not reducing the energy loss.

B. Being unaffected by Spells, Powers, and/or Effects of a certain type.

If a Creature or Magi is unaffected (or not affected) by a Spell, Power,
and/or Effect, or that Spells, Powers, and/or Effects of or not of a certain
type do nothing, then that is exactly the same as saying that all results of
the Spell, Power, and/or Effect are prevented. If the Spell, Power, and/or
Effect prevented would discard energy as any part of the Spell, Power, or
Effect result, Piercing allows the Spell, Power, or Effect to discard energy
normally, though anything else the Spell, Power, or Effect does is
prevented.

EXAMPLE 1: Protection (Shadow Cloak) - Protection says "Each of your Core
Creatures in play is not affected by non-Core Spells and Powers until the
end of your next turn." Normally, if a player used a Storm Cloud, which
discards all but one energy from the chosen Creature, on a Creature under
the effects of Protection, then the energy removal would be prevented.
Because Protection is a Power trying to reduce energy loss, Piercing
overrides it and the Storm Cloud discards energy as normal.

EXAMPLE 2: Resistance (Lovian) - Resistance says "Non-Arderial Spells and
Powers do not affect Lovian." Because of this, if a player used Firefly
Swarm on the Lovian, which discards two energy from a non-Cald Creature and
does not allow that Creature to attack on its controller's next turn,
normally nothing would happen. With Piercing in effect, the Firefly Swarm
will get to discard its two energy, ignoring the Effect -Resistance in that
regard, but the Lovian's Effect will still keep the Firefly Swarm from not
allowing it to attack on its controller's next turn.

EXAMPLE 3: Unnamed Effect (Climbing Staff) - The unnamed Effect says "You
may discard Climbing Staff from your hand or from play whenever an opposing
Spell, Power, or Effect is affecting only your Magi or only your hand. The
Spell, Power, or Effect does nothing." If a single Magi is affected by a
Maelstrom, and a Climbing Staff is discarded to stop the energy removal,
then Piercing will allow the Maelstrom to discard energy as normal, because
the energy loss is trying to be reduced by an Effect, named or not.

C. Replacement Effects

If a card sets the amount of energy to be discarded in an attack to a fixed
amount, and that fixed amount is less than what the Creature would normally
discard (i.e., the Creature's energy total), this is NOT energy loss
prevention, and Piercing does not affect it.

EXAMPLE: Regal Presence (Elder Yark) - "Whenever an opposing Creature
attacks, it removes energy from the defending Creature equal to either its
starting energy or current energy, whichever is less." If a Wudge with four
energy attacks the Elder Yark, then the amount of energy it would discard,
four, is replaced with the amount of the Wudge's starting energy, as it is
less than its current energy. This is a replacement effect, not energy loss
prevention; Regal Presence does not let the Wudge assign four to be removed
then reduce that amount to one, it instead lets the Wudge assign one energy
to be removed. If the Elder Yark were worded as follows:

Elder Yark
Arderial/Kybar's Teeth Dream Creature
Starting Energy: 7
Effect: Regal Presence - Whenever an opposing Creature attacks, reduce the
amount of energy it removes from the defending Creature to either the
attacking Creature's starting energy or current energy, whichever is less.
Effect: Invulnerability - Elder Yark loses one less energy in attacks.

Then Piercing would stop Regal Presence from reducing the loss.
Incidentally, Piercing does keep Invulnerability from reducing energy loss.

D. Piercing vs. Lockdown style effects.

If a card does not let you use a Spell, Power, or Effect that discards
energy, then Piercing does not circumvent that restriction.

EXAMPLE: Smolder (Darkbreed's Minion) - "Whenever a player draws a card,
discard one energy from each of that player's Creatures in play. Darkbreed's
Minion loses no energy from this Effect."

If an opponent used Rayje's Belt to Lockdown Smolder, then Piercing would
not allow it to discard energy as normal, because Smolder cannot be used at
all, so there is no energy loss reduction. As a side note, if Smolder could
be used, the Darkbreed's minion would lose energy as well, while Piercing is
in effect.

E. Piercing vs. Lockdown prevention effects.

Piercing does not stop a player from using a Spell, Power, or Effect that
reduces energy loss; it instead makes the energy loss reduction portion of
the Spell, Power, or Effect do nothing.

EXAMPLE: Unnamed Effect (Rayje's Cloak) - Rayje's Cloak's Effect is worded
as:

"Opposing cards neither prevent your Creatures from attacking nor prevent
opposing cards from defending. Opposing cards do not prevent your cards from
using their Powers or Effects."

If a player has a Rayje's Sword in play and they attack an opponent's
Pylofuf, if the defending player has a Rayje's Cloak in play, then Piercing
still stops the Pylofuf's Burrow from reducing the energy loss of the
attack. This is because Piercing does not prevent the Creature from using
Burrow, it prevents Burrow from reducing any energy loss.

Did I miss anything? If so, email me at thelawofsteel@... and let me
know, as well as mailing more suggestions for what to put here in future
digests.

N THIS DIGEST:

1. Turned Creatures, Treepsh, and why Crushing Heat stops Rayje's Cloak.
2. Time Lapse vs. Beam of Light.
3. Kioko vs. Sneak Attack
4. Lovian vs. Firefly Swarm...The long answer.
5. Kesia and multi-region Weave Spells.
6. Tryn, Flame-Saver's "healing" touch.
7. Piercing and Stealth.
8. Why does Burrow work one way and Stalking another?
9. Blast Gloves with Syphon vortex.
10. Nightmare's Dawn.

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timberhyren (urthforce1@...) writes:

1. A. Player A play Turn on Player B's Naroom Creature. Turn state's
the the Creature becomes Core and is put back at its starting
energy. The question was, can Player B use Essance of Naroom to
regain control of that Creature?

B. Player A plays Tap Roots on Player B's Treepsh. Treepsh says
that if a spell or a power removes energy then you can discard
Treepsh from play and the spell or power does nothing. The question
is, would this also prevent Tap roots from adding energy to one of
Player A's creatures?

C. How does Crushing Heat prevent you from using Rayje' Cloak, which
says that opposing cards cannot prevent your cards from using their
powers and effects? There should be a counter for this as the card
is very powerful.

RT - Answers follow:

A - Turn makes the Creature Core instead of Naroom; Essence of Naroom is now
useless against it.

B - If you discard Treepsh to stop Tap Roots, it will do nothing, neither
discard energy or add any.

C - The ability for you to be protected from not being able to use Powers,
Effects, etc., is caused by an Effect on the Cloak. If you cannot use the
Effect, you cannot gain the protection of the Cloak, named or not; Crushing
Heat prevents the Magi from using Effect on their Relics, stopping the
Cloak.

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Toran13 (toran13@...) writes:

2. If player A is casting Beam of Light on a Phrup and another card,
or a Phrup and a Phrup controlled by Player B, can Player B use one of
the Phrups' Time Lapse on the Beam of Light that is discarding it, to
prevent the OTHER card from being discarded by Beam of Light that
turn?

RT - If you have let your opponent get to the point where they are choosing
what the Beam of Light is affecting, then it is too late to use Time Lapse.

Time Lapse states "whenever an opponent plays a card you may discard Phrup
from play". This means when they actually play it but before any choices are
made, such as playing the Beam of Light, but before they choose two Phrups.

If they did not pause to give you an opportunity to Time Lapse the Beam,
declaring they would use it on the two Phrups before you had the chance to
say you were Time Lapsing it, then you may force them to allow you to use
Time Lapse, even with the knowledge of what they intended. But if they have
given you the opportunity to use Time Lapse, you declined, and then they
decided to affect one of your Phrups, it is too late to decide and use Time
Lapse.

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arigomi (arigomi@...) asks:

3. What happens if I attack a Elder Yark under Kioko's control with a
Granas if I play a Sneak Attack?

RT - As soon as the Granas is declared as attacking the Elder Yark, the
following trigger:

Sneak Attack - Attacker (Attacking Player)
Sneak Attack - Defender (Attacking Player)
Motivate (Defending Player)
Demotivate (Defending Player)
Regal Presence (Defending Player)

The attacking player is the active player, and would choose to resolve all
of their effects first. If they wanted Sneak Attack to make the attacker or
defender discard its starting energy instead of its current energy, then
they'd choose to do so. Then, the defending player, as the inactive player,
resolves their effects, and chooses whether or not to Motivate or
Demotivate, and when to resolve Regal Presence. If Regal Presence is
resolved first, Demotivate can still be used to change the amount to be
discarded back to the starting energy, if the defender happens to want the
attacking Creature to discard more energy.

Effectively, the defending player will "win out" in what they want to
happen.

Finally, Pummel will increase the amount the Granas discards by one.

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Rich Riley (ryuteki@...) writes:

4. I'm not going to dispute the fact that Sword would allow a Firefly Swarm
to inflict damage on a Lovian (though I don't really agree that it would,
I'm not going to argue it right now). HOWEVER:

I will argue that, even given the assumption that sword *would* allow FS to
inflict the damage, you would not be able to target the lovian with the
spell, due to his text "Non-Arderial Spells do not affect Lovian."
Somewhere, as I understand it, RT has added a rule that you cannot play a
spell that does not have a legal target, meaning that if Lovian is the only
creature in play, normally I cannot even PLAY the firefly swarm. (I could
not find this ruling to quote, unfortunately, and if I am misquoting it, the
rest of this discussion may be moot.) Therefore, it seems to me that, even
with a sword in play, the Firefly Swarm cannot affect the lovian, therefore
cannot target it, therefore never has the opportunity to *try* to do damage
that would then be modified by the Sword. The sword does not explicitly
override targeting restrictions as far as I can tell.

What am I missing?

RT - To quote the Rules Team:

On the Beam of Light issue:
In the same way that you can't choose a Lovian with a Thunderquake or
Undertow, or choose a Colossus or Deep Wellisk with a Shockwave, you cannot
choose the Tomes, Fang, or Vault with a Beam of Light.

Magi-Nation has, since the beginning, used an 'effects-based' timing/rulings
system. The most basic tenet of this system is that the end result of a card
ability is more important than any of its parts. In the case of Lovian vs.
Firefly Swarm, Resistance has the end result of preventing each of the
Swarm's effects. Piercing disallows the prevention of energy loss, and so
the Lovian loses two energy. For Beam of Light vs. Tomes, the Tomes can't be
chosen since the Beam can't possibly affect the Tomes (since all it's trying
to do is discard the Tomes).

You aren't allowed to play a Spell that wouldn't do anything, so if the only
possible victims of your Tquake are Lovians, then the Spell sits in your
hand. If the only Relics in play are Tomes and a Relic Stalker, the little
guy doesn't pitter patter anywhere.
----------------------------------------------------------------------------
---------------------------------------------------
onemessedupjedi (thejedigohan@...) writes:

5. Kesia says:
Effect - Native Strength: Kesia may not play non-weave spells. Weave
spells cost two less to a minimum of one.
so can she play brushfire since it is both a weave spell and a cald
spell?

RT - "non-Weave" means a card that does not have Weave as at least one of
its regions. Brushfire is both Weave and Cald, so Kesia may play it.

----------------------------------------------------------------------------
---------------------------------------------------
Zoz (zoz@...) writes:

6. Hmm, here is an interesting one that came up last night...

Say Tryn Flamesaver activates her power to make the next Naroom spell that
adds energy discard it instead.

Then she casts Sap of Life on a critter with a starting energy of 10 that
currently has 5 on it. The amount the Sap would refill would be 5 and
because of her power it would then discard it, killing the creature.

But, here is why I am asking: Sap of Life does not specify how much is
added, in fact it uses the phrase "restore...to its starting energy." The
reason I tried this was because it would in fact be gaining energy, and
would seem to be affected by her power to turn that into damage.

But I could also see it not working because it "restores" instead of "gain X
amount."

So what happens here, or with spells like this?

RT - The phrase "restore a Creature to its starting energy" is shorthand for
"set the chosen Creature's energy at its starting energy". Most restoration
effects specify that you must choose a Creature with less than its starting
energy to be affected. Therefore, the restore ability would be adding energy
to the Creature, making it eligible to be affected by Tryn's Energy
Substitution (if it's a Naroom card producing the restoration).

----------------------------------------------------------------------------
---------------------------------------------------
GOLDLINK (goldlink@...) writes:

7. I play Stealth on one of my Creatures in play and attack an opposing
Creature, but my opponent has Rayje's Sword in play also. Stealth would
still
work because it says nothing about reducing energy loss, right? Thanks.

RT - Stealth doesn't reduce energy loss in the terms of the game rules, it
lets the attacker discard energy first and then the defender has less energy
to discard from the attacker. While this is energy loss reduction in a very
roundabout way, it is not within the context of the rules, and so Stealth
has no interaction with Piercing at all.

----------------------------------------------------------------------------
---------------------------------------------------
Blackdaggr (blackdagger@...) writes:

8. The current rulings for States/Conditions are unclear and
contradictory. Here are the relevant passages from the recent rules
digest:

(Stalking a Krawg)

RT - Being 'stalked' is a condition generated by a game mechanic; it
does not discard energy as a Spell, Power, Effect, but by the Creature
attacking the stalked Creature. Krawg will lose the energy from being
Stalked
normally. If an Effect discards additional energy based on the
Creature being stalked, then that extra energy discard would not happen.

If there were a Paradwyn creature that had "Effecct - Stalk: Whenever
this creature attacks, the opposing creature is stalked. Stalked
creatures..."

I assume in this case the Krawg would ignore it?


(Piercing a Pylofuf)

A. Indirect Energy Loss Prevention

If a Spell, Power, or Effect, named or not, grants a Creature or
Magi a mechanic that reduces energy loss, then the Spell, Power, or Effect
is indirectly reducing the energy loss, and Piercing lets the energy
loss happen unaltered. A good example of this is seen in Burrow.

EXAMPLE: Burrow - Being burrowed, generally speaking, is a game
mechanic, and part of the rules; it is not a Spell, Power, or Effect.
However,
the status is almost always granted by a Spell (such as the Spell
Burrow) or Effect (such as the Effect - Burrow), and is indirectly reducing
energy loss. If Pylofuf were worded as follows:

Pylofuf
Underneath Creature
Starting Energy: 5
Pylofuf is burrowed; it cannot attack and loses no more than two
energy per turn from attacks and your opponents' Spells and Powers.
Underneath Shadow Magi may play Pylofuf.

Then Piercing would not prevent the Pylofuf's 'burrowed' status from
reducing the energy loss, because a Spell, Power, or Effect,
indirectly or not, is not reducing the energy loss.


The problem is that Burrowed is also a "Condition generated by a Game
Mechanic" (in this case, an Effect called Burrow). This has been
mentioned in the past. But it isn't worded as such.

I guess the introduction of the "state" of being stalked has clouded
the burrowing issue. Maybe other states that are introduced should do
things like the following (possible reword for Jungle Jile?):

Power - Mass Stalk (2): All opposing creatures gain "Effect - Stalked:
When this creature is attacked, it loses 1E before energy is removed."

This would make Stalking fit into the framework of
Powers/Spells/Effects better. It also would not change the Stalked
Krawg ruling (because the Krawg itself would gain the effect, thus not
being an opposing effect).

RT - As the rules team has stated previously, when a Creature attacks a
stalked Creature, the source of the energy removal has nothing to do with
what gave the defender the 'stalked' condition, it comes from the attacking
Creature, and is discarded by a game mechanic, not a Spell, Power, Effect,
or attack. This does make stalking unique, and fairly difficult to counter,
once a Creature is actually stalked.

The source of the 'stalked' condition can and generally does come from a
Spell, Power, or Effect; the question asked was not regarding the Krawg
gaining the 'stalked' condition, but whether or not it were immune to
stalking energy loss once it was stalked. If an opposing Effect tried to
give the Krawg the stalked condition, then the Krawg would not become
stalked.

All precedents have ruled that Burrow is attached to the Spell, Power, or
Effect that grants it. Stalked is a uniquely different mechanic, and the
energy removal is attached to the Creature attacking the stalked Creature,
nothing else.

----------------------------------------------------------------------------
---------------------------------------------------
SSJ_Mato (c_radd@...) writes:

9. If I use Blast Gloves to double the x energy I'm discrding from a
creature using Syphon Vortex, will I also be adding 2(x) energy to
my magi?
example: Grega has 7 energy on her, a Blast Bloves in play, and her
opponent has a 5 point Orok. Normally casting Syphon Vortex would
cost X + 4 and thus take 3 points off the Orok and add 3 points to
Grega, leaving her at 3. If she discarded the Blast Gloves, the Orok
would be discarded from losing all it's energy, but would Grega be
left with 5 energy instead of 3?

RT - 'Move' is shorthand for 'discard from one place, then add to another'.
These values are not linked; increasing the amount of energy discarded as
part of a 'move' (with Scroll of Fire, Intensify, Blast Gloves, or any
similar Effect) does :not: increase the amount added.
---------------------------------------------------------------------------
----------------------------------------------------
Chris Staunton (cstaunton@...) writes:

10. ~Nightmare's Dawn
Universal Spell
2
All Magi who have cards of only their region in play gain five energy.

If a player has a Magi in play that has no Creatures, Relics, or Spells in
play do they benefit from this card? Technically the Magi has no cards in
play so they should not benefit from it. Is this correct?

RT - If a Magi has no cards in play when Nightmare's Dawn is played, they
have no cards to compare regions with their Magi, and would be able to gain
nothing.
----------------------------------------------------------------------------
IN THIS DIGEST:

1. Darkbreed's Minions vs. each other, and Crushing Growth vs. Shell
2. Dream Rifting an empty discard pile.
3. Kioko vs. Sneak Attack
4. Series of questions regarding ND.
5. Clinging Taglat.
6. Clinging vs. a Moob Ring.
7. Sorreah's Dream vs. Sanctuary.
8. Grej and Prek; dual region?
9. Corrupted Dream Twist.
10. Moving around.
11. Korg is Korg is Korg.

--------------------------------------------------------------------------
--
Marcj122 (marcj122@...) writes:

1. What happens if you control two or three minion's in play? The effect
says
that the Darkbreed's Minion is immune to this effect. Does that mean that
it's immune to its own effect or does it mean that it's immuned to the
smolder effect including the other two minions?

If I play Crushing Growth on my opponent's creature and manage to kill it
forcing him to attack with all of his creatures next turn, on his next
turn
can he play shell and be immuned to the be forced to attack or will he
have
to attack?

RT - When a Creature refers to itself by name within its text, unless it
says "all of your Darkbreed's Minions" or something similar, it refers only
to the copy of the Creature it is printed on. Each of your Darkbreed's
Minions will Smolder the other two in play when you draw a card.

It has been previously ruled that if a card tries to force a Creature to
attack, and the Creature is immune to the effects of the card, the Creature
will not have to attack. If the Shell makes the Creatures unaffectable by
Crushing Growth, then they will not have to attack.

--------------------------------------------------------------------------
--
FlameRaven (confusedchartini@...) writes:

2. I have a question:

Do you need creatures in the discard for Dream Rift to work? Or could you
play it first turn and simply draw 3 cards? I think you need the
creatures,
but my opponent disagreed. So is it legal or no?

RT - It is not required that there be Creatures in the discard pile for
you to play Dream Rift, but just because there's nothing to shuffle into
your deck does not mean you simply draw three cards. The deck is shuffled,
then you draw three.

--------------------------------------------------------------------------
--
Reddius (karsus_avatar@...) writes:

3. If I'm using Voice of the Storm and I already played a Hurracane
Orish. As we all know all my Arderial and Orothe creatures will cost
me one less from now on (while the Orish is in play).

But what about if I play a second Hurracane Orish, a Bubble Xyx
or any other Orothe/Arderial Creature. Will that creature cost is
reduce by 2 or 1?

RT - All Orothe Creatures you play will have their cost reduced by one,
and all Arderial Creatures you play will have their cost reduced by one,
once the Hurricane Orish is played. The Bubble Xyx is an Arderial Creature
(Cost -1), and an Orothe Creature (Cost -1), so it will cost two less to
play.

--------------------------------------------------------------------------
--
darthvereb (darthvereb@...) writes:

4. Yricho and Rayje's Belt
I have Gar as my Magi and a Braggle and Granas in play. Yricho has a
Rayje's Belt in play and locks down Strengthen. I morph my Braggle
to Paradwyn, and then because of Athletic, Yricho locks down Mirror
Shield. Since the Belt says it lasts until the end of "your" next
turn, at the beginning of my opponents turn he also locks down
Burrow. Besides this being completely obscene, how long is Mirror
Shield locked down for? The essence of my question, is if Yricho
uses a power out of turn, does it last until the end of my turn since
it was used on my turn or until the end of his next turn like it is
written on the card?

Mydra Swarm and Drawing Cards
If I cast a Mydra Swarm on my opponent: Can he play a Vellup or Elder
Vellup to get a card from his draw deck? Can he steal one of my
creatures and get a card from his discard pile from a Corathan? Can
he attack me and have his Twee defeated to draw the top card of his
discard pile? All three of these situations have the opponent
drawing cards. I am fairly sure that the Mydra Swarm would not stop
effects and powers like O'qua's conjure and Blygt's waking dreams
because the cards are going from the deck or discard pile directly to
play. What is the definition of drawing a card? If it is adding a
card not in play to your hand, I would say the previous three should
not work under a Mydra Swarm, hence my ruling question. The
word "draw" ruling would be more rules lawyerish(read like M:tG), and
drawing a card makes more logical sense since that is what it
actually says. In summary, does it only stop cards that specifically
have the word "draw" in them, or any card that lets you draw cards?

Corathan and Crushing Darkness
Does Betrayal only trigger when I gain control of an opposing card
already in play, or whenever I gain control of an opposing card? If
I cast a Crushing Darkness, can I get a card from my discard pile?

Corathan and Recursion
If I have a Corathan in play and cast Turn, can I get the Turn from
my discard pile with Betrayal? My guess is no because the Spell is
still resolving as the Effect Betrayal kicks in, so it is not
actually in the discard pile yet. With the previous question,(if
Crushing Darkness triggers Betrayal and it should) can I get the same
Crushing Darkness back? If I have one already in the discard pile I
can loop it for as much energy as I have(should be MRPed), but I just
want to verify that I at least need 2 to pull this off. Also on the
same line of thought if I use a River Abaquist to steal an opposing
creature, can I get that same Abaquist back from Betrayal or do I
need one already in the discard pile since Possess is still resolving?

Stalking Burrow
I have a 7 energy Bagala Hunter that attacks a Stalked 5 energy
Pylofuf. Does the Pylofuf lose 3 or 2 energy? I figure since it is
a Mechanic the answer is three.
Would it matter if it was Gyrg's Pylofuf that was stalked/would it
still lose three? Does the mechanic of "stalk" take precedent or
Digging Mastery? In this situation it would seam that Digging master
caps the total damage from all sources at 2 during each attack.

Stalking Invulnerability
Same question little twist. The 7 energy Bagala Hunter is attacking
a 7 energy Rock Hyren. Does the Rock Hyren lose one from the
stalking taking it down to 6, or does it stay at 7 since it has
invulnerability? My guess is rock Hyren goes to 6, then the Bagala
Hunter gains one to be at 8 from 'Hunt', and when the energy is
resolved, the Hunter has 8 and the Hyren 6, so the hunter survives
with 2 energy and the Rock Hyren has just enough damage to be
discarded from play.

RT - Answers below.

Yricho and Rayje's Belt - "Until the end of your next turn." Lockdown,
regardless of when you play it, gives the stipulation that it will end on
the next turn of the Magi using it, not just the end of the next turn.
Strengthen and Mirror Shield will become active again at the end of Yricho's
next turn.

Mydra Swarm and Drawing Cards - None of the Effects you referenced are
card drawing, they are card retrieval. Just as Mydra Swarm cannot prevent
the retrieval of starting cards, the ability to retrieve cards from the
discard pile or deck is left intact.

Corathan and Crushing Darkness - At no point after playing Crushing
Darkness do you take control of another card. When you replay the Creature,
with the exception that the owner of the card is still the owner, it is
yours in its entirety. This means that, since no controllers were changed,
Corathan's Effect is not triggered.

Corathan and Recursion - The Turn will not be placed into the discard pile
until after it has resolved; you will gain control of the Creature before
Turn goes to the discard pile, and cannot retrieve it. However, a card such
as Corrupt, which requires you to discard it, then resolve its effect, will
be able to be retrieved by Betrayal.

Stalking Burrow - Energy removed in by stalking happens during an attack,
so it is counted in Gyrg's cap. Burrow will do nothing to prevent it, and so
in your example the Pylofuf loses one energy from being stalked, then up to
one more from the attack (thanks to Gyrg's cap).

Stalking Invulnerability - The Hyren would be defeated. Stalking discards
one energy from the Hyren, then when energy is discarded, the seven energy
discarded by the Bagala Hunter is reduced to six by Invulnerability, then
the Hyren's remaining six is discarded and it is defeated.

--------------------------------------------------------------------------
--
shen dugan (douglascamp@...) writes:

5. Alright, basically I'm wondering what would happen if by chance your
opponent plays a Tar Hyren after you've already played a Taglet and
the following occurs.

On your turn you use the Taglet's Power of Dream Cross to copy the
Tar Hyren's Cling Effect. You then proceed to attack an opposing
creature with energy greater than your Taglet. Does Taglet's Power
allow it to use the copied Cling Effect on the creature it attacked?
Remember the creature had a higher energy than the Taglet so the
Taglet is defeated in the attack.

RT - The Taglat will stay attached to the Creature and function just as
the Tar Hyren would until the beginning of your next turn. Then, the Taglat
will lose Cling and be a Creature card in play with zero energy, and be
discarded immediately. Normally, the Cling allows it to be in play without
energy once all the conditions of Cling are fulfilled, but once Cling is
gone, there is nothing to hold it in play.

Yes, this does mean that Locking Down Cling once a Tar Hyren is attached
will discard the Tar Hyren from play. It would be a very sticky situation
(no pun intended) if the Taglat were allowed to stay attached because it is
still a Creature card and could be affected as such, meaning it could gain
energy, etc. This is why Tar Hyren says "while attached, other cards cannot
affect Tar Hyren".

--------------------------------------------------------------------------
--
shen dugan writes again:

6. Let's say one of your creatures is affected by the Tar Hyren's Cling
effect. You also happen to have a Moob Ring in play. During your
energize step could you pop the creature affected by Cling using the
Moob Ring, thus preventing your magi from losing any energy from the
Cling effect?

RT - You may discard the Creature for Martyr to prevent the energy from
being discarded from the Magi.

--------------------------------------------------------------------------
--
daeflora (neverborn@...)

7. Can Sorreah's Dream discard 1 energy from my opponent's Mushroom
Hyren to send it back to his hand?

Would the energy go on my or his Magi?

RT - When you use Sorreah's Dream to copy a Power, the card with the Power
does not pay the cost; the cost is in the cost of the Dream.

You can only choose Creatures you control when copying Sanctuary, so you
may not choose the opposing Hyren.

--------------------------------------------------------------------------
--
SSJ Mato (c_radd@...) writes:

8. I am guessing that because Grej and Prek were the first two magi who
could play cards from eachothers region they were the forerunners of
the dual region magi we have seen in the current expansion and were
intended to play as such. Grej because she was raised as an orphan
in the Underneath and Prek because... well, there really hasn't been
much written with her in the stories that explore her relationship
with Kazm.
Anyway, my question is can we consider Grej and Prek to be dual
region magi and play them as such? Was it 2I's intention that Greg
and Prek be dual region before the actual dual region magi mechanic
was released? I think that a ruling saying yes would be good because
as they stand now, Grej and Prek can lose their ability to be dual
region by someone locking down 'Kinship' with Rayje's Belt, facing
an opponent using Sorreah, or getting hit by Crushing Heat. It seems
especially unfair to Grej, who grew up in the Underneath and whose
power only works with Underneath creatures. It also doesn't seem
fair when you consider that Voice of Storms Orthea can't have her
dual region aspect shut down and all she did was become ambasador to
Arderial, as opposed to growing up there.

RT - We were playtesting dual-region Magi long before Grej, Prek, and Evil
Evu were released (as he could effectively be looked at as "Core/Naroom").
If they were intended to be truly dual-region, they would have been printed
as such.

--------------------------------------------------------------------------
--
SSJ Mato writes again:

9. If I use Nagisis to corrupt Koll could I still use his power to
dream twist in Kybars Teeth creatures? I assume yes but I would like
to be sure.
Similarly, being a a shadow magi now could Koll dream twist in Core
creatures? I assume no, but again I'd like to be absolutely sure.
And if he can't dream twist in anything, Nagisis should have picked
his victim more wisely.

RT - Dream Twist would have to say "play a Kybar's Teeth Creature
regardless of region" to allow a corrupted Koll to play it. Unless the
'regardless of region' clause is added to a Power, then its allowance of
playing a card will not supercede the rules of the playing cards ruleset.

Koll could play a Creature of the region referred to in Dream Twist, but
his options would be limited to qualifying Creatures that could be played by
Kybar's Teeth Shadow Magi.

--------------------------------------------------------------------------
--
Marie (mhakken@...)

10. I guess I'm more referring to the two phrases (regarding move):
"With a move/transfer effect, the card discards the amount from the target
and also adds the amount to the receiving card, but both results are
dependant on each other." (Rules Digest (Part 2) 05/03/02)
&
" 'Move' is shorthand for 'discard from one place, then add to another'.
These values are not linked; increasing the amount of energy discarded as
part of a 'move' (with Scroll of Fire, Intensify, Blast Gloves, or any
similar Effect) does :not: increase the amount added." (Rules Digest
05/17/02)

When the two phrases are both talking about the same card and the same
effect of the card, it seems to contradict itself. Thank you for your
input. It helps me to see my questions trough someone else's eyes. I
appreciate it.

RT - Cards that reduce the energy discard of a move effect reduce the
amount of energy added by the move effect; however, cards that increase the
energy discard do not increase the energy added. This is the essence of what
Steve and I were saying, but we ended up in a situation of "the right hand
not realizing what the left hand is doing" when we phrased some of our
previous answers.

--------------------------------------------------------------------------
--
cptsqweky (cptsqweky@...)

11. I was just wondering, can Korg & Zet count as Korg for the purpose of
playing Korg's Poetry?

RT - Any Magi that has another Magi's name in its title is considered an
alternate of that Magi. Korg & Zet is an "Alternate Korg/Alternate Zet", so
they could play Korg's Poetry.

IN THIS DIGEST: 

1. Move effects; an explanation. 
2. Overwriting powers. 
3. Miring down. 
4. Is Kinship enough to get past restrictions? 
5. Dueling Dreamwarps. 
6. Updraft vs. Shell Game. 
7. What does 'playing' mean? 
8. Shadow Magi with Kinship. 
9. Dazzle, an explanation. 
10. Official Announcement regarding River Abaquist, Corathan, and the Karak Jewelry. 

---------------------------------------------------------------------------- 
1. There has been recent concern over what exactly the reasoning is behind the rulings on move effects. Steve McLaughlin, Rules Team lead, will explain the mechanic, and why it works the way it does. 

Definition of 'Move' - Whenever a Spell, Power, or Effect requires you to move energy from one source to another, you discard the amount specified from the source that is being moved from, and add that same amount to the source that is being moved to. Cards that increase the energy discard do not increase the energy added, but cards that reduce the energy discarded do reduce the energy added by a corresponding amount. 

Explanation - This has been a 'concept' based idea from the beginning, and in he minds of the designers, the mechanic has never actually changed. Like the 'specific discard' concept, we were not even aware that there was confusion surrounding the 'move' idea until recently. 
Basically, think of 'move' in real-life terms. If I move a gallon of water from one bucket to another, it's obvious what happens. If I move a gallon less a cup, I don't have a whole gallon to add to the destination bucket. If I move a gallon plus a cup, I don't necessarily add the extra cup to the bucket (I might be thirsty).
If there were effects that altered the amount of energy 'moved' by another card, they would affect both the amount to subtract from the source and the amount to add to the destination, regardless of whether it were a positive or negative change. Since there aren't, the above rules dictate how 'move' effects interact with energy loss increase/prevention.

---------------------------------------------------------------------------- 
Lirix (whitemg@...) writes: 

2. Effect - Overwrite: Whenever any player plays a Spell or uses a Power that
specifies one or more regions, before any choices are made, you may discard 
two energy from your Magi. If you do, change one of the specified regions to 
a region of your choice. You may only use Overwrite once per Spell or 
Power, with Overwrite lasting until the end of the current turn. 

Does that mean that if you use Abwyn's Quill on say Forgotten Dancer to take 
control of a Pylofuf that you could not use Abwyn's Quill on Forgotten 
Dancer or any other Power named Excise for the rest of the game? 

For Example: You play Abwyn's Quill and Forgotten Dancer on your second 
turn. You use Forgotten Dancer, changing Core to Underneath(with the Quill) 
and taking control of Pylofuf. On your fourth turn you play a second 
Forgotten Dancer. Are you allowed to once again overwrite Core with 
Underneath to take control of another 'Neath creature? 

RT - "Once per Spell or Power" only means you can Overwrite one specific instance of the Spell or Power. This is to stop a Spell or Power from having multiple regions mentioned being Overwritten repeatedly; it does not mean that you cannot use Overwrite on the same Power later on in the game, or even play another Forgotten Dancer that turn and Overwrite the new one on the same turn. 

---------------------------------------------------------------------------- 
sminfiltrator (sminfiltrator@...) writes: 

3. When you blow up Golthub, do you get to keep your creatures and relics? 

RT - No; when Golthub uses Mire, he must defeat himself, meaning that all non-Magi cards he has in play are discarded. 

---------------------------------------------------------------------------- 
KissMeDarkly (kissmedarkly@...) writes: 

4. Okay I have a Underneath Deck which starts w/ Grej, then Trygar, then 
Ulk. If I draw a Crushing Fungus, while Grej is still in play can I 
play it? 

Crushing Fungus 
Underneath Spell 

Choose any one creature in play. Discard four energy 
from the chosen creature. If this discards the chosen 
creature from play, its Magi does not energyizeon his 
or her next turn. 
Only Underneath Magi and Underneath Shadow Magi can 
play Crushing Fungus. 

Grej 
Kybar's Teeth Magi 
13: Energize- 5 
STARTING: KORRIT, VOGO, RESONATE 

Effect - Kinship: Grej May play may play Underneath cards, ignoring 
regional penalties and restrictions. 

RT - Crushing Fungus's restriction is much more specific than what Grej grants; she may not play Crushing Fungus. Similarly, Prek cannot play Crushing Stones. 

---------------------------------------------------------------------------- 
Zithuan (zithuan@...) writes: 

5. Boria is my Magi and I have a Jungle Hyren in play. My opponent wants 
to summon a Taglat, and I want to use both the Jungle Hyren's 
Dreamwarp effect and Boria's Dreamwarp effect to decrease the Taglat's 
starting energy by 3. 

My Question is: At what point does my opponent have to declare whether 
or not he is going to use his Taglat's Dreamwarp (and his Jungle 
Hyren if he had one in play) to alter its starting energy? I would 
assume that he would have to declare it first whether he intends to 
summon the Taglat with 4, 5, or 6 starting energy. Then, I would have 
the opportunity to adjust the Taglat's starting energy by up to +/-3. 

RT - The active player must resolve all of their Effects first. Your opponent would have to choose what they wish to Dreamwarp their Creature to, then you would be able to choose if and how you would like to Dreamwarp it. 

---------------------------------------------------------------------------- 
KissMeDarkly writes again: 

6. I was rummaging through some cards and I came across the spell, 
UPDRAFT. After reading it, since it's been awhile since I've seen one 
I was curious how this would work with AROSA'S SHELL GAME. If I was 
given control of a creature, on my turn, could I effectively UPDRAFT 
the creature(for exmaple: a bubble xyx) into my hand? Then regain my 
creature. 

Would this even work? 

And if it did when I replayed that creature would I have to give up 
control of it later on because of shell game? 

RT - Updraft returns the Creature to the OWNER'S hand. The owner is the person who started the game with the card in their deck. When you Updraft the Xyx, it will return to the opponent's hand. 

Additionally, there has been controversy over what would happen to one of Arosa's Creatures that was given to the opponent by Shell Game, then Arosa being defeated. The Creature would not leave play, nor would it stay with the controlling player indefinitely; it would return to Arosa's Player's side of the table when the duration for Shell Game ends, more than likely creating an orphan Creature, if only briefly. This orphan is NOT immune to opposing Spells, Powers, Effects, or attacks. 

---------------------------------------------------------------------------- 
FatBishop (fatbishop@...) writes: 

7. I have come to assume that -Playing- a card means moving a card from 
your hand to the table. 

This question became manifest after I got my Orothe butt handed to me 
by the Magi card "Korg and Zet". It says they can only "Play" two 
cards per turn. Does this mean they can only put down two cards from 
their hand, Or does it mean Korg and Zet can only do a combination 
of; fielding new cards, attacking, using powers, so long as these 
actions do not exceed two 

RT - When you 'play' a card it means that you take it from an out of play area (hand, deck, or discard pile) and place it onto the playing field. Using a Power or Effect on a card is not considered 'playing' a card, generally, but if you have a limit or restriction on playing cards and you use a Power or Effect to try and exceed that limit, the part of the Power or Effect that puts the card into play will fizzle. Example: 

Hrada has used Tainted Touch on O'Qua, making her an Orothe Shadow Magi. She uses Conjure and searches her deck only to find a Giant Parathin. Because she can only play Orothe Creatures with Conjure, but cannot play normal Orothe Creatures because she is a Shadow Magi, she must ignore the Parathin and then shuffle the deck. 

Another, more specific example to the situation at hand: 

Korg & Zet play Entomb, naming Hyren's Call, then play Hyren's Call. Because they have reached their two cards per turn limit, they can only look through their deck and shuffle it before Zet scolds Korg for wasting their Spells. 

---------------------------------------------------------------------------- 
SSJ_Mato (c_radd@...) writes: 

8. If I use Nagsis to corrupt Prek, can she still use her Kinship 
effect to play Kybars Teeth cards "ignoring regional penalties and 
restrictions"? It's funny because this makes her a good Shadow 
Kybars Teeth magi as opposed to a Shadow Underneath magi. 
Also, does she still get Urhail as a starting card? 

RT - Yes, because she specifically says "ignoring regional penalties and restrictions", she gets around the restriction of Core Magi to be unable to play non-Core cards; the same with Grej. As for Prek being able to retrieve an Urhail, Nagsis makes her a Shadow Magi immediately, before she retrieves starting cards, so she cannot retrieve an Urhail. 

---------------------------------------------------------------------------- 
Ronald (urthforce1@...) writes: 

9. Dazzle: All of your Creatures in play with the Effect "Dreamwarp" 
have an additional three starting energy while they are in play. 

I'm not really clear on how this works. Does a 4 energy Creature 
with "Dreamwarp" become playable as a 7 energy Creature? Thanks for 
your help. 

RT - No; Dazzle only applies to Creatures that are already in play with "Effect - Dreamwarp". This does not affect Creatures as they are played. 

---------------------------------------------------------------------------- 
10. Official Announcement 

INTERACTIVE IMAGINATION OFFICIAL ANNOUNCEMENT:EFFECTIVE 6/15/02 

The following cards are receiving errata to better fit card templating and prevent abuse: 

River Abaquist 

Orothe/Paradwyn Dream Creature 
Power - Possess: Discard River Abaquist from play. If your Magi is Orothe or Paradwyn, choose any one opposing Creature in play with less energy than the number of your Creatures or Relics in play. Gain control of the chosen Creature. The chosen Creature cannot attack this turn. 
Effect - Dreamwarp: As you play River Abaquist, increase or decrease its starting energy by up to one, to a minimum starting energy of one, until the end of the turn. 

Corathan 

Core Dream Creature 
Effect - Betrayal: Once per turn, whenever you gain control of an opposing card, choose any one Core or Orothe card in your discard pile and place it into your hand. 
Orothe Magi can play Corathan.Karak Necklace 

Orothe Relic 
Effect - Two for Me: Once per turn, whenever you take control of another player’s card, draw two cards. 
Power - None for You: Choose any one Creature in play that you own. Gain control of the chosen Creature. 

Karak Band 

Orothe Relic 
Effect - Acquisition: Once per turn, whenever you gain control of an opposing player's card, add two energy to your Magi. 

RT = Rules Team 

IN THIS DIGEST: 

1. Yerthe and Sand Hyren. 
2. Mutating Ruid.
3. Resolution of simultaneous effects.
4. Saladarit vs. Heppeswip.
5. Rules Team concerns.
6. More Syphon Vortex...
7. Focus questions.
8. New question on Dreamwarp and Burrow..
9. Bagala Fangs and Bagala Cub.
10. Jip vs. mass healing.
11. A group of questions..
12. Last minute question about Climbing Staff..
13. And another about Crushing Darkness..

---------------------------------------------------------------------------- 
Shannon Owens (michinmuri1977@...) writes:

1. Hmm, here's one I just ran across. If Yerthe has a
Sand Hyren in play, since he has Starting: any one
Hyren, can he play any hyren for two less due to Sand
Hyren's Light Side effect?

RT - Yerthe could play the cards "Any one Hyren" and "Staff of Hyren" for two
less energy. Since there's no such thing as 'Any one Hyren' and Staff of 
Hyren already costs zero, Light Side is fairly useless for Yerthe.

---------------------------------------------------------------------------- 
Dark Queen (darkqueen@...) writes:

2. I'm putting together a new Core deck, and was wondering if Ruid's Mutate 
effect
applies to itself when it's coming into play (and thus circumventing the
regional restriction), or if it only applies to creatures that come into play
after Ruid is already in play itself.

RT - Ruid cannot mutate itself as it comes into play; Mutate becomes active 
once the Ruid actually enters play, which is after Mutate could trigger to 
change the Ruid.

---------------------------------------------------------------------------- 
Adam Lucas (dread_lord_sven@...) writes:

3. I'm not trying to argue here, but I thought the timing
rules stated that one Effect would be processed by the
current player, then one by his opponent and so on
until one player didn't have Effects, at which case
the player that still had Effects would choose the
order desired.
Was there a rule reversal I missed?

RT - All effects that occur simultaneously are resolved in the order their 
controller chooses, beginning with all of the active player's effects, then 
all of the inactive player's (players') effects, in turn order. This is the 
way it has been since the issue was a concern (first introduced post 
Awakening, I believe). 

---------------------------------------------------------------------------- 
burning_tyger (burning_tyger@...) writes:

4. Okay, I have a Heppeswip in play as well as a Junjertrug. A friend 
playing Cald has only a Saladarit in play. On his turn he uses the 
Saladarit's power of "Guard" on itself. Of course my Junjetrug has to 
attack his Saladarit because of the effect "Rage", thus killing my 
Junjertug from the "Guard" power. So I used the Heppeswip's effect 
of "Unravel" to kill his Saladarit. Can I do this? It seems to me 
that the power did affect my Junjertrug (who was quite large by-the-
way). After all, he had a bad case of dead when he should have ate 
the Saladarit for a snack. However, I can see my friends point in 
that his Sladarit did not 'directly' affect my Junjertrug. 

So which one of us is correct. I went through all the archived 
Heppeswip rulings. I saw the rulings on Heppeswip vs. a Rayje's belt, 
so I think I might lose this one. However, the Belt affects named 
powers and effects whereas this actually effects a creature. So I 
guess I just want to hear it from the horse's mouth. Can y'all clear 
this up?

RT - Unlike Lockdown, Guard does directly affect the Creature it discards; 
you could Unravel the Saladarit in the situation above.

---------------------------------------------------------------------------- 
Anthony (frazzler00@...) writes:

5. If Cataclysm and Syphon Vortex (Move), were always meant to work as 
has been outlined in the most recent rulings, then why were 
completely contradictory rulings made in both cases (either on this 
group, or on magiduel.com)? Why did it clearly state on Magiduel 
that things like a Deep Wellisk are NOT protected from Cataclysm? Why 
were 3 different rulings for Syphon Vortex made last month? Why was 
a ruling made several months ago that X couldn't be changed? I am 
honestly very curious.

RT - The previous members of the Rules Team had the ability to make rulings
without discussing it amongst the other rules team members; this was not a 
problem 99% of the time, but there was a 1% were there were design vs. intent 
conflicts. A lot of cases were simply a matter of rulings without discussion 
amongst the rest of the team; this is no longer an issue.

In regards to MagiDuel and its lack of updates...To spare a lot of 
unnecessary details, the site is privately owned but happens to have the 
Rules Team's backing as official. Because of this private ownership, we 
cannot update it directly; we're working on the situation, and the site owner 
is very cooperative, he just happens to not have had the opportunity to 
assist us in the matter lately. 

In the meantime, players should monitor the rules digests, as they take 
precedence over everything previously published. If there is any questionable 
conflict, we would like to be made aware, so that we can either correct the 
seeming problem or at least explain our stance on the matter. The Magi-Nation 
rules process is much more democratic than can be said for most other games, 
and we would like to keep it that way as much as we can; very rarely is the 
case that we have said "that's just the way it is". We value player input and 
are willing to at least listen to all sides of the argument.

---------------------------------------------------------------------------- 
Anthony writes again:

6. Alright, since the MRP on Sypon Vortex has it no longer 
saying "move", do the rules on "move" still apply to the card?

If so, I suggest that you once again MRP Syphon Vortex, because as 
the card reads now, it is NOT apparent that you reduce X, but don't 
increase X. It is my belief that new players should be able to 
figure out cards by reading them, and not referring to this group, so 
SV should be MRP'd once more.

RT - Syphon Vortex, as of its latest printing, says "move"; all rules for 
move apply. 

---------------------------------------------------------------------------- 
Sean Wallace (sean_p_wallace@...) writes:

7. Had an unanticipated question come up Saturday regarding focus. How does 
focus handle the changes in energize rates by Channels, Collar of Despair, 
Water of Life etc? Will the change be trippled by the focus or does it get 
applied after the Magi's base energize rate is trippled?

RT - If a card changes the Energize rate specifically, then it alters the 
amount added by Focus. In the case of a Dream Channel, if a Magi's base was 
five, then modified by the Channel to seven, then the Focus rate would be 
twenty-one. The Collar, five minus one to four, then tripled to twelve. And 
so on and so forth...

---------------------------------------------------------------------------- 
GOLDLINK (goldlink@...) writes:

8. If, say, a Dasia Dreamwarped for an additional energy, does that 
energy come from the Magi? And does it stay on the Dasia (Dreamwarp says
until the end of your turn).

And Burrow (and Gyrg's Effect Digging Mastery). If, say, a Urigant attacked 
my burrowed Pylofuf, would the Urigant lose only two energy, too? Say I had a 
Digging Goggles out and had Pylofuf attack the Urigant; would Pylofuf only 
lose two energy and the Urigant lose whatever amount of energy is on Pylofuf? 
Would Digging Mastery work the same as Burrow (except for the Spell/Power
part)?

RT - When a Creature Dreamwarps, it raises or lowers the starting energy of 
the Creature, and you pay the cost of playing the Creature normally. 
Additionally, since it is alright for a Creature to have more than its 
starting energy under normal circumstances, when the Creature's starting 
energy returns to normal, it keeps the extra from Dreamwarp.

Urigant would discard its full energy from a Pylofuf in an attack, because of 
Dig Up. If the Urigant was Burrowed, it would lose only two energy, as long 
as there was not another Urigant in play.

Digging Mastery is a bit different from Burrow...Besides not counting as 
being 'burrowed', meaning Dig Up doesn't affect it, unlike Burrow, it creates 
an absolute energy loss cap of two that applies to the entire attack, not 
just the energy removal portion of it. What does this mean? There are very 
few instances where this will mean anything different in an attack, but in 
the case of Stalking or Effects that discard energy during attacks, this does 
count against the two energy loss. If a Burrowed Creature was attacked while
stalked, it would lose one energy from being stalked, then could lose two 
more from the attack, whereas a Digging Mastery protected Creature would lose 
one from being stalked, then could not lose more than one from the rest of 
the attack.

---------------------------------------------------------------------------- 
Lazarus Agbowo (ogbonna2@...) writes:

9. Can you pull a Bagala Fangs relic when a bagala cub is defeated?

RT - No; a 'Bagala' means a Creature that has the solitary word 'Bagala' in 
its name.

---------------------------------------------------------------------------- 
sentIInel (magi_enak@...) writes:

10. A question has arisen with regard to Jip.
Jip was nice and annoying to the Arderial players
whenever they tried Xyx tricks, and worked well
against follow Naroomers when Grows and Forest Hyrens
hit the table, but there seems to be some disagreement
with regard to Jip and interactions with the current
Bograth Powers / Spells / and Relics.
Bograth versus Naroom. Naroom player has Jip out. If
Bograth player with 3 Bograth creatures out plays
Frenzy, then the Jip gains 8, correct (2 for itself,
and 2x3 for the cumulative energy gained by opposing
creature{s} this turn). Or does Jip only gain 4?
Same goes for the Bograth relic where you pay 2 to
give 1 energy to each Bograth creature, if there are 5
Bograth creatures, and Jip in play - Jip gains 5,
correct? Or does Jip only gain 1?

RT - The Jip would gain an amount of energy equal to ALL of the energy added 
by one ability (Power or Effect, or Spell) of a card to opposing Creatures. 
If a Spell, Power, or Effect adds two energy to five opposing Creatures, Jip 
would gain ten energy.

---------------------------------------------------------------------------- 
Zoz (zoz@...) writes:

11. Okay all, here are some things that have come up in the last two nights 
of warring over the Moonlands. Sorry there are a decent number, we take 
ample notes when we play because we play in and run a lot of convention 
games. Any RT clarification would help, especially with the League-trees of 
Naroom looming over us...

A:
Tar Hyren states that he is discarded if the creature is discarded, but that 
no cards can affect him. The rules state that when a Magi is defeated, all 
of his cards are discarded from play. When a Magi's Tar Hyren is attached to 
another player's creature, and the Tar-Hyren-Owning Magi is defeated, what 
happens? Does he stay in play (because he is only discarded when the critter 
he is stuck to goes) or does he vanish because the Magi keeping the tar in 
the Moonlands is gone (because he is a card belonging to that Magi)?

B:
Do multiple effects given by multiple copies of the same creature stack?
i.e.. *Do your Bograth and Core creatures cost one less for EACH Swamp 
Hyren you have in play, or...
*Do your Granite Parmalags give each Parmalag in play the equivalent of 
Invulnerability-1 for EACH GrPmlg (three GrPmlgs and one regular Parmalag 
makes the regular one lose three less in attacks), or...
*For each Scarlettsong Hwit do your Paradwyn beasties deal one additional 
when they attack and one less when they get attacked?, etc.?

C:
In a multi-player game, things get a little weird when a card states 'X' 
effect ends at the end of "your opponent's turn." Here is an example of one 
such situation: There are four players (A, B, C & D; and their turns go in 
that order). Player A plays a Shell Game with Arosa on Player D. When do 
they trade the little monkeys back? At the end of Player B's turn? He is an 
opponent. Or does it collectively mean all opponents? That way it they 
would trade back at the end of Player D's turn.

D:
This may have been clarified already, but is "reduce" the same as discard? A 
friend Vim and Vigor'd another friends uber-pylofuf (20+) and we all went 
"Uh... so like, does she only get two or what?"

E:
Does ENERGIZE: 1 count as "gaining" one energy? My wife had a Jile in play
with seventeen other Bograth slimeballs and I had a Jip. Do all creatures 
with ENERGIZE "gain" that energy, making Jip the cutest, killiest, greeniest, 
deadliest little Naroomese sod-bird?

F:
Okay, this involves Dual Regions, as does the one after this. I have the 
ever-loving Hrada, and my friend has Baa. I turn Baa into a shadow Magi who 
is allowed to play cards from (his or hers) original region with a regional 
penalty of one (two if Naroom). Baa then plays Gwaeg, a Core/Bograth Dream
Creature. Does Baa have to pay the regional penalty on this? A couple of us 
said no because it is also a Core creature thereby eliminating the need to 
cross regions. Another person said that Hrada does not state that the Magi 
becomes Core, just that they are now a "Shadow Magi" who can still cast their 
own cards with a penalty; thereby making Gwaeg cost the extra one because it 
had to be cast as Bograth. I confused by the growing mire posed that though 
it was Core, it was still a Bograth card and though the "normal" rules state 
that a Core Magi could cast a Core creature without regional penalty, Hrada 
as a card (which overrules rules) is not really specific as to how it relates 
to "normal" Shadow Magi. We diced off and the one energy was not paid. (A 
ten minute discussion over one energy, but it was a fun dissection of the 
rules and not an argument... so what the heck, eh?) How does this work 
exactly? It may be simple but we are curious.

G:
It has been cleared up what you CAN do with dual region cards, but not so 
much with what you CAN'T. Here is what I mean... You can count a dual region 
card as one of each when a spell counts the number of X and Y creatures, and 
you can hurt a Weave/Naroom creature with something that hurts all Weave 
creatures... but we came across something that really asks the question "What 
CAN'T you do?"
I have a Rayje's Band (Boots) in play. It states that Non-Universal Magi 
may not cast Non-Universal spells (creatures) that are not of their region. 
My opponent is using Amanax and tries to cast a Brushfire (Flame Rudwot). 
What happens? The book states that the cards are both regions equally, so 
while it is a Cald spell (creature) it gets by, but it is as equally a Weave 
spell (Naroom creature) and is thus prohibited by the Band (Boots). In 
situations like this, what takes precedence: what is allowed or what is 
denied? If you can think of other applications to the ruling besides this 
example, please let us all know... the Dual Region thing is such a convoluted 
subject amongst different "schools of player thought" that the most 
explanation possible can only help.

RT - Answers below:

A - The game rules for defeat would discard the Tar Hyren from play; it is 
not being affected by a card, but a game rule.

B - All effects of those cards are cumulative; the only exception would be if 
a card received multiple energize rates. In that case, it would use the best 
one.

C - In Shell Game's case "your opponent" refers to the controller of the 
Creature you gained control of.

D - Reduce means to reduce. The Pylofuf would lose two energy if Burrow were 
in effect, and the Magi would gain two.

E - When a card energizes, it isn't "gaining energy" as far as the rules are 
concerned; Jip would gain nothing.

F - Because Hrada does not say "with an increased cost of one" but "with a 
regional penalty of one", then this means that if the card is out of region 
for that Magi, then, yes, they will pay an additional regional penalty of 
one. A Bograth/Core card is not out of region for a Bograth Shadow Magi. 
Another issue with Hrada, if he taints a Naroom Magi and the Naroom Shadow 
Magi tries to play a Naroom Creature that Naroom Shadow Magi could play, they 
would still pay the full regional penalty of two.

G - In the cases of dual-region cards, they are equally both regions at the 
same time. Amanax would be able to play the Brushfire since it's Cald, just 
as Kesia can play Brushfire since it's Weave. 

---------------------------------------------------------------------------- 
SSJ_Mato (c_radd@...) writes:

12. You know, we never did get much clarification on what exactly is 
meant by creature type. It was never really an issue before Sarzan 
Outcast and Scyalla. Personally, I think Scyalla makes it pretty 
clear with her example of "two different xyxes" as to what is meant 
by creature type. Saying "Balder" would let her play Balder, Giant 
Balder, and Ballistic Balder. Naming "Orish" would let her play 
Orish, Hurricane Orish, and Firestorm Orish. 
But players argue that it's different with Sarazen Outcast. 
Is it possible to name "giant" as a creature type with Sarazen 
Outcast's so that it can get it's favored enemy/bane bonus agains't 
Giant Balder, Giant Carillion, Giant Arboll, Giant Parathin, etc.? 
Or can Sarazen Outcast name "Magma" as a creature type and get the 
favored enemy/bane bonus against Magma Hyren, Magma Jile, and Magma 
Parmalag? 

RT - Any single word in a Creature name is a Creature type; this applies to 
any part of speech, not just nouns. Giant could be named, or Magma, or 
Baldar, or Orish...Etc. You could even say "Ballistic" and affect only 
Ballistic Baldars. 

----------------------------------------------------------------------------
Trevor Perry (boy_savant@...) writes:

13. Just so I know for the tournement tommorrow, when an opponent Uses 
Dark Ayebaw's Implode on my magi, and I drop a climbing staff, do 
the cards stay discarded, or do they jump back into his hand. Also, 
does Rayje's Sword stop people from EFFECTILY using the moob ring to 
prevent energy loss?

RT - Discarding the cards are part of the cost to use Implode; the cards are 
gone.

Since saying that an energy discarding Spell, Power, or Effect "does nothing"
is technically reducing energy loss, Piercing will defeat a Moob Ring.

---------------------------------------------------------------------------- 
Treavor Perry asks again:

14. A)Please, rules team, define regional restriction.

B)If Ulk cleansed crushing darkness, and then played one, as we all 
know she now can, can she still play the defeated creature, because 
crushing darkness states that the creature is played as a core 
creature. Underneath magi cannot play core creatures without 
explicit text from the card. What's going on?

C)I disagree with rulings made previously about crushing spells and 
cards that allow you to ignore regional penalties and restrictions, 
such as Heart of the Sky, Hand, and Tomes of the GL. I personally 
feel that the sentence "Only Underneath Magi and Underneath Shadow 
Magi can play Crushing Fungus." is a regional restriction. 
Therefore, with Heart of the Sky, I would be able to play it, even 
though my magi is Arderial, because I ignore regional restrictions. 
If this is not a regional restriction, than what is it? 

RT - Answers below:

A - A regional restriction means that your Magi is forbidden from playing 
cards of a certain type of a certain region because the Magi's region is 
different from the card to be played. The inability for Core Magi to play 
non-Core, non-Universal cards, as well as the inability for non-core Magi to 
play Core cards or non-Universal Relics not of their region, are regional 
restrictions.

B - If the Magi could not play a Core Creature, then they would be unable to 
follow through with the second half of Crushing Darkness, and would get no 
Creature back. Exceptions would be if the Creature had the text "Underneath 
Magi may play xxxx", in the example you gave, or the corresponding region for 
your Magi.

C - It's not a regional restriction within the definition of the rules, it is 
a specific restriction on the card regarding who can play it.

IN THIS DIGEST:

1. Underneath and Bograth
2. More Piercing.
3. Nyrex and multiple discard.
4. Rayje's Cloak vs. Sorreah.
5. Dispute of Unravel.
6. Lascinth vs. Eclipse.
7. Abraxin's Crown troubles.
8. River Abaqist troubles.
9. Corrupt and Focus.
10. Darkbreed's Minion vs. Piercing.
11. Bograth and Core cards.
12. Ullig and Kybar's Fang.
13. A variety of questions about Entangle.


----------------------------------------------------------------------------
reddius first knight (karsus_avatar@...) writes:

1. Question A:

Can all of Underneath Magi can use the Gate of Ombor with Urhail,
since he says STARTING: Any Underneath Magi?

RT - Yes, they may; every Underneath Magi in the game has "Urhail" as a
starting card.

Question B:

Same rule apply to Gryg Digging Mastery ability with Invulnerability,
as burrow and Invulnerability works?

Since the invulnerability is reduce before reducing the burrow
effect, I was wondering if and Akkar will lose 2 energy with Gryg as
his Magi? (Akkar has an invulnerability of 2)

RT - When the Akkar is attacked with Gyrg controlling it, it will lose at
most two energy (depending on the size of the attacker); caps are applied
after reductions.

Question C:
If Bograth play a Crushing Stench and that player want to play a
creature with dreamwarp with it, like a Poison Baloo Root. Can he
activate Dreamwarp to play it with 3 energy? And the extra energy has
to be paid, right?

RT - No; the Creature may be Dreamwarped up or down regularly, but it will
still only have the energy that Crushing Stench gives it.


----------------------------------------------------------------------------
unzealous (notzealous@...) writes:

2. I checked up on the rayje's sword explaination and i still have a few
questions:

A. what does rayje's sword do against the spells shell, entangle, and
tranquility?

RT - Against Shell, it works similarly as against Shadow Cloak; all energy
discard of non-Orothe Spells and Powers gets through. Entangle is different,
however, because you cannot even attempt to play a Spell that would discard
energy, so that Sword wouldn't "know" energy removal is being reduced, in a
manner of speaking. Against Tranquility, energy is still discarded normally;
all Tranquility does in this case is net a card draw.

B. does piercing allow creatures or relics that normally couldn't be
discarded to be discarded (such as relic stalker taking out gift of
the weave)

RT - No; "discard" is a completely different mechanic from "energy removal".

C. could you clarify whether weave hut can stop a creature like the
zungg from moving energy from my creatures. my opponent argued that
the energy wasn't "discarded" but rather moved so the weave hut
didn't apply.

RT - Move is a "discard X to add X" effect. The energy removal of Gnaw would
be prevented, and the Zungg would receive nothing.

----------------------------------------------------------------------------
magentawolf (user376649@...) writes:

3. Nyrex vs Cataclysm - Since the controller chooses the order of
discard, you are allowed to place all of your other weave / Paradywn
creatures under Nyrex, and then immediately 'release' one, yes?

Nyrex vs Tidal Wave - This should be the same scenario.. Nyrex + some
other creature has been discarded via' a Tidal Wave. The Nyrex should
be able to catch, and then release it's buddy, once it itself has
been discarded, right?

RT - The problem with this case is, though both effects are triggered
simultaneously, they both cannot actually be processed fully. The Nyrex will
be able to release anything it currently "holds", but when it tries to Catch
anything else, there will be no Nyrex there to hold the Creatures, so
'Catch' will fizzle.
----------------------------------------------------------------------------
Mewllenium2 (mewllenium2@...) writes:

4. I was wondering, Rayje's Cloak says that Opposing cards do not prevent
your
cards from using their powers and effects. Would that prevent Sorreach from
supressing my Magi's powers and effects? When it says "opposing cards" does
that count for magi? Or would that just count for non-magi cards?

RT - Yes, while you have a Rayje's Cloak in play, Sorreah cannot Suppress
your Magi.

----------------------------------------------------------------------------
Rich Riley (ryuteki@...) writes:

5. Saladrit's Guard says "Choose any one Cald or Orothe Creature in play.
Until the beginning of your next turn, the first time the chosen Creature is
attacked, discard the attacking Creature from play before energy is
removed."

Heppeswip's Unravel says "Whenever an opposing Creature or Relic uses a
power that affects one or more of your other Weave Creatures in play, you
may discard one energy from Heppeswip to discard the opposing Creature or
Relic from play."

My comment: Guard does clearly affect the first creature that attacks it, as
you say. However, it does not affect that creature when the power is used.
Unravel's text seems to imply that the power must be affecting the creature
at the time the power is used. Am I reading too much into the phrasing?

RT - The intent in situations like these are to apply when the effect of the
card actually "hits" the victim in question; this is similar to playing a
Furok after an opponent has used Deadfall. Fird Favor will still trigger and
let you reduce the energy loss, though the Spell is long gone. In your
example, you may use Unravel to discard the Saladrit at the time of the
attack.

----------------------------------------------------------------------------
aewinogl (rexcolier@...) writes:

6. Player A plays Eclipse: Choose any one Magi in play. The chosen
Magi's Creatures cannot attack during that Magi's next turn.

Player B plays Warrior Boots and boots in a Lascinth: Hunger -
Lascinth must attack each turn, if able. Your cards cannot prevent
Lascinth from attacking.

Question: Does Eclipse prevent Lascinth from attacking?

RT - No; Hunger only prevents your cards from keeping the Lascinth from
attacking. Opposing cards halt it just fine.

----------------------------------------------------------------------------
Vince (sanada_kun@...) writes:

7. A couple questions about the Abraxin's Crown.

Can you play Ambush with the crown on a Magi?? They both have
starting energy. It would be pretty good if you could but it sounds
too go to be true.

RT - Yes; the term 'starting energy' is universal to Magi and Creatures.

and has the Crown been errataed so that "if any card is discarded from
ypur hand by an opposing card, you may discard Abraxin's crown
instead...etc" been givin the effect word before it like Climbing
Staff.. or is it just there with no distinction??

RT - It is not an Effect; merely card text. If it were an Effect, discard
could use it to their advantage, by discard their own Crown when you use one
against them, making you lose you hand, your energy, and sealing the lock.

----------------------------------------------------------------------------
star_fairyus200 (starlight726@...) writes:

8. I know I'm just starting this but I ran into a problem in one of my
games. It was with The "Curse of the Abaquist" card and "Umm...no".

Player A plays: "Curse of the Abaquiat"
-Choose any one of your Orothe or paradwyn creatures in play.
Until the end of the turn, the choosen creature gains the
text: "Power-possess: Choose anyone opposing creature in play with
less engery than this creature. //Discard//this creature from play,
gain control of the choosen creature. That creature cannot attack
this turn.

Player B wants to play: "Ummm...no!"
- Play "umm..No!" only when an opponent plays a spell that
specifically discards one of your creatures from play. You may
play "umm...No!" during your opponents turn.

There was a samll dispute about if it would work. Can anyone give
advise? I know one arguement is that The "Curse of the Abaquiat" only
gives a power to a creature. against this is that this spell specfic
discards a creature none the less. I really don't know how to rule
this. I also know that this ruleing would effect things like certain
creatures that have the effect only aderial spells can effect them,
would "Curse of Abaquiat" work on them.

RT - Um...NO! only protects your Creatures, meaning only the Creatures you
control. The Um...NO! could not be played.


----------------------------------------------------------------------------
sentIInel (magi_enak@...) writes:

9. This past weekend, another Director told me of a
ruling I had not seen. Can you confirm?

Corrupt - Is there an MRP stating that if the casting
Magi is defeated, the Corrupt fizzles even if the
opposing Magi was selected when the Corrupt was cast?

RT - All cards controlled by a Magi are discarded from play when that Magi
is defeated. If the Corrupt has not been triggered, it's lost.

Focus - What defines "playing no cards" in the next
turn? I would assume that no relics may be put into
play, no spells may be cast, and no creatures may be
summoned -- but does that also mean that no Powers
and/or Effects on cards already in play may not be
utilized (one player even took it to the extreme that
no non-Magi card may energize either - i.e. Rabbage or
Monarch Hyren).

RT - Playing a card, by definition, is moving a card from an out of play
area (hand, deck, or discard pile) onto the playing field. Cards already in
play can do whatever you please, but if they try to play anything
themselves, the actual 'play' effect fizzles.

----------------------------------------------------------------------------
SSJ_Mato (C_radd@...) writes:

10. I am playing Cald and my opponent is Core. Being Cald, I have
Rayje's Sword in play. Unless they always use Granas, the sword is a
Calder's best friend.
Anyway, my opponent puts down a Darkbreed's Minion, the Alternate
Ash Hyren. I assume that because of my sword, my Krawg's take damage
from Smolder as they are normally immune to opposing effects but the
sword pierces through that. The question is, does the Darkbreed's
Minion also take damage now?

RT - Yes, the Minion now Smolders itself and loses energy. As a side note,
the Sword may be a Calder's best friend, but Braggles like it less and less
each time they see it.

----------------------------------------------------------------------------
Warrada (thesadow@...)

11. Here's some things I've been wondering about:

A. The Dark Twins starting cards list "Any Core Creature". Does this
mean
the creature card selected must specifically say "Core Dream Creature" on
it, or
can a card like Swamp Hyren that specifically states "Core Magi can play
[insert
creature name here]" be chosen instead?

RT - It must specifically say "Core" and "Dream Creature" in its card type.
This means no Swamp Hyren.

B. Can the effect on Warrada's Ring be used the turn it's put into play,
or do
you have to wait until your following turn to use it?

RT - Phenomenal Cosmic Power triggers at the beginning of your turn; this
means that it will have to last a turn to be used.

C. If you're playing a Core deck, and have a Swamp Hyren and a Glablit in
play
(after playing a Gwaeg or something), would all subsequent Bograth and Core
creature cards cost two less energy?

RT - No; Swamp hyren has a single cost reduction ability that applies to
both Core and Bograth Creatures. Therefore, any creature that satisfies the
condition would cost one less energy. In contrast, Voice of the Storm's
Diplomacy Effect has two separate cost reduction effects in it, each with
separate conditions. If both conditions are met, both reductions apply. In
addition, Glablit only affects your Creature in play, not ones in the
process of being played.

D. Following the train of thought from the last question, would each of
your
Bograth and Core creatures in play gain two energy from a Blight spell if
you
had a Glablit in play?

RT - Again, Blight has a single effect of adding energy to Creatures that
fit either of the conditions listed. So, any Creature that fits either (or
both) condition, will receive one energy. Creatures that fit both conditions
would not receive two energy however, since any Creature only gets energy
from Blight once.

----------------------------------------------------------------------------
SSJ_Mato asks again:

12. Ullig, one of the coolest most awsome fearless Kybars Teeth magi
ever, has no creatures in play so spends 2 precious energy to
activate Kybars Fang and make it into a creature and squish a puny
Orok. Because of Orok's nasty effect Ullig has no energy left on
her.
My question: When Kybars Fang the Creature becomes the Kybars Fang
the Relic again does Ullig get four energy (still not enough I
think) from Fearless or is she defeated?

RT - Ullig gains the energy when her last Creature is actually discarded
from play; the Fang never is, and she would gain nothing. If she has no
other energy in play, she is defeated.

----------------------------------------------------------------------------
Brandon (brandont@...) writes:

13. Ok, this has been bugging us for a while and we needed this answered
before our tournaments come up.

A) Entangle says to choose a Magi. That Magi cannot play spells on
his/her next turn (general). But the Mantle of Shadows says you may
play Core spells with a regional penalty of 1 (specific, since it
only says core.) Now, does this mean that if I drop a Mantle/have one
in play I can play Core spells through an entangle? How does this
relate to the general vs. specificity ruling if you cannot?

RT - You cannot; the Mantle does specifically grant the Magi the ability to
play Core Spells, but this is assuming the Magi may already play Spells. The
Entangle removes that ability altogether.

B) What about other cards like Hand/Heart of the Sky, Tomes of the
Great Library, etc? These all specifically say you can play a spell.
Would these get around the entangle?

RT - Again, no; while Entangle is in effect, the ability to play Spells in
any manner is removed from the Magi.

C) Even more complicated: What about Evil Evu/Sorrowing Ogar/Shadow
cards (ie. Core Grag/Deadfall). Can they play spells through an
Entangle? Deadfall says "Naroom Shadow Magi may play Deadfall." Isn't
that specific enough?

RT - They must have the ability to play Spells, which Entangle removes.

D) Now, taking Entangle vs. Mantle of Shadows to another level, what
about Focus? Focus says "you cannot play cards until the end of your
next turn." Very general. Does O'Qua get around this with Conjure,
since it specifically says you can only play an Orothe creature from
your deck w/ 4e? What about Evil Evu and Naroom cards? Warlum and
Materialize?

RT - No, you still cannot play cards in any way; this means that all
"summon" effects fizzle and do not get to play what they had summoned; the
card stays in its out of play area (hand, deck, or discard pile).

E) Nalo and Lava Flow are specifically worded so there is nothing
that can stoop them. Neither Entangle nor Focus are worded like this.
Theoretically, this means you should be able to use a Tomes/Evil
Evu/Shadow card/O'Qua/Mantle/etc to get around things like
Entangle/Focus. Right? I mean, what would make these situations any
different from Hrada and the Boots/Band?

RT - Because Entangle changes the rules and completely removes the ability
to play Spell cards.

Going back and looking at the cards again, you are absolutely right.
Tranquility stops the Spells that would remove energy from being played in
the first place, so there's no energy loss prevention to negate with Rayje's
Sword.

Thanks for the double-check, and sorry about the confusion.

Thanks,

Shteevie McLaughlin
Interactive Imagination
Designer
www.magi-nation.com

-----Original Message-----
From: John White [mailto:jwwhiteiii@...]
Sent: Sunday, June 16, 2002 1:39 PM
To: MagiNation@yahoogroups.com
Subject: Re: [MagiNation] Rules Digest 05/14/02[Rules]


How is Tranquility any different that entangle? It
makes certain spells and powers umplayable which I
have alway interpreted as meaning a player can't even
declare them. Just like a player can't declare they
are playing a spell under Entangle they can't declare
they are using a spell, power or effect that would
remove energy under tranquility. Tranquility, the way
the card reads, should prevent the declaration of an
action not prevent the damage done.

Third time's the charm, I guess... I knew that the reversal didn't sit right
with me for some reason. in the Cald/Arderial Demo decks, Tranquility was
MRPed for clarity. the text on that version reads:

Until the beginning of your next turn, all Spells that discard Energy
instead discard no energy. Draw one additional card during your Draw Step.

By this wording, Tranquility is obviously reducing energy loss, and Rayje's
Sword pierces right through that. The original answer to the question on the
Rules Digest stands.

Thanks to Mr Tymer for the catch!

Thanks,

Shteevie McLaughlin
Interactive Imagination
Designer
www.magi-nation.com

IN THIS DIGEST:

1. Question about Dreamwarp.
2. Who gets the Creature from Twee; owner or controller?
3. Dreamwarp and the like.
4. Last Words and Piercing.
5. Regional restrictions.
6. More with Abraxin's Crown.
7. Multi-Targeting effects.
8. Beam of Light, Firestorm.
9. Various questions.
10. Gia and attacking nothing.
11. Crushing Heat.
12. Quido Swarm Lockdown.
13. Climbing Staff vs. Entangle.
14. Simultaneous Spell effects.
15. Realitywarping Dreamwarper.
16. Cataclysm Shelters.
17. Arosa's Jewelry.
18. The Last Words on Shatterfire.
19. Vengeance.
20. Starting cards, attacking.
21. "Any" starting cards.
22. Ring Testing.
23. Another question on "any".
24. Dual Kybar's Fangs.
25. More move.
XX. SPECIAL: Who does what?

----------------------------------------------------------------------------
FlameRaven (confusedchartini@...) writes:

1. To my knowledge, you can dreamwarp a
3 energy creature in at 2 energy, and at the end of your turn, it goes back
to 3 energy, correct? Likewise, if you dreamwarped the same creature in at
4,
it would go to 3 at the end of the turn. I wanna make sure as my friend
disagrees, saying it doesn't make sense for a creature to 'gain' energy at
the end of the turn if it dreamwarped in at less than its starting.

RT - A Creature can have less or more energy than its printed starting
energy amount. When you Dreamwarp a Creature and its starting energy returns
to normal at the end of the turn, it does not change the Creature's current
energy; you get what you paid for.

----------------------------------------------------------------------------
Joe Castellucio (jbcastel@...) writes:

2 - I have a question say my opponent plays corrupt on their turn then
on my turn i play a Twee so my opponent gains control of it. Then later
on i end up attacking and defeating it, whos discard pile does it go
into? Mine or there's? Then who gets to retrieve a creature?

RT - When a card is discarded from play, it goes to its Owner's discard pile
after all of the Effects that are triggewred by the Creature's discard are
resolved. Your opponent (who controlled the Twee when it was discarded) will
get the Creature from his discard, and the Twee will go to your discard
pile.
----------------------------------------------------------------------------
Trevor Perry (boysavant@...) writes:

3 - First off, I still say someone at II needs to write the "definitive"
guide to dreamwarping and other game "status" such as burrow, stalk,
etc., and that people with questions about them search for them
before starting a new thread.

RT - Well, actually, Dreamwarp isn't a "status condition"; burrow, stalked,
and now illusionary are it. Definitions of the statuses follow:

Burrow: A Creature with the 'burrowed' status is affected in two ways:

A - The Creature cannot attack.
B - The Creature can only lose two energyu per turn to Spells, Powers, and
attacks. Any further energy loss is prevented.

All affects of Burrow are granted by the card text that granted Burrow; if
it was granted by a Spell, Power, or Effect, then the energy loss reduction
and inability to attack are tied to the Spell, Power, or Effect. If a
continuous Effect grants Burrow, and the Effect cannot be used, then the
Creature is no longer burrowed.


Stalked: A Creature with the 'stalked' status is affected thusly:

A - Whenever this Creature is attacked, before energy is removed, it loses
one energy from the Creature attacking it.

The energy discarded by being Stalked happens because attacking a Stalked
Creature adds an extra step to the attack process. These are the steps of
attacking a Stalked Creature.

The energy loss happens after 'before energy is removed' Effects, but before
the energy is removed. Also, energy discard by Stalking is not caused by an
attack, Spell, Power, or Effect. If there are card effects that can reduce
energy loss 'during an attack' , they will apply to the energy discarded by
being Stalked, whereas card effects that limit energy discarded 'by attacks'
ignore Stalking. (Basically, Gyrg can count Stalking loss in his 'two
energy' cap, while being Burrowed can't.)

This is also, honestly, fairly unprecedented; it creates energy removal that
is not by a Spell, Power, Effect, attack, or even card text. But, it is also
a unique status effect, and therefore simply has its own rules. The energy
removal is tied to the attacking Creature for the sake of Effects like
Bwill's Karma; if you Stalk a Bwill to defeat, you still lose the attacker.


Illusionary: A Creature with the 'illusionary' status is affected in two
ways:

A - The Creature is treated as having zero energy as far as counting whether
or not your Magi has energy in play to see if they are defeated.
B - Illusionary Creatures cannot declare Magi as the defender when
attacking.

The illusionary status is conferred by the Spell, Power, or Effect that
grants it; once a Creature becomes illusionary, however, it cannot lose that
condition, unless a card specifically removes it.


Now, as for Dreamwarp, Dreamwarp is a mandatory Effect. Whenever you play a
Creature with Dreamwarp, unless Dreamwarp has been Locked Down, you must use
it, though you may Dreamwarp for zero. If you choose a number other than
zero, then the cost and starting energy of the Creature played is adjusted
by the same amount, until the end of the turn. At the end of the turn, the
adjusted starting energy of the Creature returns to the printed amount; this
does not affect the Creature's current energy.

----------------------------------------------------------------------------
aewinogl (rexcolier@...) writes:

4 - Question came up re: Piercing and legal targets.
A) Relic-The Last Words: All Powers on your Cald and Orothe Creatures
that discard energy from opposing Creatures discards two additional
energy. Your Spells, Powers, and Effects can not discard energy from
Opposing Magi.

B) Creature-Flame Trulb Power-Fireball(1) Choos any one Creature in
play. Discard one energy from the chosen Creature.

C) Spell- Brushfire: Choose any one Creature in play. Discard two
energy from the chosen Creature.

Piercing: Spells, Powers, and Effects do not reduce energy loss.

Sword with A -Does Piercing allow the player to discard energy from a
magi if the magi was the chosen target?
Sword with B and C -Does Piercing allow a player to target discard
energy from a Magi even though the power/spell only allows Creatures
to be targetted?

Now to add to the mix: Abraxims Crown-Effect-Dreamburn: All of your
Powers and Spells that discard energy from a single Creature or Magi
may instead discard energy from either a single Magi or Creature.

Noting the crown allows you to target both Creatures and Magi. We
take the Crown, combine it with The Last Words, and throw piercing on
top. Cast Brushfire. Now is the Magi a legal target? And does the
Magi take full damage?

RT - Alright, normally I'd be answering questions inline, but there's a
sweeping answer here:

Without the Crown in play, unless the card already says you can choose a
Magi or a Creature, Piercing does not grant the ability to choose a Creature
or Magi respectively, if you couldn't already.

The Last Words prevent you from burning Magi at all; it prevents you from
assigning energy loss to opposing Magi altogether. This is different from
the Lovian/Lava Flow situation in that Lovian is assigned energy loss and
then prevents it, where The Last Words eliminate opposing Magi as a choice
when looking for things to burn.

----------------------------------------------------------------------------
sbobrik (sbobrik@...) writes:

5 - Here is a quick question, I have been agruing with my friend about.

Tomes of the Great Library is a duel region card, Core/Naroom, my
friend is saying that a Naroom magi can't play Tomes of the Great
Library because it is Core and the rulebook states, 'Magi from
regions other than the Core cannot play any Core cards unless the
card's text specifically says that they can.' But, I am saying that
Naroom magi can play Tomes of the Great Library because it is Naroom
as well. So, the question is, can non-core magi play the duel region
core cards?

RT - We actually forgot to put the reminder text on this one. The rules on
regional restrictions and penalties regarding what Magi can play relevant to
this question can be summed up with this:

Magi can play cards of their region ignoring regional restrictions and
penalties.

What defines a Magi's region(s)? In the small box beneath the Magi's name,
any region named (to the left of the dash if it has one) is the Magi's
region(s). (We use this broad definition namely because of Togoth). The only
exception to this rule are Shadow Magi, they are Core Magi that can play a
few extra cards, but Shadow Magi in future sets will be changed to reflect
this rule.

What defines a non-Magi card's region(s)? Same criteria: any singular
regional name to the left of the dash (if any) is the region(s) the card
belongs to.

So, when playing a card, the quickest way to determine whether or not your
Magi can play it is to compare the regions of the Magi against the regions
of the card; if there's at least one match, your Magi can play that card
ignoring regional restrictions and penalties. In your example, you have a
Magi that is Naroom, trying to play a card that is both Naroom and Core.
When you make the comparison, since your Magi's region (Naroom) matches at
least one region of the card (again, Naroom), the Magi can play it freely.

----------------------------------------------------------------------------
Reddius (karsus_avatar@...) writes:

6 - Question 1:
As we all know Flame Rudwot can't use it's burning branches on Naroom
and Cald creatures. Since Abraxin's Crown let me use the Flame Rudwot
power on Magi, I was wondering if this power would affect a
Cald or Naroom Magi?

RT - Dreamburn replaces the word "Creature" with "Magi" in cases like this;
you would still be restricted to non-Cald, non-Naroom Magi.

Also Tryn Flame Saver will not have to much trouble with this since
she can use Energy Substitution with Healing Flame, to remove energy
from a Narrom or Cald creature or Magi with Crown, right?

RT - Yes; Dreamburn would allow Healing Flame to affect Cald or Naroom Magi,
then Energy Substitution changes "add" to "discard".

Question 2
I have Tryn Flame Saver, a Tap Roots in my hand and Abraxin's Crown
in play. My opponent have a creature with 2 energy and his magi with
1 energy.

Since I can use Energy Substitution to remove 2 energy from 2
creatures with Tap Roots, Can I use one of those energy removing to
use it on my opponents Magi?

RT - No; Dreamburn only applies to the very first line on Tap Roots, that
lets you choose two Creatures; if you Dreamburned it to Magi, you would have
to choose two Magi. You could still use Energy Substitution to discard two
energy from both Magi, however, or two Creatures.

Tap Roots questions:
In Magiduel says that I can remove 0 energy from 1 creature and add 2
to other. But in other to play that spell there should be at least two
creatures, right?

RT - There have to be at least two Creatures in play to use Tap Roots, and,
yes, the amount of energy added and discarded is independent of each other.
Finally, "up to" does encompass zero. If there's nothing but opposing
Creatures in play, you may choose two of them, discard two from one, and add
zero to another. This does give Tap Roots a very high level of flexibility
that similar cards that simply move energy would not have.

With the Abraxin's Crown a Tap Roots can target the same creature or
Magi twice? Because in case that Tryn Flame Saver use it it could
remove a total of 4 energy.

RT - No; you still have to choose two different Creatures or Magi with the
Crown in play.

Also if Scroll of Fire is in play Tap Roots will remove 3 energy from
2 creatures with Tryn Flame Saver, right?

RT - If you used her Naroom Energy Substitution, then, yes.

----------------------------------------------------------------------------
Joseph Schumaker (15rpunksk8@...) writes:

7 - I had a question about a few abilies, one of which was Balistic Baldar's
effect. When B. Baldar says "Roll a die and choose any creatures up to that
amount, discard three energy from each creature." and I roll a 4, but my
opponent only has two creatures in play; do I have to choose two of my own
to take the damage?

RT - Actually, Ballistic Baldar says "equal to" not "up to"; because of
this, if you roll a number higher than the number of Creatures the opponent
has, you have to choose your own Creatures (Ballistic Baldar would be a good
choice since it's probably not faring too well anyway). If you roll a number
higher than the total number of Creatures in play, because there are no
'escape clauses' such as "if you roll higher than the number of Creatures in
play, Ballistic Baldar discards three energy from each Creature in play
instead", you cannot finish resolving the Effect, and so it fizzles,
discarding nothing else.

Similar to the above, if I use stone storm which says: "Choose 2 creatures
and discard X energy from each of them" when my opponent only has 1 creature
in play; do I have choose one of mine?

RT - Yes; whenever a card says "choose Y Creatures", where Y is any number,
it is implied that you have to choose that many different Creatures, unless
the rest of the card effect states otherwise (such as Makoor). This means
that cards like Swamp Weebo have a good chance of backfiring on you if try
to rely on them.

----------------------------------------------------------------------------
Warrada (theshadow@...) writes:

8 - Beam of Light: Does the "in play with two or less energy" pertain to
Relics, Spells and Creatures, or just to Creatures?

RT - Creatures, because Creatures are the only non-Magi cards that retain
energy counters.

Core Grag/Ominous Chill: Would a Core Grag's power (Firestorm) benefit from
an Ominous Chill's effect (Chill)?

RT - No; the energy discarded by Firestorm is from a Power, not an attack.

----------------------------------------------------------------------------
Ryan (rrmitche@...) writes:

9 - 1. Warrada's Ring
if u choose to draw 3 at the end of ur turn but suicide ur magi before
drawing, will u still draw 3, or will the ring's effect have worn off?

RT - Once the Effect is triggered, it will occur; if you choose to draw an
extra card at the end of the turn, you will, even if the Ring leaves play.

2. Treepsh
when checking to see if u have more creatures in play than ur opponent, if
they have no creatures in play at all, would u still be able to draw 2 for
treepsh's power?

RT - Yes; if the opponent has no Creatures in play, when you use Treepsh's
Power, as long as you had at least one other Creature in play, you would get
the extra card. Unlike with the comparison's Kybar's Teeth cards usually
make, the opponent having no Creatures still lets you check against their
quantity.

3. Trygar and Sorreah/Rayje's Belt
if trygar is defeated simultanenously when an opponent is using sorreah or
locking him down w/ the belt, would his avenger effect still trigger since
the effects of those cards would be cancelled due to being discarded, or
would he still be handicapped?

RT - By the time the effect that prevents him from using Avenger leaves
play, he will have left play also, if his defeat and the removing of the
effect was simultaneous. Note that in cases where he defeats himself by
playing a Spell, etc., and the Spell removes the preventative effect, then
he is defeated by having no energy, he would get to use Avenger.

For instance, if Trygar had two energy left and an opposing Rayje's Belt was
Locking Down Avenger, he could spend his remaining energy to play Resonate,
choosing to discard the Belt. When Resonate resolved, the Belt would be
discarded. Then, immediately afterward, since there are no pending card
effects and there is a Magi with no energy in play (Trygar), he will be
defeated. In the momentary pause between the Belt leaving play and the rules
realizing Trygar was defeated, he would have regained the ability to use
Avenger.

----------------------------------------------------------------------------
Joe Castellucio writes again:

10 - I have two questions now I've looked at both magi-nation websites
and havent had any luck answering them so here they are.

1. Some one said that Gia was MRP in that she could only call
forth weave relics, is this true?

RT - Not entirely correct; the rules on who can play what cards were more
accurately defined, that's all. She can only play Weave and Universal Relics
with Unearth, because that is all she would be able to play from her hand.

2. If I have wasperines in my starting hand and go first can i
still use there abilities my first summon them then attack and deal
damage to my opponent, even though they technically havent flipped their
magi yet?

RT - You can have them Rush if you like, but there's nothing there to
attack; the same thing happens if you defeat an opposing Magi before your
attack step, there will be nothing to attack when your attack step comes
around (and you have to have something to attack, you can't just declare
attacks against nothing).

----------------------------------------------------------------------------
sentIInel (magi_enak@...) writes:

11 - Does Crushing Heat affect opposing Relics that arrive
in play the turn AFTER Crushing Heat is played - or
just the opposing Relics (and Magi) currently in play
when Crushing Heat is cast?

RT - Crushing Heat doesn't affect Relics; it affects the Magi. Until the end
of that Magi's next turn after the Crushing Heat affects them, they cannot
use Powers or Effects on Relics, in play, in hand, anywhere.

----------------------------------------------------------------------------
Rudwot (rudwot@...) writes:

12 - If Quido Swarm's effect "calling" is R. Belted would the swarm then
reset to
zero at the start of the turn (as zero is the default value for any
unknown value of X in Magi-Nation)- I would assume so, but it is
perhaps counter-intuitive. If not I would appreciate a good string of
reasoning as to why not.

RT - Since Calling has no duration defined, the starting energy of the
Swarm remains set until Calling is triggered again. Thus, Swarm will set the
Creature's energy to whatever it was last set at.

----------------------------------------------------------------------------
Eric (ericlow602@...) writes:

13 - Hi, question for the Staff vs. Entangle. I know this question (or a
similar question) has probably been answered before but here it is
anyways...

If player A casts Entange on player B, I know that player B can immediately
use the Staff to cancel out Entagle, but what if player B waits until his
own turn? Can he then use the Staff to cancel out Entangle since it's still
affecting him (kinda like how Sorreah always affects the opposing Magi and
the staff can be used at any time to cancel his effect)? If this scenario
does work, then can we assume that the Staff can cancel out any Spell,
Power, or Effect that affects your Magi or hand weather the opposing card is
in play or not?

RT - At any time you could legally use an Effect during the duration of
Entangle, you could discard the Staff to stop it, in case you wanted to wait
until your turn to decide whether or not you needed to use Spells, etc.

----------------------------------------------------------------------------
Zoz (zoz@bdtmacom) writes:

14 - A. With spells like Resonate, that have multiple, unrelated effects,
what order do you process those effects in? Or once they are all decided
on, do they all happen simultaneously?

i.e. My friend has a Dasia in play, with one energy. Her Magi also only has
one energy. I cast Resonate, choosing to remove energy from her Magi and
her Creature. Dasia has an ability that gives it an equal amount of energy
to that which is discarded from your Magi by opposing cards. So, if I
remove the one from Dasia and the one from her Magi, what happens? The
spell would discard Dasia, but does its Effect keep it around long enough to
get the one from the Magi's discarded energy?

RT - All results would be applied simultaneously; in the example you stated,
the following would happen:

a. Resonate will discard one energy from Dasia and two energy from the Magi
simultaneously.
b. Dasia's Effect is triggered by the energy discard, and so now the Magi
will gain one energy, since the Magi is not defeated until all pending card
effects are resolved.
c. The Magi survives with one energy.

The end result would be the same if the Magi had only one energy; though the
energy discard is simultaneous, the energy add is immediately after the
discard, so the one energy wouldn't go to the Magi in the middle of it
losing two, but afterward.

B. It has been ruled that you can Bloom twice to one opposing
Spell/Power/Relic, but there is something we are wondering. If I have only
one creature in play with a usable power, and I have two Blooms in my hand,
can I Bloom twice and use the same creatures power for both?

Checking the rules, we find where a power can only be used once per turn,
but Bloom says "immediately use any one Power on one of your cards in play"
so we are not sure if that overrides the rules about one use per turn.
Since the rule-book was not originally designed with doing things on your
opponents turn in mind, we are having trouble trying to figure out the
"intent-guidelines" on this one.

RT - No, you may still only use a Power once per turn, under normal
circumstances. If you Bloom twice, you cannot choose the same Power a second
time, even if both Blooms are played simultaneously, you would resolve them
in the order you choose.

----------------------------------------------------------------------------
Kraken (kraken_do@...) writes:

15 - Hello all. New player and first post here.

Just wondering what exactly happens when you bring ghazran into play
using both his effects (realitywarp/dreamwarp). If you bring him in
at 11 energy (because of dreamwarp), do you have to pay the energy
for dreamwarp, or is it covered by realitywarp? Thanks.

RT - Dreamwarp it as high as you can; it'll get all of the energy.
Realitywarp lets it ignore all costs, including any Dreamwarping you may do
to it. (So saving your Radiant Springs for it wouldn't be a bad idea.)

----------------------------------------------------------------------------
Trevor Perry writes again:

16 - A)Can I cast Ummm... NO! 3 times when an opponent Cataclysms?

RT - Yes; Um...NO! may save Creatures from Cataclysm.

B)Can I use Yricho's Staff to save a creature during a Cataclysm?

RT - Yes; the Staff would be triggered multiple times simultaneously. You
would choose the order you check the Creatures in, rolling die and
discarding energy if successful in each successive case.

C)Can I use Yricho's Staff mutiple times during a Cataclysm, because
it is discarding each one of my creatures from play?

RT - See above; let me reiterate, of course, that you do not check all
Creatures simultaneously. You roll for one, discard the energy if it is
saved, then roll for the next. Therefore, you should focus on saving your
best first, since saving them will become progressively more difficult.

----------------------------------------------------------------------------
Trevor Perry writes again:

17 - A)If the Karak Band and Neclace are now "Once per turn" does that
mean that they have to be triggered INSIDE of a turn, not at the
begging or end, like with Arosa?

RT - 'End of turn' is still during a turn; the Karak Relics will trigger
appropriately, if they haven't been used that turn.

B)Depending on that ruling, Arosa's Shell Game won't activate the
Karak relics, right?

RT - See above; the errata doesn't really affect Arosa's interaction with
the Karak Relics so much as it affects theft decks as a whole.

----------------------------------------------------------------------------
dangerboyeod (dangerboyeod@...) writes:

18 - I have The Last Words and a Raxis in play.

Raxis states: "Power Shatterfire: (1) Choose any one relic in play.
The relic's controller may discard four energy from his or her Magi.
If he or she doesn't, discard the chosen relic from play."

The Last Words states: "Effect Pyromancy: All powers on you Cald and
Orothe creatures that discard energy from opposing creatures discard
two additional energy. Your Spells, Powers, and Effects can not
discard energy from opposing Magi."

Would I be able to use Shatterfire to discard a relic from play? Or
would Pyromancy prevent me from even using Shatterfire? When The Last
Words states, "Your Spells, Powers, and Effects can not discard
energy from opposing Magi," does it refer only to spells, powers, and
effects that explicitly discard energy directly from a Magi? It's
rather vague. Raxis implicitly allows the targeted relic's Magi the
option of discarding four energy. Seeing how it is at the option of
the opposing Magi("MAY discard four energy"), I could see how this
might be an exception. I could also see that it could work a
different way, by not allowing the option of the opposing Magi to
discard energy at his or her option, the relic is automatically
discarded from play. Finally, I could also see that Shatterfire could
be completely useless in this case because one part of the power is
prevented so the rest probably is too. Just wanted a top-end opinion
on a confusing issue. What happens in this case?

RT - Even though Shatterfire gives the opponent a choice of taking the
energy loss, it is still energy being discarded from a Magi by one of your
Powers (which Last Words prohibits); because of this , they could choose not
to let the Relic be discarded, and then would lose no energy.

----------------------------------------------------------------------------
Warrada writes again:

19 - The text on Drush states:

Effect - Vengeance: If Drush is attacked and defeated, choose any one of the
attacking player's Creatures in play. Discard the chosen Creature from play.

... does "attacked" mean that Drush's effect will trigger is it's defeated
by a
spell or relic?

I guess the real question I'm asking is if the definition of "attacked" in
this
instance is the same as that of "Attack" in the rule book's glossary (An
attack
is when one player's Creature fights with another player's Creature).

RT - The term "attacked" means that the Creature was declared as a defender
during the attack step; if a Spell, Power, or Effect discards Drush outisde
of an attack, Vengeance does not trigger.

----------------------------------------------------------------------------
FlameRaven writes again:

20 - A. When you get your starting cards with a new magi, do you have to
show them
to your opponent so they know what you're getting? My opponent insists you
do, because that way he 'knows I'm not cheating'. =/ On cards like the Dark
Twins, where he basically gets to see my hand, it's rather annoying. So is
what he's doing legal or not?

RT - When you take starting cards, you place them onto the playing field for
all players to see before adding them to your hand.

B. On the same note, do you get starting cards for your second/third magi if
you already have a copy of those cards in your hand?

RT - If you also have them in your discard pile/deck, you may still retrieve
them.

C. Just to make sure I've got it clear, If I have say, 3 creatures out and
my
opponent has 5, if my opponent attacks and destroys 3 of my creatures, the
remaining 2 of his may NOT attack my magi that turn--or can they? Would that
work because those two creatures have not performed their attack for that
turn? Or have I been playing it completely wrong all along..?

RT - A Creature that has not attacked during the current turn may declare an
attack on the opposing Magi if there are no opposing Creatures in play.

Reddius writes again:

21 - First Sorreah says any two Arderial Spells and Tony Any creature. But
Rayje says two different Universal cards and Voice of the Storm one
Arderial or Orothe relic.

Question 1:
Rayje and Voice doesn't say the word "any". So they have to follow
the rule on Sorreah and Tony or not? They have to take their card
from the discard first and take what ever they find or could search
their deck?

RT - The term 'Any' was a bit too ambiguous, and created some confusion;
future cards will not use the word 'any', but still mean the same thing. For
example, if Sorreah were to be reprinted now, he would say "STARTING: Two
Arderial Spells", just as Tony would say "STARTING: One Creature, Furok".

Question 2:
If I like to get an Orothe Relic and I only have Arderial one on the
discard pile. Can I search my deck for an Orothe relic?

RT - No; you're stuck with whatever is available in the discard pile that
qualifies, if there is anything there, just as if Bria wanted to fetch a
pair of Energy Bands but had a Hubdra's Spear and another Orothe Relic in
her discard pile when she was revealed.

----------------------------------------------------------------------------
Reddius writes again:

22 - Question:
If Phlouk had discarded the creature played by Ring Testing Power,
does he need to play the cost at the end of the turn?

Examples:
If a play a Moss Quido with Ring Testing then I discard it to draw
cards and at the end of the turn I have 4 energy left. Do I have to
play the 3 energy from my discarded Moss Quido or not?

RT - If you have the energy on the Magi to pay for it, even if the Creature
is no longer there, you must still pay. If you do not have enough energy,
but you discarded the Creature for a Power, etc., you suffer nothing.

I use Ring Testing to play a Swamp Hyren, so my creatures cost less
to play. My Magi is left with 4 energy at the end of my turn. I can
play the 8 energy cost from the Hyren. Do I have to discard the
remaning 4 energy or not?

RT - If you cannot pay the full cost, you pay nothing, and the Creature is
discarded.

----------------------------------------------------------------------------
Zoz writes again:

23 - Hey all, I was told this was already ruled on, but I can't find it. I
like to keep everything in hardcopy so if I build a deck around it, I have
something to back up my strategies. Since I cannot find this one, I pose it
so that someone can either let me know where it is, or rule on it so that I
can get it printed.

When you have a Magi that states that you can get "any X" starting cards,
how exactly does this work? I was under the impression that you could just
go get the cards that qualify, but was told today that this is not the case.
For an example, I will use Sorreah...

At the league today, I turned over Sorreah as my second Magi. Sorreah has
STARTING: Any two Arderial Spells. I went into my deck to grab a couple of
Crushing Winds, and was made aware that I have to go through my discard pile
first. In my discard pile was only two spells: Lightning and Shooting Star.
I was told that because these two qualify and because I have to go through
the discard pile first, I had to choose these two.

I am not so much disagreeing with the fact that this may be the ruling,
moreso that I just had no idea about it and cannot find it anywhere. I
would just like to know if this is the case and where to find it. If it is
not the case, please let me know as well.

RT - Though they say 'Any', this does not mean you can name a card and go
get it. You still must search your discard pile first and choose amongst the
cards there if any qualify; once you've done that, you may then search your
deck and choose the rest. If you started with Yaki and Tony was next, when
Tony was revealed if there were only an Arboll, Furok, and Weebo in the
discard pile, then Tony would have to take the Furok and then choose either
the Arboll or weebo as his "any" Creature. (He could, however, take the
Furok as his 'any', then search his deck for a second Furok.)

----------------------------------------------------------------------------
fred1000ng (fred1000ng@...) writes:

24 - If I play a Kybar's Fang and activate it (because my opponent has
more creatures than me) can I play and activate another one? I don't
quite remember the actual rules about relics, but I'm quite sure you
can't play it as it the card doesn't say it loses it's relickyness.
My friend says that it just becomes a creature and you can have two
creatures in play with the same name.

Could I get an official ruling on this as I have a tournament to run
this weekend and I need an answer if this comes out.

RT - The rules for Relics state that you cannot play a Relic if you already
control another card with the same name; this means you cannot animate a
Fang then play another.

----------------------------------------------------------------------------
Zoz writes again:

25 - "a 3 energy kelthet (nothing is added to him because no energy is
removed
from the flame hyren)"

Is this the case? It brings up an interesting question: Does converting
the discard to healing count as prevention. The "discard" has to happen to
be converted. I personally don't play Cald, but I wonder if that really
would stop the Kelthet from getting the energy... I mean, it should for game
balance (because this could get kooky), but does it?

RT - Short answer: no energy is being discarded, so no energy is added for
the sake of Move. For perfect clarity, 'Move' means, "Discard X energy from
a source, then add energy equal to the amount discarded but no more than X
to the destination.

----------------------------------------------------------------------------
SPECIAL: Who does what?

In Magi-Nation DUEL, the cards and rules are written with the notion that
the Magi is the one using the Powers and Effects on themselves and their
Relics as well as the one playing their cards. Creatures are the ones using
their printed Powers and Effects. The player is the one actually making the
decisions for the Magi and the Creatures, effectively taking on these
'roles', while the Magi and Creatures carry them out.

This distinction is important, because there are times when a card will
restrict what someone can do, usually naming Magi or Creature(s)
specifically, meaning the Magi or Creature(s) respectively are affected;
however, there are cases when there is no distinction made. In these
instances, it is the player that is affected, having the ability to make the
decision of performing an action removed from them. For example:

The Effect - Suppress states that 'other Magi cannot use their Powers or
Effects'. This specifically names Magi, and means that Magi are affected, so
that if any victim of Suppress had some countermeasure that would let their
Magi not be affected by an opposing Effect, then the Magi could be protected
from the effects of Suppress.

The Power - Lockdown, on the other hand, states only "Name a Power or
Effect...the named Power or Effect cannot be used as long as Rayje's Belt is
in play". This Power makes no distinction whether Magi, Creatures, or etc.,
are affected, so this restriction applies to the players, as it encompasses
everything that could have a Power or Effect matching the one named.
Therefore, even if a Creature cannot be affected by Powers, if it has a
Power or Effect that has been named by Lockdown, it cannot be used.

IN THIS DIGEST:

1. A few questions..
2. Multiple Powers.
3. Devitalize.
4. Moss Quido, broken?
5. Darkness vs. Um...NO!
6. Vine Hyren and Dreamwarp.
7. Absolute Condemnation.
8. Kyg'n vs. specific defeat.

--------------------------------------------------------------------------
--
lyoncage (lyoncage@...) writes:

1. A few questions have come up and well we need answers...

A. XYX Elder vs Rayje's Sword

XYX Elder's power Shockstorm states that "Roll one die. Discard that
much energy from each non-XYX creature in play."

The way I read it is that this power doesn't even target XYX
creatures to begin with so there is in fact no energy loss
prevention currently happening. So "Piercing" wouldn't allow XYX
creatures to get blasted as well.

RT - It doesn't even choose Xyx Creatures to discard energy from; so the
Xyxes will lose nothing, even if Piercing is in effect.

B. Elios and Rayje's Belt

Elios has the Effect: Dream Hard which states..."At the begining of
your Energize step, if Elios is able to energize, choose a number
less than his energize rate. Reduce Elios's energize rate by the
chosen number until the start of your next turn. During your draw
step, draw cards equal to the number chosen instead of your normal
two"

Now if that effect is Belted does Elios get to draw his two cards at
the end of the turn as per usually or because he couldn't set his
Energize rate at all will he draw zero cards?

RT - Dream Hard is the Effect that restricts his ability to draw two cards
normally; if he cannot use it, then he simply draws two cards.

C. Scyalla and Sarazen Outcast

Both of these cards allow you to name a creature type...
PLEASE...clarify this. Because in an earlier Rules Digest it was
stated that any part of the Creatures Name is it's type...(I.E.
ELDER Weebo, ELDER Xyx or GIANT Chogus, GIANT Carillion, GIANT
Baldar) Those afforementtioned have nothing to do with each other
other then a saying weather it is an old creature...or a friggen
huge creature. With creature types like Jiles, Arbolls, Furoks I
can understand they all come from the same family of creatures.
Does the terms like Elder, Giant, Guardian, Pup, Stone, Magam...etc.
mean that those could be named and Creatures of that type are chosen?

RT - Yes, they are in fact all related; a Giant Chogus and a Giant
Carillion are both abnormally large breeds of the respective Dream
Creatures, while Elders have something to distinct them as well (generally,
an 'Elder' of a Dream Creature race is a Dream Creature that has been around
a long, long time, and because of that has learned a few unique tricks of
its own compared to the younger versions).

Also, it would just create too many issues to try and differentiate; what
defines a Creature type? A noun (in the context of Magi-Nation)? That works
just fine when you apply it to something like Baldars, but what about
Sarazens? There wouldn't be any way to distinguish Sarazens, as the term
'Sarazen' is generally used as an adjective, though that's what the species
is. You would just have a member of the 'Guard' Creature type and the
'Outcast' type that, while we know are related, couldn't be. And art cannot
be a guide either, because that's subjective without a huge rulings list
along the lines of "These cards are in this family:", which is just clunky.

Any singular word (plural or not) within a Dream Creature's card title is
a Creature type. Even the seemingly unrelated ones, such as Ballistic,
Elder, Chaos, Giant, etc. Within the context of the ecology of the
Moonlands, these Creatures actually are related, as strange as it may seem.

--------------------------------------------------------------------------
--
Lazarus Agbowo (ogbonna2@...) writes:

2. I was wondering, say I had a rala tail, a rala, and bazha's pendant or
yricho in play. Could this series of events occur:

Scenario 1:Player A plays a flame rudwot. Player A then uses the flame
rudwot's burning branches. Am I right in assuming that with Yricho's
athletic power I can now use one of my creature's powers three times in
total.

RT - No; each Paradwyn card that grants the additional use of the same
Power grants it ONE additional time, not AN additional time. You could still
use it twice, however.

Scenario 2:I have a rala, a rala tail, and Bazha as my magi with a river
abaquist as one of my creatures. Can I assume (much like the vault of
knowledge key with warrior's boots) that I can use the power on the river
abaquist to possess up to three creatures?

RT - No; you would discard the River Abaquist as soon as you declared that
you used the Power; no chance to use it again.

--------------------------------------------------------------------------
--
Lazarus writes again:

3. The ash hyren says that its power, devitalize, restores a creature to
its starting energy. I understand when the text says restore to starting if
the creature is below starting, but what does restoring a creature to its
starting entail when it is taking it from being above starting? Is it
discrding energy? Or is the excess energy just dissipated?

RT - Devitalize can only be used if the Creature is above its starting
energy; the energy is discarded.

--------------------------------------------------------------------------
--
Haneoka Meimi (sant-tail@...) writes:

4. OK, looking through the card changes list on Magi-Nation's web page, I
see that Secrets of the book was changed to limit the number of cards drawn
to 4. Will Moss Quido be changed the same way? I ask because as I was
showing a friend how to play the game tonight, he used his Moss Quido to
draw 11 cards. This seems a bit excessive (and contrary to those who think
Bograth cannot be a card drawing engine).

Moss Quido: Power - Dark Secrets: Discard Moss Quido from play. Draw one
card for each of your Bograth or Core Creatures in play, whichever is
greater. Use this Power only before your Attack Step.

Secrets of the Book: Power - Secrets: (3) Choose any one opposing
player. The chosed player reveals his or her hand to all players. Draw one
card for each Creature revealed, and one card for each non-Creature Naroom
card revealed, to a maximum of four.

RT - Errata is a worst-case scenario situation; until Moss Quido is an
element in an unstoppably broken deck (not very likely, since it really only
workes in a swarm deck), it will not be considered for errata.

--------------------------------------------------------------------------
--
Hanoka asks again:

5. Got a question on the spells Darkness and "Ummm...NO!"

Darkness: Umtil the end of the turn, all of your Bograth Creatures in
play gain "Power - Darkness: Discard this Creature from play. Choose an
opposing Creature in play. Discard the chosen Creature from play. Use this
Power only before your Attack Step."

"Ummm..NO!": Play "Ummm..NO!" only when an opponent plays a Spell that
specifically discards one of your Creatures from play. Your Creature is not
discarded from play. You may play "Ummm..N!" during your opponent' turns.

My question is: If my opponent uses Darkness and then goes to discard one
of my creatures, can I play "Ummm..NO!" to prevent that creature from being
discarded? Or since it's now a power on a creature, would that not work?

RT - No; the Spell grants a Power to all of the Creatures, and it is that
Power that discards the Creature. All the Spell does is grant the Power of
Darkness.
--------------------------------------------------------------------------
--
Reddius (karsus_avatar@...) writes:

6. Question
If the Dreamwarp effect is mandatory and if I can dreamwarp for zero.
Then Vine Hyren will always get 1 energy when a creature with
dreamwarp is play, right?

I was a bit confuse because the Hyren says "Whenever one of your
other creatures uses the effect Dreamwarp". Since it say "uses" I
guess that I have to increase or drecrease by 1 the creature play in
order to gain 1 energy on Vine Hyren.

RT - No; effectively, unless Dreamwarp is under the effect of 'Lockdown'
or something similarly restrictive, Dreamwarping for 0 satisfies the Vine
Hyren's need for you to "use" Dreamwarp. The reason that the Vine Hyren
simply doesn't say "whenever you play a Creature with Dreamwap..." is
because, as in the case mentioned, Locking down Dreamwarp shuts down the
energy gain as well, with the current wording; functionally different from
just gaining energy when a Dreamwarper is played.

Another question
Jungle Hyren have and effect also called dreamwarp. So if I have
Jungle Hyren and Vine Hyren in play and I play any other creature
without dreamwarp and I use the Jungle's effect. Does the Vine Hyren
will gain one energy, since have the same name?

RT - Yes; more evidence that, if you're Dreamwarping, Vine Hyren is almost
a staple, albeit expensive.

--------------------------------------------------------------------------
--
kperryk (boy_savant@...) writes:

7. Ok, here's the situation. In a multiplayer game, I'm playing
against player A and player B. I have a Dryte Fiend in play. At
the begging of Player A's turn, I name Player B's Furok Guardian that
is at 10 energy to be "Condemned". Player A casts "stalk" on the
condemned Furok Guardian. He then attacks the Furok Guardian with a
3 energy Vine Hyren.

A)Will the Furok Guardian lose 4 energy before energy is removed
because of Condemn?

RT - "Losing energy from attacks" means "loses energy when Creatures
discard energy during the remove energy step". The Creature would only lose
one from Stalking.

B)Will the Furok Guardian also lose the 3 additional energy from the
attack?

RT - Yes, it would.

C)How will the energy resolve?

First, Stalking removes one energy, reducing the Guardian to nine. Then,
the Hyren and Guardian discard energy from each other; the Hyren assigns
three to the Guardian, which Condemn increases to six, while the Guardian
assigns nine to the Hyren. The Guardian survives the fight with three
energy.

Now go through this and replace the Furok Guardian with a Pylofuf.

D)How will the energy resolve then?

RT - Stalking will still remove one energy from the P-fuf, then Burrow
will reduce the six energy discard to two. Condemn doesn't discard energy
itself, it increases the amount of energy discarded by the offending
mechanic in question.

--------------------------------------------------------------------------
--
lyoncage writes again:

8. Hey I have a question about two cards and how in fact they work
together...

Awakening and Kyg'n

Awakening states..."At the beginning of yournext turn if you have
all 5 shadow geysers in play. Defeat all opposing Magi Stacks."

Kyg'n states..."Effect: True Grit- Kyg'n is not defeated even if he
has no energy and no creatures in play...until he is directly
attacked."

Now certain logic dictates that Awakening would over ride this
effect...However it has already been made clear that cards in play
thier abilities take Precedent over new cards played...Hrada and
Ryaje's Boots/Band. So my question is would Kyg'n be defeated by
Awakening if he was in play first...or...would Awakening win out...

RT - The ruling isn't that cards take precedence in play order; it's
specifics. Having said that, it does not interact with the ruling in this
situation.

True Grit simply names the generally accepted defeat condition of a Magi
having no energy in play. If a card specifically defeats a Magi, barring an
Effect that says "This Magi cannot be defeated unless they are reduced to
zero energy and have no Creatures in play", then the Magi is gone.

Of course this leads to another question...

Kyg'n vs Ritual Spear...

If as stated above Kyg'n can be defeated only in an attack...can you
even use the Ritual Spear on him?

RT - Again, yes; True Grit does not interact with specific defeat effects.

IN THIS DIGEST:

1. Companionship troubles.
2. Pack Warfare.
3. Non-specific discard?
4. Starting energy of animated Relics.
5. During attacks.
6. Variety of questions.
7. Gloom vs. Spectral Shield.
8. Pet Project.
9. Orwin's Ring.
10. Shadow Geysers.
11. Enhanced Invulnerability.

--------------------------------------------------------------------------
------------------
Reddius (karsus_avatar@...) writes:

1. Well I'm worried a bit about the Companionship effect.

Question:
In order for Furlosk to survive there has to be in play one creature
from each region. Since it doesn't say anything like "at the end of
the turn" or "at the beginning of your turn", then this card will be
discard immediately after play.

With this wording I can't play 2 Furlosk to complete requirements, if
I have no creatures or just creatures from one region, right?.

Bograth and Narrom are regions that don't get along. And there are no
other Bograth/Narrom creatures to Furlosk be playable.

RT - Companionship does require that you have both a Naroom Creature and a
Bograth Creature under your control when Furlosk enters play. If you cannot
fit this requirement, it is discarded immediately, meaning you would not be
able to play one then another to keep both in play, since playing Creatures
is sequential, not simultaneous.

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guildofthemagi (guildofthemagi@...) writes:

2. my question was: can i "chain" korrits together, as long as i have a
creature not using pack hunt at the end of the chain? for example, i
like to habe three korrits out and a parmalag, pay one to sheild the
parmalag, then attack with all four for big damage to my opponent but
no damage to my creatures. is this legal? i would think so because
the korrits are all attacking with pack hunt with another korrit,
except the last one, who is pack hunting with a parmalag, but i
wanted to make sure.

RT - Every Korrit you have that may Pack Hunt may be involved in the same
attack. In your scenario, they would all be Pack Hunting with the Parmalag,
the Creature actually making an 'attack', as defined within the rules. This
would count as all of their attacks for the turn, of course.

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unzealous (notzealous@...) writes:

3. Will the great throne of mushrooms allow the mage to pay one energy
whenever a creature is discarded from play whether from attack,
energy descard, or specific discard?

i believe that the great throne of mushrooms allows for you to pay
one whenever one of your creatures is discarded from play to draw a
card; however, my tournement director disagrees with this claiming
that it applies only to specific discard.

RT - The term 'specific discard' will be done away with in future sets to
prevent such confusion. That being said, the Great Throne Mushrooms only
asks that a Creature leave play and be placed into the discard pile by a
'discard' effect, i.e., the Creature being reduced to zero energy and being
discarded from play (such as combat) or the Creature being directly
discarded (such as Shockwave). Therefore, Enduring Renewal is triggered by
Creature defeat in combat, Creature discard by a Spell, Power, or Effect, or
even Creature discard as a cost to use a Power or another card. (Yes, by the
wording of Enduring Renewal, you can even pay one to draw a card when you
activate your Moss Quido to draw even more.)

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Zoz (zoz@...) writes:

4. In regards to Kybar's Fang and Agram's Plaything:

What is the "starting energy" for these two creature/relics? If someone
wanted to Dream Balm them, Shadow Bones them, Ambush them or Vim and Vigor
them what would happen? It has not happened to me yet, but I have gotten
into the habit of putting Bloom in almost every deck I have. This would
allow me to activate Kybar's Fang on my opponent's turn so that I may defend
with it but doing so would open it up to spells that they could cast that
need to know a starting energy. Also, though there is not much reason to
want to (because in most instances you take a loss in overall energy), what
if someone wanted to use something on their own turn that relied on starting
energy?

RT - If a value is not printed on a card (such as starting energy for a
Relic), then that value has a default of zero. You may still use cards to
increase it above zero (like Bagala Fangs) as long as it is a Creature, and
those effects will stick around until their duration passes, even if the
Creature becomes a Relic again (though they still would be unable to gain
energy if not a Creature).

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neko_tung_chun (mr_neko_z@...) writes:

5. I have a newbie question since I couldn't find it in my search
through the database and the magiduel.com page. It's probably cause I
didn't look hard enough but here my question is.

I don't quite understand the multiple uses of the verb "attack". Such
as the Kybar's Teeth creature Agrilla's effect Invulnerability:
Agrilla loses one less energy in attacks.

Does this mean when Agrilla attacks? Does it mean when he is
attacked? Or, does it mean in all instances where he is involved in
an attacks as either defender or attacker?

Also, the Weave/Naroom creature Bungaloo's effect Flee: Whenever
bungaloo is defeated in an attack,. . .

Does this resolve only when he is the defender, or also in any attack
wether he is defender or attacker?

When it says specifically "When x creature attacks", or "When x
creature is attacked" I understand how it is resolved, but on
instances like those I am confused.

RT - Whenever a card effect does not differentiate whether or not the
Creature involved has to be attacking or defending, then it applies to every
attack the Creature is involved in. In both of your examples, the Effects
trigger whether the Creature is the attacker or defender.

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Trevor Perry (boy_savant@...) writes:

6. I've got a few questions I need answered in print.
A)If my opponent casts Harmony, and I have an Arderian Guard Wings in
play, are all my creatures above 5 reduced to 5 instead of 3? I am
pretty sure, but just want to confirm.

RT - Harmony will attempt to discard X energy from each Creature in play
with more then three energy, where X = (Current energy - 3). Feathered
Protection will reduce this amount on each of your Creatures by up to two,
so effectively, all of your Creatures with five or less energy will lose
nothing, and all of your other Creatures above five will be reduced to that
amount.

B)Agram's Plaything's power, Puppetstrings, would trigger effects
that look for energy gain, like Trask's Lifetap, right?

RT - Yes; for this reason, Jip is a very effective counter to Kybar's
Fang.

C)Crushing Fungus affects my magi, right?

RT - Not necessarily; Crushing Fungus affects the Magi that controls the
Creature discarded by it. For purposes of Climbing Staff (which is where I
think this question was headed), however, the Crushing Spell has already
affected a Creature. Since the Staff can only prevent actions that would
affect 'only your Magi', you cannot use the Staff to stop Crushing Fungus.

D)I've gotten so mixed up and confused over the rules
governing "move" could you please write up the most current
explanation on how move would work in situations where energy loss is
prevented?

RT - If the amount of energy that will be discarded by a move effect is
reduced, then the amount added will be reduced by an appropriate amount.

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Seth Questor (eldritch48@...) writes:

7. If I cast Gloom against my opponent (discard all creatures, the
controller
may pay 1 energy or discard 1 card to save the createure),
and he cast Spectral Shield, does the shield activate? My card did
not force him to discard, it was his own choice. How about vs Gilded
Cage?

RT - Even if a card allows your opponent a choice of punishments (such a
card discard or energy removal), regardless of what they choose, you still
control the effect, so you still "force" it to happen (such as card
discard), meaning a Giant Vulbor, if the opponent chose to discard cards to
prevent the energy loss, would still be able to choose an Abraxin's Crown in
their hand and cleave your Magi's energy with it, as well as your hand.

In your example, if you discarded cards from your hand in order to satisfy
Gloom, you would immediately draw a card to replace it. And since
simultaneous effects are resolved sequentially (even when they occur
simultaneously), you could have one card in your hand and effectively cycle
through the top cards of your deck to save all of your Creatures in play,
ending with a new card.

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------------------
Reddius asks again:

8. Question A:
Can I use Scyalla's Pet Project again with a Mirror Pendant,
Sorreah's Dream or any other card that allow me to copy my Magi's
power?

RT - You may use and copy Pet Project as much as you want; however, the
Power itself specifically states that the effects will only benefit the same
player once per game. All other uses of it (including copies) are wasted.
This is because Pet Project, when used (or copied for the first time), also
creates the condition that you may only "name a non-Hyren Creature type.
Until the end of the game, all Creatures of the chosen type that you play
are Weave instead of their original region" once per game. Specifically,
this means that any other card effect you have that has the same exact
effect as what's stated above (such as a copy or using Pet Project again)
cannot give any benefit.

Question B:
I have a Jile deck and I use Pet Project to convert all Jiles in
Weave dream creatures and it says "all Jiles that I play".
So, if I have a Chasm Jile in play and this one is attack by another
creature. Can I play any Jile from my hand? Even Chaos Jile?

RT - Yes; when you play a Jile now, it is and always was a Weave Creature
as soon as it leaves an out of play area and starts to enter the playing
field.

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Reddius writes again:

9. Orwin's Ring says "all spells in my discard pile are Narrom".

What will happend if I have no spells in my discard pile? Can I add 1
energy to each of my creatures or not?

RT - If you have no Spells in your discard pile, then the statement "all
of the Spells in your discard pile are Naroom" is correct; you will gain the
benefits of the ring.

There has also been question of what happens if Orwin's Ring is used by a
Magi that is not Naroom (such as Bria, Tony, or a Magi tainted by Hrada). By
the text of the card, all non-Naroom cards that the player of the Ring has
in play are discarded, if it triggers; including Magi. Consider this Orwin's
last contingency to sabotage those who aren't pure enough to use his ring
(and a very powerful one at that).

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mewllenium2 (mewllenium2@...) writes:

10. The Shadow Geysers say " If your magi leaves play, you may keep all
but one
of your shadow Geysers." If I have only one shadow geyser, do I discard it
or
not?

RT - You may keep all but one of your shadow geysers; if you only have one
in play, you may keep all of your others but that one shadow geyser.
(Meaning that the lone geyser is indeed lost.)

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------------------
Reddius asks again:

11. Targ'n
Effect - Enhanced Invulnerability: All of your creatures in play with
invulnerability lose one less energy in attacks.

Rock Hyren
Your Spells, Power and other effects may not prevent Rock Hyren from
losing energy.

Question:
Enhanced Invulnerability is adding one more to Rock Hyren's
Invulnerability or not?
Or Targ'n effect doesn't work on Rock Hyren since is an effect and is
reducing energy loss in attacks.

RT - Enhanced Invulnerability reduces damage itself; even if
Invulnerability cannot be used, Enhanced Invulnerability would still reduce
the energy loss of combat to those Invulnerable Creatures by one. But, since
Enhanced Invulnerability reduces energy removal itself instead of just
increasing the effectiveness of Invulnerability, so Rock Hyren cannot
benefit from it.

IN THIS DIGEST:

1. Tomes and Crushing cards.
2. Researching Shadow Geysers.
3. Pet Project.
4. Piercing vs. Resistance.
5. Grr vs. Burrow.
6. Bloom vs. Warpathed Ormagon.
7. Bograth/Core rules.
8. STARTING cards.
9. Crushing Stench and alternate play cards.
10. Dazzle.
11. Hyren's Calling Dreamwarpers.
12. Quill vs. Quill.
13. More Dreamwarping with Hyren's Call.
14. Rod of Coals and Abraxin's Crown.
15. Using Relics in hand without a Magi.

SPECIAL SECTION: Examining the new errata

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----------------
vampiresthemasquerade (vampiresthemasquerade@...) writes:

1. Can Tomes of the great library circumvent the restriction on crushing
spells? I think not, but wanted to get verification.

RT - The restrictions on the Crushing cards are specific restrictions, not
the regional restrictions described in the rulebook. Unless your Magi may
already legally play them, you cannot play them with Research.

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----------------
Todd Phillips (cpt88@...) writes:

2. I'd also like to know one thing. Can you get Shadow Gysers with Tomes,
and not have to discard them? I don't think so, but I just wanted to be
sure.

RT - Spells that stay in play, still stay in play; you process any extra
effects (such as shuffling it into the opponent's deck) once you finally
discard it from play, either from Spell resolution, Magi defeat, Beam of
Light, and the like. Also note, you cannot play a Geyser unless you pay ALL
costs (including discarded Creatures, Relics, cards in hand, etc).

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----------------
Haneoka Meimi (saint-tail@...) writes:

3. I have a question on this power and a possible loophole concerning it.

Pet Project: Once per game, choose any one non-Hyren Creature type. Until
the end of the game, all Creatures of the chosen type that you play are
Weave Creatures instead of their original region.

Now in previous rulings, it has been stated that any word that appears in a
creature's name can be selected as the type (ie. "Giant" or "Parmalag" for
Giant Parmalag.) So if someone were to choose for example, Forest for
creature type, would they be able to play the Forest Hyren as a Weave
creature?

RT - Yes; design intent was only to restrict the broad range of all Hyrens.
If Hyren incidentally fall into the Creature type named (such as with
'Forest'), then you get to play some Hyren as Weave Creatures.

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----------------
vampiresthemasquerade writes again:

4. I understand that rayje's sword rips through burrow like a hot knife
through butter, but what about stuff like lovian and crystal parmalag?
Does sword negate only energy protection, or spell and power
protection as well?

RT - Piercing stops energy loss reduction; which interacts differently with
varying levels of resistance. Creatures that are only immune to being
discarded have no interaction at all with piercing. Creatures like Lovian
are still immune to all other effects of Spells and Powers, with the only
exception of energy discard.

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----------------
silverhikaru (silverhikaru@...) writes:

5. If I put two Tunnel Hyrens in play, can ainjer's grr remove more than
2 energy from either? if so, does that negate all burrow effects and
spells?

RT - Grr can discard energy in excess of two against opposing Creatures with
Burrow; in this case, your Tunnel Hyren is an opposing Creature. This
doesn't negate Burrow, it just means that Burrow doesn't reduce the energy
lost by Grr.

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----------------
zelnisquall (zeniknwolf@...) writes:

6. scenario
I play warrior's boots, and use them to play ormagon, then as i use
ormagon's power, my opponent drops bloom, and plays ambush(i think
it's ambush, it's the spell that removes energy equal to starting
from a creature). How does this end? Does the 'gon get discarded or does it
go
nuke and wipe out his creatures?

RT - Depends on when your opponent wishes to Bloom; they can't try to
interrupt you in the middle of using a Power (such as the scenario stated).
In your example, it can happen at three different points: When the Warrior's
Boots are played, when Warpath is used, or when Devastate is used.
Regardless of when, the Power gets to resolve before you resolve Bloom.

Of course, when the Boots are played, there is nothing to Ambush, so that
wouldn't be the most opportune time. When Warpath is used, the Ormagon is in
play, and would be perfect to be Ambushed. Otherwise, once Devastate is
used, the ten energy to use it will be gone from the Ormagon (meaning it
probably will be as well), as well as all non-Underneath Creatures in play.

Therefore, it seems your opponent wanted to respond to Devastate; which is
too late. They can Bloom/Ambush in response to the Devastate, but the
Bloomed Spell or Power cannot be used until the Power it's responding to has
resolved.

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----------------
rossman24 (dreadrossman@...) writes:

7. I have noticed that a lot of Bograth cards have text that includes
Core cards in them... Is there some new rule that allows Bograth magi
to play Core cards, or vice versa?

RT - No; the rules on non-Core Magi not being able to play Core cards have
not changed. A Magi may play any card of their region(s) ignoring
restrictions and penalties; many cards are Bograth/Core, and in that case,
all of them can be played by Bograth Magi.

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----------------
Eric Duckworth (dread0395@...) writes:

8. Some cards say "Starting: " and a Magi's name after them. What effect
does this have on game play/deck construction/magi choice?

An example of this is Rayje's Construct. At the bottom it says
"Starting: Rayje".

RT - All of these cards are considered to be printed on the 'Starting:'
line of the named Magi. For instance, Rayje can always get a Construct with
his other starting cards.

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----------------
kraken_do (kraken_do@...) writes:

9. "Choose any one Creature in play. Discard four energy from the
chosen Creature. If the chosen Creature is discarded from play, play
a Bograth Creature from your hand with two energy instead of it's
starting energy. That Creature cannot attack this turn."

My question is, do you have to spend the energy to play that
creature? You wouldn't think so, -but-, other Bograth cards I've
seen with powers or effects that result in you playing a creature,
specifically state that you "ignore all costs". Was it simply an
oversight on Crushing stench, or do you have to pay for the creature?

RT - The Creature is played, ignoring all costs. As a general rule of thumb,
if a card doesn't mention an in- or decrease in the cost of the card, you do
not have to pay for it. This is true for many alternate play cards in ND,
including Ghazran, Crushing Stench, and the like. (The notable exception
here is the Tomes of the Great Library)

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----------------
Ronald (urthforce1@...) writes:

10. I was wondering how Dazzle works on Liriel's Cape.

Effect - Dazzle: All of your Creatures with the Effect "Dreamwarp"
have an additional three starting energy while they are in play.

Does this mean that if I play a K'Teep Thumper which has Dreamwarp
and a starting energy of 4, that he comes in at a 7 or does that mean
if I use Dream Balm it will raise him to a 7?

RT - This means that, as long as the Creature is actually in play, its
printed starting energy is increased by three. This does not increase the
cost to play the Creature, or add energy to it when it enters play. What it
does do is allow restorative cards (such as Dream Balm) to have extra
effect, while simultaneously running the risk of cards like Ambush being
more damaging.

----------------------------------------------------------------------------
----------------
shen_dugan (douglascamp@...) writes:

11. If you've already answered this in a past rules digest please just
point me to the digest in question.

My question involves a situation in which you use Hyren's Call to
bring out a Vine Hyren. The following occurs.

You've brought out the Vine Hyren, but would like to use its
Dreamwarp effect. Would I be correct that when you increase its
starting energy by one using DreamWarp you must move one additional
energy from your magi to the Vine Hyren if you want the Vine Hyren to
come out with 8 energy?

RT - Hyren's Call allows you to ignore the costs of playing the Hyren. If
you can Dreamwarp the Creature, then the Creature will gain the energy for
free.

----------------------------------------------------------------------------
----------------
kperryk (boy_savant@...) writes:

12. I was just playing a game of MN, when it ocurred to me: What the
heck would happen if two players wanted to quill the same card?
It could get really sticky, especially since the quill says: before
any choices are made. And what happens when you throw obgren into
the mix?

RT - When effects occur simultaneously, the active player resolves first,
then each player in the game's playing order. The active player's Overwrite
resolves, then the next player's Overwrite.

----------------------------------------------------------------------------
----------------
poohgoth (poohgoth@...) writes:

13. Sorry, but I'm curious about the Vine Hyren thing and Hyren's call. If
you
have a Tropical Hyren in play and two Jungle Hyrens and then you cast
Radiant
Spring twice, does that mean when you "Hyren's Call" the Vine Hyren comes
into play with 24 energy costing a mere 7 energy? Seems a little broken.

RT - Tropical Hyren increases each Dreamwarp by one. Each Radiant Spring
increases each Dreamwarp by five. Finally, each Jungle Hyren can Dreamwarp
for two, not just one. Final tally?

1st Jungle Hyren Warp: +13.
2nd Jungle Hyren Warp: +13.
Vine Hyren's Dream Warp: +12.

A 45 energy Vine Hyren. Considering it took you six specific cards as well
as the cost to get them all into play, and the fact one simple Shockwave
will negate the advantage, not broken at all.

Also - Can you use "Brush Fire" from your discard pile for the FireFly
Amulet
discard requirement?

RT - No; you may only play Brushfire as if it were in your hand. Otherwise,
it's still a card in the discard pile.

----------------------------------------------------------------------------
----------------
Talinthas (talinthas@...) writes:

14. We were playing a game last night when the question came up. Now that
precedence for discarding magi from play has been set with orwin's ring
discarding tony jones should he play it, does that mean someone can use rod
of coals with abraxin's crown to snuff out a magi?

RT - No; Abraxin's Crown only applies to energy discard effects. Though Rod
of Coals checks energy totals, it still is a specific discard effect, not
energy discard.

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----------------
Shawn Riggin (smriggin75@...) writes:

15. Do you have to have a magi in play
to proccess discard-from-hand-to-prevent-something
effects (ie, Crown, Fangs, Climbing Staff)? Or is it
not technically playing a card. If you don't, then
how does discarding fangs from your hand to prevent
your opponent from discarding cards from hand work if
there's no magi in play to follow the "until this magi
is defeated" clause?

RT - Such cards with discard activated effects are never played; you reveal
the text to the opponent that explains why you are discarding it, or what
benefit you are getting for it being discarded, then you place it in the
discard pile.

If you have such a card effect that refers to "until your Magi is defeated",
and you have no active Magi, then the effect fizzles, since it cannot
complete its action (giving your active Magi immunity to discard effects).

With regards to cards like Climbing Staff, you cannot use its Effect if you
do not have an active Magi. All Powers and Effects on Relics are used by
their controller's active Magi; without a Magi active, you cannot use the
Effect, just as the Magi could not use Climbing Staff in this manner if they
could not use the Powers and Effects on their Relics (if they were pinned by
Crushing Heat, for instance).

----------------------------------------------------------------------------
----------------
Special Rules Section: Recent Errata
I will list the Errata here with a brief explanation of how the new versions
differ from the old. There has been a lot of mail on these subjects in the
last few days, and if any future questions arise, please direct the
questioner at this special examination.

Liriel's Cape:
The cost to play and cost to use Mass Heal were switched, so the new version
requires a cost up front.
Mass Heal requires the discarding of the Cape :before: any Creatures are
restored. This means that Dazzle is not in effect when the Creatures are
restored, and as such will only go up to their printed starting energy (not
printed +3).

Shell:
The Spell now chooses a Magi, so you cannot protect your Creatures if you
have just defeated an opposing Magi.
Shell does not affect 'only your Magi or only your hand', so it cannot be
prevented by Climbing Staff.
Shell only protects against Spells and Magi Powers, not against those on the
chosen Magi's Creatures or Relics.
The card cannot be played on consecutive turns.
Your own Spells and Powers will still affect your Orothe Creatures while
Shell is in effect.

Rayje:
The only change here was the addition of the word 'Universal' to the Wily
Ability. Thus, you can only grab cards like Beam of Light, Umm... No!, Heal,
and such.

Ring of Secrets, Rayje's Construct:
These now work just the same as Rayje's Shield, in that each Creature can
only be selected once by any effect called Tinker.
If you have both a Ring and a Construct in play, you must choose two
different, previously unchosen Creatures to receive the energy.

In the odd case that a Ring or Construct leaves play and its ongoing effects
are cancelled (as with Beam of Light), then the Ring or Construct returns to
play in the same turn, the 'new' Ring or Construct will not 'remember' which
Creatures it had previously chosen, so you can choose each Creature an
additional time.

Shadow Vinoc:
The only change here was the addition of the word 'opposing'

Undream cards:
If you Undream your own Creature, your Magi cannot gain energy past the
chosen Creature's starting energy.
If you choose an opposing Creature with Alaban Gloves, the opposing Magi
will gain whatever happens to be on the chosen Creature.

Motash's Staff now only works when an opponent Undreams your Creatures.

Inhibitor Band:
All other Universal Relics are discarded (not bounced) when the Band is in
play. While in play, Universal Relics cannot enter play from anywhere (the
previous version only restricted them from being played from the hand).

Furlosk:
You now only require another Bograth or Naroom Creature to keep the Furlosk
in play (not at least one of each).

Mydra Swarm:
The chosen Player may still freely draw during their Draw Step.

Moob:
You are now limited to using the Power during your first P/S/R phase, and
the Moob must be at least 3 energy in size to use the Power.

Moss Quido:
Similar to the restriction on Secrets of the Book; you can only draw 4 cards
at once with this Power.

Blygt:
The opponent-chosen Creature is shuffled into the deck before any of the
Creatures are played, so 'being discarded' effects cannot be used. Shuffling
the Creature into the deck limits future choices for Blygt, instead of
seeing the same lose/lose/lose situation each turn.

So, it sucks to contradict yourself. In previous Rules Digests, I stated
that you could use Effects on cards in your hand (like Gilded Cage and such)
when you had no active Magi; this is also implied in the first two
paragraphs of entry 15 of this week's Rules Digest.

For absolute clarity, you :can: use Climbing Staff (and similar cards) if
you have no active Magi.

IN THIS DIGEST:

1. Couple of questions..
2. Nightmare's Dawn and Lockdown.
3. Dreamwarp.
4. Alpine Xamf, entering play, and stacking.
5. Abraxin's Crown and attacking Magi.
6. Climbing Staff...
7. Impact and Abraxin's Crown.
8. Flame Hyren and addition.
9. Korrits vs. Rayje's Sword.
10. Spectral Shield. vs. Grim Goblet.
11. Mandatory Effects.
12. Stacking.
13. More Nightmare's Dawn.
14. Overwrite.
15. Who does what?
16. More Climbing Staff vs.
17. Lockdown Lockdown.
18. Discards additional energy in attacks.

----------------------------------------------------------------------------
----------------
Andrew (andy_tenshi@...) writes:

1. on the kybers teeth creatures. invulnurability says "blank"
takes one less damage during attacks.
is that only when the creature attacks, or is it also when the
creature is attacked?

RT - If the phrase "when attacking" or "when attacked" is not on the effect
to make a distinction, then the Effect applies whenever the Creature is
attacking or defending. In regards to Invulnerability, yes, the Creatures
loses one less energy whether it is the attacker or defender.

also. how does the regional penalty affect multi regional creatures
and magi. I guess if your magi is from one of the 2 regions on the
multi region card then they dont pay the penalty right? but what
about multi region magi? if say for instance the magi is naroom and
orothe does that mean they can play cards from both of those regions
without the penalty?

my friend got a magi card that is a weave card, but under the magi's
name it says, weave/naroom magi.

RT - A Magi may play cards of any of their specified regions ignoring
regional restrictions and penalties. Your friend's Weave/Naroom Magi can
play Naroom, Weave, Weave/Cald, Core cards playable by Naroom Magi, and any
other card normally playable by any Naroom or Weave Magi. As for only having
one region in its template, this is so that players who prefer the look of a
specific region, or would like to keep their Magi appearance consistent (for
instance, in an otherwise single-region deck).

----------------------------------------------------------------------------
----------------
Christopher Williams (zeniknwolf@...) writes:

2. For the spell Nightmares Dawn, I need a clarification on what counts
as a card for a magi, does the magi itself count as a card from their
region for nightmare's dawn, or do i need another card?

RT - The Magi does not have itself in play; the Magi's cards in play are
their Spells (if not discarded when used), Creatures, and Relics. These are
what count for Nightmare's Dawn.

I have a belt in play, and I belt my
opponents "bad power", their magi is defeated, and the card with "bad
power" leaves play, their next magi plays another card with "bad
power". Is the "bad power" still locked down?

RT - Lockdown does not depend on the offending Power or Effect remaining in
play, and does not "shut off" until the Belt itself leaves play or the
duration of Lockdown ends. As such, if your opponent has, for instance, Evu
in play, and you Lockdown Lore before defeating him, the opponent could not
then reveal their Magi next turn then play and use Book of Ages.

----------------------------------------------------------------------------
----------------
Andrew writes again:

3. can anyone tell me how Dreamwarp works.
my friend got it on a paradwyn card called rala and neither of us
understand how the ability works. could someone please explain it?

RT - Whenever you play a Creature with Dreamwarp, under normal
circumstances, you may decide to play it with its printed starting energy
raised or lowered by one (to a minimum of one). Raising it increases both
the cost to play and the amount of energy it enters play with by one.
Reducing it lowers the cost and the energy it enters play with by one as
well. Regardless, at the end of that turn, the Creature's starting energy
returns to the number printed on the card (note that when the starting
energy changes, this does not change the current energy of the Creature).

----------------------------------------------------------------------------
----------------
Lazarus Agbowo (ogbonna2@...) writes:

4. The text for the Alpine Xamf says that as you play any Naroom or Kybar's
Teeth creature add one to their strating energy. Does this apply to the
first Alpine Xamf played? Also, do the effects of Alpine Xamfs and Robe of
Vines stack?

RT - Alpine Xamf's Effect does not enter play until the Xamf enters play; at
such a time, it is too late for the Xamf to gain the energy.

Unless noted otherwise in the description of the Effect, all Effects that
act similarly (in this case, Robe of Vines and Alpine Xamf) stack.

----------------------------------------------------------------------------
----------------
Haneoka Meimi (saint-tail@...) writes:

5. I'm wondering if I'm interpreting this properly:

Abraxin's Crown: Effect - Dreamburn: All of your Powers and Spells that
discard energy from a single Creature or Magi may instead discard energy
from either a single Magi or Creature.

Does this mean that if I play Firefly Swarn or discard a Cald card to
Firefly amulet (or anything like that that says "one creature"), I can
instead target a Magi with the spell or power?

RT - As long as the Magi is otherwise eligible (for instance, not Cald in
the case of Firefly Swarm), then yes. However, since Magi do not attack, but
their Creatures do, then the other effects of the Firefly cards are not
applicable here.

----------------------------------------------------------------------------
----------------
Shawn (smriggin75@...) writes:

6. Ok, so now I have a question, because this ruling in itself
contradicts a previous ruling. A previous ruling stated that if I
used Crushing Heat on my opponent's creature and it discarded the
creature from play, a magi could not use the "pitch" Effect on the
climbing staff because the magi was considered to be "using" the
effect, and therefore couldn't because of Crushing Heat.

How does this interaction now work being that the Climbing Staff
needs no magi to use its Effect?

This is from the May 10th Rules Digest - See below:

****
---------------------------------------------------
Shawn (smriggin75@...) writes:

14. I had a question about climbing staff.

My opponent has a 2e creature in play and 2e on his magi and I have an
Abraxin's Crown in play. I play crushing heat on his creature,
discarding it from play. He can now no longer use powers and effects
on his Magi or Relics until the beginning of my next turn. I use the
brushfire in my discard pile (with Crown) to remove the two energy
from his magi, which he tries to discard the Climbing Staff to
prevent.

Can the unnamed effect on the Climbing Staff be used if the residual
effect of Crushing Heat is active?

RT - Though the card is in the player's hand, the Magi must still use
any Effect printed on it, named or not. The Climbing Staff may not be
discarded to stop the Brushfire because the Magi could not use any
Effects on their Relics.

******

So my question is: Does the Magi use the effect as stated here? If
so, then when there is no active magi, you can't use climbing staff.
If not, then Crushing Heat has no effect on Climbing Staff because
the player plays it, not the Magi. Which is it?

RT - There has been some inconsistency in previous rulings, and that's
cleared up with this simple rule: If a card has 'game text' (like TJ, AC, or
Underlord's Shield) you do not need an active Magi to play the card. You
need an active Magi to use any 'Effect' on a card, even the ones in your
hand (this means you cannot play Climbing Staff from your hand while you
have no active Magi).

----------------------------------------------------------------------------
----------------
Vince Sosa (sanado_kun@...) writes:

6. Looking over some cards today.

Climbing staff can not stop impact because impact effects both the
creature being discarded and the Magi right?

RT - Impact affects both the discarded Creature and the chosen Magi, and
cannot be prevented with Climbing Staff.

Can Abraxin's Crown be discarded for Storm of Fishes if they pick Relics?

RT - Yes; if you played the Storm, then nothing happens. If the opponent
played the Storm, you may discard the Crown "instead" of another of your
Relics, as well as getting the benefit from it.

----------------------------------------------------------------------------
----------------
Zoz (zoz@...) writes:

7. Does Flame Hyren's power 'Energy Transfer' count as "energy gain" for the
creatures receiving its energy or, like Flame Control, does this count as
"rearrange?"
The power says to "distribute" Flame Hyren's energy. I was curious if
this triggered Effects that go off when something gains energy... like
Nara's Rare Spirit.

RT - Flame Hyren adds energy to the Creatures you distribute its energy to.
This would not trigger Nara's Rare Spirit, however, as that only works with
Cald Spells.

----------------------------------------------------------------------------
----------------
Reddius (karsus_avatar@...) writes:

8. With the new Motash Staff wording. Does it still works with
D'Jarvish when a creature burrow or Illusionary is being discarded?

RT - D'Jarvish's Effect is a replacement effect; the Creature is returned to
the hand instead of discarded, but the source of that is still the opposing
card.

If the opponent Shockwaved one of D'Jarvish's Pylofufs (or any other
eligible Creature) while he had Motash's Staff in play, he would still get
the energy that the Creature had returned to him.

----------------------------------------------------------------------------
----------------
Reddius asks again:

9. I want to know if Korrits are affected by Rayje's Sword Pircing
effect? And if the korrit is affected, how damage is divide?


Example:
There is a Rayje's Sword in play and I have a 3 energy parmalag and a
5 energy Giant Korrit. My opponent have a 8 energy Yarothis. So I
attack with my Parmalag and my Giant Korrit join the attack. Does the
Giant Korrit lose energy? How much energy will it lose since Parmalag
was also attacking? Is the energy divide in any way? Are both of my
creatures discarded?

RT - As far as the rules are concerned, Pack Hunt gives the Korrits an
additional time when they can attack, but, otherwise, it is still an attack
in and of itself. Pack Hunt also reduces the energy lost by the Korrit in
the attack to zero.

Normally, the defending Creature assigns its energy total to be removed from
all attacking Creatures in the attack, as per the rules. Then, Pack Hunt
reduces the energy to be removed from the Korrits to zero. With Piercing in
Effect, Pack Hunt cannot reduce the energy loss. Example:

Piercing is in Effect, and I attack my opponent's 5E Junjertrug with my 3E
Bisiwog and Pack Hunt with my 5E Giant Korrit. Normally, the Junjertrug
would lose 8E, the Bisiwog 5E, and the Giant Korrit nothing. However, since
energy loss cannot be reduced, the Junjertrug discards 5E from the Giant
Korrit as well. Final result: I lose my Giant Korrit and Bisiwog defeating
your Junjertrug.

----------------------------------------------------------------------------
----------------
Seth (eldritch48@...) writes:

10. If a core player casts spectral shield and then his grim goblet is
discarded
from play, would the sheild take effect?

RT - No, because an opposing card is not causing the cards to be discarded
from their hand.

----------------------------------------------------------------------------
----------------
Andrew writes again:

11. I read in the rule book of the several kinds of effects. if it
says "may" then you have the choice to use it and when during your
turn to use it.

but as far as mandatory effects. does the player have to use them at
the very beginning of there turn, or can they use it at any time
during there turn as long as they use it once per turn.

if they can use it anytime then the player could cast a creature and
then add energy to it. otherwise they'd have to play it on creatures
that they already had in play fromt he turn before. I hope its the
latter, but the book doesn't specify so if anyone can clarify this
I'd appreciate it.

RT - Effects, as long as you may use them, are always triggered whenever the
conditions for them are met. These conditions can be as general as "whenever
a Creature enters play" or so specific as "whenever you play a Naroom
Creature". Whatever the case, if the Effect does not say that you "may" do
it, or does not list a limited number of times to do it (such as once per
turn), then you must carry out the instructions of the Effect each time its
conditions are met, even if its your Effect and you don't want to.

----------------------------------------------------------------------------
----------------
Lazarus asks again:

12. To piggyback off of the Spectral Shield question: when you play multiple
spectral shields, do their effects stack or no?

RT - Unless otherwise noted in the text of it, all card effects stack, even
redundant ones. You would get two draws for each one card lost.

----------------------------------------------------------------------------
----------------
Chris Staunton (cstaunton@...) writes:

13. Nightmare's Dawn
Universal Spell
2
All Magi who have cards of only their region in play gain five energy.

If a Magi has a dual region creature in play, say a Flame Rudwot
(Naroom/Cald), and then casts this spell, would it work? Would the Magi
gain the five energy?

RT - Dual-region cards are always considered to be both of their regions. If
you are comparing regions of cards, and at least one region is a match, the
cards are considered to be from the same region. In this case, Pruitt's
Flame Rudwot is considered to be of Pruitt's region. The same would be true
of Tryn Flamesaver's (Naroom/Cald) Bungaloo (Naroom/Weave).
----------------------------------------------------------------------------
----------------
kperryk (boy_savant@...) writes:

14. a)How exactly does Abwyn's Quill interact with cards that list the
same region mutiple times? Will all the regions be changed or just
one instance of that region?

RT - Overwrite will replace all instances of the region in the Spell or
Power.

b)Can an opponent Use his Quill to "Overwrite" something that I
already hvae overwritten? My instincts say no, because Overwrite is
suposed to happen before any choices are made...

RT - Both Overwrites will be triggered simultaneously; they will resolve in
play order, beginning with the active player. This means that your Overwrite
would resolve, letting you change the named region as you wish, then the
opponent's will resolve, and they can Overwrite what you have just
Overwritten.

----------------------------------------------------------------------------
----------------
Shawn asks again:

15. I know there are quite a few other people out there who are confused
as to what exactly does everything, for the purposes of card
interpretation.

For example, who uses powers on relics? Player or Magi? Who
processes effects on relics? Player or Magi? Who plays cards?
Player or Magi? If a card is put into play from the deck or discard,
does the magi play it or the player?

A nice neat tidy list to reference from would be wonderful.

RT - Here you are, then:

All cards are played by Magi. Magi themselves are never 'played'.

Powers and Effects and Creatures and Magi come from those specific cards.
While you need a Magi in play to use a Power or Effect on a Relic, the Relic
itself is still the source of the Power or Effect. If a card prevents a Magi
from using Powers or Effects, but doesn't specifically say that the Magi
can't use Powers or Effects on Relics, then the Relics can still be used.

A good clear example is found by comparing Sandswirl to Crushing Heat; the
former says 'The chosen Creature or Magi cannot use Powers or Effects...',
while the latter says' the creature's Magi cannot use Powers or Effects or
P/E on their Relics...'

---------------------------------------------------------------------------
-----------------
Marcj122 (Marcj122@...) writes:

16. Since Climbing Staff doesn't prevent Shell, does it work against
Entangle or
Eclipse?

RT - It does not work against Eclipse; Eclipse does specify a Magi whose
Creatures cannot attack, but it affects the Creatures of that Magi (meaning
appropriate Resistance could let Creatures attack).

Entangle, on the other hand, does affect the Magi, and can be stopped by
Climbing Staff.

----------------------------------------------------------------------------
----------------
jtmaster23 (jtmaster23@...) writes:

17. what do you do if you lockdown your oppnents
lockdown?

RT - Locking Down Lockdown does not stop the effects of the first Lockdown;
that would create a messy infinite loop. All this means is that your
opponent will get no benefit from their Belt on their next turn, but you
will get none from yours on your next turn, either.

----------------------------------------------------------------------------
----------------
Lazarus writes again:

18. When a creature has the text "...removes x additional damage in attacks"
is this additional energy removal affected by things like burrow or dodge?
Or is the additional damage not counted because it is part of the attack
itself?

RT - The additional energy removal is added to the amount assigned to be
removed normally by the attack, and can still be capped by Burrow and the
like.

 thought this was clear in the digest, but I'll re-reiterate.

When you play Nightmare's Dawn, look at each of your Creatures in play. Ask,
'Is this Creature the same region as my Magi?' If you ever answer 'No' then
you do not get the energy. If you answer 'This Creature is both my Magi's
region and another region' then you meant to say 'Yes.'

A dual region card is always both of its regions. If one of the card's
regions matches at least one region on another card you are comparing it to,
they are of the same region. If none of the regions match (and only then),
the cards are not the same region.

Shaper's Apprentice can have a KT-Cleansed Ruid in play, and they are the
same region.

If you have a regular Ruid in play and played Blight, the Ruid would gain
energy (since it is Core), but not lose energy (because the Ruid, being
Core, cannot also be non-Core).

This was all covered waaaaaaaaaaaaaay back in Dream's End, and the rules
haven't changed since then. Please help educate your friends and playgroup
to make sure everyone understands the way Dual-region cards work.

IN THIS DIGEST:

1. Taglat and Magi Effects.
2. d'Jarvish with burrowed and illusionary Creatures.
3. Gyrg, Pylofuf, and Urigant.
4. Awakening and Shadow Geysers collapsing.
5. Tomorrow's Jewel.
6. Cycling and Krawg.
7. Shockwaving Hurricane Orish.
8. Crushing Spells vs. Entomb.
9. More Crushing.
10. Overwrite and Creeping Chill.
11. Pack Hunt double damage.
12. Costs and Staffs.
13. Starting energy and current energy.
14. Beam of Light and Invigorate.
15. Pyromancy.
16. Redundant starting cards.
17. Unearth.
18. More multi-region mayhem.
19. Bloom.
20. More Dreamwarp.
21. Mindshock and Phenomenal Cosmic Power.
22. Stealing Relics you have.
23. More Bloom.
24. Spell Drain and Time Lapse.

----------------------------------------------------------------------------
----------------
dry_009 (dry_009@...) writes:

1. 1) Say my opponent is Kyg'n. I have a Taglat and no energy on my
magi. If my Taglat Dream Crosses True Grit and suicides into an
opposing creature, is my magi defeated? The Taglat may not have
energy, but he is not defeated.

RT - True Grit would still only state "Kyg'n cannot be defeated", etc. Dream
Cross only replaces the text in self-referential POWERS; Effects are copied
as is. The Taglat, then subsequently the Magi, would be defeated.

2)Now let's say my opponents are Kyg'n and M'rika. I have a Taglat
and a Rala in play. Taglat Dream Crosses True Grit and Interchange,
runs into an opposing creature, and is at zero energy at the end of
my turn. Logically, Taglat would go face down in my magi pile and I
would bring a new magi in with his or her SE.

RT - Again, the Effects would still reference their appropriate Magi; the
Dream Crosses would be wasted.

----------------------------------------------------------------------------
----------------
Reddius (karsus_avatar@...) writes:

2. If I have D'Jarvish and a burrow Sikra and I attack with it and
survive. Does Sikra gain 1 or 2 energy from D'Jarvish effect? The
Sikra is Illusionary and it's also burrow.

RT - D'Jarvish's Power gives one energy to each Creature that is either
burrowed or illusionary or both. Sikra would gain one energy

----------------------------------------------------------------------------
----------------
Reddius asks again:

3. Gyrg is my Magi and I have a Pylofuf and a Urigant in play. So
the Urigant is burrow and the Pylofuf is still burrow, but lose enegy
normal.

Urigant says "All other burrow creatures in play lose energy as
normal in attacks."

Is this means that my Pylofuf can not benefit from any reducing
energy effect, power etc.? So Digging Mastery effect from Gyrg will
not work with the Pylofuf with an Urigant in play?

RT - Because Dig Up is specific to burrowed Creatures, then not even Digging
Mastery's protection will apply; the Pylofuf takes full energy loss from
attacks.

----------------------------------------------------------------------------
----------------
Lazarus Agbowo (ogbonna2@...) writes:

4. If you have a shadow geyser along with an Awakening in play and someone
uses a Beam of Light to get rid of first the Awakening then the Shadow
geyser, would the Awakening still allow the Shadow Geyser to come back out
at the end of the turn?

RT - Beam of Light removes all its chosen cards at the same time.
Awakening's protection does not activate until immediately after the Geyser
has left play; by that time, there will be no Awakening in play to protect
it.

----------------------------------------------------------------------------
----------------
Dirt1981 (main33@...) writes:

5. 3 questions about tomorrow's jewel

A. if my opponent discards my tomorrow's jewel from my hand or from
play, and i decide to play it instead, do i have to pay the cost of
one energy?

RT - No; you may play it without paying any costs.

B. i heard from somewhere that that card text takes priority over
the normal powers and effects written on the cards. if this is true,
how would my tomorrow's jewel interact with a inhibitor band that my
opponent plays? would i be able to play it again or would it end up
in the discard pile?

RT - The Jewel would be discarded, then Universal Lock would prevent it from
re-entering play. Card text or not, if you are forbidden from playing
Universal Relics, then you cannot play Tomorrow's Jewel.

C. what happens when my opponent takes control of my tomorrow's
jewel with a hubdra's cube, and i discard the cube from play, would
he be able to play it instead and keep control of the jewel? what if
he took control of the jewel via a crushing surf and i tried to
discard the jewel?

RT - The opponent would have the option of playing the Jewel, because they
control it, and it would then enter play permanently under their control
(though you would still own it).

----------------------------------------------------------------------------
----------------
poohgoth (poohgoth@...) writes:

6. Two questions for the rules people:
A. Is there a ruling for only being able to shuffle your discard pile
once per game once you run out of your deck? (Barring a Koil-like effect)

RT - If your deck runs out of cards, you may shuffle your discard pile into
it only once each turn, and only during the Draw step. This may happen many
times in one game.

B. If I have a Baby Furok and my opponent has a Krawg, will Krawg's
Immunity (because Krawg is so not impressed with the cuteness of my little
puppy) go right through the Cuddly-Wuddly if he attacks the Baby? I thought
"yes," but my opponent (isn't he sweet?) thought "no."

RT - Cuddly Wuddly affects the Baby Furok, not the Krawg; the energy loss
would still be prevented.

----------------------------------------------------------------------------
----------------
Brad (darthvereb@...) writes:

7. If you have a Hurricane Orish in play and the opponent Shockwaves it,
does it still add 3 energy to your Magi? How/when do your Effects
resolve when an opponent casts a Spell.

RT - The Magi would gain three energy; the energy as gained as soon as you
know the card played is a Spell or Relic, before any effects of playing the
card take place.

----------------------------------------------------------------------------
----------------
Brad writes again:

8. If you Entomb any Crushing spell, can the original Magi still play it
due to the "Only (insert region) Magi may play Crushing(whatever)"
text? I ruled that no they can't during League becuase it is a
restriction and not an allowance. Was this appropriate?

RT - Restrictions are technically also allowances; Entombed or not, Crushing
Spells (Darkness excluded) may only be played by their appropriate Magi,
though they would have to pay a regional penalty if the Spell were Core.

----------------------------------------------------------------------------
----------------
C. Doug (vampiresthemasquerade@...) writes:

9. A. Can non-core magi play crushing darkness if they
have a card to play core spells, such as cleansing,
urhail, or mantle of shadows?

RT - Yes; unlike the other Crushing Spells, Darkness only restricts a
certain group of Magi from playing it instead of allowing only a certain
group.

B. Can Tomes of the Great library bring spells like
crushing fungus or crushing heat into play?

RT - Only if the Magi could get around the restriction of the Spell (such as
being an Underneath, or Cald Magi), not likely since the Tomes would likely
discard themselves if that were the case.

----------------------------------------------------------------------------
----------------
Trevor (boy_savant@...) writes:

10. One more rules question regarding the Quill...

If I change "bograth" on creeping chill to arderial with the quill,
will it convert back to bograth at the end of my turn, or will the
arderial stay in place as long as the creeping chill stays in effect?

RT - Overwrite's effects last only until the end of the turn, even if the
Spell lasts longer.

----------------------------------------------------------------------------
----------------
Jason (jsniegowski@...) writes:

11. In regards to the korrit ruling why is the power of the defending
creature doubled to remove it's energy to both creatures why wouldn't it
remove x energy from the first creature and the remainder from the second.
or why doesn't the defender have the choice where the damage goes?

RT - It's not; the rules simply state that attacking Creatures remove their
energy from defending Creatures in attacks, and vice-versa; it's understood
that this encompasses 'all' attackers and defenders, so that if you somehow
have more than one attacker and defender in an attack, there is nothing
messy such as energy loss distribution, etc.

----------------------------------------------------------------------------
----------------
Stephen (stevenstrand@...) writes:

12. re: impact ruling
Does this mean that anything that discards itself "as part of a cost"
affects itself and its target so it cannot be "staffed"? that would
include such things as Dark Ayebaw using Implode.

RT - No; discarding the Creature to Impact is not a cost, and that is why
you cannot 'Staff' it; Dark Ayebaw's Implosion and the like, however, can be
prevented.

----------------------------------------------------------------------------
----------------
Ron (lordmaster69@...) writes:

13. Quick question about Bagala Fang's & Slime Stone powers. If I use ups
or downs/Shriveled Dreams or Grand Nightmares does it change the
current energy on the creature.

RT - No; current energy and starting energy are independent of each other
once the Creature enters play unless another card effect connects them
somehow (such as restoring to starting energy).

----------------------------------------------------------------------------
----------------
aewinogl (rexcolier@...) writes:

14. Player A Plays Tree Hinko
Player A uses Tree Hinko's Power to enable their magi to energize
more next turn.
Player B cast Beam of light on the weakened tree hinko, discarding
the Tree Hinko from play.
The Question is: Beam of light says All ongoing effects and Powers
and Effects are canceled. Does that mean the upcoming magi does not
get the benefit of the Tree Hinkos Invigorate Power?

RT - The effects of Invigorate would be cancelled and the Magi would not
receive the energy.

----------------------------------------------------------------------------
----------------
dangerboyeod (dangerboyeod@...) writes:

15. I know that The Last Words' version of Pyromancy, in its wording,
extends itself to Fire Chogos but does Scroll of Fire's Pyromancy
effect spells and powers on creatures that discard energy from
multiple creatures?

For Instance:

I have a Fire Chogo in play with the power:
Power - Heat Storm: Discard Fire Chogo from play to discard one
energy from each non-Cald Creature in play.

And a Scroll of Fire which reads:
Effect - Pyromancy: Whenever a spell you play or a Power on a
creature you control discards energy from an opposing Creature,
discard one additional energy from that Creature.

RT - Scroll of Fire's Pyromancy does not require that the Spell or Power
have a single target; Heat Storm would discard the additional energy from
everything.

----------------------------------------------------------------------------
----------------
Jason writes again:

16. I may have missed this in my rule book but just for clarification

if a magi has starting cards you can only get one of those cards, rights?

RT - You may only get one of each printed starting card, yes.

Expanding on above, If say soreah has her two starting spells can they be
the same or must they be different?

RT - Sorreah may choose two Arderial Spells, but since none are named, he
may take the same one twice, if available, though he must still follow all
rules of gathering starting cards by checking the discard pile first.

and again, If a card is starting for a magi but isn't in their starting card
list can you pull only one or could you pull all of them from your deck?

RT - A card with "STARTING: xxxx" is printed on xxxx Magi's starting line,
so only one may be retrieved.

----------------------------------------------------------------------------
----------------
Zoz (zoz@...) writes:

17. Hey RT folks,
Gia's power is "Unearth: [1] Discard any one of your relics in play to
search your deck for any one relic and put it directly into play. Shuffle
your deck afterwards."

This may have already been asked, but can she play any regions relics
with this? I am fuzzy only because I was not sure if "put directly into
play" meant the same thing as "play . . . without paying any cost." I know
Tony was MRP'd to state "regardless of region," so I would assume Gia cannot
do the same thing... but you know what happens when you assume, so I figured
I would ask.

RT - Gia may only play Relics with Unearth that she could legally play;
under normal circumstances, this applies only to Universal and Weave Relics.
She does not pay any cost for playing the Relics, however. Generally,
unless the card includes phrase such as 'regardless of region' , you can
only play Relics that you could normally play with the card.

----------------------------------------------------------------------------
----------------
Jason writes again:

18. Dual Region appears to be the problem today.

If a dual region card is in play (ie hurricane orish) would i then be able
to play a spray narth for free, tecnically this is one other creature in
play which satifies the conditions for the card?

RT - Whenever a dual-region card's region is referenced, if it is of that
region, it is only one region, the region referenced, and that region alone;
it counts as either needed, so that the card suffers all benefits and
drawbacks of being each region.

If I have a bubble XyX in play then I go to play a hurricane orish with
Voice as my Magi would the bubble XyX cause the magi's power to kick in on
both causes even though it lacks the truthful requirements of 2 different
region cards in play?

RT - If you have played a dual region Arderial/Orothe Creature with Voice of
the Storm, then each of your Arderial/Orothe Creatures cost two less for the
remainder of the turn.

and since a card is dual region as such I understand that it can never not
be one of it's regions however that yields quite a problem getting to game
play issues of the Voice speed deck, but would a card like say typhon
possibly be used to discard energy from an Arderial/Orothe creature? (now
realize I know it is an orothe creature and it is also an arderial
creature.shouldn't there be a down side for these cheaper no regional
penalty cards?

RT - Typhoon will not discard energy from Arderial/Orothe Creatures because
they are Orothe when Typhoon checks them.

----------------------------------------------------------------------------
----------------
joeymorncask (joeymorncask@...) writes:

19. can i play BLOOM after my opponent plays a spell then not play a
power or spell? like i was at 1 energy and my opponent was going to
get rid of all my craetures but leave me alive and i wanted to either
have him choose between keeping one of my creatures alive or killing
me off that turn not keeping me alive at 1 energy?

RT - No; because using a Power or Spell is not optional with Bloom, you
could not play it then not use a Power or Spell. If you play bloom and have
no powers or Spells to play, you have to take back the playing of the Bloom
(and get that energy back).

what happens when i play 2 or more blooms... do i have to announce
them all at the same time then the spells im playing because of them
in the oredr i choose?

RT - You may only play one Bloom in response to each of your opponent's
actions, as Bloom states that it must be played 'immediately after' your
opponent does one of the listed actions. By the time you have processed one
Bloom, it is no longer 'Immediately after' the original action took place.
----------------------------------------------------------------------------
----------------
shoujocurse (shoujocurse@...) writes:

20. I was wondering if someone could explain the Paradwyn effect
"Dreamwarp" to me. I know this may sound like a silly request, but I
find the effect confusing and fail to see the point of it.

RT - Please refer to old Rules Digests for the answer to this question
(http://www.magiduel.com, http://groups.yahoo.com/group/MagiNation/). Search
for 'Rules Digest' and 'Dreamwarp'.

----------------------------------------------------------------------------
----------------
lostinap (lostinap@...) writes:

21. May I draw an extra card at the end of my turn from Warrada's Ring if I
use
Korremar's power? I don't think so, but I just want to know.

RT - No; there is no Draw step to draw the extra card with.

----------------------------------------------------------------------------
----------------
Scott (scott_man00@...) writes:

22. If I have a hubras cube and I steal a relic with it that I already own
is it discarded or do I just get a copy of that relic?

RT - You cannot gain control of a Relic if you already control a card of the
same name; the theft would fizzle.

----------------------------------------------------------------------------
----------------
Jamie (jkelly@...) writes:

23. I have a Nkala and Bahzra's Pendant in play/Bloom in hand and 0e on my
Magi. My opponent plays a relic. This triggers Bahzra's Pendant and
Bloom. I want to use them both (Pendant lets me use the Nkala to
Support to 1e and then Bloom to use another power on one of my other
cards in play). Even though the triggered effects both say
"immediately after..." do I still get to choose the order to use the
triggered effects. This is important here since it determines whether
or not I can play the Bloom. Although the situation is artificial it
is is useful to demostrate the timing case.

Does the word "immediately" really have any importance? Lets say I
have a Phrup in play and Bloom in hand. My opponent plays a
Tomorrow's Jewel which triggers Bloom and Phrup. Phrup does not say
immediately. Do I have to Bloom first and use my Epik in play before
I Phrup, or can I choose to do the reverse (which, of course, is the
smarter choice).

RT - If you Phrup your opponent's Spell or Relic, he didn't actually play
one, so you could not play Bloom (or a similar ability) at that time.

I have 2 Blooms in hand and my opponent plays a relic. Am I supposed
to Bloom, spell/power, Bloom, spell/power OR Bloom, Bloom,
spell/power, spell/power?

RT - You may only play one Bloom in response to each of your opponent's
actions, as Bloom states that it must be played 'immediately after' your
opponent does one of the listed actions. By the time you have processed one
Bloom, it is no longer 'Immediately after' the original action took place.

----------------------------------------------------------------------------
----------------
Jon (death@...) writes:

24. Since the wording for Hurricane Orish and Phrup denote that they are
triggered at the same time and I can process my effects in any order
I choose. if my opponent plays a spell say shockwave on my Hurricane
Orish, can I trigger The Hurricane Orish's Spell drain, (adding 3
energy to my magi) and the trigger phrup's Time Lapse?

RT - Phrup was made before the 'as' text template was used; for it to make
any sense, it has to be used before the opposing card enters play, and
before any of its effects have resolved. Therefore, if you Phrup your
opponent's card, no Effects that would trigger from it coming into
play/being played would occur.

----------------------------------------------------------------------------

IN THIS DIGEST:

1. Dreamthumper.
2. Reversals.
3. Climbing Staff vs. Impact.
4. Drought, and what it affects.
5. Cataclysm vs. Motash's Staff and D'Jarvish.
6. Y'richo's Staff, Um...NO!
7. Universal; a region?
8. Alternate Furok.
9. Bagala's Hunting.
10. True Form.
11. More Research.
12. Climbing Staff vs.Time Lapse.
13. Corruption problems.
14. Research and Sorreah.
15. Gia Pet overgrowth.
16. Escape and Korg's Poetry.
17. Beam of Light.
18. Nightmare's Dawn and dual-regions.
19. Weave Tactics, Watch, and Effect chains.
20. One turn Sandswirl.

--------------------------------------------------------------------------
-------------------------------------------
burning_tyger (burning_tyger@...) writes:

1. I have a question concerning K'teeb thumper's "thump" power. It says
to choose a creature or magi in play that used a power on its last
turn. Remove three energy from the creature or magi. Normally you
would use this power during a powers/spells/relics phase on your own
turn.

So my question involves instances where Paradwyn spells or relics
allow you to use a power on one of your cards on your opponent's turn
(Bloom, Bazhas pendant, etc). My question involves the intent of the
word "last". What is consdered to be the "last" turn of your
opponent. If last means "previous" then you could only use thump only
on those creatures or magi that used a power on the turn before your
opponent's current turn. However if last means "most recent" (as it
sometimes does) would that mean his current turn? In this case you
could only thump creatures or magi that used powers on your opponents
current turn.

RT - "During X player's last turn" = "During X player's last completed
turn". This means that you could still only Dreamthump something that had
used a Power on your opponent's last turn, not something that has used one
during the current turn.

--------------------------------------------------------------------------
-------------------------------------------
Zoz (mhakken@...) writes:

2. I noticed in the new rules digest that it has been ruled that you can
only bloom/athletic/pendant once to an opponent's action. I just wanted to
make sure that this is a reversal to the previous ruling that you could do
it multiple times. If it is a reversal, that is cool, I just wanted to make
sure that this is the case as some times in the past some contradictory
rulings have been made on accident and then corrected.

RT - Any rulings change in the most recent rules digest to previous
rulings are official reversals, unless otherwise noted.

--------------------------------------------------------------------------
-------------------------------------------
zelnisquall (zeniknwolf@...) writes:

3. can climbing staff negate impact, since it is "affecting" a
creature???

RT - No; Impact is not worded so that the discard is an additional cost,
so the Creature is affected, making Impact immune to Climbing Staff.

--------------------------------------------------------------------------
-------------------------------------------
dirt1981 (main33@...) writes:

4. ok, here is a question i have with drought.

drought states that "all cards in play gain no energy the next time
they energize"


i see 2 possible interpretation for this card.

A. that all cards that are in play when drought is played don't
energize the next time they are suppose to energize. i should be
able to get around this by interchanging, using the ritual spear or
killing off my own magi so that on my next energize step the magi
doing the energizing was not in play when drought was played.

or

B. that the game checks when the cards are actually energizing.
which means that even if i play drought after their magi is already
defeated, their next magi would not be able to energize on their
energize step.

as you can see, these 2 interpretations differ greatly and would also
affect the outcome of a game in the same way (greatly). obviously my
question is which interpretation is correct? or perhaps there is a
third way to interpret this card that i was not aware of?

RT - Drought stops all cards in play under a player's control from gaining
energy the next time that the player must energize, whether it is during the
energize step, or from a card such as Flood of Energy. It will apply to
every card in play during that next energize action, even ones that were not
in play when Drought was played. This prevents you from benefiting from
Drought if you Interchange, defeat your Magi, etc.

--------------------------------------------------------------------------
-------------------------------------------
Reddius (karsus_avatar@...) writes:

5. If D'Jarvish have Motash Staff in play and 3 Pylofuf and 2 Sikra. My
opponent use a Cataclysm. All the creatures will return to hand, but
what about the energy? Does D'Jarvish gain the energy on all
creatures or he receive none since both the creature and Motash Staff
are discard at the same time?

RT - All of the Illusionary and Burrowed Creatures will return to your
hand, and D'Jarvish will gain the energy from all of them.

--------------------------------------------------------------------------
-------------------------------------------
dangerboyeod (dangerboyeod@...) writes:

6. A. My friend has Yricho's Staff in play. I play an Ormagon and a few
other Underneath Creatures. When I use Devastate does Yricho's Staff
prevent one or all creatures from being discarded... or how does that
work?

RT - This has been answered in a previous digest; the Staff checks to save
the Creatures one at a time, and the controller chooses the order. Energy is
paid for each one saved, making the next Creature harder to save.

B. Quick question: I've seen in various posts throughout the
listserve but I can't seem to find the ruling; can Devastate be
prevented/changed/stopped by Ummm...NO!?

RT - No; Um...NO! may only stop discard from Spells.

--------------------------------------------------------------------------
-------------------------------------------
Sean Smith (lic0rice@...) writes:

7. Is "Universal" actually a region, or is it just the absence of
region....More specifically, can I use Abwyn's Quill to change something
from Weave to Universal?

RT - Universal is a region, just as any other.

--------------------------------------------------------------------------
-------------------------------------------
shoujocurse (shoujocurse@...) writes:

8. Evil evu has the starting card, "Furok" and Dark Furok is an
"alternate Furok" dose this mean evil evu can pick it as his starting
card?

RT - Yes, just as Tony Jones, Sperri, Yaki, Eidon, and others that start
with Furok can.

--------------------------------------------------------------------------
-------------------------------------------
Ron (lordmaster69@...) writes:

9. Bagala's effect Pack Charge says When Bagala attacks, before energy
is removed, add one enegry to it for each of your Bagala creatures in
play. Does this include the attacking Bagala? So if I had 2 Bagalas
(one Attacking) and 1 Bagala Cub and 1 Bagala Hunter does that mean
that it would get 4 energy or 3.

RT - This counts all Bagalas, meaning that the Bagala will always gain at
least one energy every time it attacks.

--------------------------------------------------------------------------
-------------------------------------------
Matt Kent (lic0rice@...) writes:

10. Spore Vashp's power - True Form says, and I quote, "...Choose any two
different Underneath creatures in your discard pile..."

The question that arose was this: Does this mean that I can't choose the
same creature twice, so that I must have at least two creatures in my
discard pile to activate the power? OR, does it mean that I can't choose two
of the same creature, even if I have two copies in my discard pile, such as
choosing two Pylofufs, or two Grakandens?

Personally, I figured that it'd allow me to choose two Pylofufs as long as
I had two copies in the ol' discard pile, but there have been a lot of
arguments over this....

RT - There must be at least two different Creature cards in the discard
pile to use the Power; the same card cannot be chosen twice. You cannot
choose two copies of the same card.

--------------------------------------------------------------------------
-------------------------------------------
andy_tenshi (andy_tenshi@...) writes:

11. I have some questions about this card (Tomes of the Great Library).
first it says search through
your deck or an opposing discard pile for a spell. if I chose to look
through my deck and didn't find a spell, could I look in my discard
pile next or am I out of luck? if I can.

RT - If you find no Spell where you look, then you cannot use the rest of
Research.

next it says after you choose a spell to play it. do you have to pay
the cost to play the spell as well?

RT - You must pay all costs for the Spell, including regional penalties.

--------------------------------------------------------------------------
-------------------------------------------
Wahonez (wahonez@...) writes:

12. Wanted to get this on the main list since it is rather important (IMO)
Before Worlds there was a ruling that I was not aware of and only
learned of thru my teammate getting clobbered by it. It seems that
you can now Phrup the discard of a climbing staff to prevent damage.
Nowhere on Phrup or Climbing Staff can I see any reason for this to
be possible so i was wondering exactly what brought this about.

RT - The verb to 'play cards' in MND is to either a) put the card into
play (as with a Creature or Relic) or to b) discard the card from your hand,
follow the instructions on the card, and place it in the discard pile (as
with Spells). Since Climbing Staff's Effect works exactly as b), it is
considered to be played when this Effect is used.

Any card that uses an Effect to emulate A) or B) above is being played,
and can be hit by Time Lapse. Cards that use Rules text to do so do not
count as being played, and cannot be stopped by a Phrup.

--------------------------------------------------------------------------
-------------------------------------------
shen_dugan (shen_dugan@...) writes:

13. First situation:

Player A plays a Corrupt spell during their turn after clearing the
board of creatures. Player B decides to play their own Corrupt spell
during their turn.

Questions that arise from this situation...
A) Whose Corrupt goes off if a creature is played? Player A's, Player
B's, or do both Corrupts go off when a creature is played?

RT - Both Corrupts are triggered and discarded.

B) If Player A was the one to play a creature while both Corrupts
were in play who would gain control of the creature Player A paid for?

RT - The inactive player's Corrupt would win out. The active player's
Corrupt would resolve first, giving them the Creature, then the inactive
player's Corrupt would resolve, leaving it with them.

Second situation:

Player A has just played a Storm of Fishes card. Player B has in his
hand both a Moob Ring and an Abraxin's Crown.

The question that arises from this situation...
C) Could Player B discard first the Abraxin's Crown and then the Moob
Ring in response to the Storm of Fishes?

RT - All cards are discarded simultaneously; you may choose to discard the
Crown and Ring "instead" of two of your other Relics, to save them, but
since the discard is simultaneous, the Moob Ring's anti-discard effect will
not save the rest of your Relics in hand.

--------------------------------------------------------------------------
-------------------------------------------
Haneoka Meimi (saint-tail@...) writes:

14. While playing against a friend the other day, a couple of questions
came up regarding some of the cards.

A) If you play a spell from your draw pile using tomes of the great
library and the spell says to place it on the table (ie shadow geysers) or
on a creature (ie dream channel), will tomes still discard the spell?

RT - The Tomes have been clarified to allow Spells that stay in play to
remain as long as they are supposed to.

B) Sorreah starts with any 2 arderial spells, and also sorreah's dream.
how many sorreah's dream can you get when you reveal sorreah? When you go
through your discard for the starting cards, if you come across a sorreah's
dream, can you say that you pick that because it says Starting: Sorreah on
it, then go to you draw pile (assuming no other spells in discard of course)
and get one or two more Dreams?

RT - The first Sorreah's Dream in your discard pile may be claimed as your
Sorreah's Dream for starting, instead of one of your Arderial Spells, even
if this now allows you to search your deck for two more, different Arderial
Spells.

--------------------------------------------------------------------------
-------------------------------------------
Seth Questor (eldritch48@...) writes:

15. So, can I stack the effects from a Gia Pet if I have multiple in play?

RT - The Effect should be treated as if it has the following line on the
end:

"Only one copy of this Effect may prevent players from drawing cards."

--------------------------------------------------------------------------
-------------------------------------------
Zoz asks again:

16. First:
With Twee it had been ruled that if he was controlled, and then killed,
the controlling player would take advantage of the "get the next creature
under Twee" effect. In light of this, what happens when a controlled Eebit
gets nixed in an attack? Does it go back to it's owner's hand, or is it
discarded because it can't really go into the hand of the controller?

RT - The Eebit returns to its owner's hand, not its controller's.

Second:
If Korg's Poetry says that Korg can play it, can you play it with the Dual
Magi "Korg & Zet"? The effect that prevents K&Z from playing relics is
named Korg, and I know the story reason is that Korg is an idiot... but the
effect reads that Korg & Zet cannot play relics. I know this was typed this
way to reflect the card title... but some folks may not believe that K&Z can
play Korg's Poetry because the effect also names Zet's inability to play
relics. Then another player said "But, the poetry says Korg can play it.
Doesn't that override the effect on the dual magi?" I honestly don't know
what to think, so very long-windedly, I ask you guys now.

RT - Korg is Korg is Korg; Korg & Zet is just as much Korg as Korg or
All-High King Korg is, so they may play Korg's Poetry (much to Zet's chagrin
at having to hear him recite it).

--------------------------------------------------------------------------
-------------------------------------------
omaro20012001 (omaro20012001@...) writes:

17. does Beam of light discard 2 relics, 2 spells, AND 2 creatures with 2
or less energy?

RT - Choose up to two cards that are a Relic, Spell, or Creature with
less than two energy and discard them from play.
--------------------------------------------------------------------------
-------------------------------------------
dangerboyeod writes again:

18. Player 1 is playing an Underneath deck and all the cards Player 1 has
in play are solely Underneath with no dual region cards. Player 2 is
playing a Weave deck with 2 Weave Relics and a Weave/Naroom Baby
Furok.

Nightmare's Dawn reads:
All Magi who only have cards of their region in play gain five energy.

Question A: If Player 1 casts Nightmare's Dawn does Player 2 get the
extra five energy on their Magi?

RT - Yes, Player 2's Magi receives the energy. A weave/Naroom card is
always a Weave card, so it counts as being the same region as the Weave
Magi.

Basically, Nightmare's Dawn asks this question of each Magi: "This Magi is
X region, where X is the region of the Magi. If all of the cards this Magi
controls are X region, then this Magi gains five energy."

In the example given, the Baby Furok is asked "Since your Magi is Weave,
are you a Weave card?" and it responds "Yes" for that specific situation; if
the next Spell the opposing player cast was Wildfire specifying Naroom, the
Wildfire would ask the Baby Furok if it was Naroom, and so the Furok would
answer 'yes', and therefore get burned.

The only time the situation with Nightmare's Dawn can seem more
complicated is when the Magi is dual-region as well; in that case,
Creatures that are either of the Magi's regions would answer "Yes". So, if
the opposing Magi was Taisa (Paradwyn/Weave) with the same cards in play,
they would still get the energy since all of the Magi's cards are Weave.
Additionally, Taisa could have a Paradwyn/Bograth card in play and still be
ok.

--------------------------------------------------------------------------
-------------------------------------------
Trevor Perry (boy_savant@...) writes:

19. If my magi is Bo'ahsa, and I have 3 Speags in play, and one of
them is attacked, can I resolve my effects in this order:

Trigger all of my speags "Effect-Watch:"
Trigger Bo'ahsa's "Effect-Weave Tactics:" to switch a different speag
in as defender
Trigger all of my speags "Effect-Watch:"

Or does Bo'ahsa's effect trigger before anything else does?

RT - Weave Tactics, and Watch are triggered simultaneously, and resolve in
the order you choose. When you switch defenders with Weave Tactics, you
reset all of the steps of the attack, and all of the Speags gain two energy
yet again, since the defender is different. If you somehow switched to the
original defender in the attack after Weave Tactics was used, though, the
Speags woulds not trigger again (because Effects do not retrigger in an
attack unless the attacker or defender changes to something that has not
been the attacker or defender yet in the current attack).

Also, If I've got an effect that triggers on opposing turns, and this
effect triggers another effect, which also triggers another. Can I
use all of my effects that triggered, or do I only get to use one in
response to my opponents action? ex:Weave an energy to Weave Hyren,
then activate Wild Groth, then Activate another wild growth.

RT - You would resolve them as they are triggered; first, Weave would
trigger and resolve, then the first Wild Growth, then the second Wild
Growth. If the opponent had any effects with the same triggers as yours,
then you would wait for them to resolve theirs before resolving the yours,
and this could possibly interrupt you chain (such as their Effect discarding
the source of your second Wild Growth, which wouldn't have already triggered
since the energy had yet to be added from the first).

--------------------------------------------------------------------------
-------------------------------------------
Mike (mont1983@...) writes:

20. When I play a Sandswirl and pay 1 energy to use it, does it last for
just my turn or is it also in effect for my opponent's next turn?

RT - Sandswirl lasts for the next X turns and starts to take effect as
soon as it is played; if X equals one, then its effects will end at the end
of the turn after it was played.


IN THIS DIGEST:

1. Energize vs. Big Chill, and Tar Hyren vs. Rock Hyren.
2. Anti-Discard protection.
3. Brushfire and Time Lapse.
4. Will of Orothe vs. Resistance.
5. Shatterfire and Abraxin's Crown.
6. Come into Play vs. Relics as Creatures.
7. Cleansing Entomb.
8. Loaded Dice with multiple rolls.
9. Aritex and its uses.
10. Playing Cards.
11. Will of Orothe vs. Crush.
12. Rayje's Shield and Krawg.
13. Eryss vs. Multi-Region Creatures.
14. Taisa and Rapid Change.
15. Specific discard, redefined.


----------------------------------------------------------------------------
-----------------------------------------
Zoz (zoz@...) writes:

1. Previously, I had asked if Energizing was counted as "energy gain," for
situations like when I have a Jip and my opponent has a Jile and a bunch of
other swamprats in play. It was ruled that energizing was not counted as
"energy gain" for the purposes of triggering things triggered by "energy
gain." In light of this, I need to ask a related question. Giant Chogus
has the following: "Effect - Big Chill: Creatures in play cannot gain
energy above their starting energy." This came from having the same
Jile/lots-o-swamprats in play, but instead of a Jip we are looking at a
Giant Chogus. Which of the following should it be treated as Giant Chogus
stating? "Creatures in play cannot have their energy increased above their
starting energy" or "creatures in play cannot benefit from an 'energy gain'
that would increase them above their starting energy."
This scenario basically stems from a broader question: Are there times
when the word "gain" just means the real world definition of "increase," or
for the purposes of the game does it always refer to this game-term of
"energy gain?"

RT - While Big Chill is in effect, Creatures cannot gain energy past their
starting energy. Since energizing is not considered gaining energy, a
Rabbage (for instance) can energize up past 3.

Second
When energy removal is being altered in some way by another card in play,
what is being "affected?" Is it the source, the target or does it depend on
the circumstances?
Here is why I ask. I have a Rock Hyren in play. His "Invulnerability"
not only protects him from attacks, but also from spells, powers and
effects. My Rock Hyren smooshes a Tar Hyren. Tar Hyren then promptly gooks
his way all over my Rock Hyren. Tar Hyren states that "when attached, Tar
Hyren is not affected by any cards." Does the one energy that my Rock Hyren
loses, at the beginning of each turn, get prevented by the Invulnerability
or no?

RT - The energy loss itself is being affected, neither the source of the
energy discard, or the victim of it; Invulnerability will prevent the Tar
Hyren's energy discard. Since Tar Hyren is not affected by any cards, it
cannot be shockwaved, beam of lighted, or undreamed, for examples.

----------------------------------------------------------------------------
-----------------------------------------
shen_dugan (douglascamp@...) writes:

2. If Player A has just played a Storm of Fishes "and has called
Spells". Player B has in his hand both a Moob Ring and an Abraxin's
Crown. Under this situation could Player B first throw out the
Abraxin's Crown and then the Moob Ring in response to Player A's
attempt at discarding cards?


Plus could you clarify your answer from before. I ask this
considering Abraxin's Crown does not prevent discard where as the
Moob Ring prevents all discard until your current magi is defeated.
I'm also trying to figure out the timing issues involved in this
situation. The main goal I'm trying to get at is if I can first
respond to a player discarding cards from my hand with the Abraxin's
Crown to force them to discard their hand/energy and then protect the
rest of my cards that are subject to the discard by using Moob Ring.

RT - When you are forced to discard your cards from hand, you can choose to
discard the Crown or the Moob Ring instead of all of the cards you are about
to discard. Once you have discarded one, you aren't about to discard any
more cards, so you can't discard the other.

Then there's the issue of what you said in your ruling. For one you
didn't say how many relics the player with the Abraxin's Crown and
Moob Ring in their hand. I assume you meant they had four relics,
which included the Abraxin's Crown and Moob Ring. Also could you
explain why as you said, "the Moob Ring's anti-discard effect will
not save the rest of your Relics in hand" when the Moob Ring states
otherwise?

RT - Crown and Moob Ring both say 'when you are forced to discard one or
more cards from your hand, you may discard instead.' So, instead
of discarding any cards to the discard effect, you discard just the Crown or
just the Moob Ring. This is a reversal of last week's ruling, based on a
more thorough reading of the cards. Sorry for the confusion.

Final thing...
On both cards, does the word "instead" mean you can throw out say the
Abraxin's Crown to save only one card that is being discarded from
your hand or does the word "instead" mean it completely negates the
Spell, Power, or Effect that is discarding one or more of your cards
from your hand?

RT - See above; they can be sacrificed to save all the other affected cards.

----------------------------------------------------------------------------
-----------------------------------------
shen_dugan asks again:

My question is this. Player A attempts to Brushfire Player B's
Wellisk using a Brushfire from his discard pile. Player B using a
Phrup cancels the Brushfire. At this point the energy cost of playing
the Brushfire goes back on Player A's magi, however does the
Brushfire in the discard pile go back to Player A's hand?

RT - Yes, they would place the Brushfire back into their hand, even if
played from the discard pile; this would be true with any card played from
an out of play area besides the opposing hand, as Time Lapse lacks the
"plays a card from their hand" clause.

----------------------------------------------------------------------------
-----------------------------------------
Haneoka Meimi (saint-tail@...) writes:

4. Was playing against a friend today when a minor disagreement arose. I
was playing a Jile Deck and had Nara as my magi. He played Will of Orothe.

My friend argued that since he was targeting my (the opponent) and not my
Jiles, then he could declare if they could attack or not. I stated that if
the spell gave him any say at all over my Jiles, then it did not affect them
and I could attack if I so desired. Which of us was correct?

RT - Will of Orothe affects the Creatures in play on the chosen player's
side of the table; Resistance to Orothe Spells will prevent your opponent
from manipulating them, and let you use their Powers.

----------------------------------------------------------------------------
-----------------------------------------
C. Doug (vampirethemasquerade@...) writes:

5. Ok. Player 1 has raxis and abraxin's crown in play.

Player 2 has a 3 energy pylofuf in play.

Can player 1 use abraxin's crown to force the pylofuf
to pay the 4e cost for shatterfire?

RT - Yes , but you must declare your choice of Creature to pay the 4 energy
before your opponent decides whether to discard the Relic or not.
----------------------------------------------------------------------------
-----------------------------------------
Usagi (poohgoth@...) writes:

6. Recently, there was a ruling that the climbing staff doesn't add an
energy on your magi for the Kybar's Fang relic when it becomes a creature.
Stay with me - so if I bring in a cleansed wudge, does the wudge get an
energy for the Fang? On the same ramblings: Does wudge gain an energy for
Agram's plaything becoming a creature?

RT - Whenever a Relic becomes a Creature, it has already been in play as a
Relic, and does not trigger any 'enter play' effects.

----------------------------------------------------------------------------
-----------------------------------------
silverhikaru (silverhikaru@...) writes:

7. can I entomb cleansing or is that protected?

RT - Yes, Cleansing may be Entombed, as Entomb may be Cleansed; some games
even end up being races to be the first to remove the opponent's denial. The
recent errata to Cleansing and Entomb protects only the text, not the
region, of those cards.

----------------------------------------------------------------------------
-----------------------------------------
Zoz writes again:

8. I like the card loaded dice, but I have a question about when this card
can be used.
"Effect - Cheating: Whenever any card requires you to roll a die, you may
discard one energy from your Magi to roll two dice and choose which number
to use."
Here is why I ask: When I use a Cragnok or a Greater Vaal, can I use
this at all? If I can, can I discard two energy from my Magi to roll four
dice and choose the two I want? Perhaps I am getting hung up on words, but
I was not sure if I could use it with things that already roll two dice.
The "....to roll a die" and "....to roll two dice" parts make it seem like
this only works when you roll a single die. Just wanted to check on this
before I decide if this is going in a couple decks I have.

RT - Yes, you may, but you have to pay one energy per single die you wish to
'split' into two rolls, and you must roll each pair separately, not just
roll all four and take the best two (in case both your first two or both the
last two were the best, for instance).

----------------------------------------------------------------------------
-----------------------------------------
Matt (stevensm100@...) writes:

9. If I have no other weave creatures in play, can I still use Aritex?
If not, Can I K'teeb it and discard Aritex from play as my weave
creature?

RT - Aritex's Power may only be used if there's another Weave Creature in
play to discard to it; if K'Teeb copies it, then you may discard the Aritex,
because it is "an other Weave Creature".

----------------------------------------------------------------------------
-----------------------------------------
Toran13 (toran13@...) writes:

10. Ok, on the heels of the "you can Phrup a Climbing Staff" ruling,
here's another question along those lines. Since discarding from the
hand is still considered "playing", does that mean that when Tuku
uses his ability so that magi cannot "play" non-universal relics,
does that mean they can't discard them from their hand either, since
that IS considered "playing" the card? I would be curious to know
how this relates to both Climbing Staff, which has the word Effect in
its anti-discard text, and how it relates to things like Abraxin's
Crown, which have just card text.

RT - The crux of the ruling in question is this: Any Effect that emulates
playing a card (either putting it into play [Creature/Relic], or processing
actions on a card in your hand and then discarding that card [Spell] is
considered to be 'playing the card'. Any Game text that does this is not
considered playing the card, since rules text has always been above and
beyond the reach of normal card interactions. In this case, since Tuku
prevents you from playing non-Universal Relics, you could not use a CS while
restrain were in effect, though you could use a Crown.

----------------------------------------------------------------------------
-----------------------------------------
Zoz writes again:

11. Will of Orothe states ".... the chosen opponent's Creatures may not use
powers."
Rockslide Hyren states ".... Opposing cards do not affect Crush when it is
used and cannot alter the amount of energy discarded by Crush."

What takes precedence? Do you have to be able to use Crush to get the
benefit of no cards affecting it, or does the fact that no cards can affect
it allow it to be played after Will of Orothe targets you?

RT - The key phrase in Crush is "when it is used". If it can't be used (such
as when it is Locked Down), then its self-protection cannot help it. Will of
Orothe will stop it without problem.

----------------------------------------------------------------------------
-----------------------------------------
Reddius (karsus_avatar@...) writes:

12. I have a Krawg with 4 energy and Rayje's Shield in play. I'm
planning to attack a creature with 4 energy. Krawg says that when It
attack I draw a card. So Rayje's Shield will be activate and I will
add 1 energy to Krawg and it will have 5 energy. Will Krawg survive
the attack?

RT - The card is drawn when the attack is declared, and the energy is added
immediately. The Krawg will survive with one energy.

----------------------------------------------------------------------------
-----------------------------------------
Lazarus Agbowo (ogbonna2@...) writes:

13. Do multi-region creatures trigger Eryss's Discordia if their magi is of
at least one of those reasons? I'm still quite shaky on which region is
checked before any effects are triggered.

RT - No, the Creature survives, because the Creature is of the region of the
Magi playing it.

----------------------------------------------------------------------------
-----------------------------------------
Bryan Howland (Tymer@...) writes:

14. A) Tasia & Quallon
Tasia's Effect Weave reads:
Whenever one of your Effects moves energy from one of your Creatures to
another,
you may chose to move the energy between Tasia instead.

Quallon's Effect Rapid Charge reads:
Whenever you use an Effect that moves energy between two Creatures in play,
you
may move one additional energy.

Q) If I use Tasia's Weave and allow Tasia to give recieve energy, can Tasia
benifit from Rapid Charge? I've thought not and Steve agreed on that because
Rapid Charge states "two Creatures". Is this still true?

RT - Rapid Change appears to have the same conditional trigger as Taisa's
Weave, but the difference is that as Rapid Change is moving energy, it is
continually checking that both the mover and the recipient are Creatures. If
at any point this is invalid, Rapid Change will remove the option of
increase.

B) Relic Mirror, Tomorrow's Jewel, & Inhibitor Band
Tomorrow's Jewel's straight text (as of 9/4/02) reads:
If an opposing card forces you to discard Tomorrow's Jewel from your hand,
you
may play it instead. Opposing cards cannot discard or take control of
Tomorrow's
Jewel.

Inhibitor Band's Effect Reprise reads:
When you play Inhibitor Band, discard all other Universal Relics in play.

Relic Mirror's Effect Trick Image reads:
If your opponent discards one of your Relics from play, you may have Relic
Mirror discarded from play in it's place.

Q) If I have TJ in play and a Opponent plays IB, does TJ not pop because of
it's
new text?

RT - Yes; it is immune to an opposing Reprise.

Q) If I have a RM and at least one other Universal Relic (or maybe more) in
play
and a Opponent plays IB, can I sack the RM to keep that Universal Relic (or
at
least one) in play as Ib is played or not? I would think not since IB is
discarding all Universal relics in play.

RT - Yes. In order for the Relic Mirror to make sense, it has to trigger
before the Relic it would save is discarded (just as Phrup triggers before
the relevant card hits the table). If your opponent plays a IB, you can pop
the RM to save another Universal Relic.
----------------------------------------------------------------------------
-----------------------------------------
i0mega0ne (i0mega0ne@...) writes:

15. I'd like to ask for clarification on some of the phrasing used in the
recent erratas.

The errata on Ullig,Kybars Echo & Deep Wellisk has the phrase:
"... discarded from play by an opposing card..."

What discard situations exactly does this phrase cover/mean?

Do attacks that defeat a creature count as a discard? e.g. Player A's
5e Granas attacks and defeats Player B's Sagawal

Do spells that remove all energy on a creature count as a discard?
e.g. Syphon Vortex

Do effects such as Rebuke (that can potentially kill small KT
creatures) count as discard?

RT - First, to handle all cards that use the phrase "specific discard";
treat these cards as instead saying "discarded while it has energy".

Being directly discarded by a discard effect (such as Shockwave) or being
discarded from play as a result of losing all energy from an opposing card
(attacks, energy discard, etc) are all sources of being discarded, so in
answer to all questions above: Yes.

IN THIS DIGEST:

1. Climbing Staff - An understanding.
2. Eye of the Storm and rerolls.
3. Fear and other effects.
4. Relic Mirror Clarified.
5. K'Teeb Cub and Leaf Hyren.
6. Kybar's Teeth and multi-targetting cards.
7. Climbing Staff vs. Spirit Drain.
8. Attacking.
9. More Climbing Staff.
10. Cald and Stalking.
11. Moving and Weaving.
12. More Cald and stalking.
13. Move vs. Rearrange.
14. Time Lapse vs. Cataclysm.
15. Weave Winds.
16. Spell Drain.

----------------------------------------------------------------------------
-------------------------------
Rules Team - Official Clarification

There has been recent controversy over the Kybar's Teeth Relic, Climbing
staff, and a ruling made on it at the Magi-Nation DUEL Worlds tournament. We
would like to clarify fully the implications of the ruling, to put this
matter to rest.

The act of playing a card is defined thusly:
For Relics and Creatures: The act of moving a card from an out-of-play area
(usually your hand) into play.
For Spells: The act of removing the card from your hand, processing its
actions, then discarding it (unless one of the Spell's actions places the
Spell in play).
Additionally, any Power or Effect on any card that emulates one of the above
(like Bog Wellisk's Dream Draft or Tomes of the Great Library's Research) is
considered to be 'playing' the affected card.

The Regional Restrictions on playing Relics from outside of your Magi's
Region have always pertained only to playing that Relic (putting it into
play). Any Magi can use any Power or Effect on any Relic; otherwise Quilla
could not use a Hubdra's Cubed Boomstick.

When the unnamed Effect of Climbing Staff is used, it triggers all Effects
and abides by all other rules pertaining to playing Relics. Since it is not
being put into play, however, anyone can play it.

For absolute clarity, (and hopefully to avoid further questions): Any Magi
may use the unnamed Effect of Climbing Staff to discard it from their hand
and protect their Magi or hand.

---------------------------------------------------------------------------
--------------------------------
Rules Team - Special Rulings clarifications:

In an effort to maintain proper text templating rules, the following changes
go into effect immediately:

Greater Gargagnor (Nightmare's Dawn) and Spectral Shield (Awakening) should
read 'opposing Spell, Power or Effect' rather than 'opposing card'.

All of the 'Undream' cards that were erratad in July (Motash's Staff,
Updraft, Alaban Gloves, Mushroom Hyren, Gruk) should reference printed
starting energy.

Again, the above changes go into effect immediately.
----------------------------------------------------------------------------
-------------------------------
Jason Sniegowski (jsniegowski@...) writes:

2. What does the wording on eye of the storm mean? does it mean i can't use
loaded dice with it or does it mean I can't play a non-exsistant card to
make the number a six instead of a five?

RT - The new text means that no card that changes the die roll (none yet
exist) or that allows rerolls (Loaded Dice, Fate's Whimsy, etc.) can be used
with Eye of the Storm.

----------------------------------------------------------------------------
-------------------------------
guildofthemagi (guildofthemagi@...) writes:

3. if i use fear (choose any one other creature; the chosen creature may
attack twice this turn) a creature, then use roar (target creature
removes twice as much energy from the defending creature next time it
attacks) on the same creature, does the effect of roar occur both
times my creature attacks? along the same thread, if i have a yajo in
play and use its power, does the creature who attacked twice get 6
energy?

RT - The additional energy discard of Roar applies only to the next attack
made; the second attack from Fear will not grant any additional bonuses. As
for the Yajo's Power, it does not give three energy per attack made, it adds
three energy based on the condition of the chosen Creature having attacked
that turn being true...So Fear will not affect this energy gain.

----------------------------------------------------------------------------
-------------------------------
Brandon (brandont@...) writes:

4. Ok,I just had to ask this:


>> Relic Mirror's Effect Trick Image reads:

If your opponent discards one of your Relics from play, you may have
Relic Mirror discarded from play in it's place.

Doesn't this imply that your relic has already been discarded? "If
your opponent discards one of your relics in play". Sounds like
after the discard to me. If it was meant to be pre-emptive, it would
read "If your opponent WOULD discard one of your relics from play".


>>Q) If I have a RM and at least one other Universal Relic (or maybe

more) in play and a Opponent plays IB, can I sack the RM to keep that
Universal Relic (or at least one) in play as Ib is played or not? I
would think not since IB is discarding all Universal relics in play.


>>RT - Yes. In order for the Relic Mirror to make sense, it has to

trigger before the Relic it would save is discarded (just as Phrup
triggers before the relevant card hits the table). If your opponent
plays a IB, you can pop the RM to save another Universal Relic.



>From what I remember of past rulings, this is untrue. I remember the

last time it was brought up whether or not a Relic Mirror could save
(say) a Rayje's Belt if both had been Beam of Light'ed. The answer
given had been "no", since both were hit with the spell, Relic Mirror
is no longer around to use it's effect when "your opponent discards
one of your relics in play."

I know that Relic Mirror is supposedly slotted for a pre-emptive
wording when Second Order comes out, but I was unaware that it had
been changed to pre-emptive as of right now. Makes the whole Barqua's
Bubble/Vault combo even more protected.

RT - Relic Mirror's wording is very unwieldy, and will be corrected if the
card is reprinted. Until then, treat Trick Image as the following, which was
design intent:

"Effect - Trick Image: As an opposing Spell or Power that discards Relics
from play would affect one of your other Relics in play, choose one of those
Relics and discard Relic Mirror from play. The Spell or Power does not
affect the chosen Relic."

This matches the intent of Relic Mirror, which was to save Relics from even
global destruction, whereas the current wording technically cannot.

One final note regarding "treat as" rulings in the rules digests; these are
not the same as errata, and do not appear on MRP lists. This is because
these wordings are clarifications and, unlike MRPs, rarely alter the
mechanical functionality of the card's intent (basically, most people play
with these cards as the clarified wordings state anyway, but there are a few
especially particular rules lawyers that try to loophole the intent).

----------------------------------------------------------------------------
-------------------------------
Lazarus Agbowo (ogbonna2@...) writes:

5. A K'teeb cub and a Leaf Hyren are in play. Can I then use the k'teeb
cub's power on the Leaf Hyren, then use the Leaf Hyren's power to transfer
an amount of energy equal to its current energy, or does the Leaf Hyren
actually have to lose energy in order for its power to work?

RT - X would equal zero, as per the Cub's Power; because the Leaf Hyren's
Power refers to X, that X will also be zero, and nothing can be gained.

----------------------------------------------------------------------------
-------------------------------
guildofthemagi asks again:

6. it's alredy been stated that in order to use rockslide hyren's power,
there must be three opposing creatures in play, controled by a single
magi. this leads me to ask: in order to use jagged rocks, does there
have to be a kybar's teeth creature and a non kybar's teeth creature
in play? also, if there are less creatures in play than whatever
number you roll for ballistic baldar's effect, what happenes?

RT - In the case of Jagged Rocks, only the individual effects with no
Creature to affect will fizzle; you can get the benefit of the Kybar's Teeth
healing even without something non-Kybar's Teeth to discard from.

However, with Ballistic Baldar, it is much different; unlike Jagged Rocks,
which has two different actions as part of its effect, with the Baldar, you
have one action that is repeated X times and must have X targets to even
work. Rolled higher than the Creatures in play? The Effect fizzles with no
effect. Rolled a four, but you have three Creatures and the opponent has
two? Then two of your Creatures will suffer as well.

----------------------------------------------------------------------------
-------------------------------
Seth Questor (eldritch48@...) writes:

7. Can I use Climbing Staff to stop a Spirit Drain spell? Climbing Staff
says
whenever an opposing spell, power or effect is affecting only your magi or
only your hand.

Spirit Drain says "Discard energy from the choose player's Magi equal to the
number of cards in that player's hand."

Does counting the cards in my hand count as "affecting my hand"?

Similarly, can it stop a Dark Ayebaw, since the player of the Ayebaw is
affecting *his* hand by discarding cards when he pops the Ayebaw?

RT - Spirit Drain, while checking the opponent's hand for the number of
cards, does not actually interact with it, so Climbing Staff may prevent it.

As for Dark Ayebaw's Implosion, (and, incidentally, the Spell Implosion as
well) the cards discarded are listed as part of the cost for the Power.
Generally, any time a card has its player discard cards and/or energy from
hand/play before the cards chosen by the card are affected, these actions
are considered to be part of the cost of playing a card.

To head off future questions, Impact differs from this model since the
Creature is discarded from play as the last action of the card.
----------------------------------------------------------------------------
-------------------------------
Dan (ssj472@...) writes:

8. My friend, new to Magi-Nation, brought up an interesting question. Can
your
creatures attack another creature that you control?

RT - No; whenever you make an attack, you must choose an opposing card that
is eligible for the attack.

----------------------------------------------------------------------------
-------------------------------
Mike (mont1983@...) writes:

9. Based upon recent rulings, I am guessing that Climbing Staff cannot
block Dark Ayebaw,s Implode because it is affecting a creature in
addition to my opponents Magi. Am I correct?

RT - See above.

Also, can Climbing Staff block Storm of Fishes? Or Riptide? Or any
spell that affects both hands?

RT - If the opponent has no cards in their hand, then they have no hand to
affect, and therefore you can 'Staff' the Spell. If they have at least one
card there, though, the Spell no longer affects only your hand, and can no
longer be 'Staffed'.

----------------------------------------------------------------------------
-------------------------------
lostinap (lostinap@...) writes:

10. Okay, let's say I'm running a few Stalk (spell) and a few Jungle
Stalkers in
my cald deck.

Situation 1

My opponent has an 8 energy creature in play and I have an 4 energy Ithapter
in play as well as The Last Words. I warpath (by using a warrior's boots)
in
a Jungle Jile, use Ithapter's Combustion and the Jungle Jile's Mass Stalk.
Now The Last Words only says all powers on cald or orothe creatures discard
one additional energy, but since the ithapter has used combustion which
discards more energy for the power mass stalk, do I now remove 4 energy
before energy is removed?

RT - The energy discarded by stalking is part of the game rules, not part of
a Spell, Power, Effect, etc. None of the mentioned effects will increase it.

Situation 2

Situation 1, but I have played a Stalk spell instead of the Jile. Does the
Ithapter remove 4 due to the spell and combustion and the last words? Do i
get the 8 energy creature down to 2, where I can easily Brusfire or Fireball
it to death?

RT - See previous ruling.

Situation 3

Stalk and any Jungle Stalker could use stalk in combination with the regular
scroll of fire (to discard 2 before energy is removed in the attack/s), plus
there would be 1 additional energy removed before attacks for each Ithapter
which used combustion before the attack step that turn, right?

RT - See previous two rulings; there is currently no means of increasing
stalking energy loss.

----------------------------------------------------------------------------
-------------------------------
Usagi (poohgoth@...) writes:

11. Okay - I just went through the rules digests (all of them!). Moving and
weaving question: [Rules] If my weave creature (pody for instance) is
attacked and it moves an energy to a weave hyren, then all my weave
creatures
gain one energy correct?

Sorry to ask, but there's been a local debate over moving vs adding.

RT - Moving = Discard, then add, and triggers both energy discard and energy
add effects. This allows Weave Hyren's Wild Growth to trigger when it gets
energy Weaved to it.

----------------------------------------------------------------------------
-------------------------------
lostinap writes again:

12. Situation 4

Abraxin's Crown is in play for me. Can I stalk the opposing magi and get
desired benefits from ithapter's combustion or the regular scroll of fire?
(provided i attack the magi with a creature).

RT - There is currently no way to make a Magi stalked, and Abraxin's Crown
only lets you change the victim of energy discard when energy is discarded
by a Spell or Power. Stalking is energy discard by a game mechanic, and
cannot be Dreamburned.

----------------------------------------------------------------------------
-------------------------------
Zoz (zoz@...) writes:

13. When you attack a Weave creature, and the opposing Magi has a Gift of
the Weave in play, will 'rearranging' the energy on their creatures trigger
Effects on cards like Weave Hyren and Kesia?

RT - The named Effects (Wild Growth) are triggered by energy addition;
rearrange is not energy addition, even if it leaves a Creature with more
energy than it had before the rearrange; nor is it energy discard if a
Creature is left with less.

----------------------------------------------------------------------------
-------------------------------
Reddius (karsus_avatar@...) writes:

14. Can Phrup prevent Cataclysm from being played or not?
Cataclysm says: Opposing cards do not affect Cataclysm as it is
played.

RT - No, Cataclsym cannot be affected by an opposing Time Lapse, nor any
other opposing "as" Effects (like Overwrite).

----------------------------------------------------------------------------
-------------------------------
Lazarus writes again:

15. Assuming an opponent just defeated your magi, if they play a weave wind
will it affect the next magi coming out?

RT - No; as per Weave Wind's errata, there must be an active Magi to choose
for Weave Winds to affect.

Also, if you have no creatures out and an opponent plays a Weave Winds,
after playing your first creature does it take effect?

RT - Yes; it will stop you from playing any further non-Weave Creatures
until you lose the one in play or Weave Winds effect expires.

Okay, unless Steve objects to this being redundant (which it technically is, 
but, it also clarifies), treat the second Effect on Climbing Staff as having 
this line at the end:

"Your Magi may use this Effect regardless of region."

While I'm commenting on this issue...There have been hints to the effect that 
RT is not a rules 'team' but is actually "rules guy with lackey". Let me take 
the opportunity to deny this; the rules team makes all decisions with 
solidarity...If someone wants to 'blame' a member of RT for something, we are
both to be held accountable. It would be different if it were the old rules 
team; they could make rulings as individuals, and those rulings be official, 
but that is simply no longer the case. We don't make rulings as individuals, 
we make rulings as a team; period. 

Additionally, some members arguing against this ruling seem to be "jumping 
the fence", so to speak...These same members who want to be rid of 
unstoppable "interrupt" style effects now seem to say "wait, if I'm 
protecting my Magi, it should be unstoppable". True, some people are upset 
since it seems like this:

"Why didn't you say this before!?"

"You didn't ask."

But we can't take a shot in the dark on a ruling, and simply guess "people 
might not know this", then put it in the digest.

Finally, there are members who wish to have MagiDuel updated; it doesn't 
belong to any of us, so that is difficult...But we are working on a solution. 
Once that solution becomes available, MagiDuel may very well become obsolete, 
as some precedence established there was mistaken and has been reversed. We 
will remedy all of this in the future...Attention is tied in VotS at the 
moment, but there will be some breathing space between VotS and TR for me, so 
I might can get something done...At the very least, a constantly updated 
document that has all of the major rules changes and card interactions 
documented.


IN THIS DIGEST: 

1. Affecting a hand. 
2. More on affecting a hand, paying costs, and playing cards. 
3. Playing Spells with Maelstrom Flask. 
4. Teeth problems. 
5. Play mechanics. 
6. Caps vs. Reductions. 
7. Sunken Treasure and Climbing Staff. 
8. Bloom and Dreamburn. 
9. Ongoing Spell effects. 
10. Fearless, useless? 
11. Cataclysm wording issues. 
12. Choices made that can't be made now. 
13. Crushing heat, Blast Gloves, Dreamburn. 
14. Affecting cards, requirements of actions. 
15. A few questions.. 

----------------------------------------------------------------------------
------------------------------- 
Robert Nicaise (drbob@...)writes: 

1. > RT - If the opponent has no cards in their hand, then they have no hand
to 

> affect, and therefore you can 'Staff' the Spell. If they have at least one

> card there, though, the Spell no longer affects only your hand, and can no

> longer be 'Staffed'. 


So, even if the one card they have is not to be discarded it counts as
affecting their hand? If they have no cards in hand why doesn't it work? If
having no cards in hand is not affected by abilities that refer to the hand,
can you use Gremble with no cards in your hand? By the above ruling I 
would say no, which is of course silly. I think it would make more sense to
flat out say Storm of Fishes can't be prevented by Climbing Staff, or that a
hand is not affected unless cards are discarded. 

RT - A hand may only be affected if it is actually interacted with; if there
are no cards in the hand, then there's no hand to interact with, and so a
card like Storm of Fishes does not affect that hand. In Gremble's case,
discarding your hand is a cost. If you have no hand to discard, you cannot
pay the cost of discarding your hand. 

----------------------------------------------------------------------------
------------------------------- 
Seth Questor (eldritch48@...) writes: 

2. Ok, based on last week's ruling, counting the number of cards is not 
affecting a hand, but looking at the cards and doing nothing to them is? 

What exactly are all the things that count as "affecting a hand"? As I see 
it, right now in the game, I can: 

Count the cards in your hand 
Look at the cards in your hand 
Make you discard a card from your hand 
Make you draw a card and put it in your hand 

Which of these 4 things counts as "affecting"? 

RT - To expand on the previous definition of "affecting a hand" with an
overall definition of affecting an out of play area (hand, deck, or discard
pile), you only affect the area when you either A - gain previously unknown
knowledge about it (revealing the hand or cards from the deck) or B - change
the contents of the area (move cards from the discard pile, hand, or deck,
to 
a new area, into or out of play). 

Basically put, counting the cards in hand does not affect it, because hand
size is public knowledge; most people ask the opponent how many cards are in
their hand, but, technically speaking, you could count it for yourself and
then calculate the energy loss for a Spirit Drain, etc. - RT 

I also think future cards should be written with the "cost" seperate from
the "effect" of a a power. This ruling that impact discarding a creature is
not a cost, but dark ayebaw is a cost strikes me as a tad bit arbitrary. 

RT - With regards to cost...This is a templating issue we will address.
However, the difference, for now, is generally apparent: when you have to
lose something you own or control before you get an effect from the Power or
Spell, it's a cost. This is why, whereas Implosion's card discard is a cost,
Impact's Creature discard is not, because the discard happens after you've 
started carrying out other, potentially beneficial, effects of the Spell. 

Spells and Powers as a norm have their effects happen sequentially; when you
have to lose something before the Spell or Power has an effect, it's a cost,
if it happens afterwards, its part of the Spell effect (and some resistances
may apply). - RT 

I understand the need for a card like climbing staff, but right now it is 
the worst written card in the game. How is a new player supposed to 
understand how it works without reading 3 megs worth of rulings, counter 
rules and discussion? I feel like 2i saw a need for a card that did what 
the unnamed effect did, and then shoehorned climbing staff to be that, 
rather than making it a simple little universal relic that said, "play and 
discard climbing staff to counter...." 

RT - There are three tiers of Magi-Nation play: Beginner, Advanced, and
Competitive. We address Competitive specifically (with occassional rulings
for the sake of the little expanded multiplay), as it applies only to
Magi-Nation: DUEL sanctioned play. Because of this, we have rules that vary,
sometimes greatly, from the rulebook-it's not that we do not use the
rulebook 
as a starting ground, it's that so few cards work outside the rules laid out
in the rulebook that to address tham all there would overcomplicate the
learning of the game. The rules digest guidelines are not a necessity for
most players or most games...The rules team is more of a means of handling
the problems that arise when players take technicalities too literally or
just literally enough to use to their own advantage. 

The difficulty in adjudicating rules lawyering is that it's such a broad
area; some things, if taken literally, are wholly unbalancing, but sometimes
not taking them verbatim opens the door for gross generalizations that open
the door even further. This is why we have a constantly changing rules
environment, competitively, and why we have had to rebuild out card text
templating guidelines with each set. To be blunt, if players would take
their most common advice, "keep it simple", and not try to force us into a
corner by lawyering, a lot of rulings difficulties would not arise. However,
many players feel part of the competition is "outsmarting" the rules over
playing the game, and so we make seemingly counter-intuitive rulings to
counter-balance that. 

Climbing Staff was never intended to be an unstoppable shield; it breaks the
rhythm of the game in a poor direction to do so. One of the appealing
factors has always been, once it's your turn, you know what can and cannot
happen-the worst the opponent could do is use what Effects they have on
their side of the table, but, as long as you planned your attack
accordingly, you could 
guarantee a fair level of success. And within that measure also ran the risk
of having to play intelligently and not be committed in such a way so as to
let the opponent have such a guaranteed chance. Some regions (namely
Paradwyn) occassionally break this mold, but that is in the spirit of what
they were intended to do. 

Climbing Staff, if unstoppable, has the potential to lower the playing
quality of the competitive environment. With such effective countermeasures
available, a player can commit himself much more recklessly with a "safety
net" and not worry about the consequences. And as for the "victim" of the
Staff, it can be needlessly frustrating when it is the only factor stopping 
you from a precisely calculated win. While it is a factor that could be
accounted for, if you know it's a possibility, there should still be a means
of stopping it. 

The playing cards ruleset, however, has been changed, to a degree. The
easiest definition of playing a card is now defined as a player actively
choosing to remove a card from an out of play area to generate an effect
(not necessarily Effect) defined on the removed card that directly affects
the game. 

This does not apply to "discard hosers" such as Abraxin's Crown because
those cards use Rules Text, not a Power, Spell, or Effect when they are
played. Additionally, this does not apply to cards discarded for other costs
either, as such discards do not generate effects on the cards discarded. 

The only cards that absolutely cannot be played without reminder text or
other abilities (Mantle of Shadows being an example) are Core Spells by
non-Core Magi, and non-Core, non-Universal Spells by Core Magi. Any other
card may be played by any Magi, as long as actively putting the card into
play does not violate regional restrictions. Cards that are put into play
are mostly Creatures and Relics, and usually cannot be played because of
regional restrictions. The exception is if a non-Spell card is played from
hand and will not end up in play, but in an out of play area (usually the
discard pile). When this happens, the Magi will not be violating their
regional restriction on putting the card into play, and so they may play it
freely. 

----------------------------------------------------------------------------
------------------------------- 
Christopher Williams (zeniknwolf@...) writes: 

3. would you guys please clarify this for me. 
Maelstrom flask says look at the top four cards of your deck, choose 
a spell and play it at half cost rounded (up, or down? dont remember) 
now, does the spell have to be "playable" by your magi 

ex: 
weave magi A plays the flask, uses it, and one of the four cards is 
entomb, can weave magi a play the entomb? 

RT - Yes, the Spell must be playable by your Magi, so the Weave Magi in the
example could not play the Entomb. 

----------------------------------------------------------------------------
------------------------------- 
Reddius (karsus_avatar@...) writes: 

4. Well, we have some discussion with this creatures last time we play 
at the League. Chogus, Gratch and Perpetual Motions really give 
headaches. 

Chogus 
Effect - Exuberance: All of your cards that check for the largest 
opposing creature in play instead check for the smallest opposing 
creature in play, and all of your cards that check for the smallest 
opposing creature in play instead check for the largest opposing 
creature in play. 

Gratch 
Effect - Hunting Howl: At the beginning of your turn, if your 
smallest creature in play larger than the largest opposing creature 
in play add one energy to each of your other Kybar Teeth's creatures 
in play. 

First the player that was using Kybar says that if I have no 
creatures in play and he has a Gratch and any other Kybar creature, 
those other Kybar creatures will gain one energy, since his smallest 
creature will be larger than a non existence creature. I said to him 
that there is no creature to compare with so they effect will not 
activate. Who is correct? 

RT - If there is no Creature to make the comparison with, the Effect fizzles
and does nothing. 

Second If I have more that one Chogus in play. Will all there effects 
will be activated or they will overlap? 

RT - Unless noted otherwise in the Effect, all redundant Effects will occur
simultaneously when their conditions are met. 

Ex. A: I have 2 Chogus in play. So the first one will change the 
smallest for largest and largest to smallest, but the second one will 
do nothing since they overlap. 

RT - They would, effectively, overlap; they both do the exact same thing,
and it's a 'static' change, so you would essentially get no benefit from
extra Choguses in play. 

----------------------------------------------------------------------------
------------------------------- 
Lazarus Agbowo (ogbonna2@...) writes: 

5. This is just a question of in game mechanics: 

When a card is played that checks for other cards in play, does it also
check 
itself if it meets the requirements to trigger its own power or effect? I'm 
going to reference the ruling on the alpine xamf a while ago in saying that 
it doesn't, but I would like it completely cleared up for later tournaments.


RT - Depends on how it is phrased; in Alpine Xamf's example, the Effect has
to be active before it can happen, and if the Xamf is not in play, the
Effect isn't active. Other Effects, such as Flame Trulb, check once the
Creature has actually entered play; those Effects count the Creature. It is
very specific on the phrasing, but those two Effects can be used as rough
guidelines. 

----------------------------------------------------------------------------
------------------------------- 
Marcj122 (marcj122@...) writes: 

6. I searched the digests and wasn't able to find the answer so my bad, if 
it's 
already been addressed. What happens if one of my invulvnerability creatures

say...Ahkar is burrowed and is attacked by a 5 energy creature? Thanx for
any 
help. 

RT - Whwenever you change the results of something by applying both a "cap"
to it (changing it to a specific number) and also altering the base amount
(such as reducing energy loss), the reduction is applied before the cap. In
the example given, the Ahkar will have the energy loss reduced by
Invulnerability, then the remaining amount (if greater than two) capped at
two by Burrow. 

----------------------------------------------------------------------------
------------------------------- 
Toran13 (toran13@...) writes: 

7. Another question spawned by the Climbing Staff controversy. 

Since Climbing Staff is now considered "played", can you use a Deep 
Wellisk's Sunken Treasure effect to discard it when someone uses it 
from their hand? 

RT - Yes, but you will essentially end up wasting two energy, because the
final destination of the Staff was going to be the discard pile anyway. 

----------------------------------------------------------------------------
------------------------------- 
silverhikaru (silverhikaru@...) writes: 

8. I have 2 questions. 
A) Can bloom let magi use powers on their relics if the spell 
discarded the relics because bloom does not say "...Before his or her 
relics are discarded". 

RT - No, because by the time you can Bloom, the Relic has already left play.


B) Am I correct in thinking that Maelstrom and Thunderquake can't be 
targetted at magi or creatures with abraxin's crown? 

RT - If you only will affect one Magi or Creature when you play the Spell,
Dreamburn will allow the swap. If you are only going to Thunderquake one
Creature and nothing else, then Dreamburn will allow that change;
conversely, if there is only one opposing Magi in play, you can Dreamburn a
Creature with Maelstrom. 

----------------------------------------------------------------------------
------------------------------- 
Jodo Kast (jodo_kast@...) writes: 

9. I'm reasonably sure this has been asked before but I can't find it 
anywhere. . . 
If I have ongoing spell effects (such as Will of Orothe, Tranquility or 
Focus) and my Magi is defeated before the spells effect happens (multiplayer

game, for example) what heppens to the spell effect? Does it cease to exist 
in much the same way that spells on table (like Dream Channel) do? Or does
it 
continue to operate similar to creature powers (like Tree Hinko's Invigorate

power)? 

RT - Such ongoing Spell effects last until they have expired, either by
doing what they are supposed to do (Deadfalling two Creatures) or their
duration has expired (the end of the chosen player's next turn, as is Will
of Orothe's case). Focus is a special case; while it will not increase the
energize rate of your next Magi if the one that played it is defeated, your
next Magi will 
still be unable to play cards until the end of your turn after Focus was
played (the biggest risk of all with the Spell). 

----------------------------------------------------------------------------
------------------------------- 
guildofthemagi (guildofthemagi@...) writes: 

10. could you please tell me why ullig was mrp'd he way she was? the 
reason i ask is because 1. i could find only one way she could be 
broken and 2 the new mrp (to me) makes her almost useless, due to her 
low energize rate and her very conditional power. i saw in a previous 
rules digest that there was a fear that ullig could use kybar's echo 
and a quido swarm (that bograth/paradwyn "x energy" creature) for an 
infinate energy loop, but that concern is actually uneccisary, due to 
the fact that moss quido is not kybar's teeth. the only way the loop 
could occur is if kybar's echo was quilled to read bograth or 
paradwyn, and how often does a KT magi get an arderial relic? =) i 
respect the RT's efforts to create a fairgame, but unless ullig is 
broken in some other way, especially with the mrp on kybar's echo 
(which i support), then i ask that you please change her back. =) 

RT - Ullig is far from useless; the conditions of her Effect are still very
easy to fulfill, because it is triggered any time an opposing card forces
your final Creature to be discarded from play, either by directly discarding
it, or reducing it to zero energy (in attacks, opposing Spells, etc). 

----------------------------------------------------------------------------
------------------------------- 
guildofthemagi writes again: 

11. i had another question, this time regarding the fun ol' 
cataclysm. if the intent of the card is, as it's been ruled before, 
that cataclysm directly targets everything that it discards (thus 
allowing cards like umm...no and effects like anti-magic to be 
triggered), so why hasn't it been mrp'd to read "discards all 
creatures, speels, and relics in play"? 

RT - Such non-functional MRPs create unnecessary confusion; additionally,
the phrase "if specific discarded" no longer exists, and all instances of it
should be replaced with "if discarded while it has energy". While this issue
will be handled when the card is reprinted, it's not needed now. 

----------------------------------------------------------------------------
------------------------------- 
dracomordag (dracomordag@...) writes: 

12. I have a question reguarding staff of keepers. If I have, say, an 
Arderial-Orothe Deck, and My First Magi is M'Rika, and by second is 
Delia, what would happen if I played a Staff of Keepers and named 
Arderial, and then later, while Staff of Keepers was still in play, 
used M'Rika's Interchange to bring up Delia. does Delia, a keeper, 
get Staff of keepers effect when she plays arderial cards? 

RT - Staff of Keepers only requires that you not name the region of your
Magi when it is first played; if you later Interchange to the Magi that is
of the region named, then you get the benefits of it. Delia's Arderial
Creatures would gain energy when played, in this case. Interchanging your
Magi does not force you to make new decisions for your Relics to make them
'legal', the 
Relics only needed the decision to be legal when the choice was initially
made. 

----------------------------------------------------------------------------
------------------------------- 
zelnisquall asks: 

13. ok, question, can one play crushing heat, blast glove it, then crown 
it to target a magi? 

RT - No; when you first play a Spell, you must make all choices for it, 
including what it will affect, meaning that it must initially be chosen to 
affect the Magi and, if so, would not be valid for Blast gloves. 

----------------------------------------------------------------------------
------------------------------- 
Trevor Perry (boy_savant@...) writes: 

14. There has been some discussion about Lovian and cards that can/cannot 
work with him. I have a few questions that have come up from this 
debate. 

A)If a card A cannot be affected by card B, can card B even choose to 
target card A even though card A won't be affected? Ex. Lovian vs. 
Lava Flow, Lovian vs. Impact. 

RT - In the first example, Lava Flow CAN affect the Lovian, as far as 
discarding energy, so the Lovian may be chosen. In the second example, the 
Impact can do absolutely nothing to the Lovian, so the Lovian canot be 
chosen. In summation, only if the Spell or Power can do absolutely nothing
to 
the unaffected card, then it cannot be chosen. 

B)If a card does not require the first part of the action to be done, 
to perform the second part of the action, i.e. Tap Roots, do you 
process as many (lower case e) effects of the card as you can? 

RT - You may process any effects that are not dependent on other 
effects/requirements named on the card; in the Tap Roots example, neither 
action is dependent on the other (adding energy or discarding energy), but 
the requirement of choosing two different Creatures must be met. 

----------------------------------------------------------------------------
------------------------------- 
chupstr2k1 (chupstr2k1@...) writes: 

15. A. if a creature must attack(jungertrug) and i play will of orothe 
on that creature, then can i choose for him not to attack? 

RT - If a Creature must attack, then you must make it attack with Will of
Orothe, though you make all attack decisions as normal. 

B. if a magi plays will of orothe or something that allows you to do 
something on that PLAYERS next turn and that magi is defeated before the 
players next turn then can they still carry out will of orothe? 

RT - Will of Orothe affects a player, then their Creatures (so that if a
player plays new Creatures, they're still affected) until the end of its
duration; if you defeat the Magi, then the new Magi will still suffer the
effects. 

C. if i play a creature(greenstuff) and the magi ogar then wich 
effect happens first, would ogar get to roll or would i add one to 
green stuff? so in essence what is the order of effects that are 
triggered by one thing?do i get my effects first if there are more 
than one or do we alternate starting with mine....and what happens if 
by me playing a creature triggers 2 effects for player A(me), 1 for 
player B(wellisk), and 1 for player C(ogar) and one for player D 
(wudge). and the order of normal turns if ABCD, what would be the 
order of effects? 

RT - The active player gets to resolve all of their effects first, in the
order they choose, then the next in player order gets to do the same, until
all effects are resolved; because you played the Green Stuff, it would get
its energy, then Ogar would get to use Feral Instinct. As for multiplayer, A
would choose the order that all of your simultaneous effects resolve,
resolve 
them, then so would B, C, then D. If it was B's turn, it would be B, C, D,
then A, etc. 

D. can i play tuk berries(weave) on a creature that can't attack? or 
must the creature be a creature that can attack before it can be 
targeted. 

RT - You may use Nourish on a Creature that normally could not attack. 

E. with the quido swarm's effect, swarm. if i have 10 creatures 
when i play him, and someone defeats all creatures but him left with 6 
energy, then at the beggining of my turn does he reduce to 1 energy. 
to me i wouldn't think so because his text says restore, and doesnt' 
restore mean to go up not down? 

RT - The Quido Swarm will change its current energy back to its starting
energy at the beginning of the turn, and if there are no other Creatures in
play, that will be zero; the Creature is then defeated. 

F. what if I play a burrow spell on a creature that has the effect 
invulnerability? would he lose no energy in attacks or would he only 
lose two still? if so, then which effect comes first and how do you 
know which effects would trigger first if they are supposed to 
trigger simultaneously? 

RT - See ruling #6 in this digest. 

G. can effects on creatures only be used once per turn or multiple 
times during one turn? 

RT - Unless the Effect states otherwise, it may be used as many times as its
conditions are met. 


IN THIS DIGEST:

1. RT did it in the Knowledge Vault with the Climbing Staff.
2. Zajan going first.
3. Illusions and defeat.
4. More Staff questions.
5. Quick clearing of a ruling.
6. Gia, Nagsis, Empress Gia, and named Magi.
7. Tuku, Corrupt, and Lava Flow.
8. Big Chill.
9. Big Chill vs. Pyder.
10.. Purity test.
11. Korremar's Gia Pet.
12. Tomorrow's Jewel vs...?

--------------------------------------------------------------------------
--------------------------------------------
1. Climbing Staff (One More Time).

After much deliberation over the subject, we have decided to reverse the
most recent rulings regarding Climbing Staff and playing of cards. Though
the rulings did maintain both card intent and play balance, card intent
cannot always be used alone to alter precedence contradictory to wording, or
to even restructure the rules as needed. Such changes can be saved for our
next major rules revision, Second Order. Until then, the procedure for using
the Effect on Climbing Staff is as follows:

-Anyone can use the unnamed Effect on Climbing Staff.
-Using that Effect is not considered playing the card.
-Since you aren't playing CS with the effect, no effects or other actions
that trigger on Relics being played occur.

Now, back to your regularly scheduled program...As a side note, the ruling
was valid at the time it was made and has been for the past few weeks, so
please don't try to ruin your director's reputation by attempting appeals
based on it, because such appeals will be thrown out and just waste the time
of everyone involved.

--------------------------------------------------------------------------
--------------------------------------------
silverhikaru (silverhikaru@...) writes:

2. if Zajan goes first does he energize at the end of the turn or does
he just get to draw cards at the beginning, or does he not draw two
cards and energizes at the end, or is it that he gets to do both.

RT - Regardless of when it happens during the first turn of the game, the
first time that player's Magi should energize, they do not energize as
normal. If the energize is somehow shifted to somewhere aside from the
Energize step and another energize effect happens (Flood of Energy), then
that energize effect for that Magi will be the one 'cancelled' by the rule,
but then the energize would happen normally later that turn. Zajan still has
his energize step, so he would draw two cards, but by the rules, he would
not normally energize during the draw step if he went first the very first
turn of the game. If he played Flood of Energy during his turn, however,
though he'd gain no energy then, he would gain energy during the Draw step.

--------------------------------------------------------------------------
--------------------------------------------
urthforce1 (urthforce1@...) writes:

3. If a Magi is defeated while he has illusionary Creatures out are the
Creatures discarded or do they become orphaned?

RT - Whenever a Magi is defeated, all non-Magi cards that Magi controls
(under normal circumstances) are discarded as well; this holds true with
Illusions, and they will be discarded by Magi defeat.

--------------------------------------------------------------------------
--------------------------------------------
Paul Heaver (paulheave@...) writes:

4. Can All-High King Korg use the Effect on Climbing Staff? I had
previously thought so, but then I saw the ruling that using the Effect
counts as "playing" the relic.

RT - See this week's reversal; under the old ruling, Korg couldn't, but,
seems he figured out how to in the last week (took him long enough; there
are no moving parts, after all).

Also, can you use a Climbing Staff in response to Emaal's Effect? She
affects your Magi with it, but also draws a card. I'm not sure if the
card drawing gets around the CS restriction.

RT - Emaal's Effect affects both her player's hand and the opposing Magi;
Climbing Staff cannot stop it.

--------------------------------------------------------------------------
--------------------------------------------
Julien Moisy (julien.moisy@...) writes:

5. I'm not sure that i have understand this, because I'm new to the game,
and
because my english is not very good.

I have understand that a spell that discard energy, say a Fireball for
example, can target the Lovian. Am I wrong ??

RT - No, it can't; only if the Fireball would discard energy (such as if a
Rayje's Sword were in play), it could. Lava Flow is an exception because it
has Piercing (Rayje's Sword Effect) basically built in.

And I have another question, concerning Furok :
If a 4-energy Furok attack a 20-energy creature, how many energy can I
retrieve.

RT - The Furok would Retrieve two energy in the example given; half of
what it discarded, rounded down.

--------------------------------------------------------------------------
--------------------------------------------
Trevor Perry (boy_savant@...) writes:

6. Can you play Empress Gia in a deck with "regular" Gia?

The argumment:

Barak and Barak the Red cannot be played together, even though Barak
the Red does not say Alternate Barak. Yet Lady of the Sky and
Defender of the Sky CAN be played together EVEN THOUGH *not meaning
to yell, just stressing words* both of their names contain OF THE SKY.

So what is it? Can Defender and Lady of the Sky not be played
together? Or can Empress Gia and Gia be played together?

RT - Magi do not follow the same naming conventions as Creatures; only if
the Magi shares a proper name (as a single word) as an existing Magi is it
an alternate. "of the Sky" or even "Sky" is not a proper name, because there
is no Magi in existance named Sky (and that would be a bit bland for a
Magi-Nation name anyway). Barak the Red is Alternate Barak because Barak
exists, Evil Evu is Alternate Evu, and Poad, Innkeeper will be Alternate
Poad without needing the tagline either. So, yes, you may play the Lady and
Defender together.

Empress Gia is an Alternate Gia because Gia exists as a Magi, and is an
Alternate Nagsis because he/she says so in his/her card type.

--------------------------------------------------------------------------
--------------------------------------------
Usagi (poohgoth@...) writes:

7. Hello [Rules] people:
A: Poor Tuku was MRP'd to state that "You cannot use Restrain on your next
turn." However, if I have a relic mirror or Rayje's Construct in play, I
am
not using "restrain", I am using "aura-reflection'. So what's the rule on
this, because I have already received some whines on this (but no
cheese!).

RT - Whenever you are not allowed to use a Power, this applies to copies
of that Power as well. You may not use Auraflection to copy a restricted
Power (just as you cannot Sorreah's Dream a Shadow Cloak two turns in a
row).

B: Corrupt is played and attached to the Dark Twins (and of course they
always go first, the little creeps). I play a Lovian. There was a small
debate that Lovian's effect is not "in effect" until he's in play;
however,
on this note, if Lovian can be corrupted in this matter then all the
non-core
creatures could as well (ex: Hunter Jile, Flugg, etc.). The debate stemmed
from a ruling made on Vine Hyren earlier; because V.H. cannot gain an
energy
for playing and dreamwarping itself.

RT - The Lovian will Resist the Corrupt just as well as any Core-Resistant
Creature, and it will be discarded with no effect.

C: You just ruled that Lava Flow sets precedence over Lovian's effect.
This
makes Lava Flow pretty powerful for only 2 energy with things like blast
gloves, scrolls of fire and abraxin's crown. Does Lava Flow go through
burrow? If opposing cards cannot stop Lava Flow, then you should not be
able
to alter the amount of energy removed from Lava Flow, i.e. increase it.

RT - Lava Flow is literally unstoppable energy discard, just like any
discard with Piercing in Effect. Also, just like Piercing stopping Burrow
from reducing energy loss, laval flows into those little burrows quite
effectively (so Lava Flow discards energy from opposing Burrowed Creatures,
ignoring Burrow, unless you happened to be the one that Burrowed the
opposing Creature).

--------------------------------------------------------------------------
--------------------------------------------
Elizabeth (greenfire15@...) writes:

8. giant chogus effect big chill says creatures in
play cannot gain energy above their starting energy.does this mean if
i have a creatue in play with more then its starting does it have to
loss all energy above its starting?

RT - When Big Chill goes into Effect, any Creatures above their starting
energy stay there. Big Chill doesn't "do" anything until energy is added; if
the energy addition would raise the Creature above its starting energy, then
no more energy is added once the Creature reaches its starting. If the
Creature is already at its starting or higher, then the energy adding effect
simply adds nothing to the Creature.

--------------------------------------------------------------------------
--------------------------------------------
magi_enak (magi_enak@...) writes:

9. If Giant Chogus hits the table and the other player
has a new Pyder on the board - does the magi donate
its energy to Pyder (as usual) and then Giant Chogus
forces that energy to be discarded, or does the
donation never take place?

RT - The first half of the Move effect will occur (discard all but one
energy from your Magi) when the Magi energizes, but the second half (add
that much energy) will be restricted by Big Chill, so that if the energy add
would raise the energy on Pyder above its starting, then no energy above its
starting will be added (essentially making the energy lost).

--------------------------------------------------------------------------
--------------------------------------------
Marcj122 (marcj122@...) writes:

10. I don't understand one thing. If you have to have at least one card in
your
hand to use Gremble's power then how are you able to use
Orwin's/Barak's/Strag's Ring without any spells in your discard pile?

RT - The requirement for a Gremble is a cost; the requirement for Purity
is a situational requirement, not a cost. When Purity triggers, it asks the
following question:

Are there non-(region) Spells in your discard pile?

If the answer is "No", then Purity's requirements are satisfied.

--------------------------------------------------------------------------
--------------------------------------------
douglascamp (douglascamp@...) writes:

11. I've now seen/talked about this combo at least two or three times
now. The question concerning this combo is...

Can the Korremar + Gia Pet card combo lock down your opponent's
drawing capabilities completely? I'm of the opinion, as are others in
my play group, that this isn't the case and in fact your opponent
would still draw one card at the end of their turn. Am I correct in
this assessment of these cards?

RT - If the opponent had not drawn any cards outside of their Draw step,
then they would still get to draw one card.

Effectively, under the normal circumstances of drawing two cards per turn,
Gia Pet and Korremar do the same thing, they just have a different way of
going about it. Korremar says "Once you've drawn a card, you can draw no
more this turn", while Gia Pet would say "You get to draw X-1 cards this
turn, where X is the amount you normally draw". In both cases, you still get
to draw that lone, first card; Korremar doesn't intercede until the player
has successfully drawn a card that turn, and Gia Pet doesn't do anything
until you reach your last "scheduled" card draw of that turn. So even if
both are used together, the opponent would still get one card.

This follows the same logic as the 'caps vs. reduction' rulings made
regarding Invulnerability and Burrow. Reductions (like Gia Pet's Effect )
are always applied before caps (which is what Korremar sets up).

And while we're discussing it, Gia's Pet vs. League Elder is another
question that needs to be answered here. League Elder specifically draws
until he has five cards in his hand, meaning that he will ignore Gia Pet's
draw restriction. Since Korremar allows only one card draw per turn, and
Leaguer Elder will try to draw more than one card, the Elder will be
'capped' by Korremar. This also means that if he would draw additional cards
(Warrada's Ring, for instance), he will not get those additional cards-five,
no more, no less.

--------------------------------------------------------------------------
--------------------------------------------
Sidar (sidar29@...) writes:

12. I used a vulbor to force my opponent to
discard two cards. he responded with the ever popular abraxin's
crown. now i had a tomorrow's jewel don and i said that i can use
it's power to stop dreamburn (because it is an effect) he said that it
doesn't work. so rules team, or anyone else, am I right?

RT - Your opponent is correct; the text of Abraxin's Crown that takes
effect when it's discarded is not an Effect, but rules text, and Tomorrow's
Jewel cannot stop it.

In a similar instance i'm vulbor'd could i play a tomorrow's jewel
from hand and then use it's power...i know that stretching it but i
just would like to know my limitations.

RT - No; you could choose the Jewel and an additional card from your hand
to discard, but the Jewel is not played until it is actually discarded from
your hand, which would be too late for you to use the Jewel's anti-discard
ability.



RT = Rules Team

IN THIS DIGEST:

ANNOUNCEMENT: Rules Team/Digest Restructuring
1. "Staff". Enough said.
2. Abraxin's Crown and Gilded Cage, simultaneous discard.
3. Sneak Attack questions.
4. Flawed Ring.
5. Gwaeg vs. Rayje's Boots.
6. Dreamburn and Syphon Vortex.
7. Flame Trulb problems.
8. Radiant Springs and Liriel's Cape.
9. T'Kanzam vs. Self-Reference.
10. Emlob's Imaginary Friends..Real enough?
11. Cataclysm, Motash's Staff, Orpus.
12. Cataclysm vs. Fird Favor, Terra Rebirth.
SPECIAL: Gremble Grumbles.

------------------------------------------------------------------------------

----------------------------------------
ANNOUNCEMENT:

Beginning with the Rules Digest for the weekend of Oct 4th, 2002, the weekly
schedule will change to Monday instead of Friday.

This is to help accomodate the adequate discussion and decision-making 
process of the members of the Rules Team, all of which will be announced in 
the next digest.

The new team will take the rulings process in a new direction, but hopefully, 
a favorable one. Unlike previous incarnations of the rules team, there will 
be the possibility of time set aside for all members to discuss rulings 
together in a judicious manner on a weekly basis, and for all to have a say 
in the rulings, meaning no ruling will be made unless there is at least an 
overall agreement amongst the group, all well-versed in the rules as well as 
competitive play and the playtesting process. 

This is the largest rules team so far, comprising three members as well as 
the RT director, and our goal is to clearly and concisely make and explain 
all rulings in a satisfactory and, most importantly, intuitive manner so that 
players of all skill levels will be able to quickly and easily develop an 
advanced understanding of the game and some of the finer intricacies of its 
rules system.

Just bear with us, and if all goes as we hope, the rules will be something 
undaunting to everyone, every age.

Best of luck to all involved, 

L. "Law" Sterling
Magi-Nation DUEL Rules Team Director


Now, on with the digest, as scheduled.
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Mike (mont1983@...) writes:

1. What about the ruling that you 
need an active Magi to play CS from your hand and use its effect. 
Does that still hold true?

RT - Yes; you must have an active Magi in order to use the Effect on Climbing
Staff, meaning that Crushing Heat can still stop you from using the Effect to 
protect yourself.

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Ryan Milbourne (madmax_47@...) writes:

2. If a Vulbor Discards 2 cards from a hand, and Abraxin's Crown And Gilded
Cage are the only cards in your hand which card activates first? The
cage? or Crown? Thanks!

RT - You may choose the order you activate them both, most likely the Cage 
then the Crown, so that you are able to draw cards.

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Ron Wylie (loadmaster69@...) writes:

3. Sneak Attack reads Until the begining of your next turn, whenever a 
Creature attacks or is attacked, you may choose to have either or 
both Creatures remove energy equal to their starting energy instead 
of their current energy. Energy removed in attacks cannot be reduced 
or prevented. Does this mean that spells/powers/effect won't work? 
Say a creature with borrow does the borrow not work?

RT - Spells, Powers, and Effects will still work normally, as long as they do 
not reduce the amount of energy discarded. Burrow, since Burrow is always 
granted by a Spell, Power, or Effect, will not reduce the energy loss.

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Zoz (zoz@...) writes:

4. Phlouk states "At the end of your turn, discard energy from Phlouk equal 
to the Creature's starting energy. If you don't have enough energy on 
Phlouk, discard the Creature from play."

My question lies in what happens when the creature costs more energy than 
Phlouk has remaining, but Phlouk has more than zero. I was playing a game 
last night and my opponent Ring Tested a Creature with a starting energy of 
four. At the end of her turn, Phlouk had three energy left on him. Because 
Phlouk didn't have four, my opponent discarded the creature from play, but 
did not discard the three energy from Phlouk. I was confused because I took 
Phlouk to effectively mean "Remove energy from Phlouk equal to the starting 
energy of the Creature that was Ring Tested. If the energy removed was not 
equal to the starting energy of the Creature, it is discarded." My opponent 
thought Ring Testing effectively meant "... if there is not enough energy on 
Phlouk, discard the Creature from play instead."

Which of these is correct? Or if neither are, please let me know what 
happens when Phlouk has some energy at the end of the turn, but not enough to 
cover the Ring Test's requirement.

RT - The events of Ring Testing occur sequentially, as long as the Ring 
Tested Creature is in play; first, the energy is discarded, then, if it was 
not enough, the Creature is also discarded. If there is no Ring Tested 
Creature remaining in play, there is nothing to check against, and so you do 
not have to pay anything.

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lightforge56 (lightforge56@...) writes:

5. If I were to play a Rajye's Boots, that would not allow other players 
to play creatures outside of thier own region. But what if my 
opponent plays a Gwaeg? Would this still allow my opponent to still 
play Bograth and Core still?

RT - Yes; due to rules regarding specificity vs. generality, just as Hrada's 
Tainted victims could still play cards of their region, Bograth and Core Magi 
could still play Bograth and Core cards.

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Brandon (brandont@...) writes:

6. Ok, with the Unlim wording "Choose any one creature in play. Discard 
X energy from the chosen creature. Add X energy to your magi." it is 
clear that you can dreamburn a magi essentially for 4e. Now, looking 
at the demo version (which I'm told is the clarification we should go 
by) which says "Choose any one creature in play. Move X energy from 
that creature to your magi." we can see that you can still use 
dreamburn to discard energy from the magi, but can you gain the 
energy back (minus 4), like you could with the unlimited wording? An 
explanation either way would be helpful as well.

Secondly, with spells like Ambush, Storm Cloud, Syphon Vortex, 
Brushfire, Thunderquake, etc. can you use Dreamburn to hit magi with 
these spells if there are no creatures in play?

RT - The only requirement for Dreamburn is that energy be discarded from only 
one Creature by a Spell; since part of the move mechanic is energy discard, 
you could legally Dreamburn Syphon Vortex to the opposing Magi and move X 
energy (or all they have, whichever is less)from that Magi to yours.

As for the other Spells:

Ambush - Legal, and discards energy equal to the Magi's starting energy.
Storm Cloud - Legal, reducing the opposing Magi to one energy.
Brushfire - Legal, discarding two energy from the Magi.
Thunderquake - Legal as long as you do not try to split the Quake amongst 
multiple Magi.

Dreamburn will work with any Spell or Power that can discard energy from only 
one Creature or Magi, and only if the Spell or Power has one Creature or Magi
to affect. For instance, if there was only one opposing Creature in play, you 
may Dreamburn a Fire Chogo's Power and discard energy from the opposing Magi, 
because the Power would discard energy from only one Creature, but in a 
multiplayer game you could not Dreamburn Maelstrom, even if an opponent only 
has one Creature, while all opposing players have a Magi active, because 
Maelstrom would discard energy from more than a single Magi in that case. 
This is not a case of Dreamburn "looking into the future", and even if all 
but one of the victims of a global affect cannot be affected, you cannot 
Dreamburn if there would be multiple targets.

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Usagi (poohgoth@...) writes:

7. Flame trulb's ability reads "Add one energy to FT for every C or BR 
creature 
in play, which ever is less." I thought it meant that if there were no BR 
creatures and 3 C, that it would have 2 (3 possibly if it can check itself), 
my friend thought 5." What's correct?

RT - The Effect does not trigger until the Trulb is in play, and so the Trulb 
would count itself. The Effect adds energy equal to the least number of 
Creatures in play, so if the were only Cald Creatures in play, it would get 
+1E, because it's one Bograth Creature, and the reverse would be true if all 
other Creatures in play were Bograth (it would give +1E since there's only 
one Cald Creature in play). Most likely, it will only ever get more than one 
energy if you have other Flame Trulbs already in play.

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urthforce1 (urthforce1@...) writes:

8. Player A is playing Paradwyn and they have 4 creatures with dreamwarp 
in play. The players plays

Radiant Spring - Paradwyn Spell

Cost: 1
Until the end of the turn, all Creatures with the Effect "Dreamwarp" 
may Dreamwarp for up to an addition five energy.

and

Liriel's Cape - Paradwyn Relic

Cost: 2 
Effect - Dazzle: All of your Creatures with the Effect "Dreamwarp" 
have an additional three starting energy while they are in play. 
Power - Mass Heal: Discard Liriel's Cape from play. If there is at 
least one opposing Creature, restore all Creatures with less than 
their starting energy to their starting energy.

My question is, how does this resolve? The person who has played 
this, says that when you discard the cape, the Creatures in play with 
Dreamwarp receive an additional eight energy. Is this correct? 

RT - The Creatures would gain no energy above their starting. First, since 
Liriel's Cape is discarded from play before the energy is added, it's not in 
play to grant the +3 bonus to starting energy. Second, Radiant Spring only 
applies to Dreamwarping Creatures when you play them; it does not increase 
the starting energy of Creatures with Dreamwarp by five unless you actually 
played them that turn and warped them up by five.

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user376649 (user376649@...) writes:

9. After an opposing creature uses a power, T'kanzam may use an 'Exact 
Copy' of that power, 'Paying all costs'.

Now, does the 'Paying all costs' mean that T'kanzam could copy a self-
referential card like Giant Parathin, which discards itself?

Or, does the 'Exact Copy' bit mean that T'kanzam's power would still 
read 'Discard Giant Parathin to...ect..' ?

RT - Whenever a card copies a Power or Effect, all self-references in the 
Power or Effect change to the name of the card copying it; this means that 
T'kanzam's Interchange would read "discard T'Kanzam from play", etc.

------------------------------------------------------------------------------

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chupstr2k1 (chupstr2k1@...) writes:

10. so if i have emlob and no creatures in play, can i play darkness and 
discard three other creatures in play from emlob's text?

RT - No; Imaginary Friends does not create Imaginary Creatures, it simply 
adds +3 to the total of Creatures or Bograth Creatures you have in play 
whenever one of your cards checks for the total.

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----------------------------------------
Doug (vampiresthemasquerade@...) writes:

11. Player A has 2 tunnel hyren and orpus in play with
D'Jarvish and Motash's staff.

Player B plays cataclysm.

Can player A use Um...No to protect orpus AND use
orpus to save motash's staff?

RT - Even if you did not use Um...NO!, you could discard the energy from 
Orpus to save the Staff from the Cataclysm; when a Creature is discarded from 
play, it does not lose its energy total until it actually enters an out of 
play area, when the rules for card memory make the Creature "forget" its old 
energy total.

Also, there has been some controversy on the ruling regarding D'Jarvish, 
Motash's Staff, and burrowed/illusionary Creatures vs. Cataclysm. Some 
believe that the Staff would be discarded from play before the Creatures were 
returned and therefore no energy could be gained; here is the actual order of 
events in this scenario:

1. Cataclysm is played and resolved, discarding all non-Magi cards from play.
2. Before anything happens, all of D'Jarvish's burrowed/illusionary Creatures 
are changed from being discarded from play to being returned to their owner's 
hand.
3. Everything begins to leave play, whether discarded or 'bouncing'; because 
Motash's Staff is still in play when the burrowed/illusionary Creatures are 
told to 'bounce' back to hand, its Effect is triggered and their energy 
totals are added to D'Jarvish (contrary to popular belief, the energy is not 
added when the Creature reaches the hand, but when it's scheduled to and 
actually begins the trip; otherwise, once it reached the hand, it would have 
no energy total to add back because it forgets what it was).
4. The burrowed/illusionary Creatures D'Jarvish had are put into his hand at 
the same time the rest of the non-Magi cards in play are placed in the 
discard pile.

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----------------------------------------
lostinap (lostinap@...) writes:

12. Does Furok Guardian's Terra Rebirth save another creature if Cataclysm is 

played? Would Fird stone work? Could 3 Furok Guardians save each other in 
event of cataclysm? 

RT - Fird Favor triggers when Furoks are scheduled to be affected, but before 
they actually are; it could intercede and protect your Furoks from Cataclysm, 
though it would be swept away.

Multiple Furok Guardians could save each other from a Cataclysm; they would 
be Reborn at the end of the turn at full energy once again.

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----------------------------------------
Gremble Grumbles

The previous ruling on the hand discard of Gremble's Power being a cost is 
reversed, because it was accidentally mistemplated to not be stated clearly 
as a cost, and so you may use it with an empty hand. However, we will almost 
assuredly repair the problem if Gremble is reprinted.

Additionally, the rulings on whether or not you can affect an out of play 
area without cards are upheld; whether or not the out of play area exists is 
irrelevant, whenever a card refers to affecting the "hand, deck, or discard 
pile", it refers to them as if they have cards there. If they don't, the card 
cannot affect it, if it were trying to actively do so (but it can still check 
an empty area to see if something is or is not there), because it's not 
trying to affect the "zone", but the cards stored in that "zone". 
Announcements and Clarifications
Errata Announcement
1. Piercing vs. Resistance.
2. Climbing Staff questions...Next round.
3. Watchful worries.
4. Tony at a Con, and Ring worries.
5. Anti-discard anxiety.
6. Dreamburn and Intensify.
7. Dreamwarp, starting energy, and stuff.
8. Morag's Energize?
9. When are promos legal?
10. Corrupt vs. Athik.
11. Amanax and Dreamburn.
12. Amulet of and Gate to Ombor.
13. Rayje's Belt MRP or errata?

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--------------------------------------
RT Announcement - New RT Members

I am pleased to announce our newest members to Magi-Nation DUEL's Rules Team. 
These volunteers will be assisting in the compilation of the weekly rules 
digests as well as other rules endeavors for the players of Magi-Nation. They 
are as follows:

Brad "DarthVereb" Vereb
Rich "Redeemer of Ogar" Riley
Robert "Dr. Bob" Nicaise

As stated in last week's digest, it will be this new rules team's goal to 
patch the rules and make them as user-friendly and intuitive as possible, and 
that goal begins today. If you have any concerns over 'broken' decks or 
unbalanced cards, then direct them to thelawofsteel@..., and we'll take 
every effort to investigate the matter to the best of our ability.

-L. "Law" Sterling
Magi-Nation DUEL Rules Team Director

P.S. - If a ruling in a digest from now on reverses a ruling from either of 
the previous RTs, then the ruling is an official reversal and not a 
contradiction. RT has previously made conflicting rulings, and we are going 
to take the opportunity to repair these mistakes as we find them to insure 
that the rules are as intuitive as possible. We will also be starting work on 
a new MagiDuel style site, which will be your source for all the most up to 
date, correct rules info as it becomes available; we will not archive 
reversed rulings and the like, however, preferring to maintain the site as 
purely a reference for all of the most up to date rules regarding specific 
cards, mechanics, and their interactions.

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--------------------------------------
CLARIFICATIONS:

Treat Amulet of Ombor as if it had the following rules text (see question 
twelve):

Any time that you may play a Relic, as long as Amulet of Ombor is in play, 
you may search your hand or deck for a Gate to Ombor and play it, ignoring 
all costs. If you search your deck, shuffle it afterwards. You cannot use 
this ability if you do not have a Gate to Ombor in your hand or deck or if 
you cannot use Effects named Talisman.

Additionally, treat Rayje's Belt as if it had the following (see question 
thirteen):

Power - Lockdown: Name any one Power or Effect on a card in play. Until the
end of your next turn, no player may use the named Power or Effect while 
Rayje's Belt is in play.

As explained before, Clarifications are different from actual errata/MRPs in 
that they do not change the mechanical functionality of a card in such a way 
that deviates from the original, intended use of the card, or from how the 
card is commonly played; more specifically, it is clearer text to address 
specific rulings issues that arise due to specific interactions of the 
clarified cards with other cards.

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--------------------------------------
ERRATA ANNOUNCEMENT:

Twee
Naroom Dream Creature
Starting Energy: 1
Effect - Regrow: If Twee is put into your discard pile from play, move the 
first Creature card under Twee to your hand.

CHANGED TO:

Twee
Naroom Dream Creature
Starting Energy: 1
Effect - Regrow: If Twee is discarded from play, retrieve the first non-Twee 
Creature card under Twee from your discard pile and place it in your hand.

This change is made in light of the surfacing of a new infinite energy 
generation deck that focuses on cycling Twees from the discard pile with 
Eidon in order to generate one extra energy per cycle. Though there are other
cards required to make this work, Twee is the key to the deck and requires 
the smallest mechanical change made to make the entire deck unworkable.


This errata announcement becomes legal October 15th, 2002.

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--------------------------------------
Mike (mont1983@...) writes:

1. Does Rayje's Sword allow you to get around Creatures that say: "Core 
spells and powers do not affect......"? I would like to know about 
this regarding energy removal and other effects.

RT - No. By the rules and text, there are two types of resistance, and so the 
following occurs:

Piercing vs "The Spell, Power, or Effect does nothing." - The effects of the 
Spell, Power, or Effect basically never happen; there is no energy loss to 
reduce, because the Spell, Power, or Effect did not even attempt to discard 
energy to begin with. Piercing will not allow energy discard to happen.

Piercing vs "This Creature is not affected by Spells, Powers, or Effects of 
the specified region/etc." - In this case, the Spell, Power, or Effect does 
nothing to the Resistant card, but still has its effects on everything else 
in play. Since the Spell/Power/Effect never attempts to discard energy from 
the Creature, energy loss cannot be reduced, and Piercing cannot take effect.

On an additional note, it has previously been ruled that you cannot play a 
Spell or use a Power if you can't select a Creature in play to be affected by 
it because of Resistance (or similar Effects); this is both a violation of 
the spirit and the mechanics of the rules, and is hereby reversed. So you may
now Shockwave opposing Colossuses to your heart's content, it will just do 
nothing to them if they have their Anti-Magic. Any new questions to arise 
from this ruling should be directed to the listserv.

------------------------------------------------------------------------------

--------------------------------------
Mike asks again:

2. In light of the recent rule reversal, can you provide a summary of 
the recent Climbing Staff rulings?

a) Can it block Impact?

RT - No; Impact affects both the chosen Magi and the Creature to be discarded 
for the Impact energy removal.

b) Can it block Dark Ayebaw?

RT - Yes; the cards discarded for Implode are a cost, as well as with the 
Spell Implosion, and so the user's hand is not affected by Implode or 
Implosion.

c) Can it block Spirit Drain?

RT - Yes; the number of cards in the opposing hand is public knowledge at all
times, so Spell Drain does not specifically affect it.

d) Can you play it from your hand with NO active Magi?

RT - Yes, but only in specific situations; if an opposing card is affecting 
only your hand, as the hand is the player's domain, then the player may use 
the Effect to protect it, and negate the Spell/Power/Effect. If the Staff 
will be affecting only the Magi (basically an impossibility with no Magi in 
play), then the Magi must be able to use Effects on Relics in order to 
discard it for its Spell/Power/Effect negation. So even if you are under the 
effects of Crushing Heat, you may still protect your hand, but your Magi can 
still not protect themself. This ruling applies specifically to Climbing 
Staff currently because it is the only Effect that can be used without being 
in play. The card will be changed to eliminate such an exemption if 
reprinted.

e) Can Phrup block CS when it is being played?

RT - When it is being played, yes; when it is being discarded from your hand 
for the purposes of its negation ability, however, it is never put into play, 
but simply revealed and then moved from the hand to the discard pile, so Time 
Lapse cannot interact with it.

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--------------------------------------
Ben Piela (ben@...) writes:

3. Opponent has a Treepsh in play. Treepsh has the effect,
Watchful which states: "Whenever an opposing Spell, Power or Effect
discards energy from one or more of your Creatures in play, you may
discard Treepsh from play. If you do, the Spell, Power or Effect does
nothing. OK. Simple enough. Now, I the active player plays a Flame
Geyser, a Cald spell which states "Discard 3 energy from each Creature
and Magi in play". The Flame Geyser is a spell and is discarding one or
more energy from all of the opponents creatures in play, but at the same
time, it is removing energy from other things like the opponents magi
and the active players magi and creatures. So, I guess my question is
can you pop a treepsh in response to a flame geyser?

RT - Yes. Treepsh does not specify that the Spell, Power or Effect must 
"only" discard energy from Creatures, so even in the Flame Geyser's case, 
Watchful can negate it, preventing the Geyser from not only discarding energy 
from your Creatures, but the opposing Creatures and all Magi.

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--------------------------------------
Reddius (karsus_avatar@...) writes:

4. Tony at Con 

Power - Caffeine!: Take an additional turn after this ine. All Magi 
in your Magi stack gain "Effect - Sleep Dep: At the end of your turn, 
if you just took two turn in a row, defeat your Magi, Sleep Dep 
cannot be prevented or canceled.

What would happen if I use Tony as my first Magi?

RT - All of your Magi will permanently gain Sleep Dep when you use Caffeine!;
this will only matter if your Magi Interchanges to a new one (such as with 
Giant Parathin), this is to guarantee that you cannot have an Interchange 
deck and set up a cycle of infinite turns, or possibly create a multi-turn 
cycle with Tony that ends with a Magi with a defeat Effect (like Wessig). 

How about if I use him last, and of course using Caffeine power on 
both situations?

RT - You will lose the game at the end of that second turn, because Sleep Dep 
will defeat Tony.

Is a bit confusing to me since I think that all other Magi will not 
be affected by Sleep Dep since none of them can take to turn in a row.

RT - They can if you Interchange.

About Rings:
Orwin, Strag, Barak.

All state that if you only have spells of your region they will take 
effect and all cards that are not from that region of your cards, 
will be discard.

So If I have been tainted by Hrada. Can I use a spell from other 
region and save my magi from being discard? Since I now will have a 
spell in my discard pile from other region, the condition will not 
take effect and all my cards will remain in play.

RT - If you have Spells not of the Purity region in your discard pile, then 
the rest of Purity will not trigger, and your Magi will not be defeated. And 
while the subject is open, the rules team previously misinterpreted the 
wording of Purity; it asks the question of whether all of the Spells in your 
discard pile are of the region of choice. If there are no Spells in your 
discard pile, this statement generates a false response every time. To 
summarize, you may NOT use Purity if you have no Spells in your discard pile. 
Any new questions to arise from this ruling should be directed to the 
listserv.

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douglascamp (douglascamp@...) writes:

5. This recently came up in the Rules Digest 9/27/2002

Ryan Milbourne (madmax_47@j...) writes:

2. If a Vulbor Discards 2 cards from a hand, and Abraxin's Crown And 
Gilded Cage are the only cards in your hand which card activates 
first? The cage? or Crown? Thanks!

From RT - You may choose the order you activate them both, most likely the 
Cage then the Crown, so that you are able to draw cards.


From Rules Digest 8/23/2002 Question/Answer #2

From RT - When you are forced to discard your cards from hand, you can 
choose to discard the Crown or the Moob Ring instead of all of the 
cards you are about to discard. Once you have discarded one, you 
aren't about to discard any more cards, so you can't discard the 
other.

and also,

Crown and Moob Ring both say 'when you are forced to discard one 
or more cards from your hand, you may discard instead.' 
So, instead of discarding any cards to the discard effect, you 
discard just the Crown or just the Moob Ring. This is a reversal of 
last week's ruling, based on a more thorough reading of the cards. 
Sorry for the confusion.


Based on this, the ruling from 9/27/2002 is in direct conflict with 
the ruling made over a month ago on 8/23/2002. Granted I would like 
to see the game played in such a manner that allowed the recent 
ruling from 9/27/2002 to be upheld, but the cards and as I've said 
the past ruling says otherwise.

RT - Bear with us; cleaning up past mistakes, and this is another. There are 
two different types of "anti-discard" cards; those that trigger when they're 
successfully discarded from hand, and those that trigger when you are 
supposed to discard a card from hand. Abraxin's Crown, Bagala Fangs, Moob
Ring, etc., have the second trigger; when these cards are discarded, they 
negate the entire discard event. However, they have a condition that must be 
met to discard them, that one or more cards be scheduled to be discarded from 
your hand. Unlike most other conditional effects, though, only one of these 
anti-discard effects can usually be triggered because they have the key word 
"instead". As soon as you choose the first card to discard "instead" of 
letting a discard event happen, then the discard event is negated and no 
other "anti-discard" cards can be discarded for the prevention of that 
discard event.

The second class of "anti-discard" cards only trigger when they are 
successfully discarded from your hand; Underlord's Shield, Gilded Cage, etc. 
Unless they are actually discarded from your hand, they cannot trigger. These 
effects can stack, however, and you would choose the order they resolve.

So, in the example given last week, yes, you can choose which effect you get, 
the Crown's, or the Gilded Cage's...But it will be one or the other, letting 
both be discarded normally will prevent the Crown's effect, while letting the 
Crown's effect happen will stop the Cage from being discarded. We apologize 
for any inconvenience this has caused.

------------------------------------------------------------------------------

--------------------------------------
douglascamp asks again:

6. If your opponent's Magi has more energy than their listed Starting 
Energy (for example: Gar's Starting Energy is 14) I want to know if 
the following combo could work. The combo is listed in order of how 
the cards would be played.

First: Place Abraxin's Crown into play.
Second: Cast an Intensify.
Third: Cast a "Dreamburned" Equilibrate toward your opponent's Magi.

Based on the order of play I've listed, does the opposing Magi first 
remove all energy above their Starting Energy, and then remove an 
additional amount of energy equal to what the Equilibrate had removed 
due to the Intensify that was played prior to the "Dreamburned" 
Equilibrate?

RT - RT is currently considering the precedence established by the previous 
rulings on Dreamburn; some of us feel that it is not only non-intuitive, but 
in fact contradictory to the wording on the card. We will take the week to 
review the situation carefully, but in the meantime, we will answer based on 
established precedence.

If the Equilibrate can legally affect the Magi, then the Equilibrate will 
reduce the Magi to its starting and additionally discard the amount that was 
required to reduce it to starting. So if a Magi has nineteen energy with a 
starting of fifteen, it will lose eight.

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--------------------------------------
zoz (zoz@...) writes:

7. In the ruling on Phlouk it was stated that the updraft-effects were ruled 
to only count "printed' starting energy.

The errata versions of Updraft, and its ilk, reference "starting energy." 
If this means its "printed starting energy" only, not any altered versions, 
does this extend to using Ups from Bagala Fangs, on some random creature, and 
then Dream Balming the creature? These also only state "starting energy."

If the "printed starting energy" is a specific case to the updraft-effects, 
then:
During the endless explanations and re-explanations of how Dreamwarp works, 
it was said that Dreamwarping changes the number printed in the corner of the 
card. Was this only said to help people understand, or is this a 
clarification (now) that a "temporary starting energy" is created that is 
used for all purposes except updraft-effects?

I wanted to throw that out there, not to start an argument, but just to 
understand.

RT - Such statements were made to save confusion; the implication was that 
changes were made based on the number in the corner.

The errata to the Updraft effects has been changed to specifically state 
"printed starting energy". All appropriate RT-related documents have been 
updated. (It has been updated in Bryan "Mr. Tymer" Howland's listing as well,
the most up to date MRP/Clarification guide currently available, found in 
this listserv's files section).

As for Dreamwarp, it does adjust based on the printed value, but it still 
creates a temporary number; there literally is no way to change a printed 
value on a card short of a new print run of the card MRPing it. 

------------------------------------------------------------------------------

--------------------------------------
Troy (jodo_kast@...) writes:

8. Has Morag's energise been reduced to 6? I was looking over the official
errata pdf files today and found that the errata for Morag has an energise
of 6.
I checked the most recent printing file I have (22nd August) and that has 7
for Morag's energise.
So, which is it, officially, 6 or 7?

RT - Officially, it is a 7; the image was mistakenly created with a 6.

------------------------------------------------------------------------------

--------------------------------------
Gregg (garganimal@...) writes:

9. I was looking around the website but couldn't find any
info on whether or not the League Elder promo card was
tournament legal. . .so. . .is it?

RT - No. League Elder will not be legal until the end of this month, October 
31st. RT will begin including a list of currently illegal promos in each 
digest, beginning next week, with their expected 'legal' date.

------------------------------------------------------------------------------

--------------------------------------
cataclysmmaster (cataclysmmaster@...) writes:

10. Last week during league a question was raised: if the opponent plays 
a corrupt and you play an athik which of these happens: a)the corrupt 
stays in play and the athik is still underneath, b)the athik is 
corrupted and the corrupt goes away or c) the athik is still 
underneath and the corrupt goes away? 

RT - The third situation named, the Athik is still Underneath and the Corrupt 
goes away. The Corrupt cannot affect the Athik because of its Resistance. The 
Corrupt will be discarded and try to take control of the Athik, but 
Resistance will allow the Athik to ignore the effects of the Corrupt, and so 
it will fail to change control of the Creature or make it Core.

------------------------------------------------------------------------------

--------------------------------------
douglascamp writes again:

11. You know not once did I see an official request for a ruling on the 
Syphon Vortex + Amanax combo. Also, I'm too lazy to read everything 
everyone wrote about this, but from what I did read no one ever 
mentioned the Abraxin's Crown. (Side note to non-RT people: key 
phrase, "from what I did read")

So my question for the RT, to stop the arguements about it, is if the 
Amanax + Abraxin's Crown + Syphon Vortex combo a legal combo to use 
against an opposing Magi?

RT - No. Amanax's Effect Pyromaniac can only be triggered when energy is 
discarded from Creatures, even with Abraxin's Crown in play. Dreamburn does
not allow changes to conditional triggers of Effects, only alter the 
targetting abilities of Powers and Spells.

Follow up question: Can Amanax use Syphon 
Vortex on a Magi without Abraxin's Crown?

RT - No. 

------------------------------------------------------------------------------

--------------------------------------
boy_savant (boy_savant@...) writes:

12. I had a question that came up today during a tournament. Does Amulet 
of Ombor in play allow a player to search through the deck for a Gate 
to Ombor, or does it just allow you to play it from your 
deck /without paying any costs/, using a warlum or something like 
that. A player interpreted it to mean that you cannot actually look 
through and play it, you just don't have to pay anything if you have 
another card that will let you do it. I can't give a satisfactory 
reason for it to be one way or the other. So which is it?

RT - Treat Amulet of Ombor as if it had the following rules text:

Any time that you may play a Relic, as long as Amulet of Ombor is in play, 
you may search your hand or deck for a Gate to Ombor and play it, ignoring 
all costs. If you search your deck, shuffle it afterwards. You cannot use 
this ability if you do not have a Gate to Ombor in your hand or deck or if 
you cannot use Effects named Talisman.

So, as long as the Amulet is in play, you can search for the Gate whenever 
you could pay a Relic (just as the Gate says, but this closes the rules gap). 
If a player tries to use this ability and searches their deck without having 
a Gate to Ombor in their deck, your director should treat the situation as if 
the player had simply picked up their deck and searched it for no reason, as 
they should be aware of their deck's contents.

------------------------------------------------------------------------------

--------------------------------------
Bryan Howland (tymer@...) writes:

13. I'm not really sure if it's come to everyone's attention, but I'd thought 
I'd bring this up for the
RT to answer....

Rayje's Belt

As printed in Awakening:
Lockdown: Name any one Power or Effect. Until the end of your next turn, no 
player may use the named
Power or Effect.

As Errataed:
Lockdown: Name any one Power or Effect on a card in play. Until the end of 
your next turn, no player
may use named Power or Effect while Rayje's Belt is in play.

As printed on the Promotional Version:
Lockdown: Choose any one Power or Effect on a card in play. Until the end of
your next turn, the
chosen Power or Effect cannot be used while Rayje's Belt is in play.

Since under the MRP rule, I would believe the Promotional version would now 
be considered the
current version of Rayje's Belt. If that is the case, the way the Promotional 
version is worded, ANY
Power or Effect, named or not, could be affected by Lockdown. This to me 
could be a serious problem
and need to be answered by the RT as soon as possible.

RT - Treat Rayje's Belt as if it still has its previous errata:

Power - Lockdown: Name any one Power or Effect on a card in play. Until the
end of your next turn, no player may use the named Power or Effect while 
Rayje's Belt is in play.

IN THIS DIGEST:

Announcements and Clarifications
1. Staff vs. Sorreah and Starfire.
2. Dark Twins - Alternate Warrada?
3. Alternate Harror or not?
4. Fury, regional penalties.
5. Crash and Burn vs. Sandswirl
6. Playing defined.
7. Climbing Staff vs. playability.
8. Dreamburn and Spirit Drain.
9. Pack Defense vs. Burrow.
Non-Legal Limited Cards List

------------------------------------------------------------------------------
ANNOUNCEMENTS AND CLARIFICATIONS

Rich Riley has compiled a list of links to the Digest on the Magi-Nation 
listserv for ease of use and to be used as reference in the interim until we 
can launch a new rulings site. You may find it at:

www.courtofavalon.com/~dragonbane/digest.htm

Also, note that there are no questions that should be unasked, unless they 
were addressed in this or last week's digest; there are some important 
changes we may need to make that we simply miss, and we can use everyone's 
help in pointing them out.

------------------------------------------------------------------------------
zelnisquall (zeniknwolf@...) writes:

1. question A: can you climbing staff sorreah's supress? and how long 
does it last?

RT - Yes, but only in a single-player game or if yours is the only active 
Magi aside from Sorreah in multiplayer, because he has to be affecting only 
your Magi before Suppress can be "Staffed". The effect will last on that copy 
of Sorreah until Sorreah leaves play; this includes Interchanging or defeat.

question B: Harror, Nightstalker: can her effect(the named one) be 
climbing staffed, and does that effect prevent say, sorreah from 
playing ANY arderial spells, or tony jones from playing ANY 
creature. 

RT - We would prefer not to make rulings on cards until they are printed; 
they may change from finalization to printing, and so some if not all rulings 
could be invalidated..

------------------------------------------------------------------------------
Jason Sniegowski (jsniegowski@...) writes:

2. The Dark twins state that they are an alternate harrada but no mention of 
who the other twin is (we all assume warada) but yet it doesn't state that. 
so the question is as follows can the dark twins get starting cards for the 
unnamed magi and if no can you then play with the unnamed magi as your third 
magi for the deck?

RT - No it is not Warrada, yes you can play with her as well. The Dark Twins 
may only retrieve their printed starting cards, which include what is 
actually printed on the card and anything with "STARTING: Hrada", which there 
currently is none. Additionally, as the Twins are not an Alternate Warrada, 
Warrada may be played in a deck with them. As seen in fiction, when the Twins 
fight, it is basically Hrada that does the fighting, with Warrada providing 
occassional support but otherwise staying out of the fray and allowing Hrada 
to take the fall. The card was printed to support this idea.

------------------------------------------------------------------------------
Seth Questor (eldritch48@...) writes:

3. Hey, Harror Nightstalker doesn't say "Alternate Harror"...can we use both 
of 
'em in one deck?

RT - No. A Magi must only contain the proper name of a Magi in its name to be 
considered an Alternate. Wence the Wanderer and similar VotS cards will also 
lack such reminder text.

------------------------------------------------------------------------------

Marcj122 (marc122@...) writes:

4. when it comes to Karse's Fury 
effect, does it count the cards that have printed costs of seven energy or 
more or does it include stuff that costs six normally but with the regional 
penalty would cost seven (ie. Hyren's Call).

RT - See question 1B. We will not be answering rules questions on VotS cards 
until such cards are printed.

------------------------------------------------------------------------------
Alex (dangerboyeod@...) writes:

5. Elios is my Magi. I know that Elios is about to bite the big one 
because he only has 3 energy and no creatures in play. My opponent is 
definitely going to cast Spirit Drain or attack me.... or something. 
Either way Elios will be defeated.

Question: If I cast Sandswirl for two turns (spending 2e) on Elios, 
do I have to discard cards out of my hand until I have five?

RT - No. If Elios is defeated while under the effects of Sandswirl, even his 
nameless Effect cannot trigger, and so you will lose nothing from your hand.

------------------------------------------------------------------------------
Travis Chupe (chupstr2k1@...) writes:

6. and what is the difference of being played, played, as a creature is being 
played, and playing a creature. too many cards have these words. 

RT - Definitions follow: 

Played: When a card is successfully moved from an out of play area and placed 
on the table in play.

As a Creature is being played: After the Creature card has been revealed and 
all costs have been paid, but before the Creature has been put on the table.

Playing a Creature: Revealing a Creature card from an out of play area (hand, 
deck, or discard pile) with the intent of putting it into play, then paying 
any applicable costs.

------------------------------------------------------------------------------
tigermouse_tk (tigermouse_tk@...) writes:

7. i saw a no. of decks without kybar's teeth magi yet they use climbing 
staff and say that it is part of the sratergy. why?i thought like 
cald magi cannot use other region's relic unless stated.

RT - No. A Cald Magi may not bring into play a non-Universal non-Cald Relic 
unless the Relic specifically says that the Magi can or the Magi says that it 
can. Climbing Staff's unnamed Effect does not require it to be brought into 
play to be used, and so any Magi can use the card for Magi/Hand protection by 
discarding it.

------------------------------------------------------------------------------
shen_dugan (douglascamp@...) writes:

8. (RT Note - The question was not stated directly, and therefore RT has had 
to extrapolate the intent of the message.)

Can I Spirit Drain a Creature with Dreamburn?

RT - No. Under previous precedence, this would have been acceptable, but 
previous precedence was established under a misreading of the Dreamburn 
wording. Therefore, Spirit Drain does not choose to discard energy from a 
Magi, and the energy discard is incidental of what Spirit Drain actually 
chooses, a player, therefore a Creature cannot be chosen for the loss.

Dreamburn allows Spells and Powers that can choose to discard energy from
only a single Magi or only a single Creature to be changed, and Dreamburn 
changes the Spell or Power to also let a single Creature or Magi respectively 
be chosen. Previous rulings allowed a non-specific energy discard effect to 
be "redirected" to a new card of the other type if the end result was that 
energy would only be discarded from a single source, and this would require 
much different wording to be possible. Some specific examples of what is 
allowed follow:

Wildfire - This may not be directed to affect Magi, because Wildfire does not 
allow you to choose only one Creature to discard energy from.

Thunderquake - Though this Spell may be split amongst multiple Creatures, it
may also choose to discard energy from a single one, and so it may also 
choose a single Magi to discard energy from (but cannot be directed to 
discard X over multiple Magi).

Maelstrom - Just as Wildfire cannot choose a single Creature if only one is 
in play, Maelstrom cannot make that choice of only one opposing Magi in play. 
It cannot be Dreamburned.

Also, in reference to last week's Dreamburn/Equilibrate question, Equilibrate 
cannot be Dreamburned, because you cannot choose for it to discard energy 
from only one Creature. The preceding is an official reversal, and any new 
questions to arise from the ruling should be directed to the listserv.

------------------------------------------------------------------------------
sidar29 (sidar29@...) writes:

9. if i have a korrit and a striped korrit(with burrow) down and my 
opponent attacks the korrit with a goggled pylofuf, and i pack defend 
does the pylo lose energy from the striped korrit (because it is an 
effect) or does it just lose its lamo two energy.

RT - It loses only the two energy. Pack Defense does not discard energy, it 
only allows the Striped Korrit to make itself an additional defender in the 
attack. In this case, unless the Korrit only had one energy, then having 
Striped Korrit Pack Defense benefits you none.


IN THIS DIGEST:

Announcements and Clarifications
1. Creature Types vs Classes
2. A list of Q's
3. Sorreah and that Belt
4. The Starting Hand
5. Nalo Knowledge
6. Another round of eight.
7. Staff vs Crown
8. Tainted Touching
9. Chogus and Flameburst
10. Ashgar and Korrits
Non-Legal Limited Cards List

------------------------------------------------------------------------------

ANNOUNCEMENTS AND CLARIFICATIONS: COSTS

Previously, RT made the statement that a good 'rule of thumb' when 
determining if something is an additional cost for the use of a Spell, Power 
or Effect is whether or not you lost something before getting a generally 
beneficial effect. However, this 'rule of thumb' is not an absolute, and 
there are some exceptions. Because of this, we have a small addendum to that 
unofficial 'rule': 'Whenever a Spell, Power, or Effect causes you to choose 
something of yours that you will lose as part of the Spell, Power, or Effect, 
regardless of which point in the resolution that loss occurs, it is a cost.'

Generally, it is common sense what is and is not a cost, and all cards are 
played the vast majority of the time the way they are supposed to be. There 
are exceptions when players prefer a strict, sometimes non-intuitive 
interpretation of wording, sometimes even for the sake of personal advantage, 
and in those cases these clarifications are made. If anyone is uncertain how 
this addendum affects the way things have been played, then just ask. 

Secondly, it has come to the rules team's attention that the Effect Imaginary 
Friends on the Magi Emlob can and has been interpreted in a way that creates 
potentially damaging precedent for future cards. Because of this, we issue 
this clarified wording for the sake of removing this potentially damaging 
precedent:

Effect - Imaginary Friends: Whenever one of your Spells, Powers, or Effects 
counts the number of Creatures or Bograth Creatures you have in play, 
increase the total by three.

This removes the confusion that Emlob creates literal "fake Creatures" with 
his Effect, and clarifies the point that when he counts your Creatures or 
Bograth Creatures, he merely adds three to the final total. Bog Stench will 
be addressed in a similar manner:

Bog Stench
Until the end of your next turn, whenever one of your Spells, Powers, or 
Effects counts the number of Creatures or Bograth Creatures you have in play, 
increase the total by two.

------------------------------------------------------------------------------

Zoz (zoz@b...) writes:

1. Creature type has been defined as any word found in the creature card's 
name...(i.e.. JUNGLE Hyren, GIANT Arboll, Chaos PLITH, etc.) But what about 
creature cards that have a category-descriptor in their second line? There 
are some Paradwyn creatures that are defined as "Jungle Stalker(s)." Some 
Magi have "STARTING: X, Y, One Jungle Stalker." Is "Jungle Stalker" also a 
creature type? Can this be chosen with Scyalla to make them Weave, or with
Sarazen Outcast for his extra fighting energy?

RT – No; Jungle Stalker is not a Creature type. When a Card references a 
Creature type, it can only choose cards with whole words in the Name of a 
Creature on the card, ignoring plurality. The term "Jungle Stalker" is part 
of the card's title, which is unrelated to Creature type; the only exception 
is when the title lists "Alternate XXXX", then the Creature in question also 
counts as a Creature of that type in addition to what's listed. Jungle 
Stalkers are a sub-group of Creatures with related abilities, and the design 
team wants cards to be able to key off of that group without also having to 
lump those Creatures together with the same Creature type. This will not be 
the 
first group to make such a distinction as you will see more in VotS.

------------------------------------------------------------------------------

Jason Sniegowski (jsniegowski@b...) writes:

2. Does orwins ring discard evil evu? Personal opinion on this is that magi 
are never tecnically in play.

RT - Yes; Evil Evu is a non-Naroom card. The only time a Magi isn't in play 
is when he is either defeated, or still face down in the Magi pile.

does the effect on the ergar stack? even though the effect gives the power 
recent rulings with other effects state they don't stack (ie. the hurricane 
orish)

RT – Yes; Spark does not say that you may not have multiple copies of it on 
a single Cald Creature, therefore each Cald Creature gains a new instance of 
Spark. Also note that Hurricane Orish wasn't a ruling, it was an errata to 
the card.

if I play crushing surf to gain control of an opposing relic yet the only 
relic available is one I already have in play what happens?

RT - You play Crushing Surf to discard four energy from a Creature, then the 
secondary 
effect of Crushing Surf is unable to resolve as it does not have a valid 
target. You cannot have two copies of the same Relic in play so you will 
receive nothing.

Korok (KT magi) says all the powers on my kt cards cost one less to use does 
that affect the cost of using soreahs' dream on that power?

RT - Yes, but only if it is a Power copied from a Kybar's Teeth card; 
Sorreah's Dream states that all cards that affect that Power also affect 
Sorreah's Dream.

From question one above bloom now states you can use a power on a card in
play would ninx still be able to staredown off a bloom?

RT - Yes. Though Ninx is Weave, she fits the qualification of having a 
Paradwyn Power because she is also a Paradwyn Magi.

Errata on Eye of the storm has made the card near worthless. However it does 
not state you cannot use loaded dice or fate's whimsy on it would those 
still be included in altering the die roll?

RT - No card may alter the result of your die roll for Storm Seeker. 
Changing the number of dice you roll would be considered altering the die 
roll, therefore you cannot use Loaded Dice or Fate's Whimsy when rolling for 
Storm Seeker.

Does Gia pets ability stack with any other card drawing or limits? (ie. 
korremar, a magi who draws three cards or warrada's ring etc.)

RT - Caps are always applied after reductions. Gia Pet will try and make 
you draw one less than two, which is a reduction to one and then Korremar 
only 
lets you draw one card as the cap so you'll still get the one card. In the 
case of Evu or a Magi who would be drawing more than two, where you would
normally draw three or more, the Impede reduces that total by one and then 
Mind Shock caps the draw at one. Also note the clarification that multiple Gia
Pets cannot have 
their Effects stack.

universal magi must pay a regional penalty to play all cards why would the 
be when no one has to pay penalties to play theirs? (just kinda wanted an 
explantion on this one really)

RT - Universal Magi are from their own region, which is a 
jack-of-all-trades and yet a master of none. They must pay a regional 
penalty for all non-Universal cards while non-Universal Magi continue to 
have no penalty for Universal cards. 

The Universal 'region' is what the Eliwan wielded initially from the time 
they started using the magic of the Moonlands. It is the basis for which all 
magic of the Moonlands is founded; later on, different regional founders and 
elders tempered the practices and learnings of the Eliwan to tailor their own 
distinct styles of magic, encompassing the summoning of non-Universal Dream 
Creatures as well. While regional Magi had to learn the Eliwan teachings as a
foundation for their more specialized, regional-specific forms of magic, 
Universal Magi never fully graduated beyond the initial Eliwan teachings, 
either by choice (Rayje), lack of access (Tuku), or lack of practice (Tony 
Jones).

------------------------------------------------------------------------------

Dirt Devil (vampiresthemasquerade@y...) writes:

3. Ok. I was told that if someone tries to belt the magi, you cant cs it 
because it says nobody can use that power or effect. my question is on the 
validity in that. Sure, if you belt, say... avenger, nobody can use avenger. 
Point being, unless you and I both are playing trygar,or you've somehow 
copied avenger onto one of your creatures, nobody else could possibly have 
avenger.

With sorreah, you suppress only one magi. If there were other magi in play, 
their effects/powers arent in play. Point being, those powers or effects 
arent in play. Yet you can cs suppress, can you not?

RT – You may use the Climbing Staff to stop Suppress if it only affects one 
Magi. You may not use the Climbing Staff to stop Lockdown. Lockdown affects 
all Powers and/or Effects of that which was named, but not the card it's 
printed on, so even if the Power or Effect is printed on your Magi alone, you 
cannot use Climbing Staff to stop it.

------------------------------------------------------------------------------

Jason Sniegowski (jsniegowski@b...) writes:

4. If I go first with a gia pet in play does my opponent only get four 
cards? (vortex of knowledge affects initial card drawing)

RT - No; There is a specific process in determining your starting hand. 
First, you retrieve all of your starting cards, to a maximum of five. Then if 
you have less than five cards, draw until you have five. The only card 
printed so far that directly affects 
the Starting Hand mechanic is Dark Twins because they say you are allowed to 
draw up to seven instead of the regular five. 

As for the Vortex of Knowledge and any other cards that would cause you to 
draw cards before you have gotten your starting hand, they work as such: 
Vortex causes you to draw two cards, then you get your starting cards, to a 
maximum of five. After getting your starting cards, if you still have less 
than five cards, draw until you have five. If you Vortex of Knowledge Good 
Ol' Ashgar, he draws two and then gets to go look for and retrieve an 
Arbolit, Quor, Flame Geyser, Boomstick and Krawg if he has them in his deck, 
but Strag would still have to give up one of his starting cards, the Gum Gum, 
Parmalag, Bottomless Pit, Urhail, Strag's Claws, or Strag's Ring.

------------------------------------------------------------------------------

shen_dugan (douglascamp@y...) writes:

5. What? I was under the impression that past Rule Digest dealt with this, 
saying that Piercing would allow you to damage a player's Magi in the case 
they had a CS in hand. How, when, and why was this changed if this isn't the
case anymore?

Also, what about a Nalo? It specifically says nothing can prevent the damage 
(discard of energy) it causes due to its Power. Surely that means the CS 
couldn't be used to stop a Nalo's Power from damaging a Magi? Besides the 
Nalo, like the Flame Geyser deals damage across the board.

Then there is the situation where your opponent has the Arderial Guard Wings 
in play. The Nalo should cut through that with no problem right? Then what 
happens if you play a The Last Words right before you use the Nalo's Power?
Would the opponen'ts Creatures then take four damage or does the Nalo still 
only do two damage? I ask this since The Last Words doesn't say, "nothing 
can prevent the damage" it deals like the Nalo card does.

RT - As with your questions last week we'll reword this into what we hope is 
your specific concerns.

Can you discard Climbing Staff from your hand to stop damage from any source 
to your Magi while a Rayje's Sword is in play?

RT - Yes; Climbing Staff stops the Spell, Power, or Effect if only your Magi 
is being affected. Because the Climbing Staff stops the Spell, Power, or 
Effect from even attempting to discard energy, then there is no energy loss 
to reduce.

With a Nalo using Tsunami, can any opposing cards stop it?

RT - Generally, no; Tsunami states that opposing cards "may not alter" the 
amount of 
energy removed, so it may not be reduced or increased by opposing cards, 
though it can still be stopped by cards that make the Power "do nothing".

How does Tsunami work with The Last Words?

RT - Pyromancy does not remove energy from a Creature, it only allows the 
Power to remove more energy. All Creatures in play would lose four energy. 
Pyromancy also sets up a Global Restriction on the rest of your cards 
however, so Tsunami along with the rest of your Spells, Powers, and Effects 
may never even attempt to discard energy from an opposing Magi.

Finally, if a Burrowed creature has already taken two damage from one source 
in a turn, couldn't the Nalo deal another two damage via its Power since it 
seems to have a built in "Piercing"?

RT - By established precedence, if the Burrow status is granted by an 
opposing card, the Tsunami will discard two additional energy (total of 
four), since opposing cards cannot alter the amount discarded by it. If the 
Burrow status is granted by one of your cards for some reason, however ,the 
energy loss will be reduced.

------------------------------------------------------------------------------

Travis Chupe (chupstr2k1@y...) writes:

6. Can you climbing staff trugs' cataclysm?

RT - No; Trug's Cataclysm affects both your Magi and Trug. Climbing Staff 
may only be used if your Magi is the only card affected.

could you then climbing staff anyother affect which targets a magi? (ie. 
Kazm, his effect targets a magi)

RT - You can only use the Climbing Staff to stop Powers, Spells, and Effects 
that are only affecting your Magi or Hand. Kazm's Hunter does not affect 
opposing Magi. When a card chooses your Magi for its ability to affect that 
Magi's cards, if the Magi is not affected it does not matter to the Climbing 
Staff that he or she was chosen.

ok this one is dumb but a buddy asked me to bring it up. If Trug uses 
cataclysm it says discard all cards from play including magi. Does this mean
you could technically burn through your deck and draw up your discarded magi 
and play it? (It doesn't say defeat the magi, and if true how would playing 
a magi as a creature work?)

RT - No; Magi are kept in a separate deck known as the Magi Stack and are 
never put into your Draw Deck. If your Magi is discarded from play it is 
considered defeated and you should place it on the bottom of your Magi pile 
face up.

If I have two darkbreeds minions in play do they affect each other or do 
they lose nothing from the effect smolder?

RT - Whenever a card refers to itself by name in its text, it refers to that 
lone copy of the card; the other copies of the card in play still suffer when 
applicable, and each of your Darkbreeds will Smolder the others in play.

Is giving a player a choice to discard cards a forcing to discard? (ie. I 
play gloom which says you may discard a card or one energy to save each of
your creatures )

RT - If you are discarding cards because of an opposing Spell, that Spell is 
forcing you to discard those cards even if you were able to choose whether or
not you had to discard them. If the Spell or Power wasn't used, then you 
wouldn't have had to discard any cards.

if Adis is your magi could you climbing staff her effect upon defeat? it is 
affect your hand but the effect technically is because she was defeated not 
because i wanted to use it.

RT - Yes; when Adis is defeated, the Effect Haunt is activated. As long as 
there is only one opposing player, that player may discard the Climbing Staff 
from hand to negate Haunt.

If I play fog bank does that mean that my magi may be attacked if that is my 
only creature in play?

RT - No; if there is a Creature in play you may not normally attack a Magi 
directly. If the Creature may not be attacked either, then no attack at all 
may be made even if you have to attack.

Can Emaal's effect be climbing staffed? (reason: the cost on the card is the 
defeat of my magi)

RT - No; Sabotage is affecting your Magi, your deck (drawing cards affects 
both), and your opponent's hand.

------------------------------------------------------------------------------

Zoz (zoz@b...) writes:

7. So, this leads to the question: In light of the Dreamburn rule-reversal, 
shouldn't the Climbing Staff vs. Sorreah ruling be reviewed as well?

RT - No; there are two entirely different situations being compared. 
Climbing Staff can be played as a reaction to something that's final result 
is affecting only your Magi or hand, so the check is made at that time. With 
Abraxin's Crown, Dreamburn checks to see if the Spell is appropriate before 
it is cast. Dreamburn states that if a Spell says it discards energy from a 
single Creature or Magi, the discard can be instead changed to the other 
Type.

In its simplest form, before the Spell or Power is used, read the text with 
the Type switched. In the case of Spirit Drain, it would read. "Choose any 
one player. Discard energy from the chosen player's Creature equal to the 
number of cards in that player's hand." As you mentioned, this would only 
theoretically work if you had exactly one creature in play.

Since there is no choice made and it is possible for the Spell to result in 
an illegal case, it can not be Dreamburned. Dreamburn can only be used with
Spells and Powers that can choose to affect only one target.

------------------------------------------------------------------------------

Usagi (poohgoth@a...) writes:

8. Wouldn't CS work against Hradda too, doesn't his say, choose a magi? I 
can't remember for sure, sorry if it doesn't.

RT - Choosing a Magi is not a qualification for being able to discard the 
Climbing Staff to protect your Magi. Affecting a single Magi is the 
qualification. Tainted Touch only affects your Magi, so you can discard a 
Climbing Staff from your hand to stop one instance of Hrada using it.

------------------------------------------------------------------------------

loque(guildofthemagi@y...) writes:

9. heya RT! i was wondering if the effect on chogus would allow me to use 
karkik's firestorm power to discard the largest opposing creature instead, 
if i ony had one opponent.

RT - No; Exuberence refers to cards that check for the smallest or largest 
opposing creature. Flameburst does not look at all opposing creatures. It 
only looks at a specific set of them, the limited group controlled by one 
Magi, so it cannot be affected by Exuberence; even if the smallest Creature 
in play happens to beling to that Magi. It's similar to the Dreamburn ruling. 
Exuberence isn't looking for net effect, it's looking for a particular card 
mechanic.

------------------------------------------------------------------------------

Troy(jodo_kast@i...writes:
10. Good Ol' Ashgar's Combat Reflexes Effect states that you can cast a 
spell from your hand and Brushfire says that once per turn you can play it 
fromn discard as though it were in your hand. My thoughts would be that you 
can but I want to ask, can Ashgar cast Brushfire for 0 energy from discard 
using Combat Reflexes?

RT - Yes; Combat Reflexes allows you to play a Spell from you hand at a cost 
redcudtion of two and Brushfire says it may be played as if it were in your 
hand.

When a Korrit or Giant Korrit uses Pack Hunt does it trigger Offense on 
Strag's Claws? My thought would be yes, because Pack Hunt counts as the 
Korrit's attack but can you verify for me?

RT - Each time a Creature attacks Offense will add energy to that Creature. 
In the case of the Pack Hunt, when that Creature attacks with another 
Creature, it is attacking and does get the energy bonus too.

Announcements and Clarifications
1. Ups and Downs.
2. Climbing Staff vs. Lovian and Impact.
3. Intensified Impact and Nightmare's Dawn.
4. Rare Spirit vs. Move
5. Orlon's Barl
6. Staffing Impact...
Non-Legal Limited Cards

------------------------------------------------------------------------------
ANNOUNCEMENTS AND CLARIFICATIONS

New Addition to RT: We are glad to announce that Steve "Shteevie" McLaughlin 
will be joining Rich, Brad, and Robert as a volunteer in the newest RT. We 
look forward to the contributions he can continue to make to the rules and 
the game as a whole.

-L "Law" Sterling
Magi-Nation DUEL Rules Team Director


Clarifications:

Nightmare's Dawn
Universal Spell
Cost: 2
Add five energy to each Magi whose cards in play share all of their regions 
with their Magi. 

------------------------------------------------------------------------------
TomCentury21 (tomcentury21@...) writes:

1. The card allows in it's first power that you decrease the starting 
energy on one creature while it's second power allows you to increase 
one to ten. My question is... can you use both powers in a single 
turn? 

RT - Yes; you may even choose to use them on the same Creature, though the 
last one used will take precedence when checking starting energy. Also note 
that while the starting energy change is made, it does not change the printed 
value...The change applies almost exclusively to cards that have restore 
effects (such as a Weebo's Vitalize) or discard energy based off of starting 
energy (Ambush, Regal Presence).

------------------------------------------------------------------------------
Dirt Devil (vampiresthemasquerade@...) writes:

2. If someone uses impact on a lovian, can I then
climbing staff the impact, since it did not end up
affecting the lovian as well? I'd tend to think yes,
since in the situation, the only thing being affected
is my magi. Wanted clarification to be sure. 

RT - Yes; the Lovian is discarded as part of the cost of the Impact.

------------------------------------------------------------------------------
dangerboyeod (dangerboyeod@...) writes:

3. Question: If I played an Intensify and then played an Impact 
discarding a creature with 10e, would it do 40e points of damage?

RT - Yes; Impact discards X energy, where X is equal to double the current 
energy total. Intensify will double the amount discarded by Impact, as it 
doubles the energy loss to a Magi.

Nightmare's Dawn Rerule:
I need to know if this ruling still stands. The last rules team ruled 
that Player 2 would receive the 5 energy. I do not agree with their 
ruling because a duel region card is not solely of their Magi's 
region, unless the Magi is from the same two regions as the creature. 
I feel like the word "Only" automatically qualifies then disqualifies 
the gain because it is also a card from a region to which the Magi 
does not belong. But see for yourself and let me know what you think.

dangerboyeod writes again:

Player 1 is playing an Underneath deck and all the cards Player 1 
has in play are solely Underneath with no dual region cards. Player 2 
is playing a Weave deck with 2 Weave Relics and a Weave/Naroom Baby
Furok in play.

Nightmare's Dawn reads:
All Magi who only have cards of their region in play gain five energy.

Question: If Player 1 casts Nightmare's Dawn does Player 2 get the
extra five energy on their Magi?

RT - No; Nightmare's Dawn was created and phrased to reward those players 
that maintained regional purity, even with the new options presented by 
dual-region cards. The second player's Magi is only Weave, and the Baby Furok 
is not only Weave, so the Magi does not receive the energy. For the Magi to 
receive energy, not only would all of the other cards in addition to the Baby 
Furok that Magi had in play have to be Naroom/Weave, but the Magi itself 
would have to be as well. To prevent any confusion that can be caused by 
sentence structure, however, asnd to fix a generally unwieldy wording, treat 
Nightmare's Dawn as if the text were as follows:

Nightmare's Dawn
Universal Spell
Cost: 2
Add five energy to each Magi whose cards in play share all of their regions 
with their Magi.

------------------------------------------------------------------------------
ogbonna2 (ogbonna2@...) writes: 

4. Nara's effect says that whenever a cald spell adds energy to a creature it 
adds 2x as much to the creature. In previous rulings I think it was stated 
that move is "remove from X-creature, add to X-creature." But does this 
trigger Nara's effect when I use a spell like Fireflow or Flame Control?

RT - Fireflow - Yes, Flame Control - No. Fireflow is a move effect, which is 
shorthand for discard then add (with a few additional rules), but Flame 
Control is a rearrange effect, which does not add or remove energy from play, 
but merely changes its position.

------------------------------------------------------------------------------
ogbonna2 asks again:

5. Tonight we were playing a game, and a question came up: my opponent was 
playing with Wence and he had a barl out. I played a bagala fangs setting the
barl's starting energy to one. I then played a sneak attack and chose for it 
to remove its starting energy. The issue was: does a sea barl played by Orlon
ignore all spells? The issue's moot now, but I would like to know for later 
reference. 

RT - No; Orlon's Barls and Wellisks ignore opposing Spells only. This would 
allow it to ignore an opposing Sneak Attack's energy removal replacement 
effect.

------------------------------------------------------------------------------
Tony (rules.lawyer@...) writes:

6.

ANNOUNCEMENTS AND CLARIFICATIONS: COSTS

Previously, RT made the statement that a good 'rule of thumb' when 
determining if something is an additional cost for the use of a Spell, Power 
or Effect is whether or not you lost something before getting a generally 
beneficial effect. However, this 'rule of thumb' is not an absolute, and 
there are some exceptions. Because of this, we have a small addendum to that 
unofficial 'rule': 'Whenever a Spell, Power, or Effect causes you to choose 
something of yours that you will lose as part of the Spell, Power, or Effect, 
regardless of which point in the resolution that loss occurs, it is a cost.'

Generally, it is common sense what is and is not a cost, and all cards are 
played the vast majority of the time the way they are supposed to be. There 
are exceptions when players prefer a strict, sometimes non-intuitive 
interpretation of wording, sometimes even for the sake of personal advantage, 
and in those cases these clarifications are made. If anyone is uncertain how 
this addendum affects the way things have been played, then just ask 



So does this ruling now make the discarded Creature on Impact a cost so that 
Impact may now be Climbing Staffed?

RT - Yes; discarding a Creature for Impact is a cost, just as returning a 
Creature to your hand and discarding its energy for the Gift Spells is a cost 
as well. And since the Creature loss for Impact is a cost, it can be 
'Staffed'.

------------------------------------------------------------------------------
ogbonna2 writes again:

7. Recently a few of my players have brought up an interesting point: Barak 
the Red and Arawan don't specifically say that you have to show your opponent 
the card that you pull. I have no problems with the honor system, but I'm 
worried about when accusations about cheating begin to fly around. Unless 
they show the opponent which card they pulled there's no way to accurately 
retrace the events of the match. Should I assume that you guys intended for 
the person using the power should show their opponent the card or should the
honor system continue on? (I personally think it's cool that you guys think 
most players are honest enough not to cheat)

RT - Yes; though we'd like to trust players to get only what they're supposed 
to, for competitive play at least, when you search for a specific class of 
card, you must show it to all players so that they know you have taken the 
appropriate type of card.

Announcements and Clarifications
1. Scavenger feedings.
2. Dream Rift vs. Purity rulings.
3. So Nagsis really can't fake it?
4. Kolte and Pack Hunt.
5. Regal Presence and Crystal Parmalag.
6. Withering Shield.
7. Condemn and Cremate.
8. Climbing Staff vs. Dreamburned Syphon Vortex.
9. Dual-regional questions.
10. Cataclysm and specific discard.
11. Multiple Brushfires.
12. Koil and Re-Koil.
Non-Legal Limited Cards

------------------------------------------------------------------------------

ANNOUNCEMENTS AND CLARIFICATIONS

Errata Reminder - Owinda's Gift. This errata was made long ago, but the card 
was not readily available back then; this is just a reminder of the errata.

Owinda's Gift
Orothe Spell
Cost: 3
If you have a Creature in play, draw two cards. Return any one of your 
Creatures in play to its owner's hand and discard its energy.

CLARIFICATIONS

Empress Gia's Effects should be treated as if they said "Effect - Act Like 
Gia: If Empress Gia has no Core cards in play, draw an additional card at the 
end of each of your turns and your Weave Creatures lose one less energy when 
attacked." and "Effect - Fight Like Nagsis: If Empress Gia has no Core cards 
in play, all of your Creatures may attack, even those that cannot normally 
attack.".

------------------------------------------------------------------------------

Mike (mont1983@...) writes:

1. Sphor says "Each time a Creature you control is discarded from play, 
add one energy to Sphor". Does "discarding" include being defeated 
in an attack? How about all energy being removed by a spell?

RT - Yes to both; anything that either directly discards a Creature (such as 
Shockwave) in addition to the mechanical means of discarding a Creature from 
play (reducing it to zero energy by any means or if something happens to 
specifically defeat a Creature's Magi) is discarding a Creature from play. 

------------------------------------------------------------------------------

Mike writes again:

2. It has been previously ruled that the "Ring" cards from the league 
can only be used if there are appropriate spells in the discard 
pile. Using this line of thinking, shouldn't Dream Rift only be 
playable if there are cretures in the discard pile?

RT - No; there are no conditions required to play Dream Rift, unlike using 
Purity. Purity needs Spells in the discard pile to compare against, while 
Dream Rift will shuffle Creatures into your deck if it finds them there; 
otherwise, it just shuffles the deck and allows you to draw three cards.

------------------------------------------------------------------------------

Lazarus Agbowo (ogbonna2@...) writes:

3. At a league session today, a player brought up a very good point. The 
wording on Empress Gia says that she can draw an additional card at her draws 
step if she has no core cards in play. However she is an alternate Nagsis 
automatically making her a Core card. With the wording as it is, it would be 
impossible for Empress Gia to ever draw an additional card even if the player 
was running only weave cards. 

RT - No; treat Empress Gia as if he had the changes mentioned in the opening 
announcements. Remember, a Magi never has themself in play.

------------------------------------------------------------------------------

Jodo Kast (jodo_kast@...) writes:

4. As far as I know this one hasn't been asked. . .
If an opponent's creature (say a 2e Parmalag that has used it's Shield
power) attacks one of Kolte's creatures (say a 5e Weave Hyren) and takes a
Pack Hunting 3e Korrit with it, which creature gets hit by Kolte's Parting
Shot Effect?
Does the Parmalag and Korrit inflict damage simultaneously or what?
Basically, do I get to choose which creature cops the Parting Shot?

RT - No; in Magi-Nation, when events occur simultaneously, they are still 
resolved sequentially, in play order beginning with the active player and 
then each player's effects in the order they choose. In this case, both the 
Korrit and Parmalag attemtp to discard energy simultaneously, but because of 
the timing structure, the controller of the Creatures chooses which Creature 
removes energy first, and which second (the defending player also chooses 
which attacker the Weave Hyren removes 5E from first, then which second, 
after the attacker since the attacker is the inactive player; note that Pack 
Hunt will still stop the defending Creature from removing energy from the 
Korrit, however, meaning Piercing, etc., will not let the Korrit lose energy 
anyway). If the Parmalag discards energy first, then the Korrit will be the 
one defeating the Hyren, and will be the victim of Parting Shot, though 
unaffected by it. If the Korrit discarded energy first, then the Parmalag 
will be affected by Parting Shot instead when it defeats the Hyren, but will 
have the energy loss reduced to zero if Shield is in effect.

------

Also, switch the Weave Hyren in the example above with a Lascinth. How does
the Lascinth's Reflexes Effect work with Pack Hunting? I would assume that
the Parmalag would be discarded without getting a chance to remove energy
from the Lascinth but the Korrit would still inflict it's damage and escape
unscathed.

RT - No; the Shield will prevent the Parmalag from being defeated when the 
Lascinth removes energy, but the Korrit will still be around to remove its 
energy from the Lascinth when it's the Korrit's turn. If the Shield were not 
in place, the Parmalag would be discarded before energy was removed.

------------------------------------------------------------------------------

SSJ_Mato (c_radd@...) writes:

5. I just want to be sure on this issue. Magi A has a Tunnel Parmalag 
and an Elder Yark in play, both at 7 energy). Magi B attacks the 
Tunnel Parmalag with a four energy Eebit, which goes squish yet 
somehow makes it back to Magi B's player's hand. Does the Tunnel 
Parmalag take 4 energy damage or only 2 energy because of the Elder 
Yark's Regal Presence? 

RT - The Parmalag only loses two energy; Regal Presence is a replacement 
effect, and replaces the amount initially remove by the Eebit. Essentially, 
the Eebit only attempts to remove two, not four, so the extra two energy is 
not reduced since it never is attempted to be removed.

------------------------------------------------------------------------------

Van Russel (recin00@...) writes:

6. If I have a Cliff Hyren in play and I have 2 other KT Creatures, my 
opponent has a Poison Baloo Root and uses Wither, how much damage 
does the Cliff Hyren take? 1 or 3?

RT - The Hyren loses only one energy; Shield does not allow Wither to affect 
the other Kybar's Teeth Creatures you have in play.

------------------------------------------------------------------------------

Sean Wallace (sean_p_wallace@...) writes:

7. Had a player try an interesting tactic with core vs Orothe creature theft 
and an odd ruling situation came up. Core had a Dryte Fiend in play and 
used Condemn on the Dark Crag Orothe stole the previous turn.
Orothe used Dark Crags ability at 8 energy to discard 5 from the Dryte 
Fiend. My ruling was that Condemn did not increase the cost of P/E on 
targeted creatures as the energy is being lost as a cost of the P/E rather 
than energy loss resulting from a P/S affecting them. Was this the proper 
interpretation of Condemn or does Condemn actually increase any costs for 
P/E used by the targeted creature by 3?

RT - Yes; Cremate is worded a bit awkwardly, and the energy loss is a cost, 
not actual discard.

------------------------------------------------------------------------------

Mike asks again:

8. If you use Syphon Vortex/Crown against a Magi, you may be able to 
block it (with Climbing Staff)...Rules Team? 

RT - No; a move effect can only successfully happen if it can both discard 
energy from its source and add energy to its destination, and in such a case, 
it cannot affect only a Magi and is not 'Staffable'.

------------------------------------------------------------------------------

Jason Sniegowski (jsniegowski@...) writes:

9. with previous rulings it was stated that a card was always of the region 
checked for. Does (the Nightmare's Dawn) ruling change past precedence. ie. I 
play an ormagon my opponnent has one of many kt/underneath creatures in play 
are they now no longer just underneath so they are discarded from play? 
another example, would typhoon affect the hurricane orish or bubble xyx? 

RT - No, the precedence was not changed. A dual-region card is still all of 
its regions simultaneously, but in almost every case only one region matters 
at a time. Essentially, when a card effect checks for a region on a 
dual-region card, check to see if the region ask for matches up, then do one 
of the following:

Affects only this region and type (Choose a Naroom Creature): If one of the 
regions on the card is Naroom, then it's a valid choice, because it is 
Naroom.

Does not affect cards of only this region (Discard all non-Underneath Relics 
from play): If one of the regions on a Relic is Underneath, then this effect 
will not affect it, because it is Underneath and therefore not 
non-Underneath.

So, your Urigant is safe from Devastate, and your Hurricane Orish is 
unscathed by Typhoon.

------------------------------------------------------------------------------

Randy Smith (wendrethace@...) writes:

10. I was wondering about Cataclysm. If I`m playing
Kybars teeth and I have a Greater Gargagnor and a
Kybars Fang and sevral other creatures in play, my
opponent plays Cataclysm, does my Greater Gargagnor
and my Kybars Fang stay in play. 

RT - Yes; Cataclysm attempts to discard both cards from play, but they have 
Effects which prevent them from being discarded while thay have energy.

------------------------------------------------------------------------------

Gregg Gargano (garganimal@...) writes:

11. If I have multiple Brushfires in my
graveyard, can I play each copy of brushfire in my
discard pile once per turn OR can I only play
brushfire once per turn from my discard pile?

RT - No; Brushfire restricts itself to only allow one to be played from the 
discard pile each turn, regardless of how many are there.

------------------------------------------------------------------------------

Bluntaxe (bluntaxe@...) writes:

12. It has been previously ruled that Koil is not shuffled into the deck 
when his 'Re-Koil' effect
goes off. (which has always bugged me)
I'm curious if the latest rules team will continue to rule this way. 
The reason I ask is the key words
'after it is discarded from play' in the effects wording.

Nothing big, just something I want cleared up.

RT - No; Re-Koil does not trigger until the Koil is placed in the discard 
pile, so it will be shuffled into your deck if you Re-Koil yourself.


IN THIS DIGEST:

Announcements and Clarifications
1. Some questions..
2. League Elder and Crushing Spells.
3. Riptide and affecting the hand.
4. Cleansing a Turned Creature.
5. Voice lessons.
6. Owinda's Gift and Charm.
7. Corrupt and affecting a Magi.
8. Stacking Jasker's Mask.
9. Stacking effects.
10. Arosa gets None for You.
11. Caps, reductions, and Move.
12. Your cards and your Magi's cards.
13. Crushing Darkness and restrictions.
14. Spellfire and Turn.
15. Orothean Belt conditions.
Non-Legal Limited cards

------------------------------------------------------------------------------

-----
CLARIFICATIONS

Voice of the Storm
Effect - Diplomacy: When you play a Creature, if it is Arderial and you have 
an Orothe Creature in play, reduce the played Creature's cost by one. Or, if 
the Creature played is Orothe and you have an Arderial Creature in play, 
reduce the played Creature's cost by one. Dimplomacy may not reduce a 
Creature's cost to less than one, and may not reduce its cost by more than 
one.

------------------------------------------------------------------------------

-----
Sid Ben (magibrasil@...) writes:

1. Hello everyone, I have just 3 questions:

A - Can I use Warlum to play Kybar's Fang "for free"?

RT - Yes; If your Magi may legally play Kybar's Fang, yes; Warlum's Power 
plays Relics ignoring all costs.

B - Spells that the oponent plays with Heart/Hand of Sky are considered 
oposing spells for cards like Colossus? Since they are MY spells...

RT - Yes; Any card that an opponent plays/controls is an opposing, regardless 
of owner.

C - If the oponent uses Shadow Cloak's power (don't remembder the name) and 
on my turn I discard it with Relic Stalker, is the power still active?

RT - Yes; Discarding a Relic from play does not normally cancel any ongoing 
effects it has.

------------------------------------------------------------------------------

-----
Sean Wallace (sean_p_wallace@...) writes:

2. Is League Elder allowed to cast the Crushing spell from the players region 

of choice when he is revealed or is he considered to be a Universal Magi 
that can play that Region without penalty?

RT - League Elder changes to the region named instead of Universal, meaning 
he can play Crushing Spells of the appropriate region.

------------------------------------------------------------------------------

-----
Michael Welling (mdw005@...) writes:

3. I was playing Core (For some reason) and my opponent was playing Orothe 
(League thing...ya know) and I had a good 27 cards in my hand or so, while he 
was down to just 2. He proceeded to Riptide me. Here was the question. 
Riptide can not normally be CSed, since it effects both hands, however, since
his hand was below 4 cards, he did not discard any cards, so coincidentally, 
his hand was "not affected" by the spell. However, that means I could CS it 
in that instance. So the question is: "Can I Climbing Staff a Riptide if my 
opponent who cast it has less than 4 cards in his hand, since it does not 
affect his hand coincidentally." I decided that since his strategy of 
emptying his hand before Riptide was awful brave with Anti-discard so strong,
that I discarded all but 4 cards from my hand. 

RT - You're right; Climbing Staff's current wording suggests that you have to 
wait, let events unfold, then back up and undo them. Therefore, treat 
Climbing Staff's second Effect as if it were phrased as follows:

"Effect: You may discard Climbing Staff from your hand or from play when an 
opposing Spell, Power, or Effect would affect only your Magi or only your 
hand. The Spell, Power, or Effect does nothing."

Also, affecting a hand, as currently defined:

Affect (Hand, Deck, and Discard Pile): The hand, deck, or discard pile is 
affected either when the hidden contents of it are revealed (reveal your hand 
to all players) or when they’re changed (searching your deck or discard pile 
for a card and placing it in your hand). For example, drawing a card would 
affect your hand and deck, because the contents of both are changed.

When a player uses a Riptide and their hand is not above four cards, then 
their hand would not have their contents changed (by discarding), and would 
therefore not be affected. This means that, in your example, only your hand 
would be affected, and you could discard Climbing Staff to prevent Riptide 
from affecting you.

------------------------------------------------------------------------------

-----
shen_dugan (douglascamp@...) writes:

4. After a great day at League my play group and I got into a discussion 
on the way home about the Cleansing and Turn cards. In short we were 
trying to figure out if the following combo would net the result that 
I'll go into detail shortly.

Combo:
1) Use Cleansing to Cleanse the Turn card to Kybar's Teeth.
2) Locate a Pylofuf in play that has less than its Starting Energy. 
The Pylofuf could be one that you've played.
3) Use Turn to (A) take over your opponent's Pylofuf, or (B) restore 
your Pylofuf to its full energy. The main point is to make that one 
Pylofuf a Core creature.
4) Use Cleansing to change the Core-Pylofuf under your control into a 
Kybar's Teeth Pylofuf.

End Result Question:
By using Turn on the Pylofuf, then Cleansing it to Kybar's Teeth, do 
all Pylofuf cards become Kybar's Teeth?

RT - No; Cleansing may only be used on non-Magi cards that are printed as 
Core or considered to be printed as Core, i.e., an Entombed Spell (currently 
the only two cards in the game that can edit printed values). Changing one 
copy of a card in play to a different region doesn't apply to other copies of 
it; otherwise, while that Pylofuf in play was Core, the Underneath player 
would not be able to play anymore from hand because of regional restrictions.

------------------------------------------------------------------------------

-----
C. Doug (vampiresthemasquerade@...) writes:

5. rules team - do the 2 effects on voice of the storm
stack?

RT - There is only one Effect, but, no, the possibilities of that Effect do 
not stack; for the sake of clarity, however:

"Effect - Diplomacy: When you play a Creature, if it is Arderial and you have 
an Orothe Creature in play, reduce the played Creature's cost by one. Or, if 
the Creature played is Orothe and you have an Arderial Creature in play, 
reduce the played Creature's cost by one. Dimplomacy may not reduce a 
Creature's cost to less than one, and may not reduce its cost by more than 
one."

------------------------------------------------------------------------------

-----
Gregg Gargano (garganimal@...) writes:

6. A. Is the new Orothe league promo spell officially
MRP'd to draw 2 cards?

RT - Yes.

B. With Zannah (I'm sure this was covered at some
point in time), does my first attack (or spell that
would discard energy from one of my creatures) result
in no energy discard? ie, I have a Forest Hyren in
play with Zannah, if it attacks a Giant Baldar would
the Forest Hyren take any damage?

RT - Zannah was MRPed to opposing turns only; additionally, unlike Resistance 
style effects, which prevent energy removal from ever being applied to what 
they protect, Zannah waits for the removal to be applied, then removes the 
removal, effectively reducing it to zero. Because of this, Piercing will 
still supercede Charm.


C. My opponent has a pylofuf, digging goggles, and
strag's claws in play. I have a pair of handy dandy
yark gloves. The pylofuf has 5 energy. If the
pylofuf attacks one of my creatures, who dictates the
effects order and would i be able to "yark" it back
down to 5? or would the opponent get to choose the
yark gloves to go off first and then add one due to
the claws? What about if it had 6 energy?

RT - Active player's effects always resolve first; the Claws would add one 
energy to the Pylofuf, then the Gloves will reduce it to its starting energy.

------------------------------------------------------------------------------

-----
dracomordag (dracomordag@...) writes:

7. I was thinking, seeing as corrupt technically affects a magi, and I
remember reading somewhere that nothing can affect a magi until they
take their first turn, wouldn't using a first turn corrupt, as many
decks do, be illegal? My memory is fuzzy, and I could be wrong. Also,
If you can use corrupt on a magi first turn, couldn't you Hubdra's
Spear them, or warriors boots a creature and attack, or any
magi-damaging spell for that matter? Maybe you can only do something
to affect a magi if it doesn't cause damage. 

RT - Actually, Corrupt does not affect a Magi; choosing a card and affecting 
it, while usually those actions follow hand in hand, are separate events.

Affect (Creatures, Magi, Relics, and Spells): A Creature, Magi, Relic, or 
Spell is affected only when an event alters or would alter their game state 
(changing their energy total, removing them from play, or otherwise doing 
something that has a direct impact on the card) in some way because of the 
type of card that they are (this can be as broad as “discard a Relic” 
affecting a Relic to as narrow as “discard all Balamants affecting Balamant 
Creatures).

Corrupt, while it chooses and attaches to a Magi, doesn't actually do 
anything to that Magi; it's just there. 

As for attaching Corrupt to your Magi, that can't happen if you have none in 
play, but this is remedied by the player usually just attaching it to their 
Magi.

------------------------------------------------------------------------------

-----
SSJ_Mato (c_radd@...) writes:

8. If there is a multiplayer game with two Kybars Teeth players and 
both of those players are using Jasker's Mask, do the Energize 
effects stack? Will all magi gain the extra 5 energize, making for 
10 extra energy? Also, do the spell cost penalties from the mask 
stack? 

RT - Yes to both questions; Jasker's Mask's Effect does not limit itself to 
only one being used at a time, so not only does the energize boost stack, but
the Spell cost penalty does as well.

------------------------------------------------------------------------------

-----
SSJ_Mato writes again:

9. If I am playing a Chogus/Perpetual Motion deck and have more than 
one Crag Quor/Gratch/Xampf/Yebed out and the conditons for their 
effects to trigger are met (with or without a Chogus, Garganor, or 
Jagt), do those effects stack? I'm talking about Hunting Howl, 
Rolling Stones, Wind Chill, that stuff. Would my magi gain energy 
more than once? Would my KT creatures gain even more extra energy? 
Would my opponent's creatures lose extra energy? 

RT - Yes; none of those Effects state that they aren't cumulative, and so 
they all 'stack'.

------------------------------------------------------------------------------

-----
Gregg writes again:

10. With Arosa's new wording, does the creature get
returned as the first step in Arosa's turn (before I
can utilize something like "None for you")?

RT - Yes; the beginning of the turn happens long before the first Spells, 
Powers, and Relics step.

------------------------------------------------------------------------------

-----
Gregg writes again:

11. A. Just wanted to verify. . .a burrowed Akkar. If it
is attacked by a 10 energy creature the damage will
initially be reduced by 2, since the invulnerability,
and then be capped at 2. . .netting a 2 energy loss
for the Akkar, not 0. . .damage subtraction before
damage capping, correct?

RT - Yes; the general rule is that you apply all reductions before you apply 
caps.

B. Syphon Vortex/Abraxim's Crown/Scroll of
Fire/Valkan. . .several Cald questions in this one. 
If I dream burn/vortex a magi for X energy, does that
energy get placed on my magi? If I dream burn/vortex
(with a scroll of fire in play), does the vortex do
X+1 damage to the magi and would my magi get X, X+1,
or 0 energy back. Now apply the same question with
Valkan. . .who I'm assuming since he specifies
creatures that the +2 damage would not be applied.

RT - Both Valkan's and the Scroll's Effects only apply to energy discard from 
Creatures, so in both cases, the energy removal will not be increased. 

Additionally, for simplicity's sake, a move effect adds the amount of energy 
that it discarded, i.e., reducing the discard reduces the add, and increasing 
the discard increases the add. We apologize for any confusion over past 
rulings on the matter.

------------------------------------------------------------------------------

-----
Jason Sniegowski (jsniegowski@...) writes:

12. So evil evu wouldn't be discarded by orwins ring???

(In reference to the ruling about Empress Gia in the previous Digest.)

RT - Yes, Evil Evu would; there is a distinction between the cards you as a 
player has in play, as opposed to what your Magi has in play; Purity refers 
to discarding cards you, as a player, have in play, including your Magi.

------------------------------------------------------------------------------

-----
Scott Hebert (b_tasogare@...) writes:

13. If I have a Mantle of Shadows in play, and I am not a
Shadow Magi, am I correct in believing that I can play
Crushing Darkness? This seems a little lopsided to
me. Also, if I am a Shadow Magi, a Mantle of Shadows
will not help me in playing Crushing Darkness,
correct?

RT - If your Magi is not a Shadow Magi, then they can play Crushing Darkness 
if they have means of doing so (the Spell being Cleansed, having a Mantle of 
Shadows, etc).

------------------------------------------------------------------------------

-----
syphon_vortex (holyknyte@...) writes:

14. a) Can you Turn a creature at it's starting energy with harror in 
assumption that spellfire will do 1 damage to it?

Harror:

Whenever any player plays a spell, you may choose any one creature or 
magi in play. discard 1 energy from the chosen reature or magi.

Turn: Choose any creature in play with less than it's starting 
energy....

i'm going on that since you can't target the creature legally so you 
can't turn it.

RT - No; you may not play a Spell if there will not be a valid choice 
available to be made for it upon playing it. This is different from a 'legal' 
choice; because a Fireball just requires a Creature be in play to choose when
you play it, even if the Fireball will do nothing to anything it can validly 
choose, it can still be played. However, the Turn requires a Creature be in 
play that it can validly choose (i.e., a Creature with less than its starting 
energy) before you may attempt to play it, because the choice of that 
Creature also determines the cost of the Spell. This does not inhibit your 
ability to choose a different, valid Creature later. 

For example, if there is an opposing Furok and a Leaf Hyren, the Furok with 
three energy, and you play a Turn for seven energy to get the Furok, if 
playing the Turn makes one energy move from the Hyren to the Furok, when it's 
time to choose a Creature, you can choose the Hyren now, since it has 
starting energy of X and has less than its starting energy.

In the specific case mentioned, Spellfire can enable you to choose a 
different Creature, but only if there is another Creature in play that has 
less than its starting energy with the same starting energy as your intended 
Spellfire victim. So, again, with the Furok and Leaf Hyren, you could play 
Turn with the Furok as the valid choice, Spellfire the Leaf Hyren, then take 
the Leaf Hyren.

We would like to stress, this does not mean you may choose the Furok, then
choose another Creature later on in Turn's resolution; if you choose a 
Creature that becomes illegal after choosing it, then Turn still fails with 
no effect and is discarded.

b) can a Shell protect my orothe creatures from a cataclysm?? would 
it make any difference with a relic on the board?

RT - Yes; Your Creatures are unaffected by the Spells of the chosen, opposing 
Magi, and that generally means an opposing Cataclysm cannot discard your 
Creatures; Shell does not interfere with Cataclysm as it is played, but as it 
resolves.

------------------------------------------------------------------------------

-----
Scott Hebert asks again:

15. If I have Orothean Belt in play, and I Heal 5 of my
creatures for 1 energy each, will the Belt give each
creature an additional energy, or do I get nothing, or
6 total, or what?

In general, if I have a Spell that can add energy to
more than one creature at a time, if I play it while I
have the Belt in play, does the Belt give one energy
to each of the creatures targeted by the spell?

RT - Yes; each chosen Creature gains one energy, and the Belt does not need a 
Spell to add energy to 'only' one Creature, just that a Spell add energy to a 
Creature.

And in case it was missed when previously ruled, being able to play Crushing
Darkness does not grant you the ability to play the Creature Crushed. If you 
cannot play Core Creatures because of regional restrictions, then you cannot 
finish processing the secondary effect of Crushing Darkness, and you get no 
Creature. 

IN THIS DIGEST:

Announcements and Clarifications
1. Cataclysm vs. Anti-Magic.
2. Interchange and your final Magi.
3. Tainted Universal playing.
4. Crushing Cards: Regional Restrictions?
5. Timing questions.
6. Materialize questions.
7. Blooming out of step Powers.
Non-Legal Limited cards

------------------------------------------------------------------------------

ANNOUNCEMENTS AND CLARIFICATIONS

None at this time.

------------------------------------------------------------------------------

Xellos (foreverssj7@...) writes:

1. about cataclysm: why are colossus and crystal parmalag not 
affected? "Discard all non-Magi cards from play. Show your hand to 
all players and discard all non-Arderial, non-Core cards revealed. 
Opposing cards do not affect Cataclysm as it is played." And I will 
not quote colossus but it says all spells, powers, and effects that 
specifically discard *Creatures* do not affect colossus. same goes 
for Crystal Parmalag. It does not say creatures, spells or relics 
anywhere on cataclysm so how are "cannot be specifically discarded by 
cards that specifically discard Relics/Creatures" protected against 
it when these words are not used.

RT - Because any card effect that discards another card from play because of
what type that card is (in this case, "non-Magi") specifically discards the 
card from play. The phrase 'specifically discard' was intended to reflect the 
'specific' use of the word 'discard', and is no longer used on current 
printings of Magi-Nation cards.

------------------------------------------------------------------------------

Vulpes (stygian_weaver@...) writes:

2. If I use the Interchange power on a Giant Parathin I have in play, 
what happens if my current magi is also my last magi? I got into an argument
with my playgroup about how this works: they claim that I cannot Interchange
because I have no Magi left to Interchange with. However, (being the Rules 
Lawyer I am), I pointed out that the text on Giant Parathin very clearly 
delineates what happens:

A - Discard Giant Parathin from play.

B - Place your current (and only) magi on the bottom of your magi stack, 
face down and undefeated.

C - Bring in your next (and only) undefeated magi with its starting energy 
(no starting cards, of course). This magi should be rather familiar, 
considering you just put it there.

So the question is, does Interchange function as it is printed, or is there a 
ruling buried out there somewhere that prevents this?

RT - No, you may not Interchange with your final Magi, there must be at least
one reserve Magi to Interchange with; this ruling currently exists, but we 
will explain why. Because you do not have a 'next Magi', then we have a 
situation such as referenced with last week's Turn question, in that you will 
not have enough valid cards to affect (a current Magi as well as a next 
Magi). Therefore, you cannot even use Interchange.

------------------------------------------------------------------------------

shen_dugan (douglascamp@...) writes:

3. When you use Hrada's Tainted Touch ability on an opposing Magi, can 
your opponent still play Universal Creatures, Spells, and Relics 
without any sort of penality even though their Magi is a Shadow Magi 
of its original region until the effects of Tainted Touch wear off? 

RT - RT - Yes; the rules already allow Core (or Shadow) Magi to use Universal
cards without penalty. Additionally, Universal Shadow Magi created by Tainted 
Touch (for instance, if Hrada's opponent is Rayje) have the ability to choose 
whether or not to pay a regional penalty of one when playing Universal 
Creatures and Spells, since Tainted Touch says they MAY do so.

------------------------------------------------------------------------------

t13thknight (t13thknight@...) writes:

4. i have a question with the tomes. I was playing against a pretty 
nasty deck with this card in it and the question arose about regional 
restrictions. The tomes say that you could play the any spell card 
from your deck or an opponents discard pile ignoring regional 
restrictions. He played a crushing spell from his deck. What I'm 
asking is the crushing spells have card restrictions on them that say 
only shadow magi and magi of the same region can play them, do the 
tomes ignore that to?

RT - No; those restrictions are not, by the definition of the rules, 
"regional restrictions". Research will not allow your Magi to play a Crushing 
Spell that your Magi could not already play, because the only regional 
restrictions recognized by the rules are:

Core Magi - The inability to play non-Core, non-Universal cards. 
Non-Core Magi - The inability to play Core Cards and non-Universal Relics not
of their region. 

------------------------------------------------------------------------------

Lazarus Agbowo (ogbonna2@...) writes:

5. In an online match, one player locked down shell game a turn after it was 
used. Does this mean that Arosa keeps the creature at the end of the other 
player's turn, or does she return the opposing player's creature?

RT - Yes; Arosa's Effect attaches a specific duration to the exchange, and 
when that duration passes, all Creatures left in play will return to their 
owner, even if Arosa has been defeated (another possible way of creating an 
'orphan' Creature).

Also, does Rayje's Belt work retroactively? I.e.: a player is playing as 
Ellios and uses dreamhard. He then plays a Rayje's belt and locks down 
dreamhard. Does he get the benefit of the dream hard, or does Rayje's belt go
back and nullify the use of that particular dreamhard?

RT - RT - No; again, these Effects have a specific duration, and will still 
finish resolving even if the source of the effect is shut down. In these 
cases, Lockdown simply prevents the Effect from activating again during 
Lockdown's duration.

The easy way to look at this is with, say, Elios, as per your example. Let's 
say Dream Hard is a cannon that fires during the Energize step and its 
cannonball hits the target during the Draw step. Once the cannon has fired, 
you can destroy the cannon if you like, but that will do nothing to stop the 
cannonball from taking effect during the Draw step ('resolving' the cannon's 
'Effect'). This is similar to why a Creature leaving play when using a Power 
doesn't stop the Power from resolving; if a Creature blows itself up lobbing 
a fireball at you, it's extinction will not stop the fireball flying at you 
from hitting, either.

------------------------------------------------------------------------------

perfectjuggalo (perfectjuggalo@...) writes:

6. discard warlum to search an oppenents deck for any one relic and play
it shuffle that players deck

Does the relic have to be the same region as the magi or universal to
be able to play it?

RT - Yes; all rules for playing Relics apply, no matter how they are played, 
including regional restrictions.

Do you have to pay any costs if the relic has a cost on it?

RT - Warlum's Materialize Power allows the Relic to be played ignoring all 
costs.

------------------------------------------------------------------------------

Tony Sorrentino (rules.lawyer@...) writes:

7. Can you use Powers, through the use of Bloom or Bahza's Pendant, out of
turn
if they specify they must be played before or after a specific Step of your
turn? Example: Can I Bloom/Bahza's Pendant and use M'Lady Iyori's Power,
Natural Selection?

RT - All Powers that must be used before a specific step apply to that 
specific step of any turn; most recent printings of such Powers reflect that. 
If you have a Power that may only be used before your Attack step, you may 
Bloom it during the opponent's first P/S/R step, but not during their second, 
since it is after their Attack step.

------------------------------------------------------------------------------


IN THIS DIGEST:

Announcements and Clarifications
1. M'Rika vs. Purity.
2. Agram's Staff and Crushing Spells.
3. Ups and Nodj.
4. Stacking Ralas.
5. Simultaneous effect resolution.
6. Ninx's Cloak vs. Climbing Staff.
7. Sandswirl's beginning.
Non-Legal Limited Cards

------------------------------------------------------------------------------

ANNOUNCEMENTS AND CLARIFICATIONS

None at this time.

------------------------------------------------------------------------------

douglascamp (douglascamp@...) writes:

1. Let's say I have 5 Orothe Relics in play (one of them Orlon's Ring), 
3 Creatures in play, and M'rika as my current Magi with another Magi 
yet to be shown. As I end my turn M'rika has no energy on her.

The question is this. What happens? Does M'rika's ability go off 
first, or does Orlon's Ring go off first, or third possiblity I get 
to choose which goes off first?

RT - When two card effects are triggered simultaneously, the owner of the 
effects chooses the order they resolve in. Both Effects mentioned will be 
triggered at the same time (end of your turn), and since you control the 
order they resolve in, you choose which will resolve first. If you resolve 
Purity, then M'rika will gain five energy, and then Interchange will fail 
because she has energy. If you resolve Interchange first, M'rika will 
Interchange, the next Magi will receive their starting energy, then Purity 
will resolve and add five energy to the new Magi.

------------------------------------------------------------------------------

Zoz (zoz@...) writes:

2. If Agram has Agram's Staff in play, he is allow to play any card that 
specifically says it can be played by a Shadow Magi. Does this mean that he
can play any of the Crushing spells, regardless of region?

RT - No; the Crushing Spells are more specifically restrictive because they 
specifically do not allow non-Shadow, non-regional Magi to play them, as 
opposed to the Staff, which gives a blanket "okay" to the cards of any Shadow 
Magi. 

------------------------------------------------------------------------------

douglascamp asks again:

3. Since Bagala Fangs' Ups Power lasts until the start of your next 
turn, does a Nodj's current energy be "restored" to 10 if it had Ups 
used on it the turn before?

RT - No; effects that end at a specific time stop immediately before effects 
that would occur at that same time. Ups will end, then Nodj will restore 
itself to five starting energy.

------------------------------------------------------------------------------

loque (guildofthemagi@...) writes:

4. i was wondering if having a rala tail nd 3 ralas in play 
allows each of my creatures to use their powers 5 times in one turn. 
i think so because A) the effects don't say they can't stack and B)
yaki's guantlets work kinda the same way.

RT - No; note that Yaki's Gauntlets use the phrase 'an additional time' 
whereas all of the Ralas and the Tail use 'one additional time'. They will 
not be cumulative with each other.

------------------------------------------------------------------------------

Mike (mont1983@...) writes:

5. Im pretty sure I know the answer to this but I just want to check. 
If I have two different Effects on the table that say "at the end of 
your turn...", do I choose which one happens first?

RT - Yes; whenever simultaneous effects happen, each player decides the order 
their effects will resolve, beginning with the active player, and continuing 
in play order. For example, the following "When a Creature (or similar) is 
played" effects are in play:

Your Magi is Ogar (Feral Instinct).
The opponent has in play Wudge (Strengthen) with 2E.

It is your turn, and you play Koil (Nightmare).

When the Koil enters play, three Effects are triggered: Feral Instinct, 
Strengthen, and Nightmare. You're the active player, and you control both 
Feral Instinct and Nightmare; you choose to, obviously, use Nightmare to 
discard one energy from the Wudge (Now at 1E). You roll for Feral Instinct 
and end up with discarding one energy, and you choose the Wudge again, 
discarding 1E and reducing it to 0E. Now would be the time that Strengthen 
would normally resolve, but the Wudge is discarded the moment it reaches 0E, 
and never receives the Strengthen bonus. 

If you had rolled to add one energy to a Creature and given it to the Koil, 
however, then Strengthen would have resolved and added one energy to the 
Wudge, raising it back to 2E. 

------------------------------------------------------------------------------

paliden99 (paliden99@...) writes:

6. Ninx has Rayje's cloak in play with no energy. 
Ninx stare down the opposing magi.
The opposing player drops a climbing staff. 
Who would win out in this situation. 

RT - The Climbing Staff. The Climbing Staff does not prevent the use of the 
Power, it lets the Power happen, it just makes it 'do nothing'. 

------------------------------------------------------------------------------


7. If sandswirl is played against a Magi when does it go into affect? 
Does it go into affect immediately OR on the next turn? This came up 
in a local tournament.

RT - Immediately; currently, whenever a card refers to the 'next X turns', it 
includes the current turn as well. Future cards will be templated to state "X 
turns, beginning with the current one". 

The following card errata will take effect 12/15/02. This errata is to 
address not only specific problem cards that have recently proved to be 
misused from their original intent, but to also address an alternate version 
of the Updraft card effect problem, cards that transfer energy from Creatures 
to the Magi. Any specific card comments are in-line, and a further 
explanation of the reasoning behind the errata will be contained in the next 
rules digest.

ENERGY TRANSFER CARDS

All of these cards were redesigned to place the starting energy 'cap' on them 
that all of the Updraft effects were either errataed to or are currently 
printed to have. Such open-ended energy transfer allowed many decks to create 
large Creatures and transfer the energy to the Magi, just as Updraft effects 
did; but unlike the Updraft effects, only one card, the transfer Creature, 
was necessary to cycle. Though these cards have been capped they have also 
been changed, for the most part, to allow versatility in their use. 
Previously, most of these cards required a transfer of all of their energy to 
your Magi or another Creature, forcing you to lose the Creature in the 
process. Now, however, you may move a variable amount, keeping these cards 
from being simply restricted.


UNLIMITED

Cloud Narth
Arderial Dream Creature
Starting Energy: 2
Power - Healing Rain: Choose any one Creature or Magi in play. Move up to two 

energy from Cloud Narth to the Chosen Creature or Magi. Discard Cloud Narth 
from play.
Power - Healing Storm: Choose any one Creature or Magi and one of your 
Pharans in play. Move up to the chosen Pharan's printed starting energy from
the Pharan to the chosen Creature or Magi. Move up to two energy from Cloud 
Narth to the chosen Creature or Magi. Add three energy to the chosen Creature 

or Magi. Discard both the chosen Pharan and Cloud Narth from play. 

COMMENTS: See Energy Cap Cards. Also, unlike the larger Creatures, this card 
is too small to allow the flexibility of survival after moving energy, 
because without the discard, playing a group of these along with other energy
gain cards would still let them retain the ability for abuse they once had.

Pharan
Arderial Dream Creature
Starting Energy: 3
Power - Healing Rain: Choose any one Creature or Magi in play. Move up to 
three energy from Pharan to the chosen Creature or Magi. Discard Pharan from 
play.

COMMENTS: See Energy Cap Cards. Also, unlike the larger Creatures, this card 
is too small to allow the flexibility of survival after moving energy, 
because without the discard, playing a group of these along with other energy
gain cards would still let them retain the ability for abuse they once had.

Diobor
Cald Dream Creature
Startine Energy: 6
Power - Fireball: Choose any one Creature in play. Discard Diobor from play. 
Remove two energy from the chosen Creature.
Power - Energy Transfer: Move up to six energy from Diobor to your Magi.

COMMENTS: See Energy Cap Cards. 

AWAKENING

Shadow Rain
Core Spell
Cost: 2
Choose one of your Creatures in play. Move all of the energy from your Magi 
to the chosen Creature. At the end of your next Attack step, move energy from 

the chosen Creature to your Magi up to the chosen Creature's printed starting

energy, then draw a card.
Naroom Magi may play Shadow Rain.

COMMENTS: See Energy Cap Cards. 

DREAM'S END

Diomant
Cald Dream Creature
Starting Energy: 6
Power - Flame Hunt: Choose any one Magi in play. Discard Diomant from play to 

discard four energy from the chosen Magi.
Power - Energy Transfer: Move up to six energy from Diomant to your Magi.

COMMENTS: See Energy Cap Cards. 

Giant Arboll
Effect - Tinder: When one of your Spells or Powers discards energy from one 
or more opposing Creatures, add one energy to Giant Arboll.
Power - Healing Flame: Choose any one Creature or Magi in play. Move up to
six energy from Giant Arboll to the chosen Creature or Magi.

COMMENTS: See Energy Cap Cards.

NIGHTMARE'S DAWN

Rala
Paradwyn Dream Creature
Starting Energy: 4
Effect - Wild Blooming: Once per turn, one of your Paradwyn Creatures in play 
may use one of its Powers a second time. None of your other card effects may 
allow the Creature to use the Power again this turn, and Wild Blooming cannot 
be used on Powers that have been used more than once already this turn.
Effect - Dreamwarp: As you play Rala, you may increase or decrease its 
starting energy by up to one, to a minimum starting energy of one, until the 
end of the turn.

COMMENTS: This card's ability to allow Creatures to replicate all Powers 
proved overpowered when combined with such cards as K'Teeb that could copy 
strong Powers such as those of Fog Hyren and Poison Baloo Root, enabling a 
single K'Teeb to easily draw large portions of a deck or discard an entire 
opposing group of Creatures. This change restricts the use of the additional 
Powers to only one of a chosen Paradwyn Creature's Powers, but no longer 
discards the Creature for its use. 

Rala Tail
Paradwyn Relic
Cost: 0
Effect - Wild Blooming: Once per turn, one of your Paradwyn Creatures in play 
may use one of its Powers a second time. None of your other card effects may 
allow the Creature to use the Power again this turn, and Wild Blooming cannot 
be used on Powers that have been used more than once already this turn.

COMMENTS: This card's ability to allow Creatures to replicate all Powers 
proved overpowered when combined with such cards as K'Teeb that could copy 
strong Powers such as those of Fog Hyren and Poison Baloo Root, enabling a 
single K'Teeb to easily draw large portions of a deck or discard an entire 
opposing group of Creatures. This change restricts the use of the additional 
Powers to only one of a chosen Paradwyn Creature's Powers, but no longer 
discards the Creature for its use. It should also be noted that Bazha's Wild 
Blooming is not a part of this list because the abuse in question was in 
combination with specific Magi, ones that either had enough excess energy to 
play such a large group of Creatures at little cost, or ones that were able 
to step around the restrictions/drawbacks of the Powers' use (such as with 
Fog Hyren).

River Abaquist
Orothe/Paradwyn Dream Creature
Starting Energy: 3
Power - Possess: Discard River Abaquist from play. If your Magi is Orothe or 
Paradwyn, choose any one opposing Creature in play with less energy than the 
number of your Creatures or Relics in play, whichever is less. Gain control 
of the chosen Creature. The chosen Creature cannot attack this turn. 
Effect - Dreamwarp: As you play River Abaquist, you may increase or decrease 
its starting energy by up to one, to a minimum starting energy of one, until 
the end of the turn.

COMMENTS: Previous errata has done little to reign in the unbalancing power
and efficiency of this Creature. This final change should be enough to make 
it workable in certain decks, but no longer the unfair power card that it has 
been.

Sandswirl
Arderial/d'Resh Spell
Cost: X
Choose any one opposing Creature or Magi in play. Attach Sandswirl to the 
chosen Creature or Magi. For X turns, beginning with the current turn, as 
long as Sandswirl remains attached, the chosen Creature or Magi cannot use
any Powers or Effects and loses one additional energy in attacks. After X 
turns have passed, discard Sandswirl from play.

COMMENTS: There were two problems with Sandswirl; first, it could be played 
on cards you control, allowing you to negate nameless Effects so that 
drawbacks that were intended to be unavoidable could be avoided. Second, once 
it had been played, it left for the discard pile. This made it not only 
unstoppable once it resolved, unlike other "Lockdown" effects, but allowed 
the potential for cycling as well as creating bookkeeping issues over the 
cards absence, as players sometimes could not remember how much time had 
passed for the card. Both of these abilities combined to make Sandswirl a 
splashed staple because of its unbalancing power. With these changes, it can 
now be used only to harm opposing cards, as was originally intended, and can 
also be stopped with Beam of Light and similar Spell removal.

Sand Strands
d'Resh/Weave Relic
Cost: 0
Power - Mirage: Discard Sand Strands from play. Choose any one of your 
non-Illusionary Creatures in play. Add energy to your Magi equal to half of 
the chosen Creature's current energy, rounded up. The amount added cannot 
exceed half of the chosen Creature's printed starting energy, rounded up. As 
long as the chosen Creature remains in play, it is Illusionary; Illusionary 
Creatures do not count as being in play when checking to see if your Magi is 
defeated. Illusionary Creatures cannot choose to attack Magi.

COMMENTS: Mirage ended up being another Updraft-style effect that proved to 
add an unbalancing energy gain as Creatures were grown to massive proportions 
and then protected as the Sand Strands were cycled to be used again next 
turn, once the energy had been moved to a different, non-Illusionary 
Creature. This change makes the card effect truly match the Illusionary 
condition, allowing for an energy gain at the cost of becoming an Illusion, 
but not an unbalancing one.

Spray Narth
Arderial/Orothe Dream Creature 
Starting Energy: 3 
Effect - Congregate: As you play Spray Narth, if you have at least two 
Creatures in play, one of which is Arderial and another one of which is 
Orothe, ignore Spray Narth's cost. You can only play one Spray Narth in this 
way per turn. Discard Spray Narth from play.
Power - Healing Storm: Choose any one Creature or Magi and one of your 
Pharans in play. Move up to the chosen Pharan's printed starting energy from
the Pharan to the chosen Creature or Magi. Move up to three energy from Spray 

Narth to the chosen Creature or Magi. Add three energy to the chosen Creature 

or Magi. Discard both the chosen Pharan and Spray Narth from play. 

COMMENTS: See Energy Cap Cards. Also, unlike the larger Creatures, this card 
is too small to allow the flexibility of survival after moving energy, 
because without the discard, playing a group of these along with other energy
gain cards would still let them retain the ability for abuse they once had.

VOICE OF THE STORMS

Habob
d'Resh Dream Creature - Recurring
Starting Energy: 5
ENERGIZE: 2
Effect - Serve: At the end of your turn, if your Magi is d'Resh, you may move 

up to five energy from Habob to your Magi.
When you reveal a d'Resh Magi, if you have one or more Recurring cards in 
your discard pile, you may discard one energy from your Magi to choose one 
recurring card in your discard pile and add it to your hand.

COMMENTS: See Energy Cap Cards.


-L. "Law" Sterling
Magi-Nation DUEL Rules Team Director

> Spray Narth
> Arderial/Orothe Dream Creature 
> Starting Energy: 3 
> Effect - Congregate: As you play Spray Narth, if you have at least 

two Creatures in play, one of which is Arderial and another one of 
which is Orothe, ignore Spray Narth's cost. You can only play one 
Spray Narth in this way per turn. Discard Spray Narth from play.

> Power - Healing Storm: Choose any one Creature or Magi and one of 

your Pharans in play. Move up to the chosen Pharan's printed starting 
energy from the Pharan to the chosen Creature or Magi. Move up to 
three energy from Spray Narth to the chosen Creature or Magi. Add 
three energy to the chosen Creature or Magi. Discard both the chosen 
Pharan and Spray Narth from play. 


> COMMENTS: See Energy Cap Cards. Also, unlike the larger Creatures, 

this card is too small to allow the flexibility of survival after 
moving energy, because without the discard, playing a group of these 
along with other energy gain cards would still let them retain the 
ability for abuse they once had.



Wait a minute. The last sentence of Congregate now sounds like as 
soon as you use Congregate, you have to discard the Spray Narth. Of 
what value is that?

RT = Rules Team

IN THIS DIGEST:

Announcements and Clarifications
1. Taglat and residual Powers.
2. Charge vs. Dodge.
3. Dreamburn problems.
4. Morag: Not sure how to Theft.
5. Some issues with previous rulings...
6. More Sandswirl issues.
7. Awakening and lingering Spells.
8. VotS Staging Grounds: First Onslaught.
9. Timing verbs.
10. Fury and Tidal Waves.
11. Scyalla's Minions.
12. Frozen cards with free Powers.
13. VotS Staging Grounds: Second Wave.
14. Brushfire spreading.
15. VotS Staging Grounds: Third Strike.
16. Starting cards.
17. Super Invulnerability and Invulnerability.
18. Great Throne Mushrooms vs. Cataclysm.
19. Dual-region issues.
20. More questions...
21. Deja Vu problems.
22. Attachments.
23. More and more..
24. River Abaquist troubles.
25. Turning a Creature that can't gain energy.
26. Multiple plagues.
27. Multiple questions..
28. Spirit timing.
29. Magam's Ring and defeat.
30. Orothe questions.
31. Another group..
32. Spirit of Paradwyn..
33. Corathan and playing with Focus.
34. Creature cost vs. starting.
35. Sandstone Hyren.
36. Whenever timing.
37. Spirit of the Teeth and affecting Magi.
38. Rampage and Momentum.
39. Crushing Darkness, Corathan.
40. Prickly problems.
41. Prevention vs. reduction.
42. More reduction problems.
43. Resonate vs. Reality Anchor and Maximum Warp.
44. Deck construction legality.
45. Snow Barl Pup vs. search effects.
46. Crushing Stench and costs.
47. Illusionary Stagadan.
Non-Legal Limited Cards

------------------------------------------------------------------------------

ANNOUNCEMENTS AND CLARIFICATIONS

In regards to recent errata:

Recently, we have had to make another (hopefully final for a long, long time) 
fairly large group of errata. While these changes were made for the sake of 
game balance, the Rules Team took into consideration one of the biggest 
complaints about errata and how it affects their cards, usually making them 
weak to the point of being "unplayable", as some would say. They call this 
'nerfing'. 

First, let's address the errata in question; it falls into two specific 
groups. The first group are cards changed to stop their abuse in a specific 
deck(s)...These would fall under the cases of the Rala, Rala Tail, River 
Abaquist, Sand Strands, and Sandswirl. However, we also believe that cards 
don't always have to be "nerfed" if you can find an alternative use close 
enough to the original version that it's not a stretch to remember...And it 
can sometimes even open up new strategic possibilities for old, usually 
somewhat boring cards. Sometimes, a card is simply overpowered, and does need 
a fix (as is the case with the constantly revisited River Abaquist), while 
other times one deck proves cards to be so generally abusive, that the 
specific tangent of abuse is there, and needs to be closed, though the card 
itself isn't truly "overpowered", just proves to be when someone tries to 
abuse it. 

The River Abaquist, Sand Strands, and Sandswirl all needed to be fixed, and 
were summarily lowered in power. The Rala and Rala Tail, however, with the 
inability to ever possibly stack it with other Power doubling effects, no 
longer makes you lose the Creature when a Power is used an additional time, a 
difference that increases the overall usefulness of the Rala and Tail in a 
Paradwyn deck.

The second group of errata were general gameplay changes, specifically 
Creatures that have Powers which can be used to effectively mimic the Updraft 
effects of old. Because of reliable means of adding excess energy to these 
Creatures, they could quickly channel the energy back to the Magi for truly 
unfair advantages. 

However, some of these Creatures are staples in non-abusive decks, and both 
the Rules and Design Teams understand that. Additionally, unless a deck was 
tailored specifically to abuse these Creatures, they never caused any 
problems in other decks that benefitted from them, but didn't use them in 
bent or even broken ways. With the changes to these cards, we instituted the
printed starting energy "cap" that was placed on the old Updraft effects, 
limiting their overall abusive power. But, with a very few small exceptions, 
these cards were also made more versatile by the fact that you no longer have 
to channel all of their energy away from them if you don't want to, instead 
being able to siphon a little at a time if that is all you need. The 
exceptions-Pharan, Cloud Narth and Spray Narth-simply proved too strong to 
allow this versatility because their small size allows for ease of play and 
overpowered use of "global" energy gain effects. 

All in all, the list isn't as long as it seems, especially considering that 
Second Order isn't too far away and will be just around the corner sooner 
than many realize, letting these cards be reprinted so that there is no more 
confusion over errata lists and the like. With no further easily open-ended 
means of adding energy to the Magi, the risk of abusive decks of old that 
lowered the integrity of Magi-Nation's highest level events are virtually a 
thing of the past, meaning that, if all goes well, these errata announcements 
will also virtually be a thing of the past. 

Just remember, though many view errata as such it is never a means to punish 
the players who spent the time and effort to step outside of conventional 
boundaries of gameplay and make these decks, because in all honesty some of 
those decks are truly inspired and not built with the malicious intent of 
ruining an event or competitive play. Instead, errata is a means of helping 
and even rewarding the players who have chosen to stay with us and the game, 
helping all of us insure that you all have the best, fairest experience 
available, and so you can prove yourself as a player not by the ability to 
manipulate loopholes and find the easiest way to abuse resources, but with 
the true skill and inventiveness necessary to be a winning competitor. 

Good luck, and may your Weave never be Locked Down.

-L. "Law" Sterling
Magi-Nation DUEL Rules Team Director 

P.S. Oh, yes, one last thing; in light of one of our members recently 
resigning from his position on the Rules Team, Jon "fluffydeath" C. will take 
his place in assisting the Rules Team. We welcome him to the group and hope 
that he is received just as unanimously by the players.


CLARIFICATIONS

Morag
Core Magi 
Starting Energy: 14 
ENERGIZE: 7 
STARTING: Borgor, Shryque, Dream Rift 
Power - Theft: (X) Choose any one opposing Relic in play. Gain control of the 
chosen Relic for X turns, beginning with the current turn. At the end of X 
turns, or if Morag is defeated, return the chosen Relic to its owner's hand.

Phrup
Orothe Dream Creature
Starting Energy: 1
Orothe Shadow Magi may play Phrup.
Effect-Time Lapse: As an opponent plays a card, you may discard Phrup from 
play. If you do so, return the card being played to its owner's hand. No 
energy costs for the card are paid (all other costs still apply). Cards with 
the same name as the card affected by Time Lapse cannot be played again this 
turn.

Sand Hyren
d'Resh Dream Creature
Starting Energy: 7
d'Resh Shadow Magi may play Sand Hyren.
Effect - Light Side: Each of your starting cards cost two less energy to 
play, to a minimum of one.
Effect - Dark Side: Your MAgi may play Core cards as if they were d'Resh 
cards.

------------------------------------------------------------------------------
elliot_ghostman (elliot_ghostman@...) writes:

1. Hey, I was recently playing a game with a friend of mine. He was 
playing a bograth deck and I was playing orothe. He had two taglats 
out and he used their power to copy the power of my Hubdra's Cube on 
both taglats. He then stole my hubdras cube and barqua's bubble. Now, 
when he did this what would happen to the relics and the taglats.

RT - The Relics would be placed on top of each of the Taglats. The Relics 
would then be under your control, and you could use them as if you had stolen 
them with Relic Subversion. The Relics will stay there even if the Power 
leaves the Taglats, though the Relics will still follow all of the "rules" 
placed on them with Relic Subversion (if a Taglat leaves play, the Relic on 
it is discarded). If a Taglat with a Relic later copies Relic Subversion 
again, it will not be able to use the Power, since the Taglat has a Relic on 
it.

------------------------------------------------------------------------------
ogbonna2 (ogbonna2@...) writes:

2. I had a flutteryup in play. My opponent had an aerial flist that then 
attacked. It started the attack at 3e, but charge added 1e more to it 
bringing it to 4e. In which order would the effects resolve? Does dodge kick 
in or does the energy added to the aerial flist not count when considering 
effects?

RT - Both Effects have the same trigger in this situation-whenever the Flist 
attacks (the Flutter Yup)/whenever the Flutter Yup is attacked (by the 
Flist)-and would therefore resolve in order of the active player and then 
other players in play order. Since it's your turn, Charge resolves first, 
making it 4E, then Dodge resolves, preventing the Flutter Yup from losing any
energy in the attack because the Flist has 4E.

------------------------------------------------------------------------------
gl0wb0y@... writes:

3. abraxin's crown

cald relic

effect dream burn- all of your powers and spells that discard energy from a 
single creature or magi, may instead discard energy from either a single 
magi or creature....

is this supose to mean from BOTH a single magi AND creature?

RT - No; Dreamburn very simply lets you choose a single Magi whenever one of 
your Spells or Powers lets you choose to discard energy from a single 
Creature, or the reverse, whenever one of your Spells or Powers lets you 
choose a single Magi to discard energy from you may choose to discard the 
energy from a Creature.

------------------------------------------------------------------------------
Douglascamp (douglascamp@...) writes:

4. >>>>> 7. If sandswirl is played against a Magi when does it go into 
affect? Does it go into affect immediately OR on the next turn? This 
came up in a local tournament.

>>>>> 
>>>>> RT - Immediately; currently, whenever a card refers to 

the 'next X turns', it includes the current turn as well. Future 
cards will be templated to state "X turns, beginning with the current 
one". 

Based on this ruling, does Morag's ability still only count your 
turns in relation to the number of turns Morag retains an opposing 
Relic?

RT - Morag, as errataed, actually has a conflicting wording; he refers to 
controlling a Relic specifically for your next X turns, then refers to 
controlling it for only X turns in general. The following is the "true" 
wording:

Morag
Core Magi 
Starting Energy: 14 
ENERGIZE: 7 
STARTING: Borgor, Shryque, Dream Rift 
Power - Theft: (X) Choose any one opposing Relic in play. Gain control of the 
chosen Relic for X turns, beginning with the current turn. At the end of X 
turns, or if Morag is defeated, return the chosen Relic to its owner's hand.

This is an official clarification/edit of the errata, and all related 
documents will be updated to reflect it. 

------------------------------------------------------------------------------
jsniegowski (jsniegowski@...) writes:

5. If two effects are happening at the same time one time I get to choose how
they are resovled and the other I don't? Can I get a clarification please and 
again question five states the same two effects resolving at the same time 
you choose which goes first. why is it that when an effect ends you can't 
choose to resolve x then have y resolve then have z end?

RT - All effects controlled by different players that occur simultaneously 
have always been ruled to resolve in play order beginning with the active 
player. Additionally, if a player has multiple effects that occur 
simultaneously, they choose the order those effects resolve. So if Active 
Player A has one effect to resolve and Inactive Player B has two other 
effects to resolve, and all three happen at the same time, A resolves all of 
his effects first, then player B chooses the order in which his two effects 
resolve, then resolves them.

(RT continued) - As for "when an effect ends you can't choose to resolve x 
then have y resolve then have z end", the simple answer is game balance. The 
more complex answer is that, technically speaking, they are separate 
conditions with separate moments of time (until whenever as opposed to at 
whenever). Say I've got five thousand animite that I will wait until midnight 
to hand out to whoever shows up to claim it, and no one shows up for hours. 
Finally, at midnight, someone appears wanting it; it's already midnight, 
however, so my stipulation of "the offer lasts until midnight" has passed, 
even if someone gets there the split-second it's invalidated.

Next point question four is wrong unless I can't read my card text or rala 
has been errata'd which I will check after I write this so if it has my bad 
on this if not the card rala does actually state an additional time? what's 
the case here?

RT - Though the Rala and Tail have been errataed, they have all always only 
allowed one additional time by text. The errata makes this absolutely clear, 
however.

------------------------------------------------------------------------------
Mike (mont1983@...) writes:

6. > 

> 7. If sandswirl is played against a Magi when does it go into 

affect? Does it go into affect immediately OR on the next turn? This 
came up in a local tournament.


> RT - Immediately; currently, whenever a card refers to the 'next X 

turns', it includes the current turn as well. Future cards will be 
templated to state "X turns, beginning with the current one". 


This question and answer spurred a question in my mind. If I play 
Sandswirl and pay 1 for it, does it wear off at the end my current 
turn or at the end of my opponents next turn?

RT - Sandswirl will stop (and be discarded) at the end of your current turn 
if X = 1.

------------------------------------------------------------------------------
ogbonna2 writes again:

7. The Awakening spell says to put it on the table after you play it. My 
question is that for spells like Awakening (which don't say that it is in 
play), are they ever considered to be in play? I'm just wondering for things 
like beam of light. Are spells like Awakening and Sandswirl available targets 
for a beam of light?

RT - Any card that remains on the table is in play the entire time it remains 
on the table, including Awakening. Sandswirl (before errata) did not stay on 
the table, and so did not remain in play (meaning that, once it resolved, it 
was unstoppable, leading in part to its change).

------------------------------------------------------------------------------
jsniegowski writes again:

7. A. Can you play "The Real Qwade" as a first magi since you have no 
previous magi his game text would not trigger or would it?

RT - The Real Qwade must follow Qwade, or he is defeated when he is revealed.

B. Does the wind Hyrens text set precedence for all effects as that they 
don't stack or does this one specifically limit invigorate to one preventing 
the big energize decks?

RT - The Wind Hyren's Invigorate only applies to other Powers and Effects 
named Invigorate (including the Tree Hinko's Power).

C. Many cards state at the begining of your turn is there an actual begining 
of my turn step or is my energize step the begining of my turn, and if the 
energize step is the begining of my turn can i then resolve effect (being the 
active player) in an order of my choosing?

RT - Beginning of turn effects occur immediately before beginning of Energize 
step effects, just as end of turn effects occur immediately after end of Draw 
step effects.

D.If aula mindseekers power is belted or sandswirled can I then draw more 
cards and does her effect affect end of the turn drawing?

RT - Mindseeker's Power of Windsight creates an ongoing effect that persists
even if her or her Power leaves play or cannot be used, so even in the case 
of Sandswirl or Lockdown afterwards, you cannot draw any further cards that 
turn. This restriction also applies to cards drawn during the Draw step.

E. Since storm wings has a power do i have to activate it the turn I play it?

RT - No; nothing on the card or in the rules suggests that a Power must be 
used the turn the card it's on is played.

F. Can I trigger a spirit spell by defeating my own magi on an opponents turn?

RT - If you can manage this, then, yes, you may play the appropriate Spirit. 
Also, a dual Magi only counts as two magi for deck construction. It still 
counts as one magi when in play.

G. If a looph is defeated while attacking it states i can play a creature 
immediatly paying all costs can it also attack that turn (since it is in the 
attack step)?

RT - Yes.

H. The swamp moga doesn't say whether the bonus two energy removed is 
bestowing an effect on the creatures or just bestowing a bonus 2 imaginary 
energy (reason asking is burrow)?

RT - It is doing neither. As with all 'remove additional energy' card 
effects, when a Creature assigns its energy total to be removed from the 
opposing Creature during attack resolution, the number assigned is increased
by the additional amount. This means that card effects like Burrow will still 
reduce/cap the amount. 

I. Is Magam Ringsmith worded properly so that if I trigger say a bog wellisks 
effect on my turn that it would have two energy added to it?

RT - RT - Flame Boost can only be triggered during Magam's turn, with Flame
Strike happening during opposing turns. If you were playing Magam Ringsmith, 
and an opponent was able to use Dream Draft to play a Bog Wellisk during your 
turn before you played Creatures, it would gain the two energy from Flame 
Boost; similarly, if you were able to play a Creature during an opposing turn 
before the opponent does, your Creature would trigger Flame Strike and it 
would lose two energy. 

J. in regards to flameplate armor does a creatures attack count as discarding 
of energy from your magi?

RT - Yes.

K.Does the rabid wasperine attack before energy is removed on the initial 
target or does it come in after the attack is resolved and attack the 
possibly non-exsistant creature?

RT - Counterattack may not be used until after the attack resolves. If the 
Creature that attacked is no longer around, then the Rabid Wasperine simply 
cannot attack anything.

L. also if somehow you had the storm ring in play would the rabid wasperine 
gain energy as it attacks?

RT - Yes. The attack caused by Counterattack is still an attack like any 
other.

M. Does Harror stop the twins from playing all creatures and all spells or 
just entomb?

RT - Just Entomb; references to starting cards refer to named starting cards.

N. If I phrup a bulabantu will the as you play effect still resolve or does 
phrup completely deny the act of playing a card

RT - Bulabantu's Effect does not have 'as' timing; it does not occur until it 
enters play, so Time Lapse will stop it from occuring.

O. If I use the d'resh card which allows me to reduce a creatures cost by 
half can I use that with an illusionary creature and if so can it then cost 0 
to play?

RT - Yes, if no reduction you apply has a "minimum of one" stipulation. 
Whenever you have multiple cost reductions, the highest minimum applies.

Example - You play a Creature with a four cost, and have three effects that 
reduce its cost; one by two, to a minimum of two, one by one, to a minimum of 
one, and another by one, with no minimum. If you choose to apply the two, 
then the first 'one' (minimum one) and finally the second 'one', this would 
happen:

a. Four cost reduced to two.
b. The "reduce by one, minimum one" is applied, but as the "minimum two" 
barrier has been reached, no reduction can apply.
c. Cost attempted to be reduced by another one, but this again fails as the 
two barrier has been reached.

P. Does the thrybe allow for spells that reference themselfs, and does it 
allow for all spells to be used?

RT - Only d'Resh Spells may be used, as printed on the card. Also, it allows 
self-referential Spells to be used. 

Q. With amulet of sand in play when i play a spell does the amulet resolve 
first or the spell?

RT - The Spell resolves first.

R.In regards to horizons mirage it states that at the end of your next turn 
place the creature in place with its starting energy, current rules have 
eluded that your current turn counts as your next turn hence burrow(spell) 
costing more and morags power.

RT - No such references have been made in rulings past; Horizon's Mirage 
plays the Creature at the end of your next turn, as it states, meaning your 
next turn (the turn you have after your current turn). If the Creature cannot 
legally be played for some reason, Horizon's Mirage is still discarded, and 
the Creature (with nowhere else to go) is placed in the discard pile.

S.If a power is having it's cost reduced and increased at the same time which
resolves first? ex spell making core powers cost two less frozen makes zungs 
power cost one more which resolves?

RT - Such conditions on cards in play do not trigger and resolve; they are 
static. If a Power costs one additional energy to play and simultaneously 
costs two less energy to play, as long as the requirements for those changes
are met, the end result is the Power costing one less energy to play.

T.If multiple cards are reducing the cost of a card sand hyren and the like 
if any didn't say minimum zero would you be able to resolve the effects in 
order so that the last one reduces the card to zero?

RT - See O above. If none of the reductions have a minimum, they can keep 
stacking, up to a reduction of zero.

U. would the icefield ashryte be able to discard a tunnel parmalag from a 
straight kybars teeth magi or a striped korrit from a straight weave magi?

RT - No; they share regions with their Magi, and so are not of a different 
region.

------------------------------------------------------------------------------
tozawa (tozawa@...) writes:

8. In regards to the question on 'When' vs. 'As' cards, I would like an 
official answer to the Hurricane Orish dillema.

A) All cards which say 'when' trigger only after all events related 
to the triggering event are completed, and only (of course) if the 
card in question is still in play when it would trigger. Is this true?

RT - As follows:

As - When the card is revealed or event declared, after all costs are played, 
but before a card resolves/enters play.

When/Whenever - After the card or event in question has resolved.

Immediately after - Same as When/Whenever, but before anything else can 
happen, evern other 'immediately after' effects.

B) Phrup has MRP or clarifications which cause it to work as if it 
said 'As...'. Is this true?

RT - Time Lapse has previously been clarified to have 'As' timing, yes:

Phrup
Orothe Dream Creature
Starting Energy: 1
Orothe Shadow Magi may play Phrup.
Effect-Time Lapse: As an opponent plays a card, you may discard Phrup from 
play. If you do so, return the card being played to its owner's hand. No 
energy costs for the card are paid (all other costs still apply). Cards with 
the same name as the card affected by Time Lapse cannot be played again this 
turn.

C) Time Lapse versus Spell Drain; does Spell Drain add the energy to the Magi?

RT - No; the card never gets to satisfy the timing requirement of Spell Drain.

------------------------------------------------------------------------------
Mike asks again:

9. Karse's Effect Fury states: "Each of your Orothe And Universal cards 
that costs seven or more energy costs three less energy to play"

How would this affect a Tidal Wave hitting 2 ceatures? My first 
thought was that the cost reduction would not work because the first 
half of the spell costs 6 and the second half costs an additional 4. 
But then I read the text more carefully and noticed that it 
says "cards". Hitting two creatures would make the "card" cost 10 to 
play. What do you think?

RT - No, the Tidal Wave would not be reduced by Fury; Tidal Wave is a six 
cost Spell with a secondary effect that allows you to pay four energy to 
choose and discard a second Creature during its resolution. This does mean 
that the choice to pay the four extra can wait until the Spell is 
successfully resolving and the first Creature is discarded, in case 
discarding the first Creature somehow gives you the energy you need to 
discard the seond. But, this does not let you choose the first Creature again 
if the first discard attempt fails; the "second Creature" must be different 
from the first. 

------------------------------------------------------------------------------
planeshift (planeshift@...) writes:

10. We had a auestion about Darkbreed's Minion and Scyalla's Starting 
Cards/Pet Project:

Can Scyalla start with two Darkbreed's Minion and have the creature 
type be minion even though they are alternate Ash Hyrens?

RT - No, for two reasons. One, she cannot start with two of the same card. 
Two, Darkbreed's Minion is a Hyren (Ash Hyren). An Alternate card is 
considered to also have the Alternate name written in the name box (in this 
case, "Darkbreed's Minion/Ash Hyren"), so being able to start with one 
entitles you to start with the other, or not start with, etc. Because "Hyren" 
is in the Creature's name, technically speaking, the Creature is a Hyren, and 
is illegal to be chosen.

If so, then I'd assume Scyalla can use pet project to make minion's 
part of the weave.

RT - Actually, she can, by naming "Darkbreed", "Minion", or "Ash" as her 
Creature type. All the 'non-Hyren' stipulation in Pet Project means is that 
you cannot name "Hyren", but any other type, even if it encompasses a class
of Hyren (Forest, Ash, Night, Mushroom, etc.) is fair game.

11. The text for frozen creatures says that powers on those creatures 
cost an additional energy to use. If those powers normally do not 
have a listed energy cost, are they assumed to have a cost of zero in 
normal play and a cost of one energy when that creature is frozen? 

RT - Yes; a frozen card with a Power that has no energy cost gains an 
additional energy cost of one.

------------------------------------------------------------------------------
jsniegowski asks again:

12. A. If a creature looses zero energy in an attack or from a spell does 
sunburn add two more, or does sunburn only trigger when damage is done

RT - No; Sunburn only increases energy loss when energy loss actually occurs. 
If no energy is discarded, then Sunburn does nothing.

B.Essence of frost states that all cards in play are frozen. didn't a 
previous ruling state that magi never have themself in play so essence of 
frost wouldn't affect them?

RT - A Magi does not have itself in play, but a Magi, like any other card on 
the table that doesn't say otherwise, is in play. Essence of Frost would 
freeze the Magi.

C.when fiend of furoks plays a furok is it technically a core creature or is 
it still the region it is when played from the discard pile.

RT - The Furok is still of its printed region(s); unless it is a Dark Furok, 
it probably won't be Core.

D.Is using a power on a creature considered discarding energy from the 
creature? (hence triggering dryte fiend or sunburn)

RT - No; spending energy to use a Power does not trigger any lose/discard 
effects.

E.spirit of core does not state a shadow magi can play it, is it truely 
limited to just core magi? (like the crush spell?) and if that is true could 
you entomb a spirit spell for a shadow magi?

RT - Crushing Darkness cannot be played by Shadow Magi; Spirit of the Core
does not have that restriction, and can be played by all Core Magi, even 
Shadow Magi. Entombing a regional Spirit would not allow Shadow Magi to play 
it, though it would stop non-Core Magi of the region from playing it.

F. If I play spirit of arderial I am correct in assuming i have not discarded 
a card from an opponents hand?

RT - Shuffling cards into a deck is not considered discarding them.

G. Does sunburn stack?
RT - It does not say that it cannot, so yes.

------------------------------------------------------------------------------
ralstad (ralstad@...) writes:

13. I have a small question about brushfire if it is played at the beginning
P/S/R phase and then discarded can it then be used the same turn in
the same P/S/R or the second P/S/R phase.

RT - RT - If there is a Brushfire in your discard pile, you may play it at 
any time you could play a Spell from your hand, as long as you have not 
already played a Brushfire from the discard pile that turn. It does not 
matter how or when the Brushfire ended up in your discard pile.
------------------------------------------------------------------------------
ogbonna2 writes again:

14. A. The coal ergar has quite a bit of text. One thing it doesn't state is 
the order in which the effects of its power resolve themselves. Am I corect 
in assuming that the active player can choose the order in which they 
resolve, or do you have to follow the order the text is written in?

RT - It states the order the effects resolve; first, discard one energy from 
each opposing Creature with more energy than Coal Ergar. Next, discard one 
energy from each Orothe Creature. Finally, discard two energy from Coal Ergar.

B. There are creatures that discard energy from opposing creatures and state
that the energy loss cannot be modified by opposing cards. I'm just curious 
as to whether you can use the scroll of fire to modify the energy discarded 
by say, a nalo.

RT - If the energy loss specifically cannot be modified by "opposing" cards, 
then your cards are free to modify the energy loss; in the case of Nalo, your 
cards may increase or decrease the energy removed, but opposing cards cannot. 

C. This one is kinda weird. I was just thinking about how Rayje's Sword cuts 
through just about anything. So I was wondering if Rayje's Sword cuts through 
Rayje's Belt when Piercing is locked down? (I know that lockdown probably 
over-rides everything, but I'm just curious). 

RT - If Piercing cannot be used, it cannot be used; Lockdown "beats" 
Piercing. 

D. This one's about Kesia. The text on Kesia says that she can only play 
Weave spells. Is she able to play Universal spells at all, or does her 
restriction extend to every non-Weave spell card?

RT - No; she cannot play Universal Spells.

E. The spirit cards say that you can only play one per magi. Does this mean 
only one per type of spirit card (i.e. with a dual region magi you have the 
choice of two different spirit cards)? Or are you restricted to only being 
able to play one spirit card period?

RT - Only one Spirit card may be played when a Magi is defeated; this means
that a dual Magi cannot play two Spirits from their region, nor can a 
dual-region Magi play a Spirit of each of their regions.

F. Finally, this one is in regards to anti-discard cards. If you can't 
legally put a relic into play, can you still use the effect on it to counter 
a hand discard (I think this was already answered so if you know the answer, 
please just email me)? I.e. you're holding an Underlord's shield an opponent 
causes you to discard a card; can you choose the shield and use it's effect 
if your magi is not able to use Underneath relics?

RT - No; if you cannot play the Underlord's Shield, then it will go to the 
discard pile when discarded from your hand. 

------------------------------------------------------------------------------
chupstr2k1 (chupstr2k1@...) writes:

15. if i have 3 cataclysms in my deck and my starting magi is harror do i 
get to start with all three of them in my starting hand or not?(same 
thing with bubble xyx, urhail...etc)

RT - No; like any other starting card, the Magi may only retrieve one copy.

------------------------------------------------------------------------------
Dirt Devil (vampiresthemasquerade@...) writes:

16. Does Sandstone Hyrens effect of super invlunerability
count when considering cards like Targ'n or Celebrated
Hero?

RT - No; effects that affect Creatures based on Invulnerability do not affect 
Sandstone Hyren.

------------------------------------------------------------------------------
chupstr2k1 writes again:

17. if i have 
great throne of mushrooms in play and someone plays cataclysm....do i 
get to do it's text which is(whenever one of your creatures is 
descarded from play, you may discard one energy from your magi to 
draw a card). or is everything simultaneously discarded

RT - Everything is simultaneously discarded, but the Great Throne Mushrooms 
don't care; you can pay one energy for as many of your Creatures as you want 
and draw a card for each.

------------------------------------------------------------------------------
Many ask:

19. If I have a dual-region Creature in play, is it considered to not be of 
one of its regions? Example, would Devastate discard my Granas?

RT - No; If a card has a region, it cannot 'not' be of that region. In your 
example, Granas is not "non-Underneath", and endures the Devastate.

------------------------------------------------------------------------------
zelnisquall (zelniknwolf@...) writes:

20 A. Thrybe/dream infusion: ok, I place sunburn under one of my warrior 
olum using thrybe's infuse. what happens when it try to use the 
power? Furthering this, Nahara's power rememberance says "that does 
not reference the card it is printed on", but the power sunburn on 
the warrior olum does not refference the olum, it refrences the 
original. can nahara copy it, nad how would it work?

RT - The Sunburn card will be attached to the Creature chosen for the Power. 
Without a card to reference attached to the Olum, the Power Sunburn may not 
be used again unless the Spell is re-Remembranced onto the Creature.

B. defineing(sp?) discard: ok, my friend and i got in to a small 
argument about szhar, and yaromant. basically it went, I played 
szhar, he played yaromant, he attacked szhar next trun, he says 
that "discarded the creature, thus yaromant gets +1 energy" so i 
argue that i get to draw two cards from szhar's effect. are we even 
close to being right?

RT - Yes, the Szhar is discarded. You may draw two cards and the opponent may 
add one energy.

C. I play amulet of sand. I play sunburn on 
an opposing creature. can i chose to let the spell resolve, before 
the amulet's effect(for maximum damage). we are aware that effects 
resolve as the active player choses, but we weren't sure about spells.

RT - As stated in 7Q, the Spell resolves first.

D. does poad, innkeeper count as a keeper, just out of 
curiosity?

RT - No, he is not a Keeper, because he does not have 'keeper' in his title 
box.

E. spirit of the core: "when one of your core magi is defeated" does 
that line mean only "pure" core magi, ie: non-shadow, non-dual 
regional?

RT - No; this applies to any Core Magi, including Shadow/Multi-region Magi.

F. spirit of orothe, and redream: ok, spirit of orothe changes the 
next magi's starting cards. Is this effect permanent?
If so, if the magi with this altered line were to cast the d'reshi 
spell redream, would they be able to aquire any one orothe creature? 
what about yerthe, would he be able to get any one hyren, or rayje, 
any universal card?

RT - Yes, the effect is permanent, no, you cannot Redream an 'any' card; when 
a card refers to affecting based on starting cards, it means only named 
starting cards. Rayje could Redream nothing, Yerthe could only Redream a 
Staff of Hyren, etc.

21. Dakat's Power says: Power - Deja Vu: (2) Discard a card from your hand. 
The
next time this turn one of your Spells or Powers removes energy from an
opposing Creature, choose another Creature in play. Remove an equal amount
of energy from the chosen Creature.

How does this work with Spells like Thunderquake and Stone Storm? Say I
play a TQ for 10E and choose 3 Creatures removing 5E from the first, 3E from
the second and 2E from the third. Do I then choose 3 more Creatures and
remove the same amounts of energy from each of those Creatures? Could you
choose the same Creatures in a different order after each has damaged
removed? Or do you choose another Creature after assigning the energy loss
to the *first* Creature? Or does his Power even work with Spells like TQ
and Stone Storm?

RT - Deja Vu is worded ambiguously; the intent is the next single Creature, 
and so a Thunderquake (or similar multi-affecting Spell) is not triggered by 
Deja Vu. If the Thunderquake is discarding energy from only one Creature, 
then Deja Vu may then amplify it.

------------------------------------------------------------------------------
zithuan (zithuan@...) writes:

22. Mohani, d'Resh Magi
"Effect - Imbue Spell: When you play a d'Resh creature, you may place
a d'Resh spell from your hand under that creature. Treat that spell
as if it were a Power printed on the creature...."
How does that power work with spells that say to "attach" the spell to
its target? (e.g. Sandswirl, Horizon's Mirage, Sunburn)

Is "attach" formally defined, or is it simply a convention to make
bookkeeping easier and recursion harder?

RT - Attaching is the act of taking the card that is being attached and 
placing it with the card it is being attached to, or otherwise note that they 
are 'together'. As for Spells that attach being imbued as a Power, the Spell 
card is passed off to the Power's first victim, meaning it can no longer be 
used as a Power.

------------------------------------------------------------------------------
zelnisquall asks again

23. Sand hyren- the mpr doesnt say to a minimum of one, is this a mistake?

RT - Correct, this is a mistake. The effect should still say 'to a minimum of 
one'.

Sand Hyren
d'Resh Dream Creature
Starting Energy: 7
d'Resh Shadow Magi may play Sand Hyren.
Effect - Light Side: Each of your starting cards cost two less energy to 
play, to a minimum of one.
Effect - Dark Side: Your MAgi may play Core cards as if they were d'Resh 
cards.

specificity- specifically is no longer in the magi-nation lexicon, 
correct? then djarvish's effect triggers when anything "discards" a 
creature, correct? how would this be effected by my previous question
(the yaromant, szhar one)

RT - Correct; d'Jarvish's Effect will return your Burrowed and Illusionary 
Creatures to hand even from opposing energy discard, and even if you caused
it to happen by attacking an opposing Creature and having yours defeated.

Gherish: drift: Do you have to remove energy, as it says up to two, 
could you just remove zero energy from one of your creatures.
RT - Yes, you may choose not to move any energy with Drift.

------------------------------------------------------------------------------
c_radd writes again:

24. But the new wording is a just a little 
confusing. "Choose any one opposing creature in play with less 
energy than the number of your cretures or relics in play, which 
ever is less." What if I have zero creatures and three relics in 
play? Or the reverse, zero relics and three creatures? Does that 
mean I can only take over zero energy creatures because zero is less 
than three? Of course, that means I can't take any creatures. Or if 
I have just creatures or just relics in play I can take a 2 energy 
creature because there is no number of relics/creatures to compare 
to? 

RT - RT - If you have zero Relics or zero Creatures, there will be no legal 
targets for River Abaquist, as the power will look for a creature with "less 
than zero energy".

------------------------------------------------------------------------------
dracomordag (dracomordag@...) writes:

25. I was battling a friend of mine. He had a dark cragnoc, I had a grax.
I used tendril to bring Dark Cragnoc to 6. i then used turn. Here's
where the argument started, he said that when I gained control of DC,
it would stay at 6 because energy could not be added to it. I said
that it would be at 12 because it would still be returned to it's
starting energy anyway. Who is right and why?

RT - Your opponent is correct; Turn does not restore the Cragnoc until you 
gain control of it, and by then, it would be your card trying to add energy 
to the Dark Cragnoc, and so that part of Turn's effect will be unable to 
resolve.

------------------------------------------------------------------------------
c_radd writes again:

26. Does the effect of Plague on Olum Mystic stack if I have more than 
one Olum Mystic out in play? Does each player have to select one non-
olum creature at the end of their turn for each Olum Mystic in play? 
Or select the same non-olum creature more than once? 

RT - Yes, multiple Plagues are cumulative, and each player must choose a 
non-Olum Creature (if possible) at the end of their turn for each Olum 
Mystic. The same Creature may be chosen for different Plagues.

------------------------------------------------------------------------------
Leanne (lopaskar@...) writes again:

27. A. Mohani & Sunburn. OK, so I Imbue a creature with Sunburn. 
Now I want to use my creature's Sunburn power. What 
happens? (Reminder: Sunburn attaches itself to a creature as 
part of its resolution. With the Imbuement of the spell as a 
power, there's no card to attach.)

RT - See question 20A above.

B. Sandsifter. Does its Effect allow the Sandsifter to discard 
Oracles to prevent the Sandsifter from being discarded by having 
all of its energy removed?

RT - For a brief moment, it would; then, the rules would notice it has zero 
energy, and try to discard it again. Because the Sandsifter is now being 
discarded specifically by the rules and has 'forgotten' an opposing card 
reduced it to zero energy by this point, you could not discard another Oracle 
to save it. 

C. Nothing prevents you from stacking Crystal Vision, right?

RT - Yes; you cannot play another copy if you have one in play, and there is 
currently no way to take control of opposing Spells.

D. Crystal Vision does not prevent you from using Risha's Insight 
power, right?
RT - No; you can choose to 'reveal' a card that is already revealed if it is 
a valid choice.

E. Old clarification, looking at the new rulebook on page 32: the 
Name Rule. "If a Spell or Effect says it affects a specific Creature 
type, it affects any Creature with that word in its name. Thus, a 
Power that discards all Quors affects Stone Quors and Quor 
Pups, too." I presume this is supposed to read, "If a Spell, 
Power, or Effect ...." ? Also, I recall a ruling that Liriel was only 
supposed to be able to retrieve Bagalas, not Bagala Cubs and 
Bagala Hunters with her power. Am I imagining things? Given 
the rulebook, she should be able to get any of those, right?

RT - Yes; Spells, Powers, and Effects, not just Spells and Powers. As for 
Liriel, she may take any Creature with "Bagala" in the name, including Cub 
and Hunter, but not just any card with Bagala (so no Bagala Fangs).

------------------------------------------------------------------------------
lostinap (lostinap@...) writes:

28. "You may play this card only when your ___ Magi is defeated on an 
opponent's 
turn." Can I do this right before or during their drawstep? Right after I 
am defeated? Any time when I feel like declaring it in between? 

RT - When your Magi is defeated and placed in the defeated Magi pile is when 
you can play those Spirits; Spirit of Rayje is the only exception.

------------------------------------------------------------------------------
c_radd writes again:

29. Magam's Ring says that "if one of your creatures is discard from 
play on an opponents turn, you may discard Magam's Ring from play to 
restore the Creature to it's starting energy instead." I just want 
to be sure. Does Rebirth save both a creature being shockwaved as 
well as the creature being discarded by Inferno Xyx's Blast (having 
all it's energy directly discarded). Also, does Magam's Ring work 
differently from Emec's Forge in that the Creature being Rebirthed 
gets restored to starting energy even though it was not at starting 
energy when being discarded? 
Example: my Rock Slith is at 4 energy. It gets attacked by a Rous at 
6 energy and is defeated. Will discarding Magam's Ring restore the 
Rock Slith to full? 

RT - Yes; Rebirth restores the Creature to its starting energy, regardless of 
how it would be discarded during an opponent's turn.

Does the effect on Grizzled Moga stack? If I have more than one 
Grizzled Moga in play, does my opponent's magi lose an energy for 
each Grizzled Moga I have in play whenever my creatures attack? 

RT - Yes; there is no specified limit, and so the effects are cumulative.

Ullig wants to cast Stand and Take It twice and put both spells on 
the Greater Garganor, and then discard them one per attack? Or will 
one attack trigger both spells at once, saving the Greater Garganor 
from the first Uwamar attack but letting it get slaughtered by the 
second and leaving Ullig to take on the Drush alone? 

RT - All copies of Stand and Take it attached to the Creature are triggered 
and discarded from play.

Oranragon has Stand and Take It attached. Does Oranragan gain 2 energy from 
Vengeance 
when Stand and Take It is discarded from play by the opposing 
creature attack? 

RT - No, because it is being discarded by its own effect, not the effect of 
an opposing card.

------------------------------------------------------------------------------
Reddius asks again:

30. A. Cawh says:
Other cards cannot prevent Cawh from losing energy.

First I guess this is a text and is not part of the Fearsome effect, 
right?

Second other can't prevent Cawh from lossong energy, so an Inferno 
Xyx and a Storm Cloud could easyly wipe out Cawh.

But my question is that: If I can save Cawh from cards like Inferno 
Xyx and a Storm Cloud with the Barqua's Bubble and Shell since is 
not preventing it from losing energy, it's just that Cawh cannot be 
affected by Powers and Spells.

RT - 'Other cards cannot prevent Cawh from losing energy' is part of 
Fearsome. Additionally, nothing can stop Cawh from losing energy, even the 
effects of Barqua's Bubble's Power or Shell.

B. Can Brothers of Vengeance use Giant Parathing's Interchange Power 
since they count as two Magi?

RT - Yes, they may Interchange normally.

C. Can Niffer Revive The Dark Twins using as Abwyn's Qill and a Ritual 
Spear, since The Dark Twin counts as two Magi? The same can be done 
with the Brothers of Vengeance.

RT - Yes; generally, this is pointless, however, because most every dual-Magi
is worthy of that only from their starting energy totals, which are lost 
because the Spear passes the energy of the Magi using it. However, it could 
very well be a remarkable strategy with Korg & Zet, that have great 
energizes, though having them first is asking for trouble. So, all in all, 
not very helpful, but still allowed, because it is still a single Magi in the 
game, just counts as two when making a deck.

D. Tunnel Spell
Can a burrow creature can attack the Magi without having a Digging 
Goggles or any other thing that allows burrow creatures to attack?

RT - Tunnel grants the ability for the Creature to attack without Goggles or 
similar cards, but to only choose the Magi as a defender in the attack.

E. Wasperine Stalker
I want to know if the part that says: "When you play wasperine 
stalker and to energy to it if your Magi is Woot." Is a text or part 
of the blur effect?

RT - The energy add for Woot is rules text, not part of Blur.

F. If is text the it could be activate again if it's revive with a 
Furok Guardian, right?

RT - Yes, it would be reused if it is brought into play again.

G. Rabid Wasperine
If this creature can attack before energy is remove from the 
defending creature?

RT - No; the initial attack must be fully resolved before Rabid Wasperine can 
attack.

H. Is the wasperine taking the place of the defender? Protecting it.

RT - Neither; it is making a separate attack after the attack triggering it 
entering play has resolved.

I. Rabid Bisiwog
Can it choose 2 creatures to attack if a Sarazen Guard or a Mosp is 
in play? The defending creature lose twice the amount of energy?

RT - Rabid Bisiwog says "you MAY choose two Creatures." If you decide to 
choose two, you must choose two that can be legally attacked. If the opponent 
controls Mosp, you may not choose a non-Mosp Kybar's Teeth Creature as a
defender, though if your opponent had a non-Kybar's Teeth Creature in play, 
you could choose to attack both the non-Kybar's Teeth creature and the Mosp. 
Further, Rabid Bisiwog will only remove energy once from each creature it 
attacks, including Sarazan Guard, even if the Guard's Protect effect prevents 
the Bisiwog from attacking two other creatures.

------------------------------------------------------------------------------
Ryan Mitchell (ryanmitchell79@...) writes:

31. spellfire: does it activate when harror plays spirit of rayje, or spirit 
of 
core when defeated? since it was ruled before that spellfire can target a 
creature before choosing a target for the turn spell, can it remove the last 
energy of an opponent's intentional target and cause the spell to fizzle? a 
detailed description of at what point spellfire takes effect would be nice 
too.

RT - For Spirit of Rayje, yes; for Spirit of Core, no, because she is no 
longer in play.

frozen magi: can they play spirit of rayje?

RT - Currently, no, as there's no way the Magi could pay the one additional 
cost.

wence's travelog/weave mat/empress gia, etc. and creatures in play under 
gia's tome: it was ruled at gen-con that creatures under the tome 
could be discarded for the mat. r creatures under the tome considered in 
play for purposes of the other effects?

RT - No; these cards are not truly 'in play' and cannot be affected as such.

braggle and barak's ring: will it be discarded by purity if morphed?

RT - If it is not Cald, yes; Morph changes the region of Braggle entirely, 
and it is no longer Cald (Unless Cald was chosen for the Morph).

sandcape and nemsa: will the sandcape's effect allow u to trigger the 
nemsa's effect from the discard?

RT - Yes; even if playing the starting card is what lessened your hand, you 
may still then use Nemsa's Effect combined with Sand Cape's to put it into 
play.

------------------------------------------------------------------------------
Lazarus Agbowo asks again:

32. The text on spirit of paradwyn says that the cost of your creatures 
played before the attack step is increased by 2 and cannot be reduced. Does
this mean that you can't dreamwarp your creatures in, or can you dreamwarp 
them, but still pay the 2 extra energy? 

RT - You may still use Dreamwarp, because reducing the starting energy amount 
changes the base cost (without technically reducing it), but the cost of the 
Creatures cannot be reduced (Robe of Petals and the like). 

------------------------------------------------------------------------------
razzbarry (razzbarry@...) writes:

33 A. Does Corathan count as an Orathan?
RT - No; the taint of the Core has twisted it to the point where it has no 
such familial connections.

B. When you play Foucs, can O'Qua or Tony Jones still use their 
Powers to bring Creatures or Relics into play?

RT - No; any method of bringing a card into play is still considered playing 
it, and if something forbids you from playing cards, you cannot with outside 
means.

------------------------------------------------------------------------------
Ben (yahoo@...) writes:

34. This is probably a basic question that may have been answered already. 
I apologize beforehand if it has. I am just a bit confused on the 
Illusion creatures nameless effect that states "As you play illusion 
creature, reduce its cost by x". In Drahkar's case, it is an eleven 
energy dream creature and its x reduction cost is 5. So, reading it 
word for word, as I should, Am I understanding this correctly that when 
I play Drahkar from my hand, I am paying 6 energy from my magi and 
putting it into play as a 6 energy creature? To get to 11 energy, I 
would need a way to return it to its starting energy, right? Thanks 
much for your help.

RT - When a Creature comes into play, with few exceptions, it enters play 
with its starting energy value, regardless of the cost paid. An Illusion that 
has a starting energy of nine and a cost reduced to five will still receive 
nine energy when it enters play. The main exception to this rule are 
Dreamwarpers; they do not Dreamwarp their cost, but starting energy as a 
whole, and that will alter the amount they enter play with.

------------------------------------------------------------------------------
SSJ_Mato writes again:

35. A. Does a Rock Slith's Hide trigger when it is discarded from play by 
having all of it's energy discarded by Dessicate or a Storm Cloud 
plus Scroll of Fire or Valkan's Pyromancy? 

RT - Yes; it has no energy to move, however, but you do still get to draw a 
card.

B. Does Sandstone Hyren's Monolith kick in each time a spell or power 
tries to target it or just the first time that turn? 
RT - As long as it remains the largest Creature in play, three additional 
energy must be payed by a Magi to choose it for Spells and Powers.

C. Also, if a player has more than one Sandstone Hyren in play does the 
extra energy cost from Monolith count for each one or once one has 
been triggered the other one is null? 
RT - When a card refers to itself, it applies only to that specific copy. 
Additionally, there is nothing in Monolith's text that would limit the use of 
the Effect as long as the conditions are met. Though in the case of multiple 
Sand Hyrens, they can't all be the largest Creature in play; if each one has 
the greatest energy total, but all have the same amounts, Monolith cannot be 
used.

D. What if there are two Sandstone Hyrens of the same size? Assume that 
they both are bigger than all the other creatures on the field. Is 
Monolith now void? 

36. How do you process the timming on effects that states whenever...

Would you get to draw your card if somebody TQ your Frusk to death? 

RT - No; by the time the Thunderquake has resolved, there is no Frusk in play
to draw a card with.

If you're Gherish, could you take 1e off an Ormagon when he 
devastated? 

RT - Normally, no; Abrade triggers after Devastate resolves. If Ormagon still 
has energy left after Devastate is used, then you may.

------------------------------------------------------------------------------
garoad (garoad@...) writes:

37. Just a quick question. Does Spirit of the Teeth only affect KT Magi? 
I mean, say your KT magi dies and your next magi is Cald, or Naroom 
would the effect of the Spirit still work?

RT - It will affect your next Magi, regardless of region. For instance, if 
your first Magi was Traveling Healer and your next Magi was Magam, 
Flamesmith, if you played Spirit of the Teeth when Traveling Healer is 
defeated Magam would still gain the benefits of it.

------------------------------------------------------------------------------
SSJ_Mato asks again:

38. Lanyx only had six energy left after summoning two Darkbreed's 
Minions. He lost one when a Darge attacks and then another when 
a Grizzled Moga attacks, thanks to its effect. When a Giant 
Balder attacks, would Lanyx have lost a third energy before 
Momentum kicked in or after? 

RT - Momentum is not triggered until the defender is defeated, long after 
Rampage would discard energy. Lanyx is reduced to one energy by the attack.

------------------------------------------------------------------------------
Jodo Kast (jodo_kast@...) writes:

39. How many cards do I get to retrieve from my discard pile if I have 3
Corathans in play and discard an opposing Creature with Crushing Darkness,
thus gaining control of said opposing Creature? 1 - because of the once per
turn clause in post-eratta Corathan OR 3 - because all three Corathan's
Effects are triggered by the Crushing Darkness and the once per turn clause
applies to each Corathan OR 0-3 - depending on how many Corathan's I choose
to take cards back with. . .

RT - None; Crushing Darkness does not take control of a Creature with its 
secondary effect, it allows you to play a completely new Creature. 
Additionally, only one Corathan Effect may be used per control change.

Also, can the Corathan's Effect retrieve the card just played, for example
the Crushing Darkness that gained me control of an opposing Creature? I'm
guessing not, because the spells actions are completed before discarding the
spell, correct?

RT - Again, Crushing Darkness does not make the Creature switch controllers; 
it lets you play a new Creature. And, generally, no, Corathan's Effect cannot 
retrieve the 'theft' card, because it is discarded immediately after the card 
resolves, and the Corathan's Effect interrupts this process before the 
'theft' card can be discarded. The most notable exception is Corrupt; it is 
discarded before its effect occurs, and so a Corathan may retrieve it.

------------------------------------------------------------------------------
C. Doug (vampiresthemasquerade@...) writes:

40. Would a creature using spark to remove 2 from mowat
trigger Mowat's prickly effect?

RT - Yes; the Creature using Spark is removing energy from the Mowat, and so 
Prickly is triggered, discarding two energy from the Sparking Creature.

------------------------------------------------------------------------------
Lazarus Agbowo asks again:

41. Quick question: I'm playing with a Cawh and my opponent sticks out a 
Rayje's sword. I cast a shell/tranquility/entangle/barqua's bubble. Does 
using these spells/relic count as energy loss prevention for the sake of the 
cawh's effect/rayje's sword?

RT - These effects are not energy loss reduction, but they are energy loss 
prevention. There are two different csopes of energy loss prevention:

Energy loss reduction: This applies to anything that changes an assigned 
energy removal amount after it is assigned (burrow, Invulnerability, etc).

Energy loss prevention: This encompasses not only reduction but also 
encompasses effects that would stop effects from discarding energy 
(Resistance, Shell, etc).

This is why Piercing does not get past Resistance, but Fearsome allows energy 
loss to get past Shell. Piercing only applies to reduction, not full 
prevention; so, yes, those effects listed are energy loss prevention, but not 
reduction. Fearsome's weakness will override them, but Piercing will not.

------------------------------------------------------------------------------
Jael (mirainotrunks@...) writes:

42. If i have a Crystal Vision in play and a Lens of Truth and i use the 
Lens' power to discard a 4E card from my deck.

A. Are my 4E cards cost reduced to 1? (4E -1 from Crystal Vision is 
less than the 4E cost of the discarded card, then -2 because of the 
Lens' power?)
RT - No; Future Sight refers to the base cost, before reduction from other 
cards. If Future Sight discards a four cost card, then only cards with a cost 
of three energy or less, before reductions, can be reduced by the Power.

B. Are my 8E illusions cost reduced to 1?

RT - No; their base cost is eight.

C. Also, if i play an Oasis, can someone with Sword do damage?

RT - Piercing does not work, because Oasis is a prevention effect, not 
reduction.

------------------------------------------------------------------------------
lostinap writes again:

43. If I use Resonate to discard 2 energy off the opposing magi and to 
discard 
their Reality Anchor from play may the opposing magi use Reality Anchor's 
effect which would prevent the energy discard?

RT - Yes, they may; the energy loss will be prevented and the Resonate will 
not be able to discard a Relic.

Can I use Gwomba's Maximum Warp on opposing creatures with Boria, or only 
mine?

RT - Only yours; Maximum Warp can be triggered only when you specifically are 
playing a Creature.


------------------------------------------------------------------------------
Reddius (karsus_avatar@...) writes:

44. Well, Can I use this Magi in this Order?

Sorrowing Ogar
Yaki, Core Stalker
Niffer

But, making this deck almost Core and usong Niffer as an 
Arderial/Core Magi. 

RT - Yes; Yaki and Sorrowing Ogar's restrictions only apply to Magi printed 
as Core. Nifer can become Core after the fact of deck construction, and so 
could League Elder. As long as none of the Magi in the stack are literally 
Core, it's fine.

------------------------------------------------------------------------------
Reddius asks again:

45. Ok I want to know if Snow Barl Pup effect is trigger when someone 
search for a card. Like Arawan or Barak The Red. It's considered a 
card draw outside their draw step or not?

RT - No; searching your deck for a card is not the same as drawing a card, 
and does not trigger related effects.

------------------------------------------------------------------------------
Jodo Kast asks again:

46. Crushing Stench says: "... If the chosen Creature is discarded from play,
play a Bograth Creature from your hand with two energy instead of its
starting energy. ..."
Does that mean that you have to pay the two energy as it does not say
'ignoring all costs' like on similar cards (Crushing Darkness, for example)?

RT - The Creature is played ignoring all costs.

------------------------------------------------------------------------------
Douglascamp writes again:

47. After using Sand Strands on a Stagadan could the Stagadan still 
attack the Magi directly or did the Sand Strands prevent the Stagadan 
from attacking the Magi directly.

RT - The inability to choose Magi as a defender is more specific than the 
ability to choose the Magi as a defender when attacking, because the 
Stagadan's Effect grants a general ability to choose to attack the defending 
Magi while Sand Strands specifically restricts that attack option alone. So, 
no, the Stagadan may not attack the Magi.

---"Tony Sorrentino" wrote:

>
> Okay, could you explain to me why #17 can work, but #36 does not. 
> Based on the clarified ruling on how "As", "When/Whenever" 
> and "Immediately after" work how can this be? In #36, the Frusk 
> has to wait for the TQ to resolve before its Effect is triggered. 
> By that time it's too late because the Frusk is no longer in play. 
> In #17, The Great Throne Mushrooms gets discarded when the 
> Cataclysm is resolved. How can you use its Effect if it's no 
> longer in play? Both cards say "Whenever".


Whoops. :) The timing words ruling was one of the last rulings we 
finalized for this digest. I thought we'd caught all of the rulings 
it applied to in this monster of a digest, sorry about that. Good 
catch.

Tony is indeed correct... The Great Throne Mushrooms trigger 
Whenever, which in the case of Cataclysm is AFTER the cataclysm 
resolves. Therefore, you get NO card draw from GTM after a 
cataclysm. 

Digging through my mailbox, seems I missed these from the beginning of the 
month:

------------------------------------------------------------------------------

-------
sidar29 (sidar29@...) writes:

48. Is frozen Cumulative?

RT - No; a card can only be frozen or not frozen, just as a card can be 
burrowed or not burrowed, stalked or not stalked, etc. No such status 
condition is cumulative.

------------------------------------------------------------------------------

-------
shen_dugan asks again:

49. In all the questions below assume Koza is your current Magi.

A) Your opponent currently has a Rayje's Belt in play. Could you 
Lockdown the Rayje's Belt Lockdown using Koza? If so how long would 
Rayje's Belt be Lockdowned; till the begining of your next turn or 
the beginning of your opponent's turn?

RT - It would be just as if you had used Lockdown on your own Rayje's Belt; 
as long as that Belt is in play, the Power will be Locked until the end of 
your next turn.

B) Your opponent currently has a Hubra's Cube with a relic on top of 
it and another relic in play. Could you use Koza to take control of 
your opponent's Hubra's Cube using the Hubra's Cube's power of Relic 
Subversion? If so, do "gain control" of the relic that was on top of 
the Hubra's Cube or do you only get the Hubra's Cube using Koza's 
power?

RT - Neither. Relic Subversion cannot be used if there is a Relic on the 
Hubdra's Cube; Koza does not copy Powers, he just uses Powers as if the 
Relics were his as well. However, if there wasn't a Relic on the Cube and 
Relic Subversion was used, you would gain control of the chosen Relic, and 
the opponent would no longer be able to use Relic Subversion (the one who 
uses the Power gains control of the Relic, but the Power cannot be used while 
there is a Relic on top of Hubdra's Cube).

It must be noted that Koza's Effect doesn't state he copies the Powers, 
merely that he can use them; this is what causes such potentially strange 
occurences.

------------------------------------------------------------------------------

-------
SSJ_Mato writes again:

50. Reality Anchor prevents you from searching your deck or discard pile 
for cards. But Fiend of Furoks can play a Furok from the discard as 
if it was from her hand once per turn. It might be a bit of a 
stretch, but can Fiend of Furoks use Reconstruct when Reality Anchor 
is out since she is playing it "as if it were in your hand"? 

RT - Technically, since Fiend of Furoks considers the Furoks to be in her 
hand, she does not "search the discard pile" so, yes, she may use 
Reconstruct, even with a Reality Anchor in play. The same would apply to 
Brushfire and other similar cards.

n a message dated 12/14/2002 6:04:56 PM Central Standard Time, 
tozawa@... writes:



> Question #1 - Citing the following:

> 2. I had a flutteryup in play. My opponent had an aerial flist that then
> attacked. It started the attack at 3e, but charge added 1e more to it
> bringing it to 4e. In which order would the effects resolve? Does dodge
> kick in or does the energy added to the aerial flist not count when
> considering effects?

> RT - Both Effects have the same trigger in this situation-whenever the
> Flist attacks (the Flutter Yup)/whenever the Flutter Yup is attacked (by
> the Flist)-and would therefore resolve in order of the active player and
> then other players in play order. Since it's your turn, Charge resolves
> first, making it 4E, then Dodge resolves, preventing the Flutter Yup from
> losing any energy in the attack because the Flist has 4E.


> In the last 'combat detail', there was a step before 'attacks, attacked,
> etc.' triggers where the energy totals on all cards was 'locked in' for
> purposes of pricessing effects during that attack. The answer above seems
> to suggest that this step has been removed. I would like to know exactly
> how this is handled, and how it will afect the game (and if cards which
> say 'began the attack with' were simply reminders, or meant to be
> functionally different from other cards).


A card effect looks at current totals whenever it needs to compare them for 
some reason or another.



> Question #2 - regarding the following two answers to questions...

> Awakening...
> RT - Any card that remains on the table is in play the entire time it
> remains on the table, including Awakening. Sandswirl (before errata) did
> not stay on the table, and so did not remain in play (meaning that, once
> it resolved, it was unstoppable, leading in part to its change).
> Gia's Tome...
> It was ruled at gen-con that creatures under the tome could be discarded
> for the mat. r creatures under the tome considered in play for purposes of
> the other effects?
> RT - No; these cards are not truly 'in play' and cannot be affected as
> such.

> The two statements regarding what is or is not 'in play' do not match up -
> are cards 'under' things (like Imbued Spells or Gia's Tome Creatures)
> treated differently even though they are 'on the table'? I'd assume that
> only cards that are PLAYED can be considered IN PLAY, but I was hoping for
> an official confirmation of that interpretation.


The phrasing of the first answer was implying the wording of Awakening, 
Geysers, etc (play this card on the table), as well as cards that "attach". 
Cards that are placed under other cards (such as with Gia's Tome) do not 
attach and are not in play.



> Question #3 - Discard triggers

> 17. if i have great throne of mushrooms in play and someone plays
> cataclysm....do i get to do it's text which is(whenever one of your
> creatures is descarded from play, you may discard one energy from your
> magi to draw a card). or is everything simultaneously discarded

> RT - Everything is simultaneously discarded, but the Great Throne
> Mushrooms don't care; you can pay one energy for as many of your
> Creatures as you want and draw a card for each.


> I read the above and the subsequent reversal; I would like to know if the
> cards Orpus and Furok Guardian are being reclarified to 'as' effects, or
> if the previous rulings allowing you to use them to save things from a
> mass discard (like Cataclysm) are being reversed by the standardizing of
> 'when' triggers. I know that Relic Mirror was reclarified to work in such
> a case; it will make a diffrence if Orpus (and to a lesser degree, Furok
> Guardian and cards like it) are not relcarified so.


The timing words have never really had concrete definitions until now, and 
this has caused some wording problems. When the cards were first written, the 
idea was that there would be no need for various timing verbs, etc., and so 
there was no standardization for them. However, as sets passed and different 
design teams with them, some words were used to signify specific timing more 
and more often until we have the almost concrete definitions of now. Without 
making a large list of clarifications, it's going to have to be a "common 
sense" measure, for now; Orpus, for instance, is trying to save the Relic, 
so, logically, it would be an 'As' effect if templated now, because otherwise 
it would wait until the Relic is discarded then bring it back and trigger all 
sorts of nasty little "enter play/discarded from play" effects. Terra 
Rebirth, however, does wait for the Creature to get booted out of play, then 
bring it back later...So it's not trying to save the Creature, it's just 
bringing a new one back into play later on, therefore losing the Guardian at 
the same time as the other Creature would prevent it from Rebirthing. If a 
Cataclysm discards them both, then no Guardian to bring it back.

Now, don't consider this an 'absolute' guideline for such decisions...Just 
like any other ruling, go for 'common sense' when you're stuck (as a 
tournament judge, for instance), then bring the question up to us afterward.



> Question #4 - Spirit of Orothe
> RT - Yes, the effect is permanent, no, you cannot Redream an 'any' card;
> when a card refers to affecting based on starting cards, it means only
> named starting cards. Rayje could Redream nothing, Yerthe could only
> Redream a Staff of Hyren, etc.

> I am curious as to how permanent such effects are - Interchanging all the
> way around back to the Magi would/would not remove the effetc of the
> spirit (is it 'until the ned of the game' type change). In addition, the
> question applies to all other Spirits which affect your next magi (Spirit
> of the teeth, for example).


They are permanent as long as the card stays active; if you Interchange the 
Magi away or otherwise remove it from play (defeating then using Ritual 
Spear, for instance), then the rules for card memory will forget the changes 
made by the Spirits. 



> Question #5 - D'Jarvish
> RT - Correct; d'Jarvish's Effect will return your Burrowed and Illusionary
> Creatures to hand even from opposing energy discard, and even if you
> caused it to happen by attacking an opposing Creature and having yours
> defeated.

> I remember that cards that said 'specifically discard' were treated as
> 'discarded while they have energy'. D'Jarvish's effect, Escape, says
> 'specifically' discarded from play... However, the answer above, instead
> of clarifying D'Jarvish the way UMMM..NO! and Colossus have, actually
> changes the nature D'Jarvish's effect (he was never able to eturn
> Creatures defeated in attacks, or 'burned to deat'). Is this answer a
> MRP/Errata, or an error?


It's something we missed; when a card says "specifically discard", it applies 
only to being 'discarded while it has energy'. This is the case for 
d'Jarvish; the answer kind of blurred the lines of intent. The answer to the 
question "if my Creature is defeated in an attack, is it discarded from play 
by an opposing card?" is yes, while the question "is it specifically 
discarded from play by an opposing card?" is no. Therefore, d'Jarvish's 
Illusions and Burrowed Creatures that are beat in a fight are lost.



> Question #6 - Spirits and Costs
> RT - When your Magi is defeated and placed in the defeated Magi pile is
> when you can play those Spirits; Spirit of Rayje is the only exception.

> This answer seems to say that the Spirit Spells are played after the magi
> are no longer in play. Where, the answer to the FROZEN SPIRIT question
> was:

> RT - Currently, no, as there's no way the Magi could pay the one
> additional cost.

> I am curious as to when the Spirits are played in relation to all other
> "When ___ is defeated" events are triggered. If the Spirits are played
> when the Magi is not in play, they would be exceptions to the 'must have
> an active magi to play spells' rule, and if they are played while the magi
> are in play, then would they go before or after defeat triggers, like
> Adis's Effect, Haunt?


The difference is because Spirit of Rayje is different than the other 
Spirits; Spirit of Rayje is played while a Magi is still active before defeat 
(and therefore would suffer the frozen restriction), and the others happen 
after defeat. Additionally, yes, the text of most of the Spirits get around 
the requirement of having a Magi to play them. Finally, they were 
intentionally worded this way because of the problem with Spirits and defeat 
effects; Adis with Spirit of Arderial can quickly lead to a nasty lock, for 
example.



> Question #7 - Mowat
> 40. Would a creature using spark to remove 2 from mowat trigger Mowat's
> prickly effect?

> RT - Yes; the Creature using Spark is removing energy from the Mowat, and
> so Prickly is triggered, discarding two energy from the Sparking Creature.


> I am simply curious as to why the Effect, prickly, in the above answer,
> removes two energy from the Sparking Creature. Mowat says one energy, not
> two.



Very well; Prickly removes the amount that Prickly designates from the 
Sparker.



> Question #8 - Reality Anchor
> 43. If I use Resonate to discard 2 energy off the opposing magi and to
> discard their Reality Anchor from play may the opposing magi use Reality
> Anchor's effect which would prevent the energy discard?

> RT - Yes, they may; the energy loss will be prevented and the Resonate
> will not be able to discard a Relic.


> I'm assuming that, since Reality Anchor can't go back in time to prevent
> anything (which it's 'when' wording would say), that it's preventive
> effect is meant to use the 'As' text, or is this different?


Just like Climbing Staff, it should have 'as' wording, because otherwise it 
tries to step back in time and undo what has happened. 



> Also, Reality Anchor says that the opposing card does not affect your
> Magi. Why would the Resonate, in the above answer, be prevented from
> discarding a relic from play (or was the answer just that they couldn't
> discard the Reality Anchor from play)?


They couldn't discard the Anchor.


> Question #9 - Cawh
> In a previous rules digest, terms 'do nothing', 'prevent' and 'reduce'
> were defined; I believe it was ruled that things which don't affect' or
> 'do nothing' never would event attempt to discard energy (so that Piercing
> would not allow energy discard in thos cases). Cawh says that your cards
> cannot prevent Cawh from losing energy. My understanding is that cards
> that are affected by piercing (lose _ less enetgy, lose no energy, lose
> no more than _ energy) do not help your Cawh against energy loss, and
> things that piercing doesnt' affect ('does nothing', 'does not affect')
> would - since no energy loss would be attempted, there is nothing to
> prevent (or reduce).

> From previous Digest:
> "The Spell, Power, or Effect does nothing." - The effects of the Spell,
> Power, or Effect basically never happen; there is no energy loss to
> reduce, because the Spell, Power, or Effect did not even attempt to
> discard energy to begin with.

> Are the defining aspects of 'do not affect' vs. 'cannot prevent' different
> when applied backwards (preventing prevention)? Or is Cawh meant to say
> "Your cards do not affect opposing spells, powers, and effects which would
> discard energy from Cawh" or something like that?

> In the interestes of making Cawh semi-protectable, I can at least say
> that, even with the Bubble and Shell and like effects, Cawh isn't likely
> to become 'broken' - still, the clarification is important.


Playtesting lended itself to Cawh's resistance to protection, and such 
restrictions are not made arbitrarily. Prevention vs. reduction effects are 
defined within the digest, and Cawh's Fearsome does "prevent prevention". 


> Finally #10 - Flameplate Armor
> I was recently amazed to find that the Flameplate armor hadn't been
> printed to modify opposing Spells, powers, Effects, and Attacks, but was
> written using the word 'Card'. While past cards like Spectral Shield and
> Greater gargagnor have been officially clarified, this newer one hs not
> (even in this digest). I am assuming that it is not the intent of the card
> to allow energy loss from cards like Baraxin's Crown to be affected by
> Flameplate Armor. If it's not too much trouble, culd you add the change to
> your list of clarifications? Thank you.


Good Offense encompasses energy discard from opposing cards; this extends to 
Abraxin's Crown as well.

One last note; these answers are not...How to put it..."Officially official"? 
As in, they aren't worded the best way (so no picking through them for 
wording loopholes), and they weren't reviewed by RT as a whole, but otherwise 
answer the questions. I just wanted to get these issues knocked out because
Storylines are so imminent, and it was predominately my fault the mistakes 
were made. Enjoy...

-L. "Law" Sterling
Magi-Nation DUEL Rules Team Director

RT = Rules Team

IN THIS DIGEST:

Announcements and Clarifications
1. Tony's Caffiene
2. d'Resh Questions
3. Resistance isn't Futile
4. Worgle Choices
5. Shadow Cloak vs Cataclysm
6. After the Twins
7. Their Cards and Your Hand
8. Sunburnt Again
9. Core Magi?
10.Reduction vs Prevention
11.Drajan and Attacks
12.Monarch Hyren
13.Weave Seed and The Hunt
14.Dark League Elder
15.A Few Questions
16.Frozen Yaw
17.Cards Leaving Play and an Attack
18.Undertow
19.Defeated Creatures
20.Drawing Cards
21.Order of Effects
22.Stalking is a Mechanic
23.Haunted
24.Bloom and a Wasperine vs Mosp
25.Orshaa Tricks
26.Discarded From Play
27. Ninibom's Greetings.
28. More of Ninibom's greetings.
Non-Legal Limited Cards

---------------------------------------------------------------------

ANNOUNCEMENTS AND CLARIFICATIONS

Undertow
Orothe Spell
Cost: 5
Choose an opposing Creature. Discard the chosen Creature from play, 
but shuffle it into its owner's deck instead of placing it in the 
discard pile.

---------------------------------------------------------------------
NemeAlamoda (ssj472@h...) writes:

1. Im reading my Tony At Con card, and its power to take another turn 
says to apply the sleep dep to every magi in the magi stack. The 
keyword I'd like to point out is STACK. Tony being out is not in the 
stack, correct? The way I see it Tony can loop his power to take a 
turn over and over again, since his not being in the stack doesnt 
give him the power. Then again, is Tony considered in the stack 
despite the fact hes in play?

RT - Yes, Tony is in the stack so he does gain "Sleep Dep". When you 
start the game, all three Magi are face down in the Magi Stack. As 
the game progresses, you flip the Magi face up, but they are still 
part of the Magi stack. Once every Magi in the stack is face up and 
defeated you lose the game. If Tony is your first Magi, he is face up 
while the other two Magi are face down in the Magi stack. If Tony is 
your last Magi, he is face up while the other two Magi are face up 
defeated in the Magi stack.

---------------------------------------------------------------------
loque (guildofthemagi@y...) writes:

2. if i use crushing sands on a 5e creature that's sunburned, does 
the cs' secondary effect trigger?

RT - Yes. Sunburn increases the amount of energy removed by Crushing 
Sands; even if this increase discards the last of the Creature's 
energy, the secondary effect will trigger, because the source of the 
total discard is still Crushing Sands. 

let's say i use deja' vu (sorry...i forgot the name of the magi who 
has this power). if i play crushing sands on a sunburned creature, do 
i get to deal 4e or 6e to my second target?

RT - Deja Vu will discard six energy from the second chosen Creature, 
as this was the amount of energy removed by the Crushing Sands.

when you imbue a spell (making it a creature power), does it remain a 
power on the creature when the creature is discarded? (i ask because 
of the d'resh keeper's power)

RT - No, it does not. When a Creature leaves play, all cards 
attached to it are discarded. Cards in the discard pile do not 
remember what they had attached to themselves while they were in play.

---------------------------------------------------------------------
Dirt De vil (vampiresthemasquerade@y...) writes:

3. Can Myka give Hok Spirit of Ombor, effectively giving him 2 
different versions of the same effect?

RT - Yes; redundancy of name or even mechanic does not impact the 
ability to use a Power or Effect in and of itself. 

---------------------------------------------------------------------
SSJ_Mato (c_radd@y...) writes:

4. If I have more frozen creatures in play than my opponent when I 
discard Worgle to use it's power, can I choose my opponent's 
creatures more than once? Unlike Balistic Balder which specifically 
says you may not choose a creature more than once, there is no such 
text on Worgle. Do I end up choosing my own creatures like I would 
with Ballistic Balder? The set up is that I have three Zyavu in play 
after I discard the Worgle and my opponent has two Olum Digger, all 
at starting energy.

RT - You must choose the full number of different creatures. In your 
example, you would choose the two Olum Diggers and one Zyavu. 
Ballistic Balder included that fact as reminder text, but he would 
work the same way even if the reminder text was removed.

---------------------------------------------------------------------
Chris Staunton (cstaunton@m...) writes:

5. When I use the power on Shadow Cloak does it protect my creatures 
from a Cataclysm?

RT - Yes; unlike many other resistance-style effects, Shadow Cloak's 
Power protects you from your non-Core cards as well as from the 
opponent's.

---------------------------------------------------------------------
Shen (douglascamp@y...) writes:

6. Basically I'd like to know what Tryn Flame-Saver and Wence the 
Wanderer are classified as if they follow the Dark Twins.

RT - As stated on the Dark Twins text, if a Naroom Magi follows, they 
are changed into a Naroom Shadow Magi. When that happens, they lose 
all other region affiliations even if they are dual Magi. This is 
completely different than Nagsis' Possession, which would make them 
both dual-Shadow.

---------------------------------------------------------------------
sidar29 (sidar29@h...) writes:

7. Can you every return opposing cards to your hand or get your cards 
in an opposing players discard pile?

RT - No; whenever a card is moved to an out of play area, its final 
destination is the owner's specified out of play area, regardless of 
controller. The card may go to the controller's out of play area 
(such as when a stolen Twee is defeated), but this is very brief, and 
while the card will 'land' in the controller's out of play area 
(triggering any related beneficial effects), it then immediately 
moves to the owner's.

---------------------------------------------------------------------
Shen (douglascamp@y...) writes:

8. Wanted to ask whether Sunburn acts similar to scroll of fire or 
more like a status condition which is attached to the chosen 
creature. In other words would sunburn be able to cut through burrow 
or would burrow still reduce the damage to two resources each turn. 
Please let me know. Thanks for the assistance in advance.

RT - Sunburn creates additional energy loss from an acting source of 
energy removal, similar to a Scroll of Fire's Effect. Because the 
source of the energy loss is increased, any effect that caps that 
source (such as Burrow) will also reduce the Sunburn addition.

---------------------------------------------------------------------
Shen (douglascamp@y...) writes:

9. Can you use the following Magi in any order? 

Yaki Core-Stalker, Sorrowing Ogar, and League Elder (or Niffer).

What is the League Elder and Niffer classified as if they were in 
either the first or second Magi slot and defeated considering the 
fact your next Magi is either Yaki Core Stalker or Sorrowing Ogar? 
Would they be classified as Magi of their original region again and 
only of that region?

RT - Yes, you may play with any combination of those Magi; the 
restrictions on Yaki Core-Stalker and Sorrowing Ogar are deck 
construction restrictions. This means that they only forbid you from 
building a deck with printed Core Magi, not Magi that have the 
ability to become Core (because this is technically true of all non-
Core Magi with Hrada in existence). Even if Sorrowing Ogar or Yaki 
Core-Stalker follows a League Elder or Nifer that chose Core, they 
don't care; at the time they "joined forces", everyone got along with 
everyone else, and now it's too late to get upset once they've picked 
a fight with another group of Magi. 

Secondary question:
If Hrada were to "Taint" Sorrowing Ogar (or Yaki Core Stalker) would 
the player be forced to forfeit if Yaki Core Stalker (or Sorrowing 
Ogar) came next in the Magi stack?

RT - No; see previous answer.

---------------------------------------------------------------------
syphon_vortex (holyknyte@h...) writes:

10. Please clarify what is reduction and prevention. Reduction to 0 
means prevention? So can someone in the rules team clarify which 
cards can be pierced by rayje's sword? (effect - piercing: Spells, 
Powers and Effects do not reduce energy loss.) Where does unaffected 
fit into this duet?

RT - Rayje's Sword only "Pierces" Reduction.

Prevention: Stopping the event resolution before energy removal is 
applied. Examples include both Barqua's Bubble and Climbing Staff.

Reduction: When energy removal is applied has been applied, but this 
amount is reduced by other card effects before the energy is actually 
discarded. Examples include both Invulnerability and Burrow. 

Unaffected: A form of prevention, as the energy removal cannot be 
applied either. Lovian's Resistance is an example of this form of 
prevention.

---------------------------------------------------------------------
Reddius Knight (karsus_avatar@y...) writes:

11. Well, Drajan's fair effect is not to clear for me.

It says: Fair - Other players' cards do not use effects during 
attacks.

First:
I guess that fair effect only works with creatures that has effects 
that involve attacks. Like Pylofuf, Creatures with Invulnerability, 
Flutter Yup etc. Am I right or not?

RT - Drajan's Effect Fair states that opposing cards cannot use 
Effects during attacks. This includes such things as Burrow on a 
Pylofuf (Creatures), Thunder Charge on a Storm Ring (Relics), and 
also Defense on Strag (Magi).

Second:
Does it involved effects on Relics like Digging Goggles, Storm Ring, 
Magam's Ring, Emec Forge etc.? 

RT - Storm Ring, Magam's Ring, Emec Forge no. Digging Goggles yes. 
Fair does not say during the attack step, but during attacks. 
Therefore if Digging Goggles enables an attack, that Effect can 
happen before the attack takes place to enable it.

Creatures burrow should be able to attack?

RT - No. As with Digging Goggles, Fair does not say during the attack 
step, but during attacks. As such, Creatures that cannot attack 
normally still may not attack because they cannot make an attempt 
just to stop the Burrow effect that prevents them from attacking.

Third:
The are other types of cards that triggers when attack like Venger, 
Gumph and Creatures with Weave. Does it affect this cards as well?

RT - Yes, no Effects at all once an attacking and defending Creature 
has been chosen.

Gumph discard 2 energy when a creature is discard from play and 
Venger discard 2 energy when one of your d'resh card is attacked. 
Suppose that they are not involved directly in the attack. Some other 
creature is being attacked and also discard. Will those 2 cards where 
able to use their effects?

RT - No. You may not use any Effects during any attack while Drajan 
is using Fair.

---------------------------------------------------------------------
Haneoka Meimi (saint-tail@c...) writes:

12. Early this morning, I was looking at the Monarch Hyren given as 
prize support for the tournament and a friend who was over commented 
that it's first ability was basically free. After comparing it to the 
version that came in the sets, I noticed a small difference. Here is 
what they both read:

Limited Version
Power - Command: (1) Add one energy to each of your hyren in play.

Dream's End Version
Power - Command: (1) Add one energy to each of your other hyren in 
play.

Is this to be considered a MRP and Monarch Hyren now adds one energy 
to itself, or was this a printing error and treat the limited version 
as if it had the same wording as the Dream's End version?

RT - The change was intentional; the Monarch Hyren has been 
officially MRPed to the Limited text.

---------------------------------------------------------------------
Dark-Child (darkchild@c...) writes:

13. Last night I played a fierce game between Weave and Kybar's 
Teeth, and I was wondering about something in the game and making 
sure if I did it right....

I had a Seaweed Lascinth on the field, so I decided to play the Hunt 
(all your Weave creatures can attack twice this turn), and then 
played Weave Seed (add 7e to a Weave creature, and it can attack an 
additional time). So I had a Seaweed Lascinth out for 11e, and I had 
it attack three times that turn. My question is, was he supposed to 
attack three times, or only two times?

RT - No matter the order cast, the Creature gets to attack twice as 
well as the ability to attack an additional time; the net result will 
be three either way.

---------------------------------------------------------------------
Ryan Mitchell (ryanmitchell79@h...) writes:

14. if league elder flips against sorreah, then what region is he 
considered to be, universal, unknown, what?

RT - The League Elder would be a Universal Magi. Since Sorreah 
doesn't allow him to change region, he can't. Same goes for Niffer. 
If Niffer faces Sorreah, Niffer will be stuck as just an Arderial 
Magi. The reason is that the Effects are triggered when the Magi are 
revealed, so that even if you could use the Effects later, they have 
no opportunity to trigger. 

---------------------------------------------------------------------
zithuan (zithuan@y...) writes:

15. I had just built a Nar deck as was testing it against my 
girlfriend's revised Cald deck when we encountered the following 
question:

I had Laranel as my Magi ("Effect - Cold Shoulder: Opponents must 
discard one energy from their Magi to choose Laranel or one of here 
creatures for a spell or power.") and my friend played B ombard 
("Roll a die. Discard that much energy, divided any way you choose, 
from up to three opposing Creatures.")

The question is, does she have to pay 1 extra energy for each 
creature or not? B ombard doesn't say it "chooses" any creatures, so 
we weren't completely sure if Laranel's effect (or Glacier Hyren's 
Magic Resistance or Sandstone Hyren's Monolith effects) would trigger.

RT - Yes, Bombard does state to choose the Creatures; it just has a 
seemingly unwieldy way of stating it. Laranel's Effect would require 
an additional energy be paid for each Creature that would be chosen.

The second question comes from a later game that was Paradwyn vs 
Cald. Her Magi was Nara ("Effect - Resistance: All Ergars and Jiles 
in play that you control are unaffected by non-Cald spells.") and she 
had a 7e Magma Jile in play. I used Bagala Fangs to set my Hardshell 
Weebo's starting energy to 10, and the Magma Jile's starting energy 
to 1, then cast Sneak Attack ("...whenever a creature attacks or is 
attacked, you may have either or both creatures remove energy equal 
to their starting energy instead of their current energy....").

Since Nara's Jile is "unaffected" by the Sneak Attack, does that mean 
that I can't choose how much energy the Jile removes, but I can still 
have my Weebo remove 10e? Or is it even worse (for me) and Sneak 
attack is useless in any attack involving one of Nara's Ergars or 
Jiles? We chose the former as the likely answer, but I was curious to 
get an official word.

RT - Correct, the Sneak Attack may not change the amount of energy 
the Jile removes. You may still choose to have the Weebo remove ten, 
of course.

---------------------------------------------------------------------
Ben Piela (yahoo@p...) writes:

16. This is a similar question to one I asked earlier. This time I 
have a frozen Yaw in play. It has 1e. Can I activate its power, Ice 
Pack, pay its last 1 energy because its frozen, then at 0 energy, 
return it to my hand to restore another frozen creature to its 
starting energy? Or does it dies immediately once I pay the 1e?

RT - All costs are paid simultaneously; the energy is spent and the 
Yaw returned to hand before the game rules could ever register that 
it has zero energy. Therefore, it is not discarded, and the Power 
works normally.

---------------------------------------------------------------------
Core-mudgeon (magi_enak@y...) writes:

17. Do cards like Crystalize and Haunt leave play if the casting magi 
is defeated (precedent being the Corrupt erratta)?

RT - Cyrstalize and Haunt, like Corrupt, are discarded from play when 
the Magi controlling them is defeated. There was no errata to 
Corrupt. The only exceptions to this are where it is specified 
otherwise on the card, such as an orphaned Creature like Trygar's 
Avenger and the Shadow Geysers if you have more than one in play. 

This situation (and another like it) came up today.

Core vs Cald
Cald has 2e Spark Chogo in play, has Blast Gloves and Scroll of Fire 
out, and has Flame Spurt attached to their Magi. Core has a 6e Dark 
Furok, and a 3e Wudge.

Core attacks with the Dark Furok. Before the energy is removed, Cald 
activated the Flame Spurt and Blast Gloves to hit the Dark Furok. 
Dark Furok is attacking when the damage occurs, but has yet to deal 
damage to the Spark Chogo. Can Dark Furok's Revile trigger to deal 
the 2e damage to the Spark Chogo? And if so, does the Dark Furok's 
attack stop there because the target has left the board, or is the 
attack allowed to procede to the Magi?

RT - You may not use Blast Gloves' Effect Flame Boost to increase the 
removal by the Spell Flame Spurt. Flame Boost specifies that it may 
only be used when a Spell is played that discards energy. Flame Spurt 
doesn't discard energy when it is played, it just attaches itself at 
that time. 

As for the Dark Furok, since Revile says "whenever," any time during 
an attack that the Dark Furok loses energy, it may Revile, not just 
when energy is removed normally. The discard from Revile will happen 
then, possibly defeating an opposing Creature before they can remove 
energy.

---------------------------------------------------------------------
paliden_999 (paliden99@h...) writes:

18. Did anybody notice the text on undertow is divided into two 
sentences. So basically if somebody undertows my creature and I Umm 
No!, do I still have to shuffle the creature into my deck? If they 
undertow a Cawh, Cawh pays 6 to stop the discard, is the cawh still 
shuffle into the deck? If you can stop the discard, do you still have 
to shuffle the creature into the deck?

RT - Treat Undertow as if it had the following text:

Choose an opposing Creature. Discard the chosen Creature from play, 
but shuffle it into its owner's deck instead of placing it in the 
discard pile.

So, if Undertow is prevented from discarding, then it doesn't get to 
shuffle the Creature anyway.

---------------------------------------------------------------------
fred1000ng (fred1000ng@h...) writes:

19. Do cards that check for Creature defeat (like, Bungaloo, Kolte, 
Gia's Tome, Weaving etc.) trigger when a Creature is discarded from 
play during an attack, but not through the opposing Creature removing 
energy from it (like, Kolte...). 

Basically, does being "defeated" only occur when the opposing 
Creature removes all of the energy from your Creature?

RT - As the rulebook states, a Creature is defeated when it has no 
energy counters remaining, regardless of how it was reduced to this 
state.

Say my Magi was... Harresh, and I play a.. Bottled City, can I 
trigger Dreamdraft if I only have Nemsas in my hand? Or do I have to 
have one in play to trigger Dreamdraft. The wording on it is 
different to Bog Wellisk, and I was wondering if this was because of 
new templating, or different intent.

RT - You may use the effect from your hand, because the effect says 
you can. This is no different from Wasperine or Climbing Staff.

If I have Ahron as my Magi, and I play a Nemsa (through Dreamdraft or 
otherwise), can I dreamdraft in another Nemsa? Followed by another 
Nemsa?

RT - Yes. Since Ahron has Nemsa as a starting card, you may play Sun 
Glasses followed by a Dream Drafted Nemsa because of the Sun Glasses, 
followed by a Dream Drafted Nemsa because of the first Nemsa, 
followed by a Dream Drafted Nemsa because of the second Nemsa. Though 
the Nemsa only allows you to Dream Draft one per starting card, this 
only means you cannot play a wave of them from one card; creating a 
domino effect of them as mentioned, however, is perfectly legal. 

---------------------------------------------------------------------
Shen (douglascamp@y...) writes:

20. When using Powers, Spells, and Effect that go search a player's 
deck and take a card from the deck considered drawing a card? For 
example the Bottle City card.

Also, if a card like Tomes of the Great Library or Forgetten Dreams 
pulls a card from a player's discard pile, is that considered drawing 
a card.

RT - No, none of those examples count as Drawing a card. The only 
time you are drawing a card is when an effect's instructions 
specifically use the word "draw" to place cards into your hand.

---------------------------------------------------------------------
travis chupe (chupstr2k1@y...) writes:

21. a 5eabaquist taking over a 4eyaromant. when abaquist is discarded 
does the yaromant get one energy thus not allowing the abaquist to 
take it over or does the abaquist take over the yaromant and then get 
one energy. 

RT - The Abaquist chooses the Yaromant, discards itself and the 
Yaromant gains one energy, then you gain control of the Yaromant. 
Abaquist says to choose a Creature with less energy that itself. Then 
it discards itself to gain control of the chosen Creature. It does 
not recheck to see if the Creature gained any energy after the choice 
was made.

there are other things that are timing issues. like ogar and 
greenstuff. when i play green stuff. does ogar get his roll first or 
does greenstuff get one energy first. 

RT - There are no timing issues. The active player resolves his 
effects first. If Green Stuff is played during your turn as the 
active player, your Effect adding one energy to it happens first, 
then Ogar gets to use her Feral Instinct. 

if someone would please send me a list of the steps of triggering and 
playing. 

RT - The active player processes his or her Effects until they are 
either done, or those Effects trigger other subsequent Effects. 
Subsequent Effects trigger based on their own timing, either before 
(AS) or after (WHEN) the Effect that it is triggering off.

and one more thing. healing light. do i have to have less energy and 
creatures than all players or do i get to choose one to have less 
than. the way it is worded it can go both ways.

RT - Healing Light is worded so that when you play it, as long as 
your Magi doesn't have the most energy and you don't have the most 
Creatures, you draw two cards and gain three energy.

---------------------------------------------------------------------
yakumae (yakumae@y...) writes:

22. I have Olabra as my magi and have a few of my creatures at 1e. 
Olabra says that my creatures can't be brought below 1e by opponant's 
spells and powers. My opponant is playing paradwyn and has a Jungle 
Jile in play. The jungle jiles uses its power Mass Stalk to make all 
of my creatures stalked. If he then attacks one of my 1e creatures 
does the creature lose the 1e because of the Mass Stalk or not? The 
Mass Stalk is a Power and Olabra should block against the 1e being 
removed, but at the same time the removal is triggered by the attack.

RT - The Mechanic of Stalking is not a Power, even though in this 
case it was caused by one, so your Creatures will lose the one energy 
in the attack before energy is removed.

---------------------------------------------------------------------
Seth Questor (eldritch48@h...) writes:

23. Haunt -5 Choose an opposing Creature. Attach Haunt to the chosen 
Creature. When that Creature is discarded, play it instead, ignoring 
all costs and regional restrictions. The Creature becomes Core 
instead of it's original region(s). The Creature cannot attack the 
turn you play it.

Two questions:
What happens if Golthub haunts an opposing creature and then Mires?

RT - When you defeat Golthub, you must discard all cards that you 
control from play, which includes the Haunt, so nothing happens.

What happens if Harror casts cataclysm after Haunting someone?

RT - Since Haunt says it triggers when a Creature is discarded, it 
must still be in play after the Creature is discarded. Since 
Cataclysm discards all non-Magi cards in play, it discards the Haunt 
before it gets a chance to trigger. While attached cards are normally 
discarded with what they are attached to, they are not discarded 
until it's absolutely certain the card will be lost (i.e., it reaches 
the discard pile), then the attached card leaves play after it.

---------------------------------------------------------------------
Reddius Knight (karsus_avatar@y...) writes:

24. Bloom - Paradwyn Spell - Cost: 1 You can only play Bloom during 
an opponent's turn immediately after that opponent plays a Spell or 
Relic or uses a Power, and all actions related to that card have 
resolved. After playing this Spell, immediately use a Power on one of 
your Paradwyn cards in play. Only Paradwyn and Paradwyn Shadow Magi 
can play Bloom.

Can Ninx use 2 Blooms in a row?

RT - No. Since Bloom states "immediately after," you may not cast 
the second Bloom on the same trigger.

Suppose that Ninx is against Barak. Barak play any relic and Ninx 
Stare him down leaving him in 1 energy. Then Barak move six energy 
from Giant Arboll and the Arboll is discard, leaving him with no 
creatures. The Barak play a Brushfire on one of Ninx creatures and 
Ninx use another Bloom to stare him down again and defeating Barak.

Can she do it? I think that Bloom might let you use again the power, 
by the way is worded.

RT - As long as each Bloom is used after the opponent plays a 
different Spell or Relic or uses a different Power, then you may 
Bloom again.

Rabid Wasperine against Mosp As we all know the Rabid Wasperine can 
be play on an opponents turn and if the Kybar Magi has a Mosp in play 
with a Yark who attack a Fird, defeating it and then the Narrom Magi 
play a Rabid Wasperine to attack the Yark. 

Can he attack it or not? Since none of the Kybar creature can be 
attack while Mosp is in play.

RT - No; the Rabid Wasperine would enter play and be unable to attack 
anything but a Mosp; it may only attack if it can choose the Yark as 
a defender. However, the Mosp forbids it from doing so, leaving the 
Wasperine with no options.

---------------------------------------------------------------------
Tom (nuksummer@e...) writes:

25. If you use Scyalla and Swirling Orshaa, can the Orshaa count 
itself as the creature type refrenced by Scyalla (ie: Xyx or Furok), 
and thus switch itself between Weave and d'Resh? I wanted to know 
before I went and started playing with The Great Weave and such.

RT - If Scyalla names a type with Pet Project, the Swirling Orshaa 
may change to the referenced type until the end of the turn if it is 
already in play. Once Pet Project has been used, it creates a game 
condition that no longer has a source (such as Entombing a Spell or 
Cleansing a card) once the Power resolves. Therefore when she plays 
Creatures of the chosen type, the Orsha may not change again.

---------------------------------------------------------------------
Marcj122 (Marcj122@a...) writes:

26. Sorry if I'm already repeating a question but I couldn't find the 
answer in the digests I looked through. OK, I know what specfically 
discarded from play means cards that directly discards creatures (ie. 
giant carillion, shockwave, sawgrass, etc.), but what does discarded 
from play mean? A lot of the new cards say whenever _ is discarded 
from play perform _. Does discarded from play mean discarded while it 
has energy by a spell like shockwave or does it mean during an 
attack, getting discarded by using a power (like using a core grag to 
active gumph's ability), or thunderquaking it to (reducing it to zero 
energy). the promo kt/paradwyn creature orangagan is worded well 
because it says discarded from play and reduced to zero energy. Am I 
correct in assuming that cards would be worded like the orangagan if 
they meant what he meant? Until I get an answer I'll just assume that 
discarded from play on a creature means while he has energy.

RT - Discarded from play is whenever a card that is in play is moved 
from play to the discard pile. It doesn't have to go to the discard 
pile, but that is where it has to be heading after it leaves play. 
Some cards are worded like the Oranragan and Evil Evu to leave no 
doubt as to what is happening, but in the future when a card is being 
discarded from play, it was defeated by the card that cause it to be 
discarded.

---------------------------------------------------------------------
Dirt Devil asks again:

27. If ninibomb is revealed as a 1st, 2nd, or 3rd magi, does his 
energize increase to 7 before his first energize step, or after?

RT - His Energize is seven once he is revealed as a Magi in any of 
those three positions (before he energizes).

---------------------------------------------------------------------
darkpear (darkpear@...) asks:

28. Another question about Ninibom. Can you place him in any Magi 
stack you want as a 4th Magi, if only to throw off your opponent, or, 
even more importantly, as a 3rd Magi in a stack with The Dark Twins, 
Korg & Zet or the Brothers of Vengeance, again, to hide information 
about your deck before the game has begun? Just curious, since his 
wording seems to indicate he can be a fourth Magi in a stack and is 
simply unusable if the first 3 weren't Baa, Wiep and Grahnna, in that 
order.

RT - While you may place a fourth "sleeved proxy card" (or third for 
dual magi), you may *not* place an actual magi card there, Ninibom or 
not. Just use a reverse-sleeved non-Magi Universal card. That way 
there is no accusation of switching around magi (at least, no more 
than NOT using the proxy could cause). Also, the proxy should be 
removed when and if you would be forced to reveal it, such as the 
case of interchange.

IN THIS DIGEST:

Announcements and Clarifications
1. Cawh of Stone 
2. Thast's Energize 
3. Starting card troubles. 
4. Assume the worst. 
5. Discard pile order. 
6. Any starting and shadows. 
7. Hiding and Shadows. 
8. Possessing Rayje. 
9. Ongoing effects, card memory, and Shadow Cloaks. 
10. Enflame and Last Words. 
11. Overwriting repeatedly. 
12. Volcano Hyren and energy loss addition. 
Non-Legal Limited Cards List

----------------------------------------------------------------------

Announcements and Clarifications

Shadow Cloak 
Core Relic 
Cost: 0 
Power - Protection (2): Each of your Core Creatures currently in play 
cannot be affected by non-Core Spells and Powers until the end of 
your next turn. You may not use Protection during your next turn.

----------------------------------------------------------------------

Dave (davester64@...) writes: 

1. My opponent havsa Cawh in play. A feet of Stone (FoS) gets 
attached to it. 

He can now play other Creatures, right? FoS 'deactivates' Powers and 
Effects on the chosen Creature, so the text on the first unamed 
Effect is ignored. Isn't that a bit overpowerful? 

Or does FoS not affect unnamed Powers/Effects like Rayje's Belt? 

RT - Yes, the Cawh's Effects will be 'shut down', nameless or not. 
However, because the opponent will have a turn with all of these 
effects shut off, they will be free to discard, undream, steal, or 
even just overwhelm the Cawh, so the strategy is not without its 
risks. 

----------------------------------------------------------------------

talinthas (talinthas@...) writes: 

2. Thast- Nar magi 15/3 
effect- invigorate- Increase Thast's energize rate by 1 for each of 
your frozen nar creatures. 

Power- Ice Grinder (2): Choose any one creature in play. Discard 
energy from that creature equal to thast's energize. 

My question is as follows- When do you calculate Thast's energize 
rate? Lets say he starts the round with 1 yaromant in play. He 
energizes for 4. But then he puts out 3 more creatures during his 
summon phase, and they're all frozen cause of yaromant. During his 
2nd prs phase, he decides to use his power. Does he discard 4 (his 
starting energize) or 7 (his current energize)? What if he decided 
to flood of energy? How much would he get? 

RT - Thast and similar Magi (whose energize is dependant on a 
variable) constantly update their totals based on the modifiers in 
play, i.e., whenever whatever is needed to modify their energize 
increases or decreases (in this case, frozen Nar Creatures), then the 
energize rate is modified at that exact moment respectively. Whenever 
energize is referred to, with the rare exception of "printed 
energize", you always use the current value. 

----------------------------------------------------------------------

douglascamp (douglascamp@...) writes: 

3. This came up in a duel last week at League. 

Player A is using Sorreah. When Player A goes to get the starting 
cards for Sorreah, that player chose to get two Crushing Winds cards 
and a Sorreah's Dream. 

Player B didn't think this was correct. In addition when a ruling was 
made in favor of Player A, an example was given in that stated 
Sorreah could obtain up to three Sorreah's Dream cards if Player A 
had so wished. If this is correct would the Dark Twins be able to 
obtain two Entomb cards as part of the starting cards? 

What is the correct answer to this situation? 

RT - The ruling was correct, assuming certain things to be true. If 
there were two Crushing Winds in the discard pile when Sorreah was 
flipped, or there were no Arderial Spells at all there aside from a 
Sorreah's Dream, then yes, Sorreah may retrieve both copies. Sorreah 
does not allow you to simply go searching for Arderial Spells fom 
your deck or discard pile, you must try to get Arderial Spells from 
the discard pile first, then you may search the deck if the pile runs 
out before the starting cards are all retrieved. And though it is 
possible to retrieve three Sorreah's Dreams with Sorreah, the 
circumstances for it, unless Sorreah is the first Magi, are very 
unlikely. However, the Dark Twins are very likely to retrieve two 
Entombs, if they wish, as they would most likely be the first 
choosing starting cards. 

----------------------------------------------------------------------

J (jsniegowski@...) writes: 

4. - Situation: 
Kt magi with 8 energy and a climbing staff in play. facing larenel 
(sp) with three creatures in play. KT player play a rockslide hyren 
would the kt player pay which of the following to use the hyrens 
power?(came up in the finals in our storyline pretty sure we ruled it 
wrong) 
-he pays one because the power is only activated once but chooses 
three creatures 
- he pays three because he is choosing three creatures triggering 
the Nar magi's effect three times. 
- he pays nothing because he is not choosing one creature he is 
choosing three. 

RT - It would cost one additional energy to choose each Creature, 
totaling three additional energy in all. The additional cost is added 
to each instance of choosing one Creature, not literal "choose one 
Creature", as that would require "choose ONLY one Creature". 

follow up question 
if the kt magi discards the Climbing staff would he have to pay 
any additional or none at all or could the nar magi's effect only be 
staffed upon flipping? 

RT - He could not discard the Climbing Staff; Laranel's Effect 
affects the cost of the Power (in this situation; generally speaking, 
it affects the cost of whatever needs to choose), and not the Magi. 

-timing question 
Situation: creature such as ormagon or player playing boil. 
-with current timing rulings (i believe I need to see them again I 
accidently deleted them) you can not use abwynns quill on either am I 
correct? because the quill is a when effect triggering after the 
ormagon or boil has been resolved. 

RT - Overwrite is an 'As' effect, and works in either situation. 

follow up question 
- if wording is change to allow for the quill to affect these thing 
it would then be an as effect which would then allow for the quill to 
affect cataclysm as it is played because the may not be affected by 
opposing cards is a when play taking effect after as effects allowing 
you to quill it and basically discard your opponenets hand. 

RT - Incorrect; Cataclysm is not affected by opposing cards at any 
point during its resolution. Period. 

----------------------------------------------------------------------

douglascamp writes again: 

5. Does the discard pile have to stay in the same order as the cards 
are placed into it considering the fact not everyone is going to use 
cards like Twee? 

RT - The order of the discard pile cannot be changed as a player 
wishes;only if a card is removed from it or if you are specifically 
instructed to change the order can the order change. As a side note, 
whenever multiple cards are discarded simultaneously, their owner 
chooses the final order in which the cards will arrive (so in the 
case of a Twee, they may choose to put their best Creature just 
beneath it for returning). 

----------------------------------------------------------------------

Will (wtum226620@...) writes: 

6. Urhail says "Starting: Any Underearth Magi". Does this include 
Underearth Shadow Magi? 

RT - No; a Shadow Magi is a Core Magi and has no connection to their 
original region; see p. 26 of the VotS rulebook under 'Core and 
Shadow Magi. 

----------------------------------------------------------------------

Timberhyren (urthforce1@...) writes: 

7. A couple of questions that came up recently: 

A. Is Yaki, Core Stalker considered to be a shadow magi? I said no, 
but was argued that he should be as he can play Core cards. 

RT - No; he is not a Shadow Magi, nor is Sorrowing Ogar. Being able 
to play cards of a region does not give any other mechanical 
associations with that region. 

B. Rock Silth's 1st effect says: 

Effect - Hide: If an opposing Spell or Power discards Rock Silth from 
play, move energy up to Rock Silth's starting energy from it to your 
Magi and draw a card. 

The question arose from this situation. Player A has 3 energy on 
Rock Silth. Player B plays Crushing Fungus on Rock Silth. Would 
this trigger Hide? 

RT - Yes, it would; there would be zero energy to move, but its 
controller would still get to draw a card. 

----------------------------------------------------------------------

lopaskarr (lopaskar@...) writes: 

8. When Nagsis is followed by Rayje and Rayje, is the second Rayje a 
Shadow Magi or not? 

RT - No; Possession only affects the next Magi by order, not the next 
Magi by name. The second Rayje will not be Possessed. 

----------------------------------------------------------------------

rexcolier (rexcolier@...) writes: 

9. In previous rules digests Shadow Cloak can be activated and then 
later discarded and its Power remains in effect. Turn 1: player A 
plays Shadow Cloak and uses its effect. Turn 2: Player B in his turn 
discards Shadow Cloak. Turn 3: Player A plays a second Shadow Cloak 
from their hand. Since cards dont have memory, but the Power of the 
first Shadow Cloak is still in play. Can Player A use the Shadow 
Cloaks Power in this new round? If so, can Player A discard their 
own Shadow Cloak from play in Turn 3 and then play a second Shadow 
Cloak, thus creating a two turn Shadow cloak power? 

RT - The following is an official clarification to the text of Shadow 
Cloak as, mechanically speaking, the last line of the current text is 
nonsense: 

Shadow Cloak 
Core Relic 
Cost: 0 
Power - Protection (2): Each of your Core Creatures currently in play 
cannot be affected by non-Core Spells and Powers until the end of 
your next turn. You may not use Protection during your next turn. 

Just like Hood of Hiding, Shadow Cloak creates a 'Lockdown'-style 
effect that prevents you from using Powers named Protection on cards 
named Shadow Cloak during your next turn. However, as this is part of 
Protection's ongoing effect, if the ongoing effects of the Power are 
removed (such as by Beam of Light), you also regain the ability to 
play a new Shadow Cloak and use Protection during your next turn. 

----------------------------------------------------------------------

c_radd (c_radd@...) writes: 

10. Am I right in making this assumption? I have Valken in play. 
Valken has a Saladrit at 3e and a Coal Ergar at 2e in play. Valken's 
opponent is Karse, who has a Bwill and an Iximin in play, both at 6 
energy. Valken plays The Last Words. Then Valken has Coal Ergar use 
the power Enflame. First, both the Bwill and the Iximin lose three 
energy because Enflame is enhanced by The Last Words. Then they both 
lose another 3 energy because Enflame discards "one energy from each 
Orothe Creature" enhanced by the Last Words. 

RT - Yes; because the secondary energy discard is not 'additional' 
energy removal, it will trigger effects that increase its energy 
removal. The Orothe Creatures are thoroughly incinerated. 

----------------------------------------------------------------------

zeromistchaos (zeromistchaos@...) writes: 

11. Can abwyns quill alter multiple instances of the same riegon on a 
single card as long as they all get changed to the same riegon? 

example:thrybe says when you play a dresh creature discard thrybe to 
attach a dresh spell to the creature your playing. 

so say could i change both times where it say deresh to arderial? 

RT - Overwrite replaces all instances of that single region already; 
however, you may not use Overwrite multiple times if there are 
different regions named. Overwrite cannot be used on Effects, though, 
and so this example does not work. 

----------------------------------------------------------------------

ogbonna2 (ogbonna2@...) writes: 

This is about playing with a Volcano Hyren and a scroll of fire out. 
If I use Volcano Hyren power "Conflagration" the spell of course will 
be enhanced by the Scroll of Fire, but if you have either of the 
Scrolls of Fires out will the energy discarded by the Volcano hyren 
be similarly enhanced when it discards energy from the target 
creature, and the opponent's other creatures? 

RT - With Scroll of Fire, yes; with Last Words, no. The extra energy 
loss from each opposing Creature is from the Spell, not the Power, 
and so the Last Words will not boost the energy discard of one from 
each other opposing Creature (but Scroll of Fire, on the other hand, 
will). 

1. Magi in play?
2. Korg holding Zet back?
3. When the Tempest strikes..
4. Staff...It never goes away.
5. Corrupting Cawh.
6. Fading Dagok.
7. Spirit of Rayje playability.
8. Undream Cawh.
9. Frost Raxis and 'legendary' Relics.
10. Frozen freebies.
11. Crushing Mantles.
12. Interchanging and card memory.
13. Niffer's Possession.
14. Flames and Shields.
15. Rabid Frenzy.
16. More Bisiwog melee.

------------------------------------------------------------------------------

-----------------
ANNOUNCEMENTS AND CLARIFICATIONS

Spirit of Rayje
Universal Spell
Cost: 0
You may only play this card as an opposing card discards all of the energy 
from your Magi. Add three energy to your Magi. This card can prevent your 
Magi from being defeated.
You may only play Spirit of Rayje three times per game. 

------------------------------------------------------------------------------

-----------------
Mike (mont1983@...) writes:

1. Is the Magi considered to be a "card in play"? Or does the Magi have 
a different status.

RT - Yes; the Magi is in play. The only exception to this is that, while a 
Magi is "in play", it does not "have" itself in play.

------------------------------------------------------------------------------

-----------------
ogbonna2 (ogbonna2@...) writes:

2. Korg & Zet are only able to play two cards per turn (since Korg is an 
idiot). The text on Haunt says that after you defeat an opposing creature, 
you may then play it as your creature ignoring all costs. Now say I play a 
haunt and some other card in the same turn. I fI were to discard the opposing 
creature, would I then be able to "play" the creature as my own? Or would the
second part of the spell be unable to resolve since Korg is an idiot? 

RT - When the Haunt resolves, the Creature would be unable to be played.

------------------------------------------------------------------------------

-----------------
mont1983 asks again:

3. Tempest Hyren says that you can play a spell at a lower cost when you 
attack. In what order do things happen? Do I subtract energy from 
the attack first and then play the spell? Or can I pay for the spell 
before the attack damage comes off?

RT - 'When' effects happen after the action that triggers them resolves; in 
this case, after the attack resolution, but before you can begin another 
attack. Therefore, the Spell is played after the attack ends, so that would 
also be after energy is removed; this is to help prevent some of the sticky 
timing situations that playing certain Spells in the middle of an attack 
could cause. 


------------------------------------------------------------------------------

-----------------
mont1983 asks again:

4. The Nar spell Exposure says, "Each non-Nar Magi loses energy equal to 
their energize. Each Core Magi lose two additional energy". 

If this spell is being played by a Nar Magi in a two player game, can 
it be blocked by a Climbing Staff since it is not targeting the Nar 
Magi?

RT - Yes; if Exposure would affect only one Magi, then Climbing Staff may be
discarded to negate it.

If neither Magi is Nar and it affects both Magi, it could not be 
staffed. Correct?

RT - Again, correct; if both Magi are affected, then neither can use the 
Climbing Staff.

------------------------------------------------------------------------------

-----------------
loque (guildofthemagi@...) writes:

5. if i have a creature in play, can i take control of 
cawh using corrupt or turn? or does the spell fizzle?

RT - Playing a Creature and taking control of a Creature are separate 
things; however, this scenario is not currently possible. What's more likely 
to happen would be playing a Sareb while the opponent only has a Cawh; in 
this case, nothing prevents you from giving them control of the Sareb, 
because they do not have to play it to gain control of it.

------------------------------------------------------------------------------

-----------------
karsus_avatar (karsus_avatar@...) writes:

6. Spark Chogo says that opposing cards do not alter the amount of 
damage discard by fade away.

And Dagok change it to add energy instead of discard. Is this alter 
Fade Away? Since is not discarding any more is adding. Will Fade 
away will damage the Dagok or not?

RT - The Dagok is not reducing the energy removal of Fade Away, it is instead 
changing its function. The amount will be added to the Dagok, not removed.

------------------------------------------------------------------------------

-----------------
bt (brandont@...) writes:

7. I was recently told about a question that came up on the Insiider 
boards about Spirit of Rayje. 

"You may play this card as an opposing card discards all of the 
energy from your magi. Add three energy to your magi. This card can 
prevent your magi from being defeated. You can only play Spirit of 
Rayje three times per game."

The problem right now is it says "You may play this card", not "you 
may [b]only[/b] play this card", and people on the boards are 
interpreting this to mean that in addition to playing it "as an 
opposing card discards all the energy from your magi" you can also 
play it on your turn to simply add three energy to your magi. I'm 
REALLY hoping this is not how it was intended to be worded; a free 
three energy would be crazy. 

RT - Spirit of Rayje should be templated like the others, and may 'only' be 
played when the condition of losing all of the energy from an opposing card 
is met; this condition is not an additional means of playing it, it is the 
only means.

------------------------------------------------------------------------------

-----------------
Chris Jilot (rudwot@...) writes:

8. Alaban reads:
5 Choose any one creature in play. Return the chosen creature to 
owner's hand. Discard the chosen crreature's energy.

This would seem to circumvent Cawh's anti return to hand ability 
because the return effect is not keyed to the discard all energy 
effect- being separated in the ability . Just wondering if Cawh might be 
clarified to read 
the effects related to the return power are negated, otherwise in the 
strictest sense Cawh's ability (which was added in playtesting to 
stop Alaban) does not help very much.

RT - The part of 'discard the chosen Creature's energy' on Alaban's Undream 
Power is extraneous reminder text, and should be ignored for the most part, 
because the rules for card memory will automatically remove the energy 
counters from play. The text is there mainly because, without it, there would 
be some beginning players that try to find a place to put the energy. Cawh 
ignores Undream just like it would any other 'return to hand' effect.

------------------------------------------------------------------------------

-----------------
rexcolier (rexcolier@...) writes:

9. 2 Questions about the Frost Raxis and the indestructible relics 
(Tomes of the Great Library, TJ, etc).
1) Can Frost Raxis choose a non-discardable relic as the target of 
its power if the player has other, discardable, relics in play?

RT - Yes, a normally non-discardable Relic may be chosen, even if there are 
other moare valid targets.

2) Can Frost Raxis choose a non-discardable relic in play if its the 
only relic in play? Does it get discarded?

RT - The Relic may be chosen, but it's not discarded.

If the non-discardable relic can be choosen in either instance is 
this the way around its "cannot be discarded" ability? As it not a 
specific discard but rather an indirect discard as the opponent 
chooses what relic to destroy.

RT - Though the opponent is allowed to choose what is discarded, Thermal 
Stress is still the source of the discard effect; this means that if the 
Relic the opponent chooses cannot be discarded by opposing cards, it ignores 
Thermal Stress's discard effect. Additionally, because Thermal Stress needs 
to reference a Relic that was actually discarded from play by the Power, not 
just a Relic that was attempted to be discarded by it, even if the opponent 
tries (and fails) to discard one of these 'legendary' Relics, the Raxis will 
not gain the energy from using Thermal Stress if the Relic's not the one you 
chose.

------------------------------------------------------------------------------

-----------------
douglascamp (douglascamp@...) writes:

10. You have in play a Giant Carillion and a K'Teeb Cub with 4e on it. 
Your opponent is playing Nar and Frozen all creatures in play. You 
use K'Teeb Cub's power, which under un-Frozen conditions would allow 
the Giant Carillion to use its power for free. However, since all 
creatures are Frozen, does the Giant Carillion have to spend 1e for 
using its power?

RT - The Power would cost one energy to use; though the K'Teeb Cub reduces 
the cost of Stomp to zero, the cost modifier by frozen isn't inclusive with 
the Power cost; instead, of "X (base cost) + 1 = Y (total cost)", frozen 
modifiers make "X + 1 = X + 1". Therefore, even if you remove X, the base 
cost, the one energy penalty from being frozen still exists. 

(The modifications of a status aren't valued by who causes it; additionally, 
ruling based on timing of who used it would create a scenario whereas 
freezing your own cards would allow you to undo the frozen penalty.)

------------------------------------------------------------------------------

-----------------
razzbarry (razzbarry@...) writes:

11. Crushing Darkness
Core Spell
Cost: 4

Choose any one Creature in play. Discard four energy from the chosen 
Creature. If this discards the chosen Creature from play, play it as 
a Core Creature with half of its starting energy, rounded up, 
ignoring all costs. That creature cannot attack or use any of its 
Powers this turn.
Shadow Magi cannot play this Spell.

I know it was ruled that you can play this spell if you have a Shadow 
of Mantles handy, but can you still play the Creature you discarded 
even if you aren't a Core Magi? (or if you don't have Obgren, Niffer, 
or Abwyn's Quill in play) It says ignore all costs, but it does not 
say regional restrictions (unlike Haunt) and the Mantle only allows 
you to play Core Spells, not Creatures or Relics.

RT - No; the secondary effect of Crushing Darkness will be unable to play the 
Core Creature.

------------------------------------------------------------------------------

----------------
razzbarry asks again:

12. I was just wondering if Nagsis possessed M'Rika and she used 
her Interchange (or via Agram's staff and a Giant Parathin for that 
matter). If M'Rika ever gets put back into the fray (let's just say 
that Agram "co-incidently" happened to be the 3rd Magi and he "co-
incidently" has an energize of 10+), would she still be an Orothe 
Shadow Magi? Or does she count as a new Magi altogether once 
revealed and, therefore, is a pure (and wholesome) Orothe Magi once 
again?

RT - M'Rika would 'forget' that she is a Shadow Magi and when she enters play 
again, she will be purely Orothe (and in a lot of trouble if she has no cards 
to play). Similarly, if a Spirit Spell makes a 'permanent' change to a Magi 
and it Interchanges from play, when it returns it will no longer have the 
benefits of the Spirit.

------------------------------------------------------------------------------

-----------------
douglascamp writes again:

13. Alright, we've gone over how The Dark Twins does not affect Niffer if 
Niffer were to follow them. Now it is time to go over what happens in 
the following situation.

Nagsis goes before Niffer and Niffer chooses a region other than Core 
as her secondary region, let's say Orothe for the fun of it. 

Would the following be true or false?
Niffer could play Core, Shadow Aderial, and Orothe cards. 
Why or why not?

RT - As both Nagsis's Possession and Allies are effects triggered by the 
revealing of Niffer, you would choose the order to apply them. If you applied 
Allies first, she would end up being an Arderial Shadow Magi as well as a 
Shadow Magi of the region named. If you applied Possession first, then Niffer 
would be Arderial and the region named. The final result of these changes is 
permanent as long as Niffer remains in play. Regardless of what type of Magi 
she ends up being, as long as Allies is active, she will only be able to play 
cards from Arderial, Universal, and the region named.

------------------------------------------------------------------------------

-----------------
c_radd (c_radd@...) writes:

14. When my creature, say a Quor, is attacked by a Parmalag and a pack 
hunting Korrit, can I Flame Spurt the Parmalag for 2 energy if it is 
using it's shield power? Or is the Parmalag immune to any damage 
because of shield? What about the Korrit? Can I flame spurt the pack 
hunting Korrit or does it have to actually attack directly on it's 
own?

RT - Either Creature could be chosen to lose energy from the Flame Spurt, but 
in either case, the effects of their abilities (Pack Hunt and Shield) would 
prevent them from losing energy in the attack.

Also, if I flame spurt the Parmalag and it is not shielded and it 
kills the Parmalag, does the Korrit that was pack hunting with it 
still remove energy? Does it still not take any attack damage in 
return? 

RT - The Korrit would still resolve its attack, and lose no energy in it 
either.

------------------------------------------------------------------------------

-----------------
c_radd writes again:

15. A Rabid Bisiwog attacks two Striped Korrits. The Rabid Bisiwog is at 
6 energy thanks to Gloves of Crystal. The Pack Korrits are at 2 and 3 
energy each. The Striped Korrits try to pack defend eachother. How 
much energy would the Rabid Bisiwog lose? 3? 5? Maybe more? 

RT - The Bisiwog would lose ten energy, because each Pack Korrit could Pack 
Defense in the attack with the other Korrit. Additionally, the Korrits would 
lose no energy in the attack; though they resolve their defense separately, 
the 'attack' is still singular to the one attack for the Bisiwog, and because 
Pack Defense stops them from losing energy from the attack, this wall can't 
be breached by the Bisiwog.

What is there was a third Striped Korrit at 1 energy? Could it pack defend 
with both of it's fungoid bretherin and remove an additional 1 energy from 
the Bisiwog for each Striped Korrit under attack? 

RT - Yes; the end result would be two additional energy removed from the 
Bisiwog.

If the Striped Korrits were controlled by Strag would both of the Striped 
Korrit being attacked get the one energy from Defense? What about the third 
Pack Defending Striped Korrit? 

RT - All defending Striped Korrits would receive the Defense bonus; while the 
Rabid Bisiwog is only performing one attack with multiple defenders (and 
would therefore not trigger multiple instances of "when xxxx attacks" 
effects), each of the individual defenders are performing separate defenses, 
and each one triggers Defense. 

------------------------------------------------------------------------------

-----------------
c_radd writes again:

16. If Vorga has two Flame Spurts attached to her, can she 
set off both of them on a Rabid Bisiwog if both her Coal Ergar 
and her Spark Chogo are being attacked? 

RT - No; to the Bisiwog, it is only one attack. Only one Flame Spurt may be 
used. 


IN THIS DIGEST:

Announcements and Clarifications.
1. Spirit of the Core vs. Dark Blooming.
2. Core vs. Shadow.
Non-Legal LIMITED Cards

----------------------------------------------------------------------
ANNOUNCEMENTS AND CLARIFICATIONS

None at this time.

----------------------------------------------------------------------
Mike (mont1983@...) writes:

1. My Core Magi gets defeated and I play Spirit of Core. My 
next Magi is Warrada. When she flips, do I get the extra 5 for no 
creatures in play and then get my opponents creature? Or do I get 
his creature first and only get my regular energize?

RT - Both of these effects are triggered at the beginning of the turn Warrada 
is revealed; if Dark Blooming is resolved first, then you will definitely 
gain the energy.

----------------------------------------------------------------------
Will (wtum226620@...) writes:

2. . Can Shadow Magi 
use Yaki Shadow Stalker? The card says "Yaki cannot be in a stack 
with Core Magi." I thought this would include Shadow Magi but he 
pointed out that Core Magi and Shadow Magi are actually two different 
types of Magi. Two cards he uses to back up this argument are 
Crushing Darkness ("Shadow Magi may not play this card") and Shadow 
Ritual ("Only Shadow Magi may play Shadow Ritual").

RT - A Core Magi as printed is any Magi with the words 'Core' or 'Shadow 
Magi' in their title boxes. If a Magi cannot be in a stack with a Core Magi, 
then neither Magi of this type can be placed with them.

IN THIS DIGEST: 

Announcements and Clarifications. 
1. Torpars and Wildfire. 
2. Shadow Zajan's Ebony Mirror. 
3. Karak's Theft. 
4. Spirits. 
5. Overwrite problems. 
6. Dueling Flameplates. 
Non-Legal LIMITED Cards 

---------------------------------------------------------------------- 
ANNOUNCEMENT 

The Rules Team requests that no more rules questions be submitted in the form 
of "fiction". Questions not asked in the form of game mechanics cannot be 
answered. 

Additionally, questions asking if a ruling is "still true" or if a ruling has 
been reversed will not be answered, either; the rules team maintains an 
archive of rules digests to answer these questions, and being hindered by 
these slows down the digest creation process as well. 

http://www.courtofavalon.com/~dragonbane/digest.htm

---------------------------------------------------------------------- 
J (jsniegowski@...) writes: 

1. First If I have two torpars in play if someone plays wildfire against me 
and I have three creatures in play do they both lose six or does one lose six 
being of my choice because of which effect to resolve? 

RT - You would choose the order in which the Torpars activate and take the 
energy loss from all of your Creatures onto themselves; the first one you 
choose to resolve will redirect all of the energy loss to all of your 
Creatures from the Wildfire to it, then the second Torpar's Effect will 
resolve and direct all of the loss to itself instead. 

---------------------------------------------------------------------- 
Ricardo Maurosa (karsus_avatar@...) writes: 

2. Zajan 

Effect - Sleep All Day: Zajan draw two cards during the energize 
step. Zajan does not draw cards as normal during the draw step. 


Ebony Mirror 

Effect - Grim Reflection: At the beginning of each player's draw 
step, if that player has more cards in his or her hand than any 
other player, that player draws one less card this turn. While Ebony 
Mirror is in play, all players draw at least one card during their 
draw step. 


Warrada's Ring 

Effect - Phenomenal Cosmic Power: At the beginning of each of your 
turns, choose either to draw an additional card at the end of the 
turn, or to have all of your Core cards cost one less energy to 
play, to a minimum of one, until the end of the turn. 


This cards combo may work. If Zajan is after the Dark Twins or 
Nagsis he will be able to play Ebony Mirror and Warrada's Ring. 

Zajan Draw in his energize step, but his effects doesn't change the 
step. So we think that with Ebony Mirror in play Zajan will have to 
draw at least 1 card during his draw step, so if Warrada's Ring is 
also in play he may draw an additional card if the opponent has more 
cards in hand, of course. Am I right or not? 

So Zajan will be quite good. Draws 2 cards at energize step and draw 
to more at draw step, plus his energize. 

RT - The Mirror cannot restrict the ability to draw a card from Warrada's 
Ring; the card is drawn at the end of turn, not during the Draw step, and the 
Mirror only affects cards drawn during the Draw step. The Mirror will also 
allow Zajan to draw one card during the Draw step, in addition to his two 
during the Energize step. 

---------------------------------------------------------------------- 
SSJ_Mato (c_radd@...) writes: 

3. Can a Karak or Tidal Karak take control of a legendary relic such as 
Tomes of the Great Library, Kybar's Fang, and Key to the Vault of 
Knowledge? I forgot the name of the overpowered Weave one. 
If the Karak/Tidal Karak can seize the legendary relic, would that 
count for the effect that discards it from play if the magi is not 
________ ? 
This question is not about Orothe magi taking control of opposing 
relics so much as it is about denying the opponent use of that 
relic. Well, it's about taking control of relics for the purposes of 
Corothan and and Karak Band/Necklace as well, I guess. 

RT - Karak does change controllers, Tidal Karak does not; the Tidal Karak 
plays the Relic from the discard pile, meaning you always control it. 
However, because each of these Relics require your Magi to be of an 
appropriate region, then your Magi must still match that region or the Relic 
is immediately discarded. 

---------------------------------------------------------------------- 
razzbarryv (razzbarryv@...) writes: 

4. A: If I am usnig Lasada and he gets defeated, if I play a Spirit of 
Arderial, can I reshuffle, then draw 3 or am I forced to draw 3 
before the reshuffling? 

RT - All defeat effects are processed before Spirit cards are played; Lasada 
would draw three and Adis would discard three before the Spirit were used.

B: If Niffer still has 2 energy while Risha is using Prophecy, can she 
Overwrite a Spirit of Naroom to change Eternal Vigor to "Whenever one of your 
Arderial Creatures..."? Likewise with Spirit of Paradwyn or Spirit of the 
Core. 

RT - No; Spirit Spells are played once the Magi leaves play, and so there 
will be no Niffer to Overwrite it. Though you may not normally play cards 
without an active Magi, the Spirit Spells are an exception, as long as you 
can still pay the costs for it.

---------------------------------------------------------------------- 
Mike (mont1983@...) writes: 

5. Overwrite now says that it can only be used once per turn. If I have 
Niffer and an Abwyn's Quill in play, can I use each Overwrite once 
per turn, or am I limited to one usage period? 

RT - Because neither Overwrite uses the phrase "you may only use Overwrite
once per turn", then it is only referring to the use of that Effect on that 
Relic; Niffer is still free to use hers. Additionally, if you removed your 
Quill from play the same turn after using Overwrite and played it again, the 
'new' Quill would also be able to use its Overwrite. 

---------------------------------------------------------------------- 
Tom (nuksummer@...) writes: 

6. Does Flameplate cancel the original damage source and introduce it's 
own, or does it merely redirect the damage, in which case the damage 
wouldn't be originating from "an opposing card"? 

RT - Flameplate Armor does not change the source of the removal with the 
Effect "Good Offense"; this means that the opponent will not be able to use 
their own effects that occur "when an opposing card" removes energy from them 
(though all effects triggered by them removing energy in the situation still 
apply). 

RT = Rules Team 

IN THIS DIGEST: 

Announcements and Clarifications. 
1. Timing of Played Creatures and Effects. 
2. Chogus Double-Time. 
3. Good Offense breaks a good defense. 
4. Can't Cover from Shattershards. 
5. Koza plays the Doom song. 
6. Ascension and Frozen Powers with no cost. 
7. Sagawal vs. Crush. 
8. Avatar's Staff vs. auto-defeat. 
9. Pack Hunting with Rabid Bisiwogs. 
10. Loyalty and Fireballs. 
11. Sabotage, Flameplates, and Sikra. 
12. Dreamwarp and out of play effects. 
13. Cawh and Shell Game. 
14. Starting cards and Creatures. 
15. Spirit troubles. 
16. Channels and stacking. 
17. Cleansing swipe. 
18. Redream, Spirit of Orothe. 

---------------------------------------------------------------------- 
ANNOUNCEMENTS AND CLARIFICATIONS 

Cawh 
(First Nameless Effect): If Cawh is discarded or returned to your hand by an 
opposing card while it has energy, discard six energy from Cawh instead. 
Opposing cards cannot make Cawh change controllers. 

Reasoning: Your cards should be able to give control of Cawh to the opponent, 
as this is usually part of the penalty for playing with such cards.

Sikra 
d'Resh Creature - Illusion 
Effect - Illusionary is instead Effect: (Nameless). 

Reasoning: Sikra now follows the template of all other Illusions.

Togoth
Effect - Darkest Magics: The first time Togoth energizes after he is 
revealed, play one Shadow Geyser from your hand ignoring all costs and 
requirements. If Togoth is the first Magi in your stack, you may not choose 
to play first. 

Reasoning: Togoth should not be able to play multiple Shadow Geysers if he is 
able to energize multiple times on his first turn. Similarly, the opponent 
should not be able to negate his ability by choosing to let him play first 
and not energize.

---------------------------------------------------------------------- 
1. Koil: Effect - Nightmare: When you play Koil, choose any one Creature in 
play. Discard one energy from the chosen Creature. 
Does Koil count as being a 'creature in play' if it is the first creature 
played when there are no other creatures on table? Basically, can you please
clarify whether Nightmare is triggered when you declare that you are playing 
Koil or after it's on the table and a valid target for 'creature in play'? 

RT - Yes, Koil is eligible for Nightmare; if he's the only Creature in play, 
he loses one energy. 

Grahnna: Effect - Share: Whenever you play a Bograth Creature, choose any 
one Bograth Creature in play. Add one energy to the chosen Creature. 
Similar situation to the above question; can Grahnna use Share to add 1 
energy to the first creature he plays? 

RT - Yes; once the Bograth Creature enters play, you choose who will receive
the Share bonus. IT may be the Creature you just played. 

---------------------------------------------------------------------- 
2. Do two Choguses in play cancel out each other's Effect? 

RT - No; they both have the same effect on the text of the cards they apply 
to, and so the end result when their effects are applied will be the same. 

---------------------------------------------------------------------- 
3. Ullig's Darge attacks Traveling Healer who has a Flameplate Armor. 
He discard it in to order to prevent the damage from the Darge and 
also remove the 7 energy to Ullig instead. Ullig use a Climbing 
Staff to protect herself. 

Can she use it? The Flameplate Armor is the one discarding energy? 
Or is the Darge who's energy remove was deflected? Because if Darge 
is the source then the Climbing Staff shouldn't work since it was 
energy remove from an attack and not a spell, power or effect. 

RT - No; Good Offense does not change the source of the energy removal, and 
so Climbing Staff cannot be used because the removal is not being caused by 
an opposing card. 

---------------------------------------------------------------------- 
4. Shattershards (Nar Spell) 1e, Choose a Magi. Discard one of the 
Magi's Relics. Remove Energy from one of that Magi's Creatures equal 
to the Relic's Cost, plus two. 

Barquas Bubble (Orothe Relic) 2e. Effect-Cover: Whenever an opposing 
Spell or Power affects one of your Creatures in play, as it does you 
may shuffle Barqua's Bubble into your deck and discard one energy 
from your Magi. If you do, the Spell or Power does not affect the 
Creature. 

Question: Cast Shattershards, choose bubble, does the player get to 
use the Effect Cover to protect his creature or is the bubble 
discarded before that happens? 

RT - No; Shattershards does not affect the Creature until after the Bubble is 
discarded from play. 

---------------------------------------------------------------------- 
5. I don't know if this has been asked but if an opponent collects 15 
doom counters on Sphere and does not use it on the same turn can Koza 
who is the opposing player activate the Sphere's power and discard 
the opposing players creatures. 

RT - Yes, he may. 

---------------------------------------------------------------------- 
6.A) Does the KT Spell 'Ascend' affect creatures that weren't in play when 
it 
was cast? 

RT - Yes; Ascend is not concerned with what was in play when it is cast, only 
what is in play during its duration. 

B) If a power on a card has no cost (Tiller's Scrounge or Exchange, Crystal 
Arboll if that card type is frozen, does it then cost 1? 

RT - Yes; frozen cards have Power cost equal to base cost +1, even if that 
base cost is zero. 

---------------------------------------------------------------------- 
7. Sagawal 
says "when an opposing spell is discarding only one of your other 
Kybar's Teeth creatures from play, you may discard Sagawal from play 
instead." 
Most people think of Sagawal as the little guy that "takes 
shockwaves for the team." But the wording does not limit it's 
Watchful effect to direct discard spells like Shockwave, Tidal Wave, 
and Chill of the Night. Dessicate is also a spell that can discard a 
creature from play. My question is this: if my opponent uses a 
Crushing ______ on my 4e creature, and I choose to have my Sagawal 
sacrifice itself from play to save my other creature (say it was a 
Giant Balder I wanted to use Dream Balm on) does that cancel out the 
effect of the Crushing spell? 
Crushing Spells say "Choose any one creature in play. Discard four 
energy from the chosen creature. If this discards the chosen 
creature from play, _________." Obviously, the Sagawal was not the 
chosen creature discarded from play. 

RT - The Sagawal may be discarded when one of your Creatures is reduced to 
zero energy by a Spell, "instead" of the Creature; however, the Creature will 
still be a zero energy Creature, and be discarded anyway. BUT, the source of
this discard will then be the game rules, and not the card effect that 
reduced the Creature to zero energy. So, while it would generally be a waste 
to discard Sagawal when another Creature is reduced to zero energy and 
discarded, it will "erase" the effects of the Crushing Spell (or any card 
with a similar 'if this effect discards the chosen Creature from play') and 
keep your opponent from getting the secondary benefit. 

---------------------------------------------------------------------- 
8. Avatar's staff says "your magi may not be defeated while you have 
illusions in play." Normally, a magi with zero energy and only illusions in 
play is defeated unless they are Kyg'n. Avatar's staff makes those illusions 
count as being in play for the magi when checking to see if they are 
defeated. BUT the way the staff is worded now, the magi may not be defeated
while they have illusions in play. Period. Am I undefeatable with the 
Avatar's Staff and illusions in play? 

RT - Yes, if you control an Illusion and have Subjective Reality in effect, 
your Magi are immune to effects that would automatically defeat them, such as 
Trug's Cataclysm or Awakening. 

---------------------------------------------------------------------- 
9. If a Korrit Pack Hunts with a Rabid Bisiwog, do both of the defending 
creatures also receive Pack Hunt damage, or does only one Defending 
creature receive the Pack Hunt damage? 

RT - Yes; because the Rabid Bisiwog regards the attack as only one attack, 
then Pack Hunt will increase the energy removed from all defenders. 

---------------------------------------------------------------------- 
10. The first effect of Shivara: Loyalty (Whenever one of your Creatures 
is discarded from play by an opposing Spell, instead return that 
Creatures to it's owner's hand). 

If one of Shivara's Creature is reduced to zero energy 
by a Remove Energy Spell (like Fireball), that Creature's return to 
the owner's hand? 

RT - Yes, it would, because it was discarded from play by an opposing Spell. 

---------------------------------------------------------------------- 
11. A) Will Emaal's "Sabotage" effect trigger the Flameplate Armor? ie. 
can you use the Flameplate Armor's "Good Offense" to stop it. 
Problem being that when Sabotage is triggered, Emaal has already been 
defeated, so technically there is no "Opposing Magi" for the Armor to 
target. 

RT - The end result will be the source effect (Sabotage) trying to discard 
energy from a target that has become invalidated, and so no energy is 
removed; because Good Offense doesn't explicitly "choose" the defending Magi 
to have the source card remove energy from, it can redirect the removal, even 
if there is no Magi to take the loss. 

B) Has there been/Will there be any errata to Sikra's Illusionary 
effect to change it to be like the other Illusions (unnamed), or do 
we treat it as is, a named effect (that can be belted)? If there 
will be no change, will it still be counted as an Illusion (for such 
things like Avatar's Staff)? What arguement can be made to justify 
that? It's effect is named "Illusionary", not Illusion, and it does 
not have the catch phrase "Illusion" in it's title. 

RT - Sikra should be treated as if its Illusionary Effect is nameless and it 
has the word 'Illusion' in its Region box. 

---------------------------------------------------------------------- 
12. I was playing against Paradwyn today and my opponent play a Liriel's 
Cape and the play a Jungle Hyren. He says that he could play the 
Jungle Hyren with 5 more energy, 2 for the Hyren effect and 3 for 
the Cape (paying it of course). I said that he could not do that. 
Who's right and why? 

RT - You were correct; the Jungle Hyren could not gain the benefits of 
Liriel's Cape or its own Dreamwarp ability, because Liriel's Cape only 
affects Creatures in play (and a Creature is not in play at the point you 
would pay Dreamwarping changes), and the Jungle Hyren has to be in play in
order to use its version of the Dreamwarp Effect (and it is not in play to 
use the Effect while it is being played). 

---------------------------------------------------------------------- 
13. What happens at the end of the turn when Arosa has a Cawh in play? 
Can you process Shell Game at all? If you do, what happens? Can you 
gain control of opposing creatures? Will Cawh remain under your 
control if you use Shell Game? 

RT - Treat Cawh as if he had the following: 

Cawh 
(First Nameless Effect): If Cawh is discarded or returned to your hand by an 
opposing card while it has energy, discard six energy from Cawh instead. 
Opposing cards cannot make Cawh change controllers. 

The opponent would receive Cawh, but you would not receive it back later 
(because Arosa would then be an opposing card trying to take control of Cawh).

---------------------------------------------------------------------- 
14. A. Scyalla starts with any 2 different creatures of the same type. 
Is there an official list of "creature types" that can be used to 
prove the legality of getting creatures? 

RT - Any single word (ignoring plurality) in a Creature's name is a valid 
Creature type. 

B. On the same note: What happens if I have Sorreah in play and play 
a warlum to fetch a Ythra's mantle and play it. What starting cards 
do i search for, any spell? The same goes for the Dresh Spell 
Redream. Also what if I am playing Scyalla or Quilla? 

RT - You could not play the Mantle, because Sorreah is an Arderial Magi and 
it is a d'Resh Relic. In the case of Redream, Sorreah would only be able to 
take a Sorreah's Dream, and Scyalla would only be able to take a Weave 
Powder, because these are the only printed starting cards they have. 

---------------------------------------------------------------------- 
15. I read in a previous Rules Digest that a frozen magi would not be 
able to play a Spirit card when defeated since they would not be 
able to pay the additional energy. I find this confusing due to the 
timing word "when." Since it seems you can only play this spell 
after your magi has been defeated (and the defeat has been resolved) 
you would have no magi in play. If you have no magi in play then 
you would not have a frozen magi, and would not have to pay an 
additional energy. 

RT - The only Spirit Spell that cannot be played by a frozen Magi is Spirit 
of Rayje, because it is played before the Magi leaves play. You are correct 
about the other Spirits, though, there is no Magi to be frozen. 

I also read that a non-Core magi would not be able to cast a Spirit 
spell that had been chosen by Entomb (and, by extension, a Core magi 
would not be able to cast Spirit of the Core if it had been chosen 
by Cleansing). I find this confusing, also because of the timing 
word "when." If there is no magi in play it would seem that there 
would be no magi to check for regional penalties and restrictions. 

RT - Technically speaking, playing a Spirit Spell ignores regional 
restrictions, because there is no Magi playing it (these are the ONLY cards 
currently that can be played without an active Magi, and having a zero cost 
means you can pay the zero energy to play them). A Core Magi could not play 
an Entombed Spirit of Arderial when they're defeated, because the Spirit 
requires an Arderial Magi be defeated, not the Magi of the Spell's region; 
but, a Cleansed Spirit of the Core could be played when a Core Magi is 
defeated, because its requirement is that a Core Magi be defeated, and there 
are no regional penalties to come into play. 

---------------------------------------------------------------------- 
16. The current rulings state that a magi may only have one Dream 
Channel and one Nightmare Channel focused on them. This is to 
prevent broken combos and locks. But can a magi cast two Dream 
Channel or two Nightmare CHannel with only one actually taking 
effect and the other just attached as a 'backup' spell? 
One might do this for the purposes of diverting Beam of Light. If 
both Channel spells are targeted, that means that Beam of Light can 
not discard a small creature or relic. The other reason one would do 
this is if one is in a multi player game. Let's say player A is not 
liked by playrs B, C, D, and E. They choose four different creatures 
and attach four different Nightmare channels to insure that Player A 
has one affecting them for a long time to come. 

RT - Yes; any additional Nightmare Channels or Dream Channels played will 
remain 'dormant' until the first one played stops affecting the chosen Magi; 
then, the next one that was played that had chosen the Magi will begin 
affecting it. 

---------------------------------------------------------------------- 
17. If a Zungg or Gwaeg is Cleansed into dual region Bograth/Kybar's 
Teeth or Bograth/Underneath creatures, are they still unplayable by 
magi that are not Bograth or Core? 

RT - Yes; Cleansing a Creature that states only Magi of certain regions may 
play it does not affect who can play it; even Magi of the new, cleansed 
region will not gain the ability to play the card. 

What about Grej and Prek? Can they use their Kinship effects to play 
the Cleansed creatures without restriction or penalty? 

RT - In most cases; but in the case of a Creature such as Zungg, the ability 
for only Core and Bograth Magi to be able to play it is not a regional 
restriction, so Grej and Prek still cannot use them. 

If I was a non-Core magi and took control of a Glabit (say Anarchy 
or Abaquist or I Cleanse or Urhail or Mantle of Shadows Corrupt) and 
make all my Bograth creatures also Core (or Core/Bograth/Paradwyn in 
the case of things like Treepsh, N'kala, Mydra, etc) can I then use 
Cleanse to make those Creatures Kybar's Teeth/Bograth/Paradwyn or 
Underneath/Bograth/Paradwyn for the remainder of the game? 

RT - You may only Cleanse a card that is printed as Core, not a card that is 
put into play and then becomes Core by another card effect. 

---------------------------------------------------------------------- 
18. In a previous RD the RT stated that the d'Resh spell Redream would 
pull nothing for Rayje and only the Staff of Hyren for Yerthe. 
Could you explain why they couldn't pull Rayje's Construct and Weave 
Powder, respectively? 

RT - It was a simple matter of forgetting those cards (because we only 
checked the cards in question). Rayje would be able to get his Construct and
Yerthe would get the Weave Powder. 

If you can't Redream the above cards, does that mean they would be 
unaffected by Spirit of Orothe? 

RT - Spirit of Orothe replaces the STARTING line in its entirety, including 
cards that are there but aren't printed there (cards with "STARTING: Magi 
Name" on them). 


Announcements and Clarifications. 
Errata (Legal 03/15/03). 
1. Rayjes Belt vs. Illusions. 
2. Yaki vs. Drajan. 
3. Stalking Flutteryup. 
4. "Ummm....NO!" vs. Dessicate. 
5. Sarazen Outcast vs. Sandstone Hyren. 
6. Unmake and Creature Types. 
7. Playing Brushfire. 
8. Sunburn and energy costs. 
9. Shivara and Crushing Spells. 
10. Vogo & Sandstone Hyren. 
11. Restoring to starting energy. 
12. Icefang Battlesled. 
13. Thresh misprint. 
14. Paying costs for Creature powers. 
15. Multiple Multipliers (stacking). 
16. Choosing. 
17. Horizon’s Mirage vs. Spirit of Nar. 
18. Multiple Ballistic Baldars. 
19. Multiple Attacks (stacking). 
20. Snow Barl Pup vs. Phrup & Vertigo. 
21. Relic-Creatures & Starting Energy 
22. Re-using Bria 
23. Regional Penalties & Universal Magi 
24. Enhanced Invulnerability & Super Invulnerability 
25. Dark Cragnoc & Vogo 

---------------------------------------------------------------------- 
ANNOUNCEMENTS AND CLARIFICATIONS 

Sikra 
In the previous rules Digest, Sikra was listed as a d’Resh Creature instead 
of a d’Resh/Underneath Creature. This was NOT a change; Sikra is still a d’
Resh/Underneath Creature. 

Thresh 
Effect – Rethresh: Whenever… 

Reasoning: Thresh is misprinted. Rethresh is an Effect, not a Power. 

---------------------------------------------------------------------- 
ERRATA (Legal 03/15/03) 

Will of Orothe 
Orothe Spell 

Attach Will of Orothe to an opposing Magi. If Will of Orothe is still 
attached during that Magi's Attack step, you choose whether or not that 
Magi's Creatures attack and which Creatures they attack. A Creature may not 
attack another Creature controlled by the same player. Discard Will of Orothe
at the beginning of your next turn. 

Reasoning: The Will/Entangle Spell combination has long been a stalling 
standard of the unfair combo decks that have been the primary sources of 
abuse in Magi-Nation DUEL. The main cause of that abuse was the fact that, as 
both Will and Entangle affect the opponent and not their Magi, the 
suppression caused by Will of Orothe was unduly unstoppable. These changes 
not only align the card more to modern design intent, affecting a Magi and 
not the player, as well as making the Spell linger to have a chance of being 
dispelled.

Blizzard Core 
Nar Relic 

Effect - Coriolis: At the beginning of your Energize step, before you 
energize, choose a Magi. If that Magi has no Creatures in play and your Magi
has more energy than the chosen Magi's starting energy, discard Blizzard Core 
and defeat the chosen Magi. 

Reasoning: This change is based on some last-minute playtest suggestions to 
Blizzard Core that were unable to be implemented at the time of printing. The 
card was never intended to be used with Perpetual Motion, and a Magi using 
the Blizzard Core should not receive the energy bonus for the turn to almost 
certainly seal their chances of success. 

Creeping Chill 
Bograth/Kybar's Teeth Spell 

Until the end of your next turn, as one of your Kybar's Teeth Creatures is 
attacked, it gains three energy if you control at least one Bograth Creature 
and as one of your Bograth Creatures attacks, it gains three energy if you 
control at least one Kybar's Teeth Creature. 

Reasoning: Because of unfair abuse with Overwrite-style abilities, players 
were able to intentionally misuse Creeping Chill to the detriment of their 
environment. This change to the Spell enables it to continue being a combat 
booster for Bograth/Kybar's Teeth decks, but not in a way that can be overly 
abused. 

---------------------------------------------------------------------- 
1. Can I use the belt to lock down the unnamed effect that prevents one of my
illusions from attacking a Magi directly as well as keeping me from being 
defeated if my illusion is in play and I have no other creatures or energy on 
my magi? 

RT - No. Rayje’s Belt says to name a Power or Effect on a card in play. 
Effects without a name cannot be named. 

---------------------------------------------------------------------- 
2. Does Drajan's ability to negate Effects during attacks prevent Yaki from 
allowing his creatures to attack twice per turn? 

RT - No, Drajan’s Effect prevents the use of Effects that occur during/in an 
attack/attacks, but not Effects that occur outside of attacks (such as Yaki's 
Double Strike). 

---------------------------------------------------------------------- 
3. Would Flutteryups Dodge, which makes it lose no energy in the attack if a 
creature with more than 3 energy was involved in the attack, keep it from 
losing the additional energy from it being stalked (which seems to be part of 
the attack)? 

RT - Yes, if the conditions for Dodge are met, the Flutter Yup will lose no 
energy during that attack. 

---------------------------------------------------------------------- 
4. Dessicate removes all energy from a creature, which would cause it to be 
discarded specifically, could Umm...no be used to prevent the creature from 
being discarded? Or is Umm...no specific to cards that say "Discard the 
chosen creature/card/etc."? 

RT - The phrases "specifically discard a Creature" should be read in all 
cases as "discard a Creature while it has energy." The word "specifically" is 
now obsolete, and is not used on cards anymore. Desiccate discards the 
Creature when it has no energy – "Ummm… NO!" cannot be played to save the 
Creature. 

---------------------------------------------------------------------- 
5. If Sarazen Outcast's Favored Enemy is D'Resh (or Kybar's Teeth) and it 
attacks a Sandstone Hyren, which has Super Invulnerability (loses two less 
energy from attacks and loses no energy from effects during any player's 
attack), would it lose any energy from the Sarazen Outcasts effect Bane (add
four energy before energy is removed when in an attack with it's Favored 
Enemy)? Example: Sarazen Outcast is at 3 energy, Sandstone Hyren is at 9.
Would the SC end the battle dead, having done 5 total damage to the SH or 
just 1? 

RT - Sarazen Outcast’s Effect does not do anything to any other Creatures. 
The Outcast in your example would attack, gaining four energy, and would be
then at seven energy. Combat between the two Creatures is handled normally. 
In the example, it would remove five energy (7 – 2) from the Hyren, and the 
Hyren would remove nine energy from the Outcast (defeating it). 

---------------------------------------------------------------------- 
6. Unmake refers to doing 1 damage to each creature of the same type as the 
one that was just unmade, does that mean region or named creatures? Example: 
I Unmake a Balamant, do all Naroom creatures in play lose one energy or all 
Balamants in play lose 1 energy? 

RT - A Creature type is any one whole word in a Creature’s Name, ignoring 
plurals. This is different from Regions, which are found on a Creature’s 
subtitle. For example, if a Balamant Pup were chosen as the target for 
Unmake, all Balamants and all Pups would lose one energy after the chosen 
creature was discarded (another Balamant Pup would only lose one energy, not 
two for sharing more than one type).

---------------------------------------------------------------------- 
7. A. Can brushfire be played from the discard pile during your opponent’s 
turn? If so when can you use its effect? i.e. any time during your opponents 
turn or just during your opponents S/P/R phase or what?

RT - The way to play Brushfire is to treat it as if it were in your hand. You 
play it the same way whether it is in your hand or discard pile. You can 
normally only a Brushfire in your hand on your turn, and during a PRS step. 
The same is true for a Brushfire in the discard pile (note that cards like 
Good Ol’ Ashgar allow you to break this rule). 

B. When played from the discard pile can its cost be reduced by other S/P/R's 
(such as Robe of the Ages)? When played from the discard pile can its damage 
be enhanced by other S/P/R's (like Scroll of Fire)? 

RT - Robes of the Ages and Scroll of Fire (and other cards) affect Brushfire 
when you play it from your hand, and so they do the same when you play 
Brushfire from the discard pile. 

---------------------------------------------------------------------- 
8. Sunburn while paying cost for a power… Does it lose two additional energy? 
I didn't think so at first but, then I read the glossary in the rulebook from 
Fall 2002. Power states, 'Pay all cost associated with that power such as 
\ENERGY LOSS\ and/or discarding the source creature.' Sunburn reads, 
'Whenever a creature loses energy, it loses two additional energy.' 

RT - No. Energy use to pay for the cost of a power does not count as energy 
loss, removing energy, etc. Another example is Dryte Fiend’s Effect, 
"Condemn." Using "Condemn" on an opponent’s 3 energy Magma Hyren won’t cause 
it to die when it uses one of its Powers.

---------------------------------------------------------------------- 
9. Shivara reads, 'Whenever one of your creatures is discarded by an opposing 
spell, instead return that creature to its owner's hand.' Crushing spells 
read, 'Choose any one creature in play. Discard four from the chosen 
creature. If this discards the chosen creature from play...’ If a Crushing 
Spell is played on Shivara’s Creature… 

A. Is the creature returned to its owner's hand per Shivara's effect? Why or 
why not? 

RT - Yes, the Creature would be returned to its owner’s hand, because it is 
being discarded from play by an opposing Spell. 

B. If it is, does the second effect of the crushing spell go off? 

RT - No, because Shivara’s Effect says that the Creature is returned to its 
owner’s hand "instead". The secondary effect of the Crushing Spell would not 
occur. 

C. If her effect goes off, does it go off for all energy removal spells? 

RT - Yes, if the spell is an opposing one and reduces the Creature to zero 
energy. These questions were also partly covered in the previous Rules Digest 
(02/25/03) 

---------------------------------------------------------------------- 
10. My opponent wants to cast Crushing _______ on my Mosp so they can attack 
my other creatures. My Vogo uses Interrupt to retarget the spell to my 
Sandstone Hyren, which is currently the largest creature in play. Does my 
Sandstone Hyren simply take four damage or does my opponent find themselves 
paying the extra cost to target Sandstone Hyren? Does the spell just fizzle? 
What if my opponent can not afford the extra cost? 

RT - The Sandstone Hyren will lose four energy from the Crushing Spell. Your
opponent does not need to pay any additional energy because they did not 
choose the Sandstone Hyren. If you read Vogo, you will see that you are the 
one choosing the Sandstone Hyren, not your opponent. "Interrupt" says, "…you 
may choose any one of your other Creatures in play…"). 

---------------------------------------------------------------------- 
11. Can Yaw restore a frozen creature with more than it's starting energy 
back down to their starting energy? 

RT - Yes. Restoring a Creature to its starting energy can add or remove 
energy. 

---------------------------------------------------------------------- 
12. Does Icefang Battlesled allow creatures that normally could not attack 
strike a Magi? Unlike Energy Band it does not have the "if able" text. 

RT - Yes, Icefang Battlesled allows the chosen Creature to attack, even if it 
would normally not be allowed to. 

---------------------------------------------------------------------- 
13. Thresh - Weave Dream Creature 
Power - Rethresh: Whenever a Weave card is discarded from play on an 
opponent's turn, add one energy to Thresh. 
The question is the Power - "Rethresh" supposed be an Effect? The reason this 
is important is how would this Power be triggered during an opponent’s turn 
and how would it work if the Thresh is frozen? 

RT - Yes. This is a misprint. Treat the card as if it said, "Effect – 
Rethresh: Whenever…" 

---------------------------------------------------------------------- 
14.First: From the newest rulebook the steps to use a Power. 
1. Announce that you are using the Power. 
2. Pay all costs associated with that Power such as energy loss and/or 
discarding the source Creature. These costs occur and are paid 
simultaneously. 
3. Check to see if any Creatures have reached zero energy. If they have, 
discard them from play. If the source Creature is discarded at this point, 
the Power still continues to operate. 
4. Make all choices involved. If there is no longer a valid card to choose, 
then the Power ceases. If a Power requires you to discard a Creature, choose
it now. 
 

Now Inferno Xyx: 
Power-Blast: (4) Discard Inferno Xyx from Play. Choose any one creature in 
play. Discard fifteen energy from the chosen creature. 

The situation was there was an Inferno Xyx in play with just 4 energy. Can it 
use the power? Because the step of paying the cost is 4e AND discard the 
creature, these payments occurs simultaneously. Now how does this differ from 
Xyx Minor from selecting itself for boosting? Is it the fact that step 3 
occurs before 4 and thus the Xyx Minor cannot choose itself? 

RT - Yes, an inferno Xyx at four energy can use its Power. The same is true 
for cards like Core Grag; if a Creature uses a Power with a self-referential 
discard cost (meaning it specifically names itself to be discarded), then the 
cost is filled if the Creature ends up in the discard pile at any point 
during cost payment. 

---------------------------------------------------------------------- 
15. This is just a question of the results of effects stacking. When a Comet 
Hyren attacks it deals double damage to the opposing creature. If I had a 
Storm Wings out, would it double the energy based on what the Comet Hyren's 
Bright Tail effect since this is what it removes "normally?" I doubt it, but 
it is something to know. 

RT - No; The two overlap (they do not stack) because both effects 'set' the 
energy removed based on the Creature's current energy total. A 7E Comet Hyren 
would remove fourteen energy (both its Effect and Storm Wings cause it to 
remove the same final amount of energy). 

---------------------------------------------------------------------- 
16. Instant Fortress and Laranel both cards state that if a creature a 
creature or Magi is choose. Any cards that don't specifically say "choose" 
can pass through Laranel and Fortress? Like Xyx, discard 4 energy from any 
Magi. Or any spell or power of mass removal (multiple targets). 

RT - The most recent printing of Xyx uses the word, "choose." Additionally, 
cards that have a global effect, like Ormagon, Poison Baloo Root, Cataclysm,
etc. are not affected by Laranel (or Sandstone Hyren, or Instant Fortress, 
etc.). Card effects that do not "choose" are not affected by those cards. 
Note that there are a few cards that clearly involve choices, but do not 
specifically use the word Choose. Any time that you have to make a decision
regarding which card to affect, you are "choosing," for all game purposes. 
---------------------------------------------------------------------- 
17. Horizon Mirage let you play creatures for free at the end of the next 
turn. If the turn in which the cards suppose to be play and a Spirit of Nar 
is played by my opponent. What happened to the creatures? Are wasted, or will 
have to wait another turn to be play? 

RT - Spirit of Nar prevents a player from playing cards from their hand. It 
has no effect on cards played from any other location. 
---------------------------------------------------------------------- 
18. If 2 Ballistic Baldars are play by the same player. Will both effect 
trigger at the same time or just 1? If one of the effect resolve first then 
the other Baldar may lose 3 energy and will not be able to do his effect, 
right? 

RT - Both Ballistic Baldars’ Effects will trigger. Ballistic Baldar’s Effect 
occurs whether or not it has enough energy. If the Effect removes the last of 
the Baldar’s energy, the Baldar is discarded and the Effect does nothing 
else. 
---------------------------------------------------------------------- 
19. Could I really make a Weave/Naroom creature attack FOUR times a turn 
using The Hunt, Weave Seed, and Yaki's Gauntlets? The Hunt allows Weave 
creatures to attack twice. Weave Seed allows an ADDITIONAL attack. Yaki's 
Gauntlets allows yet another ADDITIONAL attack. Bungaloos are a Weave/Naroom 
creature. Thus it is affected by both spells and the relic. Wence the 
Wanderer can cast both spells and play the relic without penalty or 
restriction. He can also play Gift of the Weave. 

RT - Yes, the Creature would be able to attack four times in the example 
given. 
---------------------------------------------------------------------- 
20. I want to be sure, but if I draw a card outside my draw step and my 
opponent puts down a snow barl pup, do I get to discard my phrup to get rid 
of it? And if I choose to do so, am I correct in assuming that my opponent 
does not get four free energy back since they did not spend any to summon if
they are Nar magi? What about if Vertigo was cast? Does the penalty from 
Vertigo get paid when putting down the snow barl pup and then get put back on 
the magi? 

RT - This question is acutally several questions, and the answers can be 
broken down into a few rules. 

A. Yes, you can use Phrup to stop a Snow Barl Pup that is played using its 
Effect. You may use Phrup’s "Time Lapse" any time an opponent plays a card. 

B. If your opponent paid no energy to play the Time Lapsed card (for example, 
if they Dreamdraft a Snow Barl Pup using a Nar Magi), then no energy is 
returned to that Magi. If that player paid energy to play that card (for 
example, if they Dreamdraft a Snow Barl Pup using a non-Nar Magi), that much 
energy is returned to that player’s Magi; this includes all cost increases 
(like regional penalties) or reductions (like robes of the ages). 

C. Vertigo only affects a Magi on that Magi’s Player’s turn. It does not 
increase the cost of cards played by that Player on anyone else’s turn. 

D. Snow Barl Pup, when played using its effect "Dreamdraft" ignores all 
costs. If its cost would somehow be increased, it would ignore the increased 
cost. 
---------------------------------------------------------------------- 
21. Koll plays and activates Kybar's Fang. After using it to attack and crush 
a 6 energy Grax, Koll realizes that he only has two energy left and the Fang 
will revert back to a relic at the end of the turn, leaving him open and with 
only two energy. Can Koll use Dream Twist to twist out Kybar's Fang and bring 
in another creature to defend? If so, what can Koll twist in? Is Kybar's Fang 
considered to have a starting energy of eight? Fourteen? 

RT - None; a Creature that is not printed as a Creature has a printed 
starting energy of zero. 
---------------------------------------------------------------------- 
22. It was ruled previously that if a shadow deck with Nagsis used 
Interchange several times that the shadow magi would no longer be a shadow
magi as they have "forgotten" being possessed after they came up a second 
time. By the same logic, could Bria play some non-Orothe/non Universal relics 
from one region, Interchange out, then play relics from a different region 
the next time she Interchanged in, and so on and so on? 

RT - Yes. Bria’s Effect is use each time she is revealed. 
---------------------------------------------------------------------- 
23. how do regional penalties work for universal magi? can they just summon 
what ever they want without peneltay? enlighten me please. 

RT - From the 10/23/02 Digest: 

"Universal Magi are from their own region, which is a jack-of-all-trades and 
yet a master of none. They must pay a regional penalty for all non-Universal 
cards while non-Universal Magi continue to have no penalty for Universal 
cards. 

The Universal 'region' is what the Eliwan wielded initially from the time 
they started using the magic of the Moonlands. It is the basis for which all 
magic of the Moonlands is founded; later on, different regional founders and 
elders tempered the practices and learnings of the Eliwan to tailor their own 
distinct styles of magic, encompassing the summoning of non-Universal Dream 
Creatures as well. While regional Magi had to learn the Eliwan teachings as a
foundation for their more specialized, regional-specific forms of magic, 
Universal Magi never fully graduated beyond the initial Eliwan teachings, 
either by choice (Rayje), lack of access (Tuku), or lack of practice (Tony 
Jones)." 

---------------------------------------------------------------------- 
24. does Targ'n's enhanced invulnerability work with sandstone hyrens super 
invulnerability? 

RT - No. Enhanced Invulnerability only works for Creatures with the Effect 
"Invulnerability". 
---------------------------------------------------------------------- 
24. Chur has a Dark Cragnoc, a Vogo (thanks to Agram's Staff), and a Dagok in 
play. The opponent wants to hit the Dagok with a Grow spell. Chur uses the 
Vogo's Interupt to redirect the spell to the Dark Cragnoc. Does the DC gain 
energy from Grow? Or does the Vogo count for being the one making DC get the 
spell, thus counting as one of my cards and not having effect? 

RT - Dark Cragnoc cannot gain energy from your cards, but your opponent’s 
Grow is not your card (Vogo does not change the controller of the Spell or 
Power). The Dark Cragnoc would gain the energy.

Unfortunately, Law posted an old version of the proposed errata. The correct
errata on Will of Orothe is:

Will of Orothe
Orothe Spell
6
Attach Will of Orothe to an opposing Magi. While Will of Orothe is attached,
that Magi's Creatures may not use Powers. During that Magi's Attack step,
you choose whether or not that Magi's Creatures attack and what they attack.
A Creature may not attack another Creature or Magi controlled by the same
player. Discard Will of Orothe at the beginning of your next turn.

1. Double Freeze?
2. Triple Strike?
3. Attack Timing Revisited.
4. Move with Tryn Flame-Saver
5. Staffing Will of Orothe?
6. Stalking
7. Gilded Cage vs. Gloom
8. Krawg: Too hot to be cool?
9. Sandsifter: Man of Steel?
10. Sand Strands

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1. If you and your opponent have Nar Magi with an Essence of Frost in 
play and you want to play a spell of the Nar spell, would you have to 
pay two additional energy due to both Essence of Frost being in play?

RT - No. 'Frozen' is a status effect, and as such is not culumative (it does 
not stack).

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2. If I have both in play do my Naroom creatures get to attack 3 times 
each turn? I question that they can sice the name of both the power 
and effect are the same (Double Strike) and am unsure if both would 
apply.

RT - Yes, Yaki and his Gauntlets work together. The name of a Power or Effect 
has no bearing on whether or not it works 
with another Power or Effect. 

--------------------------------------------------------------------------- 
3a. The current rule on attacking-triggers is: Unless specified otherwise, 
things that trigger on an attack occur after
that attack is complete (aftyer energy is removed). Is this correct? 

RT - No, "on an attack" is not a recognized timing word. "As a creature 
attacks" triggers before energy is removed, and 
"When/Whenever" trigger after energy is removed.

3b. If this is the case, and i think it is, what about Creeping Chill. Does 
it
also only add energy to the Creatures after energy is removed (assuming they
survive)?

RT - Creeping Chill has been errata'd to have "as" timing. It triggers before 
energy is removed.

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4a. I only add energy equal to the energy that I remove when I use a Move 
power or spell?

RT - Correct.

4b. So if I have Tryn Flame-Saver use Energy Substitution (Cald) and my 
Kelthet uses Consume on another Creature that I own, suppose a 
Braggle with 4e. My Braggle gain 4e, but my Kelthet gains 4e too?

RT - No, the definition of Move is "discard X energy to add X energy." In 
this case, Energy Substitution turns the energy 
discard into an energy gain. This allows the Kelthet to add instead of 
discard energy from his target, but since there was 
no energy discarded from the target, there will be no energy added to the 
Kelthet.

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5a. Are you now able to staff the Will of Orothe? Is it considered to 
be 'affecting only the magi' or is it affecting the creatures as 
well? What if you don't have any creatures in play, would the Staff 
work then?

RT - No. Will of Orothe affects both the Player (decisions about creature 
attacks) and his or her Creatures (may not use 
powers), but does not affect the Magi at all.

5b. Just curious how this stops the Will/Entangle combo.

RT - The major change is the fact that a new magi flip will not enter play 
under the effects of Will of Orothe. You now 
also have the ability to remove Will with a Sandstorm Orhsaa and Rayje's 
Cloak.

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6. The digest stated in regards to stalking, "Yes, if the conditions for 
Dodge are met, the Flutter Yup will lose no 
energy during that attack." 
My understanding of being stalked was that the damage dealt by it has nothing
to do with the attack itself. I am to understand this ruling as a change to 
the
way stalk is dealt with (is it to be considered more like a granas's pummel
than a status condition)?

RT - No, this is not a change, Stalking removes energy during the attack as 
it always has. You may be confusing this with a ruling about Stalking vs. 
Burrow. Flutter Yup affects energy loss "in the attack," meaning any energy 
loss that occurs to Flutter Yup during the attack from any source. Burrow 
affects energy loss "from attacks", which refers specifically to energy loss 
from attack resolution (step 7 of the Attack description in the glossary).

--------------------------------------------------------------------------- 
7. If Gilded Cage is discarded from hand to prevent the discard of a Creature
from play by Gloom, is the second part of Gilded Cage triggered?
Or does that not count because it's you that are discarding Gilded Cage from
your hand rather than the opponent's card (Gloom)?

RT - Yes; you are discarding the Gilded Cage as a result of your opponent's 
Gloom spell, so you will get to draw cards from the Gilded Cage's 
anti-discard text. The fact that his Spell gives you a choice does not change 
the fact that an opposing spell caused the discard.

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8. Does the effect Immunity (opposing Effects do not affect Krawg) prevent 
Krawg from being frozen?

RT - Yes; if an opposing Effect is generating the Frozen status, Krawg will 
not be frozen by it. Of course, Krawg may still 
be frozen by your own Effects, or by opposing spells or Powers that freeze 
creatures.

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9. Does Sandsifter's unnamed Effect really have the ability to keep 
Sandsifter from dying in combat?

RT - No; The reason it doesn't work is that you cannot retroactively add 
energy; so while something affected it to reduce 
it to zero energy, the Effect doesn't kick in until you've moved on to the 
next step of this process, which is "discard 
Sandsifter from play". Because the Effect can only negate how the opposing 
card is affecting the Sandsifter at present, all 
it can do is stop the Sandsifter from being discarded because the opposing 
card reduced it to zero energy (though the rules are forcing the discard as 
well, the source is still the card in question and is "affecting" the 
Sandsifter by changing its game state, i.e., changing it from being in play 
to not being in play). The Oracle is discarded, and the present discard 
effect (which has the rules as a catalyst but the opposing card as a source) 
is stopped, as per the text of the Effect.
Now, we just end up with a generic situation of having a Creature in play 
with zero energy; similar to when a Creture spends all of its energy on a 
Power, the new cause of the discard is the rules, but it has no 'source' 
affecting it, it just 
happens.

--------------------------------------------------------------------------- 
10. So, just to double check, will Sand Strands be clarified to match 
the current Illusion template?

RT - No; The 'Illusionary' status granted by Sand Strands was intended to be 
different from normal Illusionary cards.

ANNOUNCEMENTS AND CLARIFICATIONS 
1. Ashio & Forgotten Dancer 
2. Drig & Sandstone Hyren 
3. Dewstone 
4. Uwamar 
5. Fun with Bagala Fangs 
6. Bagala Fangs, Slime Stone and Quido Swarm 
7. Torpar 
8. Drahkar 
9. Slime Stone, Koll's Dreamtwist and Vopok 
10. Losing no energy in attacks 
11. Cawh, Shell, Barqua's Bubble 
12. Sand Hyren and Drajan 
13. Will of Orothe 
14. Tar Hyren 
15. Fird Stone & Will of Orothe 
16. Shattershards & Evu's Jellybeans 
17. Stacking Grass Etiki 
18. Giant Parmalag & Gum-Gum 
19. Agrillas Parmalags and Korrits, Oh my! 
20. Remembering Magi 
21. Vitalize 
22. Discard an Oracle 
23. K'ygn Defeated 
24. To Thump or Not To Thump 
25. Setting Energy 
26. Pet Project 
27. Shadow Magi 
28. Storm vs Crown 
29. Berries vs Band 
30. Flame Control and Deep Wellisk 
31. Discarding a Rock Hyren 
NON-LEGAL LIMITED CARDS

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------------------------ 
ANNOUNCEMENTS AND CLARIFICATIONS 

Deep Wellisk 
Effect: Deep Wellisk may not be discarded from play by opposing cards while
it has energy. Your cards cannot increase Deep Wellisk's energy total. 

------------------------------------------------------------------------------

------------------------ 
1. Q. Will Ashio replace "Core Creature" for "Universal Creature" at 
the ForgottenDancer Universal Relic? 

RT: Yes 

------------------------------------------------------------------------------

------------------------ 
2. Q. Drig's Leech Power affects all of an opponent's creatures. 
Would Sandstone Hyren's Monolith Effect activate? 

RT: No. Monolith isn't activated because Sandstone Hyren is not 
chosen. 

------------------------------------------------------------------------------

------------------------ 
3. Q. Does Dewstone's Power work if it's played on the same turn that 
Creatures have been discarded? 

RT: Yes, it does. 

------------------------------------------------------------------------------

------------------------ 
4. Q. Does Uwamar's Watch Effect activate on itself entering play? 

RT - No, for two reasons: One, Watch says "whenever you play 
any OTHER Weave creature". Two, Effects on creatures do not work 
until they are in play, unless they are self-referential (such as 
most Dreamwarp effects). 

------------------------------------------------------------------------------

------------------------ 
5. Q. so, when cards like bagala fangs say 'change a creature's 
starting energy to10, or 1, does that mean the energy actually on the 
card? or does it mean thenumber printed on the card? for instance, 
you have a bagala hunter in play, andit's taken a hit and is at 4 
energy. you activate the bagala fangs and. . .what? does the hunter 
have 10 energy or 4 energy? depending on which is true,can you bring 
a creature's starting energy down to one and then use a yark oryark 
gloves on them? in other words, what energy changes, the printed 
energy,or the actually energy on the card? 

RT: The Powers on Bagala Fangs and Slime Stone only change 
the "effective" number on the card. They do not affect the actual 
amount of energy on the card, nor the literal printed value. 

------------------------------------------------------------------------------

------------------------ 
6. Q. When Bagala Fangs or a Slime Stone is used to set a Quido 
Swarm's starting energy to 1, what happens next turn, when the Quido 
Swarm is restored to it's starting energy? Does "Calling" 
override "Downs" (or "Shriveled Dreams")? 

RT: "Downs" (or "Shriveled Dreams") sets Quido Swarm's starting 
energy to one, when the power is used. However "Calling", continually 
sets the Swarms energy to be equal to the number of Bograth and 
Paradwyn creatures in play. Calling has precedence. 

------------------------------------------------------------------------------

------------------------ 
7. Q. This is a question about wording versus intent. Torpar gets an 
additionalenergy when all of your creatures gain energy. In our 
tournament this weekendit was brought to my attention that Torpar 
doesn't say "all at once." This isan extremely literal reading of the 
text, but would it still gain an additionalenergy if the energy gain 
occurs during the same turn, but at different times? 

RT: Torpar will only gain an additional energy if a card adds energy 
to every one of your creatures, all at once. 

------------------------------------------------------------------------------

------------------------ 
8. Q. Also a question about Drakhar. Does its Dominate trigger when 
the Drahkar is undreamed or only when he leaves play and goes into 
the discard? 

RT: Cards are considered discarded if their immediate destination is 
the discard pile. Undream-ed cards go to the hand, not the discard. 
Drahkar's Dominate only triggers when it is discarded (either while 
it has energy, or by being reduced to zero energy). 

------------------------------------------------------------------------------

------------------------ 
9. Q. Well, Koll's Dream Twist doesn't says anything about Printed 
Starting energy. I have see someone who use Slime Stone on a 
creatures in order to get a 9 energy creature with it. 
Ex. A Vopok is played. It came with 10 energy. Slime Stone is used to 
set it to 10 Starting energy in order to play a Sandstone Hyren from 
the deck. 

My questions is: It's this legal? Since Dream Twist says to discard 
the creature first, then Vopok will me back to starting 4 since cards 
doesn't have memory when are discard, right 

RT: Your opponent is correct; while cards do lose their memory of such 
effects when they leave play, at the time the Power is used, the Vopok does 
have a starting energy of ten, because those values are checked and 'locked 
in' during activation; otherwise, effects that are dependent on the amount of 
energy a Creature has that must discard the Creature in order to use it would 
do nothing, as by the time the resolution began, the Creature would have no 
energy because of being removed from play. 

------------------------------------------------------------------------------

------------------------ 
10. Q. If a Creature loses no energy in attacks (such as a Creature 
Shielded by Shard of the Great Fossil) does it still lose energy from 
Effects that would normally affect them (such as Crystal Lascinth's 
Spines or Rehlya's Counterweave)? 

RT: A Creature that loses no energy in attacks, will lose no energy 
from Rehlya's Counterweave, or Crystal Lascinth's Spines. This is 
different from loses no energy "from" attacks. 

------------------------------------------------------------------------------

------------------------ 
11. Q. We need a ruling on Barqua's bubble, shell, and Cawh. Would a 
Barqua's Bubble be able to protect a Cawh from a spell such as 
Dessicate, or Sandswirl? (Since they discard energy) And since Cawh's 
effect changes a Shockwave's direct discard to energy loss, could a 
bubble or shell then protect the Cawh from them? 

RT: -Barqua's Bubble cannot protect Cawh from Dessicate. Cawh's first Effect
states "...other cards cannot prevent Cawh 
from losing energy." 
-Sandswirl does not discard energy, it merely increases the energy 
discarded in attacks, so yes, Bubble could stop Sandswirl from 
affecting Cawh. 
-Barqua's Bubble can protect Cawh from Shockwave because you may 
choose to resolve the Bubble before Cawh's protective Effect. 
-If Cawh is losing the six energy to prevent a discard Effect, he is 
losing the energy from its own Effect, not from an opposing card. 

------------------------------------------------------------------------------

------------------------ 
12. Q. Does the Sand Hyren affect itself the first time it is played 
with the Magi Drajan? 

RT: No; see Question 4. 

------------------------------------------------------------------------------

------------------------ 
13. Q. Here is my question:In the most recent RD, it was stated that 
Will of Orothe cannot be staffed as it affects the player and the 
Magi. But, as per the errata attaching WoO toa Magi is the first 
step, does this not make it Staffable? 

RT: Once again, The correct Errata on Will of Orothe is: 
Will of Orothe 
Orothe Spell 

Attach Will of Orothe to an opposing Magi. While Will of Orothe is 
attached, that Magi's Creatures may not use Powers. During that 
Magi's Attack step, you choose whether or not that Magi's Creatures 
attack and what they attack. A Creature may not attack another 
Creature or Magi controlled by the same player. Discard Will of 
Orothe at the beginning of your next turn. 

Attaching a card to a Magi does not inherently affect the Magi. Will of 
Orothe does not affect the Magi, because it does not in any way alter the 
game state of the Magi; it instead affects the Magi's player, the Magi is 
needed so that the Will has a 'point of reference' to see which player it's 
supposed to affect, but it's never directly interacted with by the Spell. It 
also affects the Magi's Creatures, "That magi's creature's may not use 
powers." Will of Orothe is not 'staff-able'. 

------------------------------------------------------------------------------

------------------------ 
14. Q. Just wondering how this works lets say I've got a creature 
with 1 energy and my magi has 1 energy also but my creature has a tar 
hyren on it (it's effect is that at the beginning of my turn before I 
energize my magi and my creature lose 1 energy each) do I get to go 
to my next magi this turn or not becuse my magi dies before I 
energize? or do I energize before it takes the energy? 

RT: At the beginning or your turn, your Creature and your Magi would 
lose one energy. Your Magi would be defeated. You would not get to 
flip your next Magi. All events (game rules, Magi flipping, or 
Effects) trigger at the same time. In this case at the beginning of 
your turn. Then the Active player processes their Effects and game 
events in the order they choose. In this case, the Active player has 
none. Then the inactive player processes their Effects in the order 
they choose. In this case the Effect on the attached Tar Hyren. Since 
you have already passed the point at which you can reveal new Magi, 
you do not get to. 

------------------------------------------------------------------------------

------------------------ 
15. Q. Can the Fird Stone be use against the Will of Orothe? In the 
lastdigest you guys says that it affect the creatures. So can a Furok 
beprevent from attack next turn? or even more all creatures since 
thefird stone says that the spell do noting?Also Fird Stone says 
whenever, which is a bit odd with the "wheneverrule". Whenever is 
suppost to be after spell power etc. is resolved.So if the spell, 
power etc. is already resolve the what's the point onusing Fird Stone 
since it already happend?On the other hand if the Fird Stone were 
made with "as' word it mightbe too strong. 

RT: Yes, Fird Stone can protect all of your Furoks (not all of your 
Creatures) from Will of Orothe. 

------------------------------------------------------------------------------

------------------------ 
16. Q. If shattershards discards a relic with an x in the cost, 
should itassume that x == 0?This came up in a recent game when I 
played shattershards on a Naroommagi with Evu's Jellybeans(the only 
relic with an x cost currently, Ibelieve) in play. My opponent had 
originally placed two counters onthe relic, but only had one left. If 
x =/= 0, then what would x havebeen considered at the time 
shattershards was played?(My guess is two,since x =/= jellybeans....) 
Oh, =/= is does not equal, btw. 

RT: In all cases where x is not specified, x = zero. 

------------------------------------------------------------------------------

------------------------ 
17. Q. It has been brought to my attention that the Grass Etiki 
effect Dreamwarper does not stack if there are multiple copies of 
Grass Etiki in play. I've been looking through the previous Digests 
trying to find this, but I've been unable to. If you could direct to 
the right digest or explain why this doesn't stack and yet Ergars do 
I'd appreciate it. 

RT: Multiple Grass Etikis will add multiple Dreamwarps to your Weave 
Creatures and multiple copies of Weave to your Paradwyn Creatures. Three 
Grass Etikis in play will allow you to Dreamwarp for up to three Energy, 
and allow you to use the Weave Effect for up to a three Energy shift. 

------------------------------------------------------------------------------

------------------------ 
18. Q. Giant Parmalag: 
Power-Withdraw: 3 Giant Parmalag cannot be attacked until after your 
next turn. 
Gum-Gum:Effect-Slide: When Gum-Gum is attacked, you may switch it 
with any other Creature you control before energy is removed. 
If there is a Gum-Gum and a Giant Parmalag in play on one side and 
the Giant Parmalag uses it Withdraw power, and an opponent attacks 
the Gum-Gum, what would happen if Gum-Gum tried to use it Slide 
Effect onto the Giant Parmalag? Would the attack be cancelled? Would 
the attack successfully hit the Giant Parmalag? Or would the Gum-Gum 
remain the target of the attack? 

RT: No Slide can happen. If a Creature cannot be attacked, then it cannot be 
designated as the defender during an attack; the Gum-Gum cannot Slide to a
Withdrawn Giant Parmalag. This is an official reversal to previous rulings on 
the matter. 

------------------------------------------------------------------------------

------------------------ 
19. Q. Kybar's Teeth and Underneath make for a strong combination, it 
has been said. That got me thinking about how some of their cards 
work together. Agrilla and Parmalag came to mind. If the Agrilla uses 
Fear on the Parmalag, that's a double strike with no energy loss, 
barring Rayje's Sword. Then I thought about Agrilla and one of 
Parmalag's best friends, Korrit. The Korrit can choose to Pack Hunt 
instead of attack. But what if the Agrilla let the Korrit have a 
second attack? Would that mean the Korrit would be allowed to Pack 
Hunt twice if it chose to? 

RT: Yes, if Korrit is chosen for Agrilla's fear, it can Pack Hunt 
twice. Korrit's Pack Hunt can be substituted for its normal attack, 
So if the Korrit can attack more than once, it can pack hunt more 
than once. 

------------------------------------------------------------------------------

------------------------ 
20. Q. I start my turn with O'qua and I use Conjure. I then manage to 
interchange through all three Magi and I come back to O'Qua. Can I 
use Conjure again? 

RT: Yes, once a Magi leaves play, the rules for card memory forget whether he 
or she used 
a Power or not. 

------------------------------------------------------------------------------

------------------------ 
21. Q. Let's say I have a Tree Hinko in play, and already used it's 
power. On my opponents turn he uses Crushing Fungus and happens to 
get rid of the Hinko. Then on my turn, I use a Flood of Energy, would 
I, in effect be canceling out the Hinko's power, energize for two 
more with the Flood, or just energize for two more the next time I 
energize? 

RT: After the Tree Hinko uses his power, the next time you energize, 
regardless of why, when, or how, you get the bonus. 

------------------------------------------------------------------------------

------------------------ 
22. Q. It doesn't say discard one of your Oracles, so if my opponent 
tries to nuke my Sandsifter, I can really discard one of my 
opponent's Oracles to save it? 

RT: Yes, you may; 'any one Oracle' encompasses opposing Oracles as well.

If so and this happens while my opponent is Risha, can she be 
instantly defeat this way? 

RT: Yes, if this scenario were to happen.

Or (even worst) what happens if we both have 1 Sandsifter as our only 
Oracle? Wouldn't this targeting of the opponent's Oracle last 
forever, considering neither player would like to forfeit their 
Sandsifter? 

RT: Because an Oracle must be discarded to generate the effect of keeping the 
Sandsifter in play, discarding the Oracle is a 'cost'. Losing a card, energy, 
etc. for a cost has no source, and so the opposing Sandsifter would not get 
the opportunity to save itself by discarding an Oracle.

------------------------------------------------------------------------------

------------------------ 
23. Q. Kyg'n's effect "True Grit" states that he is not defeated, even 
if he has no creatures in play and no energy, until he is directly 
attacked. Does this protect him from "direct defeat" things like 
Awakening, Trug's Cataclysm and Risha's Glorious Prophesy? 

RT: Yes; he must still be attacked in order to be defeated.


Also, if Kyg'n has a Dewstone in play, no energy, and an illusion in 
play, can he discard the Dewstone to gain five energy? (Or can any 
magi, for that matter?) 

RT: Yes, but only at the time in which he would be defeated. 

------------------------------------------------------------------------------

------------------------ 
24. Q. Naroom Magi uses a power. Paradwyn Magi casts Bloom and uses 
K'teeb Thumper to Dream Thump. Is that legal or only possible if 
Naroom Magi used a power the previous turn, before Paradwyn Magi's 
turn? 

Scenario two: Naroom Magi uses power on a creature. Paradwyn Magi 
casts Bloom and has the K'teeb Thumper use it's power to Thump. 
Naroom magi then uses own K'teeb Thumper to Thump the Paradwyn K'teeb 
Thumper. Is that possible or not possible because the Paradwyn K'teeb 
Thumper used it' power with Bloom during Naroom Magi's turn? 

RT: No. Dreamthump specifies that the Creature or Magi must have 
used a Power on its last turn. 

------------------------------------------------------------------------------

------------------------ 
25. Q. This question is about the card Furok Protector. The card says: 

Effect - Thick Coat 
When you play Furok Protector, choose an opposing Magi. Set Furok 
Protector's energy equal the chosen Magi's energize. 

Say Player A plays a Furok Protector. Player's B magi is Fiend of 
Furoks (energize rate 6). Furok Protector's energy is now 6. My 
question is does the three extra energy come from player's A magi, 
player's B magi, or neither? 

RT: Neither, you simply set the energy of the Creature equal to the 
opposing Magi's Energize rate. 

------------------------------------------------------------------------------

------------------------ 
26. Q. If Scyalla uses Pet Project to make something like Drushes or 
Wudges Weave Creatures, does that mean that Core magi will not be 
able to play those creatures? Barring something like Ashio with 
Agram's Staff, that is. 

RT: No, Pet Project only affects the Creatures of the chosen type 
that you play. It does not affect the opposing cards at all. 

Similarly, If Scyalla uses Pet Project to make Grags Weave creatures, 
does that mean Underneath and Kybar's Teeth magi can not use 
Cleansing to make Core Grag (now Weave Grag?) a Kybar's Teeth or 
Underneath creature? What if a creature is Cleansed first and then 
Pet Projected? 

RT: No. Your cards do not actually change type until they are 
played. When you play them, they come into play as Weave. 

------------------------------------------------------------------------------

------------------------ 
27. Q. Can an Arderial Shadow Magi trigger Grand Epik's effects? If 
not, is there any way i can make the magi trigger the effects? 

RT: No. All Shadow Magi are Core Magi. 

Do all shadow magi need agram's staff to play cards of their original 
region? 

RT: Yes, unless a card states otherwise. There are several cards 
that include text such as "[region] shadow magi may play [this 
card]," and some magi such as Evil Evu have specific text allowing 
them to play non-core cards. 

------------------------------------------------------------------------------

------------------------ 
28. Q. If I play an Abraxin's Crown from my hand to block a Storm of 
Fishes, do I still need to show my hand to my opponent? 

RT: Yes. Storm of Fishes does two things. It Reveals your hand then 
discards cards; Abraxin's Crown only stops the discard. 

------------------------------------------------------------------------------

------------------------ 
29. Q. Wence the Wanderer plays Tuk Berries and Energy Band in his 
first Spells/Powers/Relics phase. He uses both of their powers on his 
Bungaloo. Which one takes priority? Or does it depend on the order in 
which he used the relics' powers? 

RT: The Creature may not attack. Charge says it must attack if 
able, but Nourish says that it may not attack. 

Does the first power used take priority or the second power used? 
Does it make a difference if the creature is a Junjertrug? 

RT: No; since Hunger says if able, Nourish takes precedent. 

------------------------------------------------------------------------------

------------------------ 
30. Q. Does the errata on Deep Wellisk eliminate energy 
reorganization through cards such as Flame Control? 

RT: Yes; the text of the Wellisk's nameless Effect should be read as follows: 

Effect: Deep Wellisk may not be discarded from play by opposing cards while
it has energy. Your cards cannot increase Deep Wellisk's energy total. 

If a rearrange effect is used, energy may be taken from the Wellisk, but if 
you try to place it back (or place it there from another source), the energy 
is lost. 

------------------------------------------------------------------------------

------------------------ 
31. Q. If my Rock Hyren is hit with a Sawgrass, is it discarded from 
play? 

RT: Yes. 

1. Climbing Staff vs. Powers 
2. Imbuing Attached Spells 
3. Bloom Stare Down 
4. True Grit vs. Direct Defeat 
5. Olum Digger and attacks. 
6. Simultaneous Sparks 
7. Energy Substitution vs. Move 

------------------------------------------------------------------------------

------------------------ 
ANNOUNCEMENTS AND CLARIFICATIONS

None at this time.

------------------------------------------------------------------------------

------------------------ 
1. From previous digest: [6. Ninx has Rayje's cloak in play with no energy. 
Ninx stare down the opposing magi. 
The opposing player drops a climbing staff. 
Who would win out in this situation. 

RT - The Climbing Staff. The Climbing Staff does not prevent the use of the 
Power, it lets the Power happen, it just makes it 'do nothing'.] 


And also, that Climbing Staff stops Sorreah's effect permanently. I would 
like to know if the same works for Powers since Climbing Staff does not 
spefify a duration... using the example above, would Ninx be able to use 
Stare Down again, during his other turn? 

RT - Yes, she would be able to; what the Climbing Staff does is make the 
instance of whatever effect it negates do nothing. This applies to the single 
instance of the Power, Spell, etc; the difference with a continuous Effect 
such as Suppress is that once it becomes active, it continues until it leaves 
play, and since nothing can "switch it off", it will always be able to do 
nothing. The only thing that can 'turn off' a continuous Effect is for a card 
to not be able to use it; then, if it becomes legally usable afterward, it 
becomes a new instance of the Effect (just like using a Power in successive 
turns are new instances of the Power) and would have to be undone with 
another Climbing Staff or similar measure. 

------------------------------------------------------------------------------

------------------------ 
2. If you were to use Mohani or Thrybe to make sandswirl a power on one 
of your creatures, what would happen when the creature then tried to 
use said power? 

RT - As with any other Spell that must attach itself, the Spell card would be 
moved to the chosen Creature or Magi, and the Power could no longer be used 
as there is no Spell card attached to reference. 

------------------------------------------------------------------------------

------------------------ 
3. Lets say an opponent uses Cataclysm to discard all of Ninx's 
creatures/relics. She uses Bloom in response, spending her LAST point 
of energy... would she be defeated before she could stare-down? 

RT - No; the rules of Magi defeat for having no energy in play require all 
pending Spells and other effects to resolve before the Magi is discarded from 
play. Bloom doesn't resolve until the Power it allows you to use resolves, so 
Ninx would get her Stare Down before being defeated. 

------------------------------------------------------------------------------

------------------------ 
4. From previous digest: [23. Q. Kyg'n's effect "True Grit" states that he is 
not defeated, even 
if he has no creatures in play and no energy, until he is directly 
attacked. Does this protect him from "direct defeat" things like 
Awakening, Trug's Cataclysm and Risha's Glorious Prophesy? 

RT: Yes; he must still be attacked in order to be defeated. 

Question: Why does Kyg'ns effect "True Grit" set precedence over Risha's 
"Glorious Prophecy"?] 

RT - Glorious Prophecy defeats an opposing magi. However, Kyg'n's effect 
states that he "is not defeated", even if he normally would be, until he is 
directly attacked while in a state that would normally indicate his defeat. 
Whereas direct defeat affects circumvent the defeat rules by ignoring them 
and removing the Magi anyway, True Grit takes it one step higher and adds an 
additional requirement to defeat, no matter how it may occur. 

------------------------------------------------------------------------------

------------------------ 
5. One of the local player ask me to get something in writing to 
clarify Olum Digger's Power. Say you play Olum Digger in you play 
creature step and during your second p/s/r/ step you pay the 1e to 
atack a magi directly this turn. He believes that you would be able 
to attack your opponents Magi directly during the second p/s/r step. 
I ruled you would not be able to because you can not fulfill the 
obligation of an attak since you are past you attack step. 

RT - The Power does not allow the chosen Creature to attack outside of the 
Attack step; the Creature would not be able to attack. 

------------------------------------------------------------------------------

------------------------ 
6. if I have 2 ergars in play can I use 2 sparks at same time? 

RT - RT - No; two ergars do grant two copies of Spark, but Powers cannot be 
voluntarily activated simultaneously. You may choose to use and resolve the 
first copy of Spark, then choose and resolve the second copy of Spark.

------------------------------------------------------------------------------

------------------------ 
7. Here's a situation that a player posed at our last tournament. 

Hypothesis: Under previous rulings, the function of Move is discard 
then add. Tryn Flame-Saver can use Energy Substitution to alter a 
Move function. 

Example: There are two creatures under your control. One shall remain 
nameless and the other is a Giant Arboll. Now let's break down the 
Giant Arboll's Power of Healing Flame. In essence due to the function 
of Move it says... 

"Choose any one Creature or Magi in play. Discard up to six energy 
from Giant Arboll then Add the same amount of energy to the chosen 
Creature or Magi." 

Now let's see what happens when your Magi is Tryn Flame-Saver. Before 
we begin it is worth noting you have yet to deal any damage to one of 
your own creatures this turn. Tryn Flame-Saver uses Energy 
Substitution and then activates Healing Flame on the Giant Arboll. By 
the Hypothesis, Giant Arboll's Healing Flame functionally changes 
to... 

"Choose any one Creature or Magi in play. Add up to six energy to 
Giant Arboll then Add the same amount of energy to the chosen 
Creature or Magi." 

End Example 

In this example, because the discard function of Move is exactly one 
Cald Power, could this mean the Giant Arboll can first add up to six 
energy (if it already has six energy) to itself, then choose itself 
as the recipient of six more energy? 

RT - No; the caveat to the move mechanic is that it will not add energy if 
none was literally discarded, because move mechanics are not "discard THEN 
add", they are "discard TO add". Though the energy amount that Energy 
Substitution changed from discard to add was intended as discard, it did not 
literally discard, so that amount is not added during the "add X energy" part 
of the move mechanic, where 'X' is the amount actually discarded. 

ANNOUNCEMENTS AND CLARIFICATIONS

1. Attaching vs. Affecting

2. Magma Parmalag and lasting effects of Powers

3. Definition of ‘you’ and ‘your’

4. Energy-loss modifiers in attacks

5. Shadow Rain and changing controllers and/or Magi

6. Trigger-on-discard effects (more Twee)

7. Savagery vs. Invulnerability

8. Move vs. Rearrange… again

9. Entomb, Cleansing, and Pet Project

10. Crush vs. Sandsifter

11. Dark Twins are Hrada, not Warrada

12. Phlouk’s Ringtesting

13. Cawh and Shell Game

14. Barqua’s Bubble and Vault of Knowledge Key

15. Defeating Kyg’n

16. Using Dreamwarp

17. Sandsifter and Risha

18. M’ck with Sandstone Hyren

19. Maximum number of starting cards

20. Starting cards and hand size

NON-LEGAL LIMITED CARDS



-----



ANNOUNCEMENTS AND CLARIFICATIONS



None at this time.



-----

1a. Can Sunburn be attached to Lovian (is attaching the card considered to 

be affecting Lovian)? If Sunburn can be attached to Lovian, when a 

damage condition occurs to Lovian to trigger the Sunburn, can Sunburn 

damage Lovian?



1b. Is attaching a non-Arderial Spell (such as Sunburn) to a Lovian legal? 

In this case, I assume the Lovian wouldn't receive extra damage from 

the Sunburn. What if Haunt is attached to a Lovian? Is the Lovian's
 
Resistance still active when it is discarded? At what point does the 

Resistance shut off?



RT – Attaching a card to something does not necessarily affect it. You 

can attach Sunburn (and other non-Arderial Spells) to a Lovian. 

Sunburn does not affect the Creature it is attached to, it only 

changes the amount of energy removed by other cards. It will work 

normally while attached to a Lovian. In the case of Haunt, the Lovian 

will be returned to play on the Haunt’s controller’s side because 

Resistance only applies when the Lovian is in play. 

However, the Lovian will not become Core and can attack on the same 

turn it returns to play. This is because the changing of region and 

the cannot-attack-this-turn parts of Haunt occur while the Lovian is 

in play – Resistance applies.



-----

2. Does a creature has to be in play at the time I discard Magma Parmalag 

for that creature to benefit from the Parmalag's power?



RT – No. Magma Parmalag’s Power affects Creatures that come into play 

after it has been used. Unless you are required to choose a Creature 

in play (Agram’s Armor), or the card has been clarified to state 

otherwise (like Shadow Cloak), cards that affect your Creatures for a 

stated duration will apply to those that come into play after it has 

been used until the specified duration has elapsed.



-----

3. If your opponent has taken/stolen one of your Creatures, is that 

Creature still considered a Creature you have in play? If so, can you 

return it to your hand as part of the requirement to play 

Morag's 'Gift'?



RT – No. Whenever a card says ‘you’ or ‘your’ it is referring to the 

controller of the card it is printed on. If a card says to return one 

of ‘your’ Creatures to its owner’s hand, you can only return Creatures 

you control.



-----

4. Your opponent has a Venger in play and has played a sunburn on one of 

your Creatures with 5 energy on it currently. You have an Agram's 

Armor in play. At the beginning of you turn you choose to use the 

Agram's Armor effect on your creature with the sunburn attached to it. 

Moving on to your Attack phase, you then attack your opponent's 

Venger. What is the proper resolution of this situation?



RT – For this example, we’ll assume that your opponent’s Venger is at 

2 energy and that you are attacking it with your 5-energy Creature 

(with Sunburn attached). Your 5-energy Creature will remove 5 energy 

from the opponent’s Venger, defeating it. Your opponent’s Venger will 

remove 2 energy from your 5-energy Creature; 2 + 2 (Sunburn) – 2 

(Shield) = 2. Your Creature will be left at 3 energy.



-----

5. After your attack step you still have a minimum of 15 on your current 

Magi. You play a Gorath. You then proceed to take control of a 

player's creature using the Gorath's power. Once you've obtained your 

opponent's creature, you play a Shadow Rain on the stolen Creature. 

This leaves your Magi with zero energy, and two creatures in play. On 

your opponent's turn, they quickly finish off your Gorath, thus 

gaining control of their creature again and defeating your Magi. The 

question at hand is will your opponent's Creature that had the Shadow 

Rain played on it leave play at the end of your opponent's next Attack 

phase? If not, will it leave play at the end of your next Attack phase?



RT – Shadow Rain does not require that your Magi remain the same or 

that you retain control of the Creature in order to work. At the end 

of your next attack step Shadow Rain will move energy from that 

Creature to your Magi as normal. Due to the errata to Shadow Rain, 

this may or may not discard the Creature from play.



-----

6. My Abaquist takes over my opponents Twee; I now control the opponents 

Twee. My opponent defeats the Twee I control. The Twee is discarded 

from play and his effect is triggered. I explained that I am the 

target of the Twee's effect, Even though the Twee hits my opponents 

discard pile. Now here's the double Jeopardy. A friend to my opponent 

said that the Twee first hits my discard pile, giving me the benefit 

of his Effect. And then goes to my opponents discard pile also giving 

him the benefit. I tried to explain that "only cards you own can ever 

go to your discard pile" thus preventing the twice triggered effect. I 

know there are a few more cards with discarded-from-play triggered 

effects. I would appreciate some official weight to my argument. 



RT – Twee’s Effect will only work once, and only for the player who 

controlled the Creature when it was discarded from play. When the card 

is placed in a discard pile, it will be sent to its controller's discard 
pile, but its final destination will be the owner's.



-----

7. Does Woot!'s effect "Savagery" override Invulnerability? We ruled it 

did, but we wanted to be sure.



RT – Yes, Woot!’s Wasperines remove energy as normal in attacks, 

regardless of Effects like Invulnerability (or status effects like 

Burrow).



-----

8. Ok, I saw the recent clarification of the "Move" effect, however, 

there were still a lot of questions about this locally. The local 

consensus was that "move" is a distinct effect, and, although it 

involves a removal of energy from one creature, and an addition to 

another, is not a "discard" or an "add". It was explained that this 

was (in part) to prevent problems with cards like "Flame Control" and 

a Magi like "Nara", who doubles energy "added". However, the 

conclusion drawn from this is that "move" effects circumvent most 

damage prevention/reduction, such as that of a Pylofuf or the Baby 

Furok, since the "move" isn't the same mechanism as a "discard" 

or "loss", as well as cards that are normally restricted from gaining 

energy (i.e. the Deep Wellisk), since the "move" is distinct from 

an "addition". Is this understanding correct, based on the most recent 

clarification?



8b. Amanax’s ability says "Once per turn, when a Cald spell or power 

discards energy from one or more opposing Creatures, you may add one 

energy to Amanax for each energy removed." My question is does this 

work with Syphon Vortex (his starting card)? It says move not discard.



RT – Move means “Discard energy from one card to add as much energy as 

was discarded to another card.” This counts as both energy 

loss/discard and energy gain/addition. It will interact normally with 

cards that trigger on either adding or removing energy (like Forest 

Hyren’s ‘Underbrush’ or Amanax’s ‘Pyromaniac’) or those that prevent 

either adding or removing energy (like Tryn, Flame-Saver’s unnamed 

Effect or Pylofuf’s ‘Burrow’). ‘Rearrange’ is different from ‘move’ –

‘Rearrange’ is not considered energy removal/discard or energy 

gain/addition. The ‘rearrange’ mechanic is only found on two cards: 

Flame Control and Gift of the Weave.



-----

9. Since cards that are regionally changed, by things like Scyalla and 

whatnot, pretty much aren't changed until they are actually played - 

how does Entomb fit into this? Scyalla actually references playing 
the card within her power, but Entomb just says that the card is Core 
now, effectively. The reason I ask, is because of the spell 
Cleansing. If Entomb doesn't change the card that is chosen until it 
is played, Cleansing would not be able to be used to return the 
Entombed spell to the light side, correct? Along the same lines, if 
Entomb doesn't change the Spell until it is played, does this mean 
that Entomb cannot be used to deny a non-Core opponent their good 
Spells, as their Magi would still be able to play the chosen Spell 
because it is not Core until it is cast? Sorry if this has already 

been addressed, but I was pretty sure that Cleansing was only 

discussed in relevance to cards like Scyalla.



RT – Entomb and Cleansing change the printed region of the named card. 

This change applies immediately (not just when the named cards are 

played), and applies to copies of the named cards in any hand, deck, 

discard pile, or cards in play. Scyalla’s Power specifically says that 

it applies to Creatures you play, and does not work the same way.



-----

10. My opponent has a Sandsifter in play - and a large pile of other 

Oracles. I use my Rockslide Hyren's Power "Crush." Crush states that 
it is not affected by opposing cards when it is used, and the amount 
of energy removed cannot be altered by opposing cards. Sandsifter's 
nameless Effect states that you may discard an Oracle whenever an 
opposing card affects Sandsifter to negate the effects of that 
opposing card. How does this resolve if the Sandsifter is chosen as a 
target of Crush? The new "as" timing seems to say that the 

Sandshifters Effect resolves once he is chosen, but before any part of 

the power takes effect - while once the Sanshifter is chosen, it seems 

that the Crush wording would prohibit Sandsifter's Effect from even 

triggering. 



RT – Rockslide Hyren’s Power will operate normally until after 

energy has been removed. If this loss of energy would discard 

Sandsifter from play, you can then use its Effect to save it by 

discarding another Oracle from play. If you do, Sandsifter will not be 

discarded from play by Rockslide Hyren’s Power – however, it will 

still be at zero energy and will be immediately discarded from play by 

the game rules.



-----

11. The limited core card, Dark Twins is a double Magi. On the card it 

shows a picture of Hrada and Warrada, but the card only says it is an 

alternate Hrada. I was just wondering if it counts as both Hrada and 

Warrada.



RT – No. You can play The Dark Twins in the same Magi Stack as 

Warrada. In addition, Tomes of the Great Library and Warrada’s Ring 

are not starting cards for The Dark Twins.



-----

12. Plouk's power ‘Ringtesting’ lets him put out a creature before the 

attack step. I was using this power in my Bograth deck to put out 

things like Anjer, Bolobob, Moob, and Moss Quido. But this issue came 

up during a game I had: If Phlouk ‘Ringtests’ out a creature before 

the attack step and then immedideately uses that creature's power 

which causes it to discard itself, does Phlouk still have to pay the 

cost for the creature at the end of the turn? I assumed that I did 

not, but my Cald-playing opponent said that maybe I did.



RT – You only discard energy from Phlouk at the end of the turn if 

there is an energy value to check. If the Creature is no longer in 

play, you discard no energy from Phlouk. 



-----

13. This came up in a tournament this past weekend and I ruled that you 

could not use Shell Game with Cawh because you could not fulfill the 

obligation of Shell Game since you opponent could not take control of 

Cawh. The other theory was that since you are using Shell Game that 

you are giving up control of Cawh (temporarily) and the trade would 

happen. The player with Cawh was starting that he would get control of 

his opponent’s creature (temporarily) and still retains control of 

Cawh. What I need to know is what, if any, of the 3 possibilities I 

have stated are correct or is the correct answer something different?



RT – Cawh only prevents opposing cards from taking control of Cawh. 

Nothing prevents you from giving an opponent control of Cawh. If you 

control both Cawh and Shell Game, you will exchange control of 

Creatures normally – however, when control would switch the Creatures 

back, Cawh will remain where it is (since Shell Game is now on an 

opposing card); the other Creature will return to its previous 

controller normally.



-----

14. My opponent has a Barqua's Bubble, a Vault of Knowledge Key, and 

another Relic in play. I use a Spell to remove energy from one of his 

creatures. When he activates the Bubble, since he has the Vault in 

play, can he choose then to discard the other Relic instead of 

shuffling the Bubble into his deck? Since Bubble says 'shuffle' 

instead of discard, I ruled that he must shuffle it in, and keep the 

other Relic in play. We were only playing casually, not a tourney, so 

I would like to have an official ruling for future tourneys.



RT – Correct; the Bubble must be shuffled back, and the Vault cannot prevent
this.



-----

15. Kyg'n has no creatures and 10 energy. Kyg'n gets attacked by a 15-

energy creature. A friend argued that he was directly attacked, and 

had no energy, fullfilling all conditions to defeat him. I said that 

Kyg'n effect gets triggered after all conditions are met, which is 

after the attack, which means he must be attacked once more. Who's 

right?



RT – You are correct. An attack which removes the last of Kyg’n’s 

energy does not defeat him. In order to be defeated, Kyg’n must be 

attacked while in a state which would normally defeat him (like having 

no energy and no Creatures).



-----

16. Can the RT please explain exactly how to use dreamwarp? Does the magi 

pay the full cost of the creature plus an additional x (whatever the 

creature is dreamwarping for)? What happens at the end of turn?



RT – A Creature with a printed starting energy of 5 that has Dreamwarp 

can be played for 4, 5, or 6 energy. If you pay 6, it will come into 

play with 6 energy. Until the end of the turn, any cards that check 

that Creature’s starting energy value (Dream Balm, Ookami’s Drums, 

etc.) will treat that Creature as if its starting energy were 6 

instead of 5. At the end of the turn, the Creature’s starting energy 

value reverts back to 5 (its printed starting energy value). This does 

not add or remove energy from the Creature.



-----

17. Can I discard Risha from play to save my Sandsifter from being 

discarded by an opposing card? Would this defeat Risha?



RT – Yes to both questions. Discarding a Magi from play defeats that 

Magi. In the above example, you could prevent your Sandsifter from 

being discarded by an opposing card by defeating your Magi, Risha – 

however, when your Magi is defeated, all of its cards are discarded 

from play (including the Sandsifter) by the Magi Defeat Rule.



-----

18. This question was brought up during a tournament. When using M'ck as 

your Magi, are you able to reduce the cost of Sandstone Hyren because 

it has ‘stone’ in it or does Stone/Stones have to be a single word as 

in ‘Crushing Stones’?



RT – M’ck’s Effects state that the cards must have the “word” in their 

name, not just the letters. It will not apply to cards like Sandstone 

Hyren.



-----

19. If my magi has 6 cards in his/her starting can I search for all of 

them in my first turn?



RT – No, you can search for up to five starting cards when revealing a 

new Magi. If your Magi has more than five starting cards (like Strag), 

you may only search for five of them. (Pg. 27, VotS Rulebook.)



-----

20. If my opponent used 2 vortex of knowledge in his/her first turn (I 

drew 4 cards) and now is my first turn. Can I search for my 4 starting 

cards?



RT – Yes. When you reveal a new Magi, you may search for any of your 

Magi’s starting cards (up to 5), regardless of how many cards you have 

in your hand.

ANNOUNCEMENTS AND CLARIFICATIONS
1. Magi Defeat
2. Climbing Staff and Order of Effects
3. Jip and Gain
4. K'ygn's Energize
5. Relic Guard
6. Stacking Effects
7. As If…
8. Attached Creatures
9. Night's Shade
10. Weebolicious
11. Warrada, or not Warrada?
12. Weaving
NON-LEGAL LIMITED CARDS

ANNOUNCEMENTS AND CLARIFICATIONS

Lesser Darbok
Effect - Defend: When you play Lesser Darbok, choose one of your other 
Creatures in play. While Lesser Darbok has energy, the chosen Creature cannot 
be attacked.
Effect - Tangle: If Lesser Darbok is defeated while defending, attach Lesser 
Darbok to the attacking Creature. While Lesser Darbok is attached, other 
cards cannot affect it and it cannot be discarded from play for having zero 
energy. The Creature it is attached to cannot attack.

GENERAL GAMEPLAY RULING

A Magi is defeated when they have no energy in play.

-----
1. When an opposing Magi has no energy and no creatures on their side 
of the board, what happens to creatures of his that I took control 
of? Do they get discarded when the magi who summoned them is 
defeated? How about creatures played with Severos? Or, on a similar 
line, relics stolen with Crushing Surf? 

RT - When a Magi is defeated, all cards under their control are also 
discarded from play. This does not affect cards that the defeated 
player owns which may still be in play under the control of an 
opposing player. The manner in which the opponent gained control of 
the card is irrelevant. 
----- 
2. Suppose I use Ninx to Stare Down the opposing Magi and the 
opponent discards Climbing Staff to make the Stare Down do nothing; I 
then play a Climbing Staff targeting the Climbing Staff of my 
opponent (if that is possible), since it is affecting my Mage. 

RT - You cannot use a Climbing Staff to stop a Climbing Staff. 

Cards like Climbing Staff and Bloom may have the potention of 
creating "batch" of effects like this, even longer. How they are 
handled? 

RT - The active player, the player whose turn it is, resolves his 
effects and actions first. 

Also, I would like to know if it is possible to take control of a 
creature with the Effect: Resistance with Spirit of the Core, since 
you play the Spirit when your Magi is defeat and only pick the 
creature later, when the Spirit is long gone. 

RT - Spirit of the Core is a Core Spell, and as such may not affect a 
Creature with Resistance. 
----- 
3. Player A had a Jip on the table. Player B had a Mirago on the 
table. Player B played a Gwaeg and discarded Olabra's Staff to 
Mirago's effect, adding an additional 2 energy to Gwaeg. Was the Jip 
able to gain energy from this? 

RT - Yes. The Gwaeg is gaining two energy. 

Would the same apply to Robe of Vines/Staff of Hyren/etc.? 

RT - Yes. 

Or is it like Dreamwarp but without paying extra energy off your magi? 

RT - No, Dreamwarp actually changes the starting energy, so the cost 
is different. 
----- 
4. When does Kyg'n's nameless Effect trigger, and how long does it 
last? In Nightmare's Dawn, players could just assume that it was 
whenever Kyg'n energized, but now we have this lovely little Nar 
spell called Exposure... 

RT - It is always in effect and checking. As such, if you have one 
Creature in play and play an Exposure, K'ygn would lose four energy. 
----- 
5. Orpus states that if ONE of your relics is targeted, you can 
discard energy from the Orpus to protect that relic. What happens 
when you opponent uses a card such as Beam of Light or Vaporize? Can 
the Orpus protect all targeted relics? 

RT - If the Beam of Light is discarding two of your Relics, the Orpus 
may discard one energy to save the first and another energy to save 
the second. Against Vaporize, the Orpus can choose to protect as 
many as it has energy for. 
----- 
6. Does Stradus' backlash stack with creatures' backlash? 

RT - Yes it does. The are no rules that state Powers or Effects may 
not stack if they have the same name. 
----- 
7. EFFECT - Reconstruct: Once per turn, you can play a Furok from 
your discard pile as if it were in your hand, paying all costs. 

One player (the one playing Core) interprets the EFFECT more as if it 
is a POWER, only using it when they are the active player and only 
when they are in the "Bring creatures into play phase". 

Another player disagrees, saying it is an EFFECT and can be triggered 
on either player's turn (either as an attacker on the Core player's 
turn, or as a blocker on the opponent's turn). 

Is either of these the correct interpretation, and if not - what is 
the correct interpretation. If not correct, should the effect be 
changed to 
a power? Should the effect only trigger on the active player's turn? 

RT - Because Reconstruct states "as if it were in your hand," you may 
play a Furok using the Effect any time that you are allowed to play 
creatures. Without another card effect, Reconstruct is only relevant 
during your Play Creaures step, as this is the only time you may 
normally play creatures. 
----- 
8. Lesser Darbok, d'Resh Dream Creature 

Effect - Defend: When you play Lesser Darbok, choose one of your 
other creatures in play. The chosen creature cannot be attacked 
while lesser darbok is in play. 

Effect - Tangle: If Lesser Darbok is defeated while defending, attach 
Lesser Darbok to the attacking Creature. While Lesser Darbok is 
attached, that Creature cannot attack. 

Ok, here's the situation and the problems. 

With my final two energy I play a Lesser Darbok, with defend I choose 
my Sikra an illusionary creature. The following turn a wasperine is 
played and attacks my Lesser Darbok which defeats it. This now triggers 
tangle, which now my lesser darbok is now on the wasperine. 

Now here's the problems. 

1.) Check to see if the creature is defeated, well the lesser darbok 
still has no energy on it. So it's defeated again. (Wait a second if 
this is the case Tangle does nothing and 2i wasted ink.) 

RT - Lesser Darbok's Effects should read as follows: 

Effect - Defend: When you play Lesser Darbok, choose one of your other 
Creatures in play. While Lesser Darbok has energy, the chosen Creature cannot 
be attacked. 
Effect - Tangle: If Lesser Darbok is defeated while defending, attach Lesser 
Darbok to the attacking Creature. While Lesser Darbok is attached, other 
cards cannot affect it and it cannot be discarded from play for having zero 
energy. The Creature it is attached to cannot attack. 

2.) Check to see if my Magi is defeated. (Well a creature can't 
normally be in play with zero energy but my Lesser Darbok is in play 
and I have an illusionary creature in play (the Sikra)) Guess my Magi 
is still alive, because I have a non-illusionary creature in play. 

RT - The rules for Magi defeat are stated in a slightly misleading manner in 
the rulebook; Magi are defeated specifically when they have no energy in play
(as Illusionary Creatures do not count for purposes of Magi defeat, they are 
treated as having 0E), not generally when they have no Creature cards in play
and no energy themselves. 

3.) Attacking the Lesser Darbok (which I'm assuming you can do 
because it's still in play) defeats the Lesser Darbok again, 
transferring his Tangle to the new creature. So basically you can't 
attack it again to get rid of it. Can you use a spell such as 
Brushfire or Shockwave? I know a Beam of Light works after all it is 
a creature with less then two energy 

RT - The Darbok cannot be affected; it may still be attacked and trigger any 
Effects dependent on attacks, but otherwise nothing will happen. 

4.) Lets Assume that my magi is not defeated by any of the above 
results. The lesser darbok is still in play because of Tangle...so 
can the Sikra be attacked? 

RT - Yes, because the Lesser Darbok no longer has energy. 

5.) I have a creature with zero energy in play, can it still act like 
a normal creature? Basically can it be the target of my spells such 
as Heal and be forced to attack by say Will of Orothe? 

RT - Any Creature that can keep itself in play with 0E generally has text 
stating that it cannot be affected; the Darbok managed to slip through 
proofreading. 

6.) I cast Heal giving one energy to Lesser Darbok the rest to my 
Sikra. So now my Tangle does nothing but he is still attached to the 
Wasperine? The lesser darbok is now attacked by a Furok which defeats 
it, again. Can the lesser darbok be attached to two different 
targets? Did it ever stop being attached to the Wasperine? Since the 
Wasperine was affected by the first Tangle and now Tangle has 
triggered again and hit a Furok are both creatures affected by 
Tangle? 

RT - The Lesser Darbok cannot be affected. 

----- 
9. Does Gumph's effect trigger when it is itself discarded from play? 

RT - No. 

If my opponent has no creatures in play and my Gumph triggers, must I 
hurt one of my own creatures? 

RT - Yes. 

If my opponent has a Dagok and I have a Gumph, can I choose to have 
my Gumph hurt itself rather than give energy to my opponent's 
creature? 

RT - Yes. 

Once per turn means once per Gumph, right? If I have all three Gumphs 
in play I can use their effect up to three times that turn as long as 
I have three triggers, right? Or can they all trigger on one card 
being discarded from play? 

RT - If you have three Gumphs in play, they must all trigger upon a 
Creature discard because they do not say "may". 
----- 
10. What REALLY happens when a Weebo targets a Dagok? If the Dagok is 
not below it's starting energy, can the Weebo even touch it? The 
wording on Weebo is "choose one creature in play with less than it's 
starting energy..." If a Dagok is at three energy and a Weebo hits 
it, does the Dagok lose only two energy? 

RT - The Weebo attempts to return the Dagok to it's starting energy. 
If it has three, it would lose two, because the Weebo would try and add two, 
but Dream Inversion turns it into energy loss instead. 

What if the Weebo is controlled by a Cald magi with Scroll of Fire? 

RT - The Weebo would still try to add two, which is unaffected by the 
Scroll of Fire. After all of your effects are used, the opponent's 
turn kicks in and it is changed to energy loss. 

What if Sunburn is attached to the Dagok? 

RT - The Weebo would still try to add two, but since Sunburn says 
whenever, it is always checking for energy loss. When the energy gain is 
changed to removal, the Sunburn kicks in and adds to it. 

If Flame Saver Tryn is controlling the Weebo and she uses her power 
to turn energy discard into energy adding, would the Weebo end up 
restoring the Dagok back to five energy? 

RT - If you mean "she uses her power to turn energy adding 
into energy discard", then yes, the Dagok would get restored, because 
it would change it back into a gain. 

Don't know if this has been asked yet but can you haunt a Cawh. You 
are not gaining control of it you are playing it as if it is in your 
hand. 

RT - Yes, you may cast Haunt on a Cawh. In order for you to replay 
it however, you must manage to defeat it during your Play 
Creatures step, since that is the only time you can play it. If you defeat 
the Cawh while it has Haunt attached at any other time, the Haunt and 
Cawh are both discarded from play. 
----- 
11. Lets say that my Dark Twins are defeated, and I reveal Niffer 
choosing Weave as her second region. Then I play both Abwin's Quill 
and Ritual's Spear. Can I use the Quill's Power to change an instance 
of Weave to Core in the Ritual's Spear and then revive my Dark Twins, 
since they are only alternate Hrada and I am returning only one Magi 
to play? 

RT - Yes, this combo can revive a dual magi. Dual Magi count as two magi only 
for deck construction purposes. 
----- 
12. Is Weave Hyren's effect triggered when a weave creature "weaves" 
to him. 

RT - Yes; this was Weave Hyren's primary intended use in design. 


ANNOUNCEMENTS AND CLARIFICATIONS
1. Starting Cards
2. Pet Projects
3. Costs of Frozen
4. Umm...Yes?
5. Frozen Again
6. Emlob Clarification Clarification
7. Yaki, Ogar and Niffer
8. More Deck Construction Clarification
9. Magam's Ring and Rock Silth
10. Haunt VS Crushing Darkness
11. Vrak keeps Vrak company.
12. Group of Qs on the new regions.
13. Sunglares and Crushing.
14. More Darbok stickiness.
15. Dual-region and rings.
16. Undertow mechanics.
17. Couple of questions...
18. No peace with Tranquility.
NON-LEGAL LIMITED CARDS

-----

ANNOUNCEMENTS AND CLARIFICATIONS

Scyalla
Power - Pet Project: Once per game, choose any non-Hyren Creature type. Until 
the end of the game, you may play Creatures of that type as if they were 
Weave, and all Creatures of the chosen type that you play are Weave Creatures 
instead of their original region.

Lesser Darbok
Effect - Tangle: If Lesser Darbok is defeated while defending, attach Lesser 
Darbok to the attacking Creature. While Lesser Darbok is attached, it cannot 
be involved in an attack, other cards cannot affect it, and it cannot be 
discarded from play for having zero energy. The Creature it is attached to cannot 
attack.
-----
1. ok if i have yaki core stalker like magi and i have yaki gautlets 
do i get yaki gauntlets like satrting card for yaki core stalker 

RT - Yes, any card that says Starting "This Magi", are available to 
all versions of that Magi.

-----
2. Okay, there has been much discussion about how Scyalla is 
different than Entomb and Cleansing such that her Pet Project Power 
only changes cards that YOU play versus cards that an opponent plays. 
My question is how is the word "play" interpreted in this instance? 

RT - "Play" is when you are taking a card from an out of play area (generally 
deck, discard pile, and hand) and putting it into the playing area. Very rare 
exceptions (such as Haunt) allow cards to be removed from play but be played 
again immediately without them "stopping over" in an out of play area. By 
Scyalla's current wording, she cannot play Creatures of the appropriate type she 
would be forbidden to play normally because of regional restrictions because of 
a minor loophole in the timing structure of Pet Project's region-changing. 
Therefore:

Scyalla
Power - Pet Project: Once per game, choose any non-Hyren Creature type. Until 
the end of the game, you may play Creatures of that type as if they were 
Weave, and all Creatures of the chosen type that you play are Weave Creatures 
instead of their original region.

Under the printed wording, if you named "Jile" and tried to play a Chaos 
Jile, it would not be possible because Pet Project does not make the Creature 
Weave until after the "Play Creature" process has begun, and though the card will 
be legal to play at some point during the process, it was not a valid choice 
to initiate the "Play Creature" process (this is similar to why you cannot 
Corrupt your own Magi then play a non-Core Creature; though the Creature will 
become Core as soon as it enters play, you could not legally choose to play the 
Creature to begin with if your Magi was Core). 

Does it describe the act of actually playing a card or does it mean 
the cards that the cards in only your deck are changed? 

RT - The cards in your deck are not changed. Nor are they changed in 
your hand. The cards become Weave as they are being brought into 
play and remain so while they are in play.

This may seem like splitting hairs, but this definition can affect 
the way some other cards. The first card that comes to mind is 
Marella. Can you grab a "Pet Projected" card as her "One Weave 
Creature" Starting card?

RT - No. The card type chosen is only Weave as you are playing it. 
Retrieving Starting Cards does not count as "playing" a card.

How is Chasm Jile affected?

RT - Chasm Jile, like all dual-region Creatures of the type named, will 
become a single-region Weave Creature when played.

Can you play a "Pet Projected" Creature from your hand when Chasm 
Jile is attacked? 

RT - Due to the clarification on Pet Project, yes.

-----
3. The effects of some Nar cards that causes cards to be frozen 
says "Powers on frozen cards cost one additional energy to use". Do I 
have to pay 1 to use a Power that does not have an energy cost? 

RT - Yes, cards that have no numbered cost have a cost of zero. Zero 
plus one = one.

What if the Power does not have an energy cost, but something like 
discarding another card to use the Power, is that consider a cost, 
and then the one additional energy would apply?

RT - If there is no numbered cost, the Power is considered to cost zero 
energy. See previous answer.

-----
4. I was reading the MRP last night and I have a question 
regarding "Ummm... No!". I thought it would just save a creature from 
spells like Shockwave, Undertow but it seems it is not the case... I 
would like to be sure and check if it can be used against Cald 
spells. What about the loss of energy? What is my opponent plays a 
Syphon Vortex on my creature and I cast Ummm... No! Will it negate 
the move of energy?

RT - The energy loss brings the Creature down to zero energy and the Syphon 
Vortex discards the Creature from play. Umm..No may be played, but the 
Creature would still be discarded by the rules of having no energy. The only 
difference in the end result is that the source of the discard would be changed.

-----
5. My Zungg is frozen, and at 1 energy. I know if I use Gnaw, the 
Zungg will die. Will the 1 energy still be removed from the opposing 
Creature, or will Gnaw fizzle, since the Zungg isn't in play any 
longer to move it to?

RT - The energy will be lost from the opposing Creature, but it will have no 
destination to end up at. Otherwise, the Power proceeds normally.
-----
6. Ex: You have 2 bograth creatures in play and with 
Emlob's 'Imaginary friends', you'll count to have 5 bograth creatures 
in play. If one of the 2 you have in play is a glablit, would the 
imaginary creatures be core also?

RT - No.

Despite the new MRP'ed wording on Emlob, the imaginary creatures that 
are added to the total be also core since the glablit states "All 
your bograth creatures in play are also core" and Emlob 
states "Whenever one of your Spells, Powers, or Effects counts the 
number of Creatures or Bograth Creatures you have in play, increase 
the total by three". Since they are added to the total, that means 
that they count and they should also be core, yes? 

RT - No. Bograth Creatures that do not exists cannot also be Core Creatures.
Emlob only adds to the Bograth total.

-----
7. If I play with Yaki Core Stalker first, then Sorrowing Ogar 
second, and Niffer last, can Niffer choose to be Core, or is the 
choice of choosing Core removed with the previous two magi?

RT - Yes. The deck must only be legal when it is built for both Yaki and 
Ogar's restriction.

-----
8. Ashio's "Weave Twist" says that all cards which specifically 
reference Core instead reference their own region.
Sorrowing Ogar's text says that she "may not be played in a deck with 
any Core magi."
If I have Sorrowing Ogar in play, and the opponent reveals 
Ashio,Ogar's text is changed to "may not be played in a deck with any 
Underneath magi." Since Ogar is an Underneath magi, does the opponent 
lose, or is Ogar defeated? If not, then is the opponent now cheating 
if any other magi in his/her stack is an Underneath magi? What is the 
timing of Ogar's text?

RT - Ogar's text only counts towards deck construction. If the deck is legal 
before the game starts, violating the text on Ogar or Yaki does not cause 
anything to happen. 

-----
9. You have a Rock Silth and Magam's Ring in play during your 
opponent's turn. Your opponent attempts to Shockwave your Rock Silth. 
Can you do the following? First, due to the wording of Hide, you 
move up to Rock Silth's Starting Energy to your Magi. Second, since 
the Rock Silth is still being discarded, you then use Magam's Ring to 
restore the Rock Silth back up to its Starting Energy.

RT - Yes, you may legally do that.

-----
10. Am I right in assuming this? In a multiplayer game player A has 
their creature Haunted by player B's Haunt spell. Then player C 
Crushes player A's creature with Crushing Darkness. Player C gains 
control of the creature and it gets restored to half it's starting 
energy rounded up. Then Player B gets control of the creature and it 
is restored to full energy. 
Or is the converse true? Player B gets control of the creature first 
and restores it to full. Then player C gets a creature at full 
energy. 

RT - The Haunt Spell will send the Creature into play under Player B's 
control instead of to the discard pile; because Crushing Darkness did not discard 
the Creature (Haunt prevented the Creature from being discarded, technically), 
its secondary effect does not trigger. 

-----
11. Hi, recently my friend and I were playing a game where he had two 
Vraks in play and one other 3 energy creature. I killed the 3 energy 
creature, leaving the two Vraks. My question is, are both Vraks 
discarded because of its effect? It states that if Vrak is the only 
Nar creature in play then its discarded. Technically, since there are 
2 Vraks in play, it IS the only Nar creature in play, so are they 
discarded?

RT - By stating Vrak, it is self referential. In other words, two Vraks are 
two separate Nar Creatures, and neither will be discarded from the Effect. If 
multiple Vraks were to all be discarded, the Effect would have to read "If 
Vrak is your only non-Vrak Nar Creature in play, discard it."

-----
12. If Sand Strands is used to make an Olum Digger Illusionary, will OD's 
Tunnel 
still allow the OD to attack the magi?

RT - No; the inability to attack Magi is a specific mechanical restriction, 
while the Tunnel effect is more generalized; just as a Burrowed Creature does
not gain the ability to attack if it already lacked it when chosen by the Spell 
Tunnel, the Digger's Tunnel Effect does not beat the Illusionary restriction. 


Can Horizon's Mirage be attached to a creature with Mohani's Imbue Spell? 
(Horizon's Mirage is discarded to make it work.)

RT - RT - Yes, because Imbue-ing a Spell does not require you to play it. 
Note that the first time you use the Power, the Spell card will be removed from 
the Creature it was Imbued onto, and you will no longer be able to use it as an 
Imbued Power.

Does Laranel's Cold Shoulder protect her Creatures against Powers and/or 
Spells that choose more than 1 Creature? How about something that chooses 
Laranel and one of her Creatures?

RT - As long as there is a choice involved, her Effect will interfere.

-----
13. I have a Sunglare Celphet out in play

Effect - Reflect: As an opposing Spell or Power removes energy from 
one of your Creatures, you may discard Sunglare Celphet from play to 
choose a Creature or Magi. Discard an equal amount of energy from the 
chosen card.

My opponent plays a Crushing spell on it.
Can I discard the Celphet to choose my opponent's magi and make him 
lose 4 energy. Does this also prevent the secondary effects of the 
Crushing spell. 
If I have 3 Celphets out can I use all of their effects, to choose 2 
of his creatures and his magi, or any combination thereof.

RT - Yes, you may; at the time the Effect is triggered, the energy has not 
yet been removed, only assigned to be removed. This would also prevent the 
Crushing Spell's secondary effect from happening, because the Spell did not discard 
the Creature. You may also choose any combination of valid targets in play.

-----
14. I play a Haunt on my opponent's Lesser Darbok. I then attack with one 
of my creatures that has more energy than Lesser Darbok.

What takes precedence, the Haunt or Lessor Darbok's effect that 
attaches it to the attacking creature based on the rule of order of 
effects?

RT - Both resolve normally; being the active player, your Haunt resolves and 
you play the Darbok, then the Darbok is attached to the Creature that defeated 
it (defeat effects do not require the Creature to reach the discard pile, 
only that it be reduced to zero energy), and all other stipulations for Tangle 
apply, meaning your Creature cannot attack as long as the Darbok is attached, 
and the Darbok cannot be affected by other cards or be discarded from play for 
having zero energy. (The opponent can still erase this protection by removing 
the attached Creature from play.) Also, to put this to rest before it can get 
out of hand, a touch-up to the recent Lesser Darbok clarification:

Lesser Darbok
Effect - Tangle: If Lesser Darbok is defeated while defending, attach Lesser 
Darbok to the attacking Creature. While Lesser Darbok is attached, it cannot 
be involved in an attack, other cards cannot affect it, and it cannot be 
discarded from play for having zero energy. The Creature it is attached to cannot 
attack.

-----
15. If barak's ring is out will a Brushfire stop it's effect from going 
off?

RT - No; Purity does not require tha the Spells be Cald-only, just that they 
be Cald at all.

If Orlons ring is in play would it cause the player to discard his 
dual Orothe/REGION from play? such as hurricane orish, and iceberg 
hyren?

RT - No; a card in play has to be completely non-Orothe to be discarded; 
dual-region cards will make the cut.

One more question.

Can a Sunglare Celphet reflect mass damage spells like Wildfire and 
Flamegeyser, the question comes from the words when energy is removed 
from 'one' of your creatures, as opposed to if the word -Only- was 
used.

RT - You may mirror the removal from the mass removal, but only to and from a 
single source, i.e., if a Flame Geyser were played and affected three of your 
Creatures and your Magi, you could only choose the removal from one of your
cards (3E) and apply it to an opposing card.

-----
16. When you use Undertow, after the energy has been removed from the 
targeted creature, does the Creature technically hit the discard pile 
first and then is it placed into the opponent's deck?

RT - Yes.

-----
17. Next, can Arderian-Wings be used on your creatures when they are 
using a power, for example Xyx Minor's Gathering Clouds, and reduce 
the power by two, so you pay nothing for it, or is it just on 
opponent's spells and powers?

RT - No; paying energy for a cost is not removal.

Finally, does Speag's effect, Watch, kick in even when it gets 
attacked, or only when your other creatures get attacked?

RT - Yes, it will receive two energy even when it's attacked.

-----
18. Can anything bypass Tranquility's protection?

RT - Yes; Tranquility is a reduction effect, meaning that, for instance, 
Rayje's Sword can Pierce it. This is because Tranquility does not affect energy 
loss until after it has been assigned, then changes the amount to be discarded 
to zero. Prevention, on the other hand, does not even allow energy loss to be 
assigned (the Effect - Resistance is a common example). Tranquility states that 
cards that "all Spells, Powers, and Effects that discard energy instead 
discard no energy", so the loss is still assigned in the form of removal, then is
reduced to zero before it becomes actual energy discard.

Announcements and Clarifications
1. Protection vs. Craystallise.
2. Starfire vs. Any.
3. Ambushing Cliff Hyrens with Vogos.
4. Burrowed Attack removal.
5. Celphet reflections.
6. Arctic freeze.
7. Effects and simultaneous triggers.
8. Invulnerability explanation.
9. Maelstrom Flask and Discordia.
10. Forgotten Songs vs. Haunt.
11. Spirits and defeat effects.
12. Once per turn.

ANNOUNCEMENTS AND CLARIFICATIONS

None at this time.

---
1. Shadow Cloak's protection power reads : (2) Each of your Core 
creatures currently in play is not affected by non-Core Spells and 
Powers until the end of your next turn. You may not use Shadow Cloak 
on your next turn.

If I have creatures in play with (for example) a Crystallise attached 
to it, what happens when I activate the Protection power of the 
Shadow Cloak? Does:

1) Crystallise get negated for that one turn
2) Crystallise gets discarded
3) Something else?

RT - None of the options are correct; nothing happens to the Crystallise, but 
Protection allows the creature to ignore the effects of the spell until the 
end of the player's next turn.
---

2. I was wanting to know if the effect Starfire would effect the 
starting cards that are revealed only or all starting cards as with 
the magi that state thier starting hand are two of somthing like 
Qullia and Scyalla for example.

RT - All card effects that mention Starting Cards, such as the Effect 
Starfire or the spell Redream, will only affect named cards printed on the Magi, or 
cards with "Starting: Magi" printed on the cards. They will never affect chosen
starting cards such as "any one spell."
---

3. OK, I have a vogo and a Rock Hyren in play.

Vogo has interrupt which allows me to switch the receipients of 
spells directed at me. Rock Hyren says that my spells, powers and 
effects cannot prevent Rock Hyren from losing energy.

If my opponent plays ambush (or any other spell that discards 
energy), can I use vogo's interrupt to switch the target of ambush to 
my vogo (or one of my other creatures) instead?

RT - Yes; Vogo's effect Interrupt activates "whenever an opposing Spell or 
Power CHOOSES only one of your other Creatures in play," which is well before 
the Spell or Power resolves, and therefore well before any energy loss is 
allocated.
---

4. I have a question, If one of my creatures is burrowed, and I have a 
card that says "Burrowed creatures can attack normally", when I 
attack, do I take energy off the defending creature equal to my 
energy and take 2 energy off me, or do I take off 2 energy from both 
creature?

RT - A burrowed Creature, when in an attack, will remove energy equal to it's 
current energy, and will lose no more than two energy from the opposing 
Creature (possibly less if the burrowed Creature has already lost energy that turn 
from opposing cards).
---

5. Say in this instance that one of my creatures takes more than the others - 
perhaps there are two sunburns on it, or somehow cald spells remove twice as 
much energy from it for some reason. When a Sunglare Celphet is discarded in 
response to mass removal, can the Celphet's controller choose the creature of 
theirs that is taking the most damage to be the one mirrored by the Celphet?

RT - Yes, you may choose any one of your Creatures to Reflect energy removal 
from.
---

6. My son and I just started playing using D'resh and Nar decks. 
The game so far is entertaining, but neither of us can find out
exactly what "frozen" refers to. I've read the rulebook numerous
times and cannot find what this term means. As a lot of Nar effects
are for "frozen" cards, we think we're missing something important.
Please help, and thanks in advance!

RT - "Frozen" is a status that is inflicted by certain Nar cards such as 
Essence of Frost, Yaromant, and Zyavu. These cards generally have the "Arctic" 
descriptor in their title under their name, and often freeze all of one category 
of card (such as All Creatures). While a card is frozen, all Powers on that 
card cost one additional energy to use. If a Magi is frozen, in addition to 
their Powers costing one more, Spells cost the frozen Magi one additional energy 
to play. The effects of being Frozen are always listed in the un-named 
Effect on the card which inflicts the Frozen status. See
http://www.magi-nation.com/duel/Cardlists/images/VOTS/essenceoffrost_rr_vs.jpg
for an example of an 
Arctic card.
---

7. Scenario:

Player A:
Yark (5 Energy)

Player B:
Speag (4 Energy, That's 2 above starting)
Rehyla-Magi

A. Player A's Yark attacks Player B's Speag.

Now, Speag has both Watch & Weave (Which, for the sake of arguement, 
I want to put an extra energy ON him).

Rehyla has the ability Counter-Weave.

Yark has the ability Diving Attack.

In what order do all of this abilities take place, how much energy 
does each creature have when the actual fight starts, and who wins?

RT - First, you check to see if all the effects have the same trigger. If 
they do, then the active player chooses and resolves ALL of their Effects. 
Finally, other players, in play order, choose and resolve all of their Effects. 

In this case, everything triggers when Speag is attacked. The Yark's Diving 
Attack is the only Effect that the active player has, so it goes first, 
reducing Speag to two energy. Then, the defending player chooses what order to 
resolve Counterweave, Watch, and Weave. Assuming Weave is not used, the Speag will 
end up gaining two from Watch and one from Counterweave (bringing it to five), 
and the Yark will lose one from Counterweave (lowering it to four). The 
Speag will lose four energy, leaving it at one energy, and the Yark will lose five 
energy and be discarded.
---

8. I've been confused with the way invulnerability works for a long 
time. Can someone tell me what happens if a 5 energy creature with 
invulnerability attacks a 6 energy creature with no invulnerability 
and what happens when a 5 energy creature is attacked by a 6 energy 
creature with no invulnerability.

RT - It's just like a normal attack, except that you subtract the 
Invulnerability (usually Loses One Less Energy) from the amount of energy the 
Invulnerable Creature loses. If a 5e creature with Invulnerability of 1 attacks a normal 
5e creature, both will try to remove 5e, but the Invulnerable Creature will 
only end up losing 4e (5 inflicted, minus the one from Invulnerability), 
surviving with 1e, while the normal Creature will lose the full 5e and be discarded.
---
9. Maelstrom Flask says that I play a spell for half cost, rounded up. 
My three questions are:

A) Is the regional penalty calculated into the spell's cost? If so, 
is it added in before or after the 50% discount?

RT - Yes, the regional penalty is calculated into the spell's cost. It is 
added in before the cost is halved.

B) If the spell allows me to pay extra for extra effects (Tidal 
Wave, Resonate), is this cost added in before or after the discount?

RT- In both cases, the extra energy is paid AFTER the spell is successfully 
played.

C) Can I play Core spells with the flask? What about spells that 
say they can be played only by magi of a certain region?

RT - Only if your Magi could already legally play those cards without 
assistance.

Second, there is a Bograth Magi, can't remember the name...when an 
opponent plays a creature that is not of his magi's region, the 
Bograth Magi's effect forces the opponent to discard one of his other 
creatures from play. My question is, if a creature has two different 
regions, and one of them is the same as the Magi's region, then is 
the creature considered to be of the Magi's region? For instance, if 
my opponent is Paradwyn and he plays a Mydra, does the Mydra's 
allegiance of "Bograth/Paradwyn" trigger the effect?

RT - The Magi is named Eryss, and the effect is Discordia. Discordia will 
not trigger unless the Creature shares NO regions with the Magi, so if Ninx 
(Paradwyn/Weave Magi) plays a Mydra (Bograth/Paradwyn Creature), it is treated as 
a Paradwyn Creature played by a Paradwyn Magi in this case.

Finally, I'm wondering about powers that create ongoing effects. Are 
the effects of these powers affected by cards that cancel, alter or 
are triggered by effects? In other words, are they considered to 
be "effects" themselves?

RT - An ongoing effect is simply a card effect that can persist beyond the 
life of the card; cards that were created to undo ongoing effects were 
originally intended as "magic bullets" predominately for Rayje's Belt, pre-errata, when 
discarding the Belt would not end the effects of Lockdown. An 'ongoing 
effect' is generally unrelated to Effects, though that doesn't rule out the 
possibility of an Effect creating an ongoing effect (such as a triggered Effect that 
requires you to do something at the beginning of a turn, then finishes 
resolving at the end of the turn based on whether you performed the required action or 
not when it triggered, even if the card is discarded in the meantime).
---

10. In this order of play, in a 3 player game: Andy (Nar), Tony (d'Resh) and 
Sean 
(Core.)

Sean has played Haunt on a Sand Hyren. Andy plays Shockwave to discard the 
Hyren. Tony wants to play Forgotten Songs to save his hyren; will the Haunt 
trigger first?


RT - The Haunt states "When that Creature is discarded, play it INSTEAD," and 
the Forgotten Songs is played "when one of your Creatures is being discarded 
from play by another card. Put the Creature into your hand instead of the 
discard pile." Haunt affects the creature AS it is discarded, and therefore 
occurs before Forgotten Songs, which merely changes where the card goes AFTER it is 
discarded; the Haunt wins, and Forgotten Songs cannot be played.
---

11. Player A is playing Adis. But during Player B's turn Adis is 
defeated. Here's the tricky part:

Player B would like to use the unnamed effect on Abraxim's Crown to 
protect himself from Adis' Haunt Effect. But Player A wants to play a 
Spirit of Arderial.

How is the timing here? Can Player A play the Spirit, or is it 
discarded because of the Crown?

RT - The Spirit is discarded because of the Crown. All defeat effects on a 
Magi (along with any effects they trigger) will resolve before a regional Spirit 
card is playable (with the notable exception of Spirit of Rayje, which is 
played to prevent Magi defeat). 

If Player A could play the Spirit, could Player B use the Crown or would it 
be returned to the deck because of the Spirit? Can the Crown prevent the 
Spirit? It does not literrally discards the cards.

RT - The Spirit of Arderial shuffles cards into the deck, it does not cause 
any discards from the opponent. The Crown would be reshuffled.
---

12. The Rules Team can explain the Effects with "Once per turn, ...".

My doubt is: If I have a Grakaden, I can choose the Spell that I may 
cancel or I need choose only the first Spell?
If my oponent play a Fireball in my Magi, I choose don't use the 
Grakaden, after in the same turn my oponent plays a Shockwave in my 
Grakaden, can I use Grakaden to cancel the Shockwave?

RT - Yes; Since the Effect Grounding says "may", you may choose to activate 
the effect on any Spell that you wish (assuming you aren't trying to cancel a 
Spell that can't be canceled).

1. There is no 1
2. Cataclysm vs. Everburning Wick
3. Rayje's Boots vs. Dual-region creatures
4. Staff of Keepers
5.Hand of the Sky Vs. Staff and Crown
6. Shell vs.
7. Changing a Cards region
8. Rayje's Cloak vs. Mosp
9. Cataclysm vs.Sandfifter
10. Corathan
11. Morag's Gift

1. Q. There is no 1.


2. Q. My opponent has Everburning Wick in play with a lot of other cards. 
I play a Cataclysm. Wick's "Short Fuse" says: As one of your cards is 
discarded from play by an opposing card, discard one energy from the 
opposing card's Magi.

a. Does Short Fuse work against a Caty? 
RT - Short Fuse should be read as "After one of your cards is discarded from play by an opposing card, discard one energy from the opposing card's Magi." So, no; by the time Short Fuse would be triggered, there is no Everburning Wick in play to trigger.

b. I am confused about the whole "as" v. "when" thing. Short fuse says 
"one" of your cards. Does it also mean "one or more"? Does Caty discard 
everthing at once or does it discard one card at a time? 
RT - Short Fuse will be triggered for each single instance of your card being discarded under the proper conditions, so if a Beam of Light discards two of your other Relics, Short Fuse would discard two energy from the opposing Magi. Cataclysm discards all non-Magi cards simultaneously.

c. If it does work against Caty, can I block the Magi damage with a Climbing Staff?
RT - Climbing Staff may be used to stop the energy loss from Short Fuse, but only one instance of it; if Short Fuse was triggered seven times and you used the Staff in response, you would still lose a total of six energy from the remaining instances of the Effect.


3. Q. Rayje's boot vs. and arderial magi playing any dual region arderial 
creature. Do the boots take into account that it is techinically an 
arderial creature, and let it slide. Or, does it see the other half, and 
say, "hehe, uh, no."?

RT - Rayje's Boots sets up the condition where non-Universal Magi can not
play non-Universal creatures that aren't of the Magi's Region. So check to 
see if one of the played Creature's regions is the same as the Magi's 
region. If it is, it can be played.


4. Q. I had this question come up while playing last night I was playing 
Harror (not the Nightstalker) and played a staff of keepers and chose naroom 
now the staff says that you ignore regional penalties but not 
restrictions. So is the staff of keepers useless for core magi. If not how 
does it work for them.

RT - Staff of Keepers does not negate regional restrictions. It's usefulness 
with Core Magi is pretty much limited to allowing Shadow Magi to play the 
Non-Core cards that they are allowed play without having to pay regional 
penalties.


5. Q. My opponent plays a Hand of the Sky and wants to use it to look at 
my hand and possibly play a spell. 
a. Can Climbing Staff be discarded from my hand to block him from looking? 

RT - Yes; this interruption of the effect negates it in its entirety, because there cannot be a Spell chosen if the opponent cannot look.

b. If I let him look at my hand and he wants to use one of my spells, can 
I then use CS to stop him?

RT - Yes, because choosing and playing a Spell from your hand affects your hand separately from it being revealed.

c.If he does this to me after my Magi is defeated (no active Magi), can I 
still discard CS from my hand to block hand destruction. Is this correct?

RT - Yes.

d. My opponent defeats my Magi, uses Hand of the Sky and I 
have nothing to block it. He wants the Beam of Light out of my hand. 
Since BOL says "up to", can he just spend the 4 energy to use it and 
target nothing? Or does he need a target?

RT - In this instance, the option of zero is in the range of "up to two", so the opponent has the option to choose nothing.
.
e. Also, am I correct in thinking that Abraxin's Crown would offer no 
protection against Hand of the Sky?

RT - Correct. Abraxin's Crown's game text is only triggered when a card is discarded directly from your hand to the discard pile; in playing the Spell, however, it enters play briefly before being discarded.


6. Q. One of your Orothe Creatures had a Crystalize played on it during 
your opponent's last turn. You happen to have the Spell card Shell in 
hand. Based on the ruling found in Rules Digest 6/27/2003, can it be 
concluded if you were to play Shell on your Orothe Creature afflicted by 
Crystalize prior to your Attack step, you may then attack with that Orothe 
Creature? If not, please explain the difference between this situation and 
the one presented in Rules Digest 6/27/2003.

RT - If you play the Shell on the creature the Crystallize no longer affects 
the creature, and should go to the discard pile. 

7. Q. Agram's Staff
Corrupt
Entomb
Hrada
Nagsis
Scyalla
Yog

The above list of cards changes the original region (singular - i.e. 
only one region) of a card. I assume that if the card affected is of 
dual region, both the original dual regions are negated?

RT - Agram's Staff does not change the region of a card at all, it changes the ruleset you use for playing certain cards. Also, the Dark Twins and Cleansing are missing from this list. Finally, the wording of the effect that causes the change of region determines whether or not one or both regions are replaced; for example, Cleansing states "the card becomes the chosen region instead of Core", and so in the case of a dual Bograth/Core card, it would become a dual Bograth/Underneath or Kybar's Teeth card. A similar instance, the Dark Twins would make a Naroom/Core Magi following them Naroom Shadow only, while Nagsis would make that same Magi Naroom Shadow/Cald Shadow.

.
8. Q. I had my Mosp out, protecting my Agrilla/Baldar combo. My friend 
played a Rayje's Cloak. Does this mean that he can directly attack the 
Agrilla or Baldar?

RT - Yes; Rayje's Cloak's Effect removes all attack restrictions on Creatures in play, and so a Creature that normally could not be attacked by an opponent's effect may now be chosen.

9. Q. Lets assume that a Sandsifter and a couple of bone grags are in 
play, I play a cataclysm and the Sandsifter sacrafices the bone grag, 
would that prevent the full efect of cataclysm? One person said yes 
because of the timing issue while the other person says that the 
sandsifter does not say that the sandsifter effects because it says on the 
cataclym does not have opposing cards affect it. Who is right? 

RT - First we'll cover Catalcysm. Only cards that prevent the cataclysm from 
actually being played affect the card cataclysm. Which is all the 
"Opposing cards do not affect Cataclysm" cares about. Sandsifter's ability 
does not prefect Cataclsym from being played so it still works.
As Sandsifter is being discarded by a Cataclysm ('As' takes place before 
the spell, power, effect, or game text actually starts resolving) you may 
discard one of your Oracles and the Sandsifter will remain in play while 
the rest of your non-Magi cards are discard. You may do this for any 
number of Sandsifters you have in play


10. Q. Corathan Effect - Betrayal: Once per turn, whenever you gain 
control of an opposing card, choose any one Core or Orothe card in your 
discard pile and place it into your hand. Only one Betrayal may be used 
for each card you gain control of. 
Orothe Magi can play Corathan

If you have 2 or 3 of these guys in play, can you take control of 2 or 3 
cards and get 2 or the items from your discard pile?

RT - Yes, for each Corathan you have in play you may retrieve a card from 
your discard for each unique theft of an item, up to once per turn per 
Corathan.

11. Q. Morag's Gift: Can you use a controled creature for this? Like one 
that was turned, or Corrupted?

RT - Yes; as with Twee, the Creature enters your hand very briefly, and then being out of play, it returns to the relevant out of play area of its owner.
ANNOUNCEMENTS AND CLARIFICATIONS
1. Sandsifter vs. Cataclysm
2. Original Region Revisited
3. Climbing Staff vs. Hand of the Sky
4. Crushing Heat vs. Abraxin's Crown
5. Volcano Hyren's Power
6. Shifty
7. Stalker's Boots vs. Laranel
8. Chaos Plith ties
9. Crushing Darkness with Corathan
10. Horribly Spelled Horrible Dreams
11. Storm of Fishes vs. Climbing Staff
12. Koil vs. Phrup, etc.
13. Cost Reduction from Multiple Sources
14. Sorreah vs. Bria
15. There is no spoon...
16. Climbing Staff vs. Orothe Shadow Geyser
17. Three-Leaf Clover vs. Trug
NON-LEGAL LIMITED CARDS

-----
ANNOUNCEMENTS AND CLARIFICATIONS:

Everburning Wick: At the request of Design, we are rescinding the clarification to Short Fuse for the time being, returning it to its printed 'As' timing and maintaining the current timing verb structure. It will successfully trigger vs. an opposing Cataclysm, removing one energy for each card that is discarded, including itself. This is an official reversal to the July 22 digest.

Elemental Shield: Elemental Shield will be legal to play on August 9th, 2003. Effective immediately, Elemental Shield should read: 
"Elemental Shield
Universal Spell
1
Choose an opposing Magi. Until the end of your next turn, your cards in play are not affected by that Magi's Spells, Powers and Effects.
You may not play Elemental Shield more than three times per game."

Sand Hyren: The effect Light Side will read: "Effect - Light Side: Each of your starting cards cost two less energy to play, to a minimum of one. Only one Light Side may be used for each starting card played."

-----
1. Lets say threre are 1 sandsifter and 1 crystal vision(an oracle) and 
I play cataclysm would the cataclysm discard the sandsifter AND the 
Crystal Vision or could the sandsifter prevent the cataclysm from 
affecting sandsifter by discarding the Crystal Vision?

RT - Yes, Sandsifter's Effect can protect him from a Cataclysm.

-----
2. If a card (e.g. Agram's Staff, Corrupt, Entomb, 
Hrada, Nagsis, Scyalla, Yog) states "original region", i.e. singular, 
is only one region of a dual region card affected?

RT - All cards that pertain to "original region" can be read as "original region(s)."

-----
3. When is the last chance that an opponent can use Climbing Staff if 
I use Hand of the Sky? I know they can do it when I try and look at 
their hand, or when I discard it to play one of their spells. In 
other words, can they do it after I pay for their spell? Or, will 
that whole last part be negated if they wait until I choose a spell 
to play?

RT - Climbing Staff can be used either to prevent your opponent from looking in your hand, or as they select a spell to play. It cannot be used after costs have been paid for the Spell.

-----
4. Here's an Abraxin's Crown question for you, again with a Hand of 
the Sky mix to it. If I use Hand of the Sky to play a Crushing Heat 
from their hand, will it have any effect on their ability to use an 
Abraxin's Crown from their hand if I play a Storm of Fishes? I know 
it would effect their relics in play. I was just curious if they 
could still respond with the relic from their hand after a Crushing 
Heat discards one of their creatures.

RT - Crushing Heat stops Powers and Effects. Unlike Climbing Staff, the Crown's protective text is not an Effect, and is therefore unaffected by Crushing Heat.

-----
5a. Does Volcano Hyren's power add an imaginary, additional text to the 
next Cald Spell played? 

RT - No, Volcano Hyren's power text stays right where it is. However, the power text does modify the effect of the spell, as it says.

5b. If so, are the bonuses it gives affected in any way by conditions of the spell itself? For example, if I use Confulgeration(sp?) and then play a Lava Flow, does it deal an unpreventable 3e to one creature and also unpreventable 1e to the other creatures? 

RT - The "additional energy" removed due to Conflagration has the same traits as the spell that it is modifying. 

5c. Also, does Valkan increase the 1e "spread" damage done by the "boosted" spell? 

RT - Yes, Pyromancy (from either Valkan or Scroll of Fire) will further modify the "spread" energy removed.

-----
6. Bograth Shifty abilities: This ability says that it loses no energy from opposing effects...so does this include enemy attacks too?

RT - No, Shifty only works on Effects (capital E).

-----
7. I was recently testing out my Paradwyn stalker deck against my Nar 
frostbite deck, after a twiking on the stalker. The Nar magi in play 
was Laranel and a Stalker Boots was in play. My question is when 
triggering the Stalker Boots power do you have to pay the 1e for 
Laranel's ability? I didn't because the Stalk effect would trigger 
when Laranel's creatures were attacked, not as a power or spell 
directed at the creature.

RT - Stalker's Boots Power is used during the first PSR, and affects all attacked Creatures. It does not choose a target, so Laranel's Cold Shoulder will not trigger.

-----
8. when a chaos plith defeats a creature in an attack and has defeated 
itself as well, does it's effect still process to draw a card, or does it have to survive the attack?

RT - It has to survive the attack to use its effect.

-----
9. when using crushing darkness to play an opponent's creature, does it 
trigger the effect on corathan and similar cards? if yes, would severos 
work just the same?

RT - No, neither Crushing Darkness nor Severos 'steals' a creature, they both play the creature after it is discarded. 

-----
10. when the "horrible dreams" effect of the nightmare hyren triggers at
the beginning of ur turn and happens to remove the last of ur magi's energy from the board, is ur magi defeated first before energizing? if yes, does the turn end or r u allowed to flip ur next magi?

RT - Yes, in this odd situation your magi would be defeated before energizing, as the Energize Step happens after the beginning of turn. This is implied on p.19 of the VotS rulebook and covered again on p.25. In this case, as normal when your magi dies on your own turn, you do not reveal a new magi until your following turn.

-----
11. is storm of fishes "staffable" in any circumstance?

RT - Yes; if the Storm of Fishes is the last card the opponent plays, then they have no cards in hand for the Storm to affect. This means that the Storm is now only affecting your hand, and so you may negate it with the Climbing Staff.

-----
12. can damaging effects from creatures that enter play (koil, shadow 
hyren, bulabantu, etc.) discard a wellisk/phrup from play before they can pop to discard/cancel the creature being played?


RT - No; Phrup would trigger first (As timing), then Wellisk (Immediately After timing), and finally Koil/Bulabantu (When timing). To refresh everyone's memory:

As - When the card is revealed or event declared, after all costs are played, but before a card resolves/enters play.

When/Whenever - After the card or event in question has resolved.

Immediately after - Same as When/Whenever, but before anything else can 
happen, evern other 'immediately after' effects.

-----
13. there was some kind of ruling limiting the use of the construct's robe of ages effect so that it no longer stacks. what is the official ruling and how does it effect other mutiple cost reducing effects in play at once...(robes+ythra/construct/arderial shadow geyser/tempest hyren/etc.)?

RT - Cost reduction effects can stack, but the cost cannot be reduced to less than the highest minimum stated among them.

-----
14. If your opponent is on Sorreah and you reveal Bria, can you get a Climbing Staff as one of her starting cards and use it to stop Sorreah's effect soon enough to be able to choose a region for Bria's reveal 
triggered effect?

RT - No; Bria's Effect would trigger and resolve before you would retrieve starting cards.

-----
15. I have a question about the words "as you play" as in "as you play
X card increase or decreace starting energy by up to X2 until Y". Dose
that mean when you play the card from your hand? Or, if X is a
creature card, play the card as in use the power or attack with the
creature?

RT - Just like it sounds, "as you play" means as you are moving the card from an out-of-play area (hand, deck, discard pile) into play (normally this will be during your Play Creatures step).

-----
16. Climbing Staff Vs Orothe Shadow Geyser: If I played an Core relic and my opponent play a Climbing Staff, would the Climbing Staff interrupt for the one use, or the entire spell for ever?

RT - The Climbing Staff affects the Geyser in such a way as "The Spell does nothing." The Geyser is plugged indefinitely. However, you may only use the Staff if you don't have any Orothe or Universal Relics in play, because the Geyser is always affecting them as well.

-----
17. can the three leaf clover be discarded to nullify trug's cataclysm?

RT - Yes, Lotta Lucky can prevent your cards from being affected by Trug's Cataclysm. It does not "nullify" precisely, since the Cataclysm will still affect all other magi's cards.


Announcements and Clarifications
1. Scroll of Fire vs. Arderian Guard Wings
2. Drought vs. Magi Flip
3. Gia's Tome and Everburning wick.
4. Three Leaf Clover Vs. Crushing Heat, 
5. Lens of Truth and Illusionary Creatures
6. Flameplate Armor vs. Laranel
7. Climbing Staff vs. Rayje's Sword Redeux
8. I know a girl. Her name is Scyalla. She starts with?
9. Lava Flow and Burrow
10. Bouncing Yaws
11. Only one can Ride.
12. Sunburning after the Amulet hits.
13. Cute vs. Fire = Cute < Fire
14. Not so Invulnerable.

ANNOUNCEMENTS AND CLARIFICATIONS 

Recently, we have received numerous complaints about changes to the timing structure and other of the more 'fundamental' Magi-Nation rules; many feel that these changes are unwarranted. However, most of these changes do not impact the way most players play the game. Additionally, there is a much more practical reason for it: Second Order.

What is happening is the beginning of what can be called a "transition period". Unlike most other card games that ambush players with a new edition and new rules, we are trying to steadily leak the more significant of the changes or at least how they and existing cards function within them.

Chief among them that we hope to remove a lot of headaches, will actually first be seen in Traitor's Reach. This being, of course, the complete abandonment of the various timing terms; instead of "as, when, whenever" etc., future Magi-Nation printings will simply tell you on a case by case basis exactly where they open a timing window, and while there will be some new words associated with timing, these words won't dictate it nearly as "logic specific" as the current terms.

In the meantime, the following cards need a transitional clarification to their wordings:

Furok: Effect - Retrieve: As a defending Creature removes energy from 
Furok place half that energy, rounded up, back on your Magi.

Orok: Effect - Undermine: As Orok loses energy in an attack, choose 
any one Magi in play. Discard half as much energy as Orok loses from 
the chosen Magi, rounded down.

Dark Furok: Effect - Revile: As Dark Furok attacks and loses energy, 
discard half that amount of energy, rounded down, from any one 
Creature in play.

Mowat: Effect - Prickly: As an opposing Creature removes energy from 
Mowat, remove one energy from that Creature.

Drought: there seems to have been some confusion over the effect of Drought's wording; for the sake of ease, its text may be treated as saying "The next time each player energizes, none of that players cards gains energy from energizing."

-----
QUESTIONS

1.)i'm sure this was ruled on before but just thought i'd ask...given 
the way that scroll of fire is worded, a spell or power would have to 
physically discard an energy first before the pyromancy took effect, 
right? so if i have the arderian guard wings/weave hut/stumbling 
junjertrug etc. in play, reducing a spell or power's discard to 
nothing, the scroll would never take effect, right?

RT - Arderian Guard-wings and Scroll of Fire have the same trigger essentially "when discards energy from " The Active players effect would resolve first most of the time this would be the player with the Scroll of Fire. The Scroll of Fire would add the one additional energy to the amount discarded by the Spell, and then Arderian Guard-wings would reduce that amount by two. 

-----
2.) In August 2002, there was a Rules Digest stating that Drought 
would work on the flip of a new Magi. While the wording on the card 
was questionable, the ruling was made to prevent Drought from being 
abused by Interchange decks. At Origins and GenCon this year, it was 
ruled that Drought did not work on the flip. When I discussed this 
ruling with the Tournament Director, he saw the merit of the previous 
ruling, but stuck with his decision. I would ask the Rules Team to 
review Drought, the thinking behind the 2002 ruling, and publish an 
updated ruling.

RT - Drought negates the next Energize 'action' performed by each player on their cards in play at the time the action takes place, not the cards that are in play at the time of Drought's casting. An Energize 'action' happens for a player when they must Energize all of their cards in play that can be Energized, meaning either 1-Energize step or 2-Flood of Energy. So even if a Magi plays Drought on their first turn before the opponent even reveals a Magi, the opponent's Magi will not Energize on their next turn; similarly, if that Magi flips and defeats the Magi that cast Drought, the Drought player's next Magi will still not get to Energize when they flip.

-----
3. gia's tome and everburning wick:
when a creature is placed under the tome instead of in the discard 
pile, will this trigger the short fuse effect on the wick, or does 
the creature have to remain in the discard pile? basically, does a 
creature hit the discard pile first before being re-directed to the 
tome, or is it directly placed beneath the tome when defeated, and 
would either or both situations satisfy the requirement for short 
fuse?

RT - The Keywords here are "instead of in the discard pile" on Gia's Tome. The defeated creature is never actually discarded, and so would not trigger Short Fuse.

-----
4. three-leaf clover, crushing heat and multi-target 
powers/spells/effects:
I.) can the clover be discarded prior to being "shut off" by crushing 
heat to prevent the spell's secondary effect from working? the spell 
is affecting the magi but the relics are being shut off 
simultaneosly, and the effect says "when," so i'm assuming it only 
works after the spell/power/effect resolves, but it doesn't hurt to 
ask! :)

RT - Crushing Heat affects the Magi after the Creature is discarded from play, at that time you may use Clover's Effect (which due to it's ability to make your Cards unaffected should be treated like an 'as' effect) You don't get your creature back since the creature was discarded prior to Crushing Heat affecting your Magi.

II.) will the clover counter multi-targeting powers/spells/effects 
like core grag, deep hyren, nalo, wildfire, etc.? what about vaporize?

RT - Clover will counter multi-targeting Powers and Spells (not Effects!) as long as that Power or Spell affects the Magi; Wildfire does not affect the Magi.

-----
5. when discarding a card for the lens of truth's power that is less 
than the starting energy of an illusion in your hand, but greater 
than the illusions cost after being reduced by it's illusionary 
effect, could you process the illusionary effect first before 
checking for casting costs within the lens of truth's reduction 
range, thus reducing the illusion's cost by an additional 2 energy? 
basically, if i discard a bulabantu w/ the lens, would a xala cost a 
total of 2 or 4?

RT - Xala will cost two, because Lens specifies "energy cost" rather than the more standard "printed cost", which means it will take into account all modifiers to the 'cost to play' value before kicking in. It isn't an Effect, it's a duration Power, so it goes last in the chain.

-----
6. Does Flame Plate Armor prevent a Cald Magi from paying one extra 
energy when choosing Laranel or any of her creatures for a Spell or 
Power?

RT - See the 10/23/02 digest for the definition of Costs. Laranel's Effect adds a one-energy cost to the act of choosing, and this cost is not preventable with Flameplate Armor or it's ilk.

-----
7. If this has been answered already please point me to the Rules 
Digest that has the answer. Does Rayje's Swords Piercing cut through 
Climbing Staff?

RT - Rayje's Sword does NOT cut through Climbing Staff, or through any other Effect that says "instead does nothing."

-----
8. if the rule book specifically states that your magi may start 
w/ "any" or "all" of their starting cards, this very logically 
implies that a player may choose to start w/ only "one" of scyalla's 
two different non-hyren creatures, correct? "two creatures" are what 
she starts w/...and "different," "non-hyren" and "of the same type" 
are what you're restricted to. using this logic, i believe you have 
the right to choose to start w/ only "one" of the two creatures, 
should she go first in the magi stack.
if she were to be placed 2nd/3rd, and there were no two creatures, 
in your discard or deck that share a type, she'll be able to grab 
only one just the same, correct?

RT - Scyalla can indeed grab only one Creature, as long as it is a non-hyren creature. The restriction on it be a different creature of the same type applies to the a second Creature you deem to grab. Just as Sorreah and Tony can grab any Arderial Spell or Creature, respectively, but must choose from one in the discard if any, Scyalla's first non-hyren Creature must come from the discard.

-----
9.) Burrow states that: Effect - Burrow: X(creature) is burrowed. It 
cannot attack and loses no more than two energy per turn from attacks 
and your opponents' spells and powers.

Lava Flow states that: Choose any one non-Cald creature in play. 
Discard two energy from the chosen creature. Opposing cards do not 
affect Lava Flow when it is played, and may not alter the amount of 
energy discarded by Lava Flow.

My opponent has a 10e burrowed creature. I play Lava Flow and target 
the 10e burrowed creature. It loses 2e to 8e. I play a second Lava 
Flow - what happens then and why?

RT - Lava Flow ignores the energy loss cap set by burrow. If you play a Lava Flow after a burrowed creature has already lost its two energy for the round, the Lava Flow will still discard two Energy from the Burrowed Creature. Note, however, that Lava Flow ignore burrows cap only if the cap is already in place. If you first play the Lava Flow then play other Spells that discard energy from the Burrowed creature, the energy loss of the other Spells will still be capped by Burrow.

-----
10.) Ok, I have looked through the archives and believe that this question was not asked. The first part of the power printed on Yaw, a Nar dream creature, states that you first return Yaw to your hand, then it says to choose a frozen creature and restore it to it's starting energy. Can you still use the power to return Yaw to your hand if later you do not choose a frozen creature to restore, or does the part of restoration tie together with 'power cost' for the use of the power? If you could answer this as soon as possible I would appreciate it, thanks. 

RT - Yes, you may; the only cost in activation of the Power is returning the Yaw to hand; its energy is lost.

-----
11.) 1. If galiant (arderial dream creature) use your power, and your player had two or more creatures with the same energy both gain the energy?

RT - No; if you cannot choose which Creature will gain the energy "in case of a tie", then because no single Creature can be affected legally, none are.

-----
12.) Amulet of Sand states that once per turn, when you play a d'Resh spell, discard one energy from each opposing creature. 
Sunburn attaches to a creature and whenever that creature loses energy it loses two additional energy. 

I was wondering if I already had Amulet of Sand down and I played sunburn which card would resolve first: 
a) Do opposing creatures lose one then sunburn is attached. 
-OR- 
b) Does sunburn get attached then the creatures lose one, making the 
creature with sunburn lose a total of 3. 

RT - The Sunburn will attach first, because "when" timing occurs after all of its conditions have resolved, meaning the victim of the Sunburn will lose an additional two.


-----
13.) If opposing cards (3 Fireballs) remove energy from one of my Baby 
Furoks with a Lightning Sand effect with Zannah as my Magi (No 
effects or spells are disabled in any way) would the stopping effects 
stop the Fireball? 2 Fireballs? 3 Fire Balls? Which one would 
happen??? Thanks in advanced!

RT - The first Fireball will trigger all three prevention effects, and the remaining Fireballs remove their energy normally.

-----
14.) If I played a wasperine (the effect way) and attacked a Sandstone 
Hyren (with Woot! as my Magi) which would work the Weebos for Wimps 
effect or the Super Invincibility effect???

RT - The Wasperine would remove its normal amount; the Super Invulnerability would not reduce this.

---"Emerson Pereira" wrote:

> I would like a clarification why Tranquility does not work with 
> Cawh, as a lot of people had told me that, though none was able to 
> give me a real explanation of why. "Other cards cannot prevent Cawh 
> from loosing energy", and the way I understand Tranquility, it is 
> not preventing Cawh to loose energy, it is affecting the 
> Power/Effect/Spell so that it won't discard any energy at all.


Tranquility now states "Until the beginning of your next turn, all 
Spells, Powers, and Effects that discard energy instead discard no 
energy." (It was MRP'd in the 2001 demo decks. Complete list of 
MRP's, errata, and clarifications is available in the files section 
of this list.) This is functionally equivalent to "reduce energy 
loss to zero" (it is an out-of-date wording) and should not be 
confused with the similar "instead does nothing." Note that the 
Rayje's Sword Effect "Piercing" also goes through Tranquility, where 
it doesn't go through any of the "instead does nothing" effects. The 
wording similarity is unfortunate, and use of "instead discard no 
energy" has been discontinued in future cards for this reason.

Jip is only triggered by card effects that add energy; Energizing is 
a mechanic of the rules, and while it does add energy, it technically 
has no source, even if the Energize rate was given by one of your/an 
opposing card.

-L. "Law" Sterling
Magi-Nation Rules Team Director

1 - No; Waking Dreams play Creatures ignoring all costs, including those imposed by Balance.

2 - If each of them attacks a Stalked Creature of yours, then, yes, they will gain the energy.

davester64 wrote:
1)
If my opponent's Magi is Dey (Balance-if you have fewer creatures in 
play than any opponent, each opposing creature costs 2 additional 
energy to play) in play, and mine is Blygt', when I use 'Waking 
Dreams' (pre-supposing that I already have more creatures in play) do 
they then cost the extra 2 energy each?

2)
Does Scarletsong's Trill work for ALL of my opponent's attacking 
creatures?

And just to clarify a couple of other things as well with the Empress...
1) Empress Gia is an alternate of both Gia and Nagsis, as Law stated. That means the Empress can get
Gia's Tome and Nagsis' Sigil as Starting cards. Both of the cards mentioned have STARTING: Gia (Tome) and
STARTING: Nagsis (Sigil) printed respectively on them.
2) Since Empress Gia is a Core/Weave Magi (note the Weave part), Empress Gia can also get Weave Powder
as a Starting card (STARTING: Any Weave Magi).

Making a Power or Effect do nothing is not the same as being unable to use the Power or Effect; the opponent's Cloak would negate the ability of the Lesser Darbok to not be attacked, whereas your Cloak would not interact with the situation in any manner. 

The Lesser Darbok can still be attacked because of the opposing Cloak.

skooyardballa wrote:
Situation that came up in my head while creating a new deck.

Say you are using Lesser Darbok so that one of your creatures can't 
be attacked.
Now say the opponent puts down Rayjes Cloak to stop that effect but 
then you your self put down a Rayjes Cloak that says "Opposing cards 
do not prevent your cards from using their powers and Effects." So 
then what? Who like wins sort a say? Does the order of who put the 
crd down comes into play.

Then I noticed that it says "Opposing cards neither prevent your 
Creatures from attacking..." and Lesser Darboks effect says "The 
chosen creature cannot be attacked..."

See in a way Lesser Darbok is not actually stopping the opposing 
creature from attacking but is stopping the chosen creature from 
BEING attacked. What is ya fews on that?

But still back to the Rayjes Cloak situation; ther is some cards 
that says "...cannot attack your..." so what happens?

Thanx


The Haunt will not get to trigger; Haunt happens once the Creature hits the discard pile, while the Effect of Emec's Forge stops it from ever getting there.

Core-mudgeon wrote:What is the correct ruling in a situation that arose
in tournament play yesterday:

Core vs Kybar's Teeth.

KT player has a Granite Parmalag in play, along with a
Warrior's Boots and Emec's Forge.
Core player plays Haunt on the Granite Parmalag, then
attacks to deal fatal damage to the creature.

KT player wishes to save the KT creature by discarding
a relic to Emec's Forge. 
Core player wishes to take control of the KT creature
with Haunt.

Argument ensues that the KT player can use Emec's
Forge to cause the "discarded" condition of Haunt to
not occur in this situation. 
Counter argument is that the Active player (Core)
processes all their effects first, causing Haunt to
"trigger" the possession before Emec's Forge can
"trigger" the save.


Both possibilities are technically correct. Because all of the effects happen at the same time, and the opponent can choose the order they all resolve, then he may choose the most advantageous order of resolution, i.e:

-Resolve the Frozen addition first. (This is not an opposing effect, even if an opposing card froze him, since it is generated by a condition, and therefore must be resolved first.)
-Resolve Fury, reducing the cost to four.
-Resolve Maelstrom Flask, reducing the cost to 2e.

You scenario also works, however. If the opponent had applied Uncork before Fury, Fury would have been inelligible to make the reduction, a final cost result of 4e. Both possibilities have their strategic uses, your opponent just chose the generally "better" option.


Zach wrote:Alright, the situation was an Orothe player against a Nar player. The 
Orothe player had out Karse, and the Nar player had out an Essence of 
Frost, freezing everything. The Orothe player used Maelstrom Flask's 
Power Uncork to reveal a Tidal Wave. Between the Maelstrom Flask's 
cost reduction, Karse's Effect Fury, and the extra cost incurred by 
Frezing, how much should the Orothe player have paid for the spell?

The Orothe player claimed that he should have paid 2e, calculated 
like so:

6e (base cost) + 1e (freeze penalty) = 7e
7e causes Fury to kick in
7e - 3e (Fury) = 4e
4e / 2 (Flask cost reduction) = 2e total

However, the Nar player argued that the Orothe player should have 
paid 4e, calculated thus:

6e (base cost) / 2 (Flask reduction) = 3e
3e cost does not cause Fury to be activated
3e + 1e (freeze) = 4e
4e cost does not cause Fury to be activated
4e total

Who was right, and how should the damage have been calculated?
> Really?

> So are Thunderquakes played by Karse also reduced by 3 (if he 
spends the 7 or 
> more)?

Yes, absolutely. Karse's effect looks for cards that "cost seven or 
more energy" to play, and a 7+ cost Thunderquake meets that 
requirement.
Yes; as far as redundancy is concerned, each Cald Creature has three separate instances of the Power "Spark", and each one can be used once per turn each.

Mistypaw wrote:I think I have this one, but I just wanted to be sure.

I know EACH card can use their power or effect once
per turn when the effect specifies. Yes? So, in the
case of having out multiple Ergars, does the granted
Power of Spark (1) stack as each uses it? IE, becomes
Spark 2,3, or however many Ergars there are?

Easy enough mistake; Karse got that regional requirement change at the last minute. I think the general answer to the question would be that "if an Orothe or Universal card costs X and X is 7+, Fury triggers". 

> Does Warrada benefit from the effect Dark Blooming on the turn that 
> she is revealed?

Yes she does, which is why she has such a low starting energy.

es, there is no restriction on multiple Nightmare Gates' cost reductions stacking.

korremar7 wrote:
Does Swamp Hyren's effect, "Nightmare Gate", stack if you have 
multiple swamp hyrens or warrada's ring? Neither Swamp Hyren or 
Warrada's Ring say "additional", simply that they cost one less to 
play.

Sorry if this has been asked or answered in a rules digest. When I 
say sorry, I mean don't yell at me if it's been asked.

An ongoing effect is any effect that both:

1 - Persists even if the source card is discarded.
2 - Has a duration and resolution beyond instantaneous.

This means that an effect that triggers when a card leaves play, then does something like discard energy, add energy, cause a card draw, etc., is not an ongoing effect, because it endures and resolves instantaneously. A card like Shadow Cloak, however, is an example of an ongoing Effect; once it is activated, even if it is discarded, unless it's by a card such as Beam of Light, the Protection persists until the end of its duration.

With that in mind:

Crystalize - The card will be drawn.
Grim Goblet - The hand will be discarded.
Frusk - Magic Scent will not allow the draw of a card, because the Frusk must survive through the playing of a Spell or Relic to trigger the Effect.





Diane Hain wrote:
Concerning Beam of Light, what would happen when it is used to
destroy the following cards:
Crystalize (Would you draw a card or not?)
Grim Goblet (Would you discard your hand or not?)
Frusk (Would you draw a card or not?)

What is the difference between a triggered response and an 
ongoing
effect?

Thanks for your help!

Yaki may choose to play Naroom cards without penalty or a regional penalty of two. Unlike most other Magi, he has text that grants him the ability to play cards of his home region, effectively giving him the option of playing Naroom cards without penalty or with penalty of two. In essence, Yaki can choose to completely ignore the effects of Tainted Touch. He still becomes a Naroom Shadow Magi, but he is oblivious to the other effects of the Power.

korremar7 wrote:
I apologize if this has been asked:

What happens when Hrada uses his power on Yaki, Core Stalker?

-Is Yaki still able to play Core cards?
-Does Yaki need to pay the penalty for Naroom cards?

1 - Only if an amount of energy beyond zero is successfully added does Underbrush take effect. A restore effect counts as long as energy is actually added.

2 - Yes, moving energy triggers all appropriate add and remove effects.

robert_doktorow wrote:
1. Forest Hyren have effect Underbrush that allows it to gain one 
extra energy each time a spell or power ADDS energy to FH.
Weebo restores a creature. Even if weebo do NOT add energy, can FH 
gain that extra energy from Underbrush, if restored by Weebo?

2. Trask have effect that gives it one energy each time a spell or 
power gives another creature energy. If Rous (or Zung) uses power to 
MOVE one energy from another creautre to Rous, can Trask gain energy 
from effect?

It enters play, then sets its energy to zero, causing it to be discarded immediately.

nev_the_deranged wrote:
If I have just defeated the enemy Magi, and go to play Furok 
Protector, what happens? Does it come into play with 0E, or is it 
unplayable at that time?

So you won't have to look it up, the Furok Protector's effect brings 
it into play with E equal to the opposing Magi's Energize rate.

N.

No; her getting the two additional energy is conditional purely on her energizing a Creature instead of herself.

naroomtracker wrote:It says she gets 2 energy so can she get 7 if she doesn't choose a 
creature???

> (anytime a burrowed creature attacks digging goggles is assumed to 
> be out)
> 1. If I attack with a burrowed creature that has seven energy, and 
> target one of my opponents creatures with 5 energy, does my 
> creature lose two and his is destroyed?


Yes, that is correct.


> 2. If my opponent attacks that same creature on the next turn, 
> which now has 5 energy, with a 5 energy creature, does mine only 
> lose 2 and his is destroyed?


Yes, that is correct.


> 3. Does burrow only allow a maximum of 2 damage from each source on 
> a given turn, or 2 total damage to the creature on that turn (ie 
> attacking the burrowed creature and then attempting to lightning)?


Burrow allows a max of 2 energy loss total per turn, from Spells, 
Powers, and Attacks. Note that energy loss from Effects is not 
prevented by Burrow, and that burrow does not prevent direct removal 
(from cards such as Shockwave or Alaban, for instance).

> This question has either already been answered, or the answer is so
> obvious that no one else need to ask, but.....

> Is Dark Cragnoc able to cremate a creature of greater energy than
> itself?

> The reason I ask is because the power "Cremate" does not have the
> target creature's energy as a cost, it simply says in the power to
> discard that much energy from Dark Cragnoc. So, if he loses all his
> energy in the process, the power still caries out, right?

No. The Energy discard is a cost of the power. If the Dark Cragnoc 
does not have enough energy to pay the cost of Cremate, the power 
fails to work.

Nope; those Effects are not the source of the extra energy discard, they only increase the energy discard of the actual source triggering those Effects. 

- L. "Law" Sterling

Core-mudgeon wrote:
Oops - forgot to mark it so the RT would take notice.


As asked by jeffery_a_sass on InsIIder.com:

Does the Shifty Effect allow a Creature to ignore the
extra damage from a Scroll of Fire or a Granas'
Pummel Effect?

Shifty - loses no energy from
opposing Effects.

Scroll of Fire: Pyromancy - Whenever a Spell you play
or a Power on a Creature you control discards energy
from an opposing Creature, discard one additional
energy from that Creature.

Pummel - Whenever Granas attacks a Creature, Granas
removes an additional energy from the defending
Creature.

> First, Emaya. Her unnamed effect reads "At the beginning of your 
> turn, choose an opponent. Increase your Energize by one for each 
> relic the chosen opponent has in play." I'm sure I'm overlooking 
> something, but this effect does not say "until end of turn." So 
> feasibly, the way it's worded, couldn't she eventually energize for 
> some obscenely huge number, like 42, or something?

Emaya chooses an opponent at the beginning of each of her turns. The 
rest of her effect is a constant checking effect, rather than a 
beginning-of-turn increase. You choose opponent B, who has 3 relics, 
and your energize goes up by 3. If an effect puts a relic into play 
under her control (Tomorrow's Jewel being the target of a discard 
effect, for instance), your energize immediately goes up by another 
1. Should that Magi then be defeated on your turn (discarding all the 
relics), you lose the +4 to your Energize.

> Next, Osatch. This lovely little connundrum has an effect that 
> reads "Relics and Creatures may not be discarded from play or 
> returned to your hand by opposing cards that specifically affect 
> Creatures in this way." So what happens if I try to hit something 
> with a Relic Stalker? Relic Stalker does not specifically affect 
> creatures, so theoretically, it should discard the relic, despite 
the 
> Osatch. now.. What if I Beam of light two Relics? Osatch and a 
> Relic? Osatch and another 2E Critter? A 2E Critter and a Relic? 
> Will any of them work, or will the Beam be nulified?

*grin* Looks like Osatch was the victim of last-minute templating due 
to trying to fit too much text on the card. Osatch's first effect 
should read: 

"Effect - Sentry: Your Relics and other Creatures may not be 
discarded from play or returned to your hand by opposing cards that 
specifically affect Relics or Creatures in this way. Opposing 
cards may not gain control of your Relics and other Creatures." 

It doesn't make much sense otherwise, does it? Good catch though.

-Rich Riley
Redeemer of Ogar
Magi Nation DUEL Rules Team

Beginning of Turn is before Energize step. If the Charm is not in 
play during the Energize step, it will not affect that energize.

-Rich Riley
Redeemer of Ogar
Magi Nation DUEL Rules Team

If you have two Vraks in play, they will keep each other company just 
fine. Note the difference between the wording on Vrak and the 
wording on, for instance, Rous (Bograth creature from VotS).

Vrak1: "I'm scared."
Vrak2: "Me too."
Vrak1: "Hold my hand?"
Vrak2: "OK."

...and they lived happily ever after...

-Rich Riley
Redeemer of Ogar
Magi Nation DUEL Rules Team

--"skyhaven_games" wrote:

> Here are all the questions:

> 1. If a creature has 0 energy after using a power, can it discard 
> itself? Examples: Can a Core Grag (with 5e) use its power? It would 
> have to discard itself, but it'd have 5 energy. Same with Deep 
> Hyren (6e); can it choose itself to discard itself?


This is a two-part answer: If the creature's power says to discard 
ITSELF, and the power cost brings it to zero, then yes, it can still 
discard itself as part of the power (Core Grag, etc). 

If the creature's power says to CHOOSE a creature (usually to discard 
it, such as Deep Hyren, or add energy to it, such as Xyx Minor), and 
the power cost brings it to zero, then no, the creature will be 
discarded when it reaches zero energy, before you reach the stage 
where you make choices for the power.


> 2. Cataclysm cannot be affected by opposing cards. This means:
> A. It cannot be stopped by a card such as Umm...No! but a creature 
> can be protected by Barqua's Bubble or Emec's Forge.
> B. Greater Garganor does states it cannot be discarded by a spell 
> which specifically kills creatures. This means that Cataclysm can 
> kill it, Shockwave can't.
> C. Sandsifter cannot use its ability to sacrifice an Oracle so 
> that it doesn't die, since all creatures are discarded 
> simultaneously.


None of the cards mentioned affect Cataclysm, they merely prevent its 
effect. They all interact with Cataclysm the same way they would 
interact with Shockwave or Tidal Wave.

Cataclysm's wording specifically looks for opposing cards that modify 
the wording, region, or cost of Cataclysm, things that would affect 
the spell "as it is being played," such as Abwyn's Quill.


> 3. Sandsifter can use its ability to throw Oracles in the way when 
> it is defeated in an attack; so that the opposing card (a creature) 
> will not affect it (therefore it will lose no energy from the 
> attack).
> How we ruled: True, but we think it's then very powerful.


Your ruling that Sandsifter could use his effect was correct, but 
your conclusion on how it would work, was not. Combat will continue 
normally until after energy has been removed. If this loss of energy 
would discard Sandsifter from play, you can then use its Effect to 
save it by discarding another Oracle from play. If you do, Sandsifter 
will not be discarded from play by the combat (and thus will not 
trigger any effects from the opposing creature that say things 
like "if he defeats an opposing creature in combat"). However, it 
will still be at zero energy and will be immediately discarded from 
play by the game rules. As an aside, this process is true for most 
effects that remove energy from the Sandsifter, and is particularly 
relevant for the Crushing spells.


> 4. Cards that state an effect when "defeated in an attack" can be 
> used offensively. Therefore, an Eebit returns to the hand after 
> attacking (and can be played immediately again), and an Iximin does 
> 6 energy of damage (3 plus its three additional) when attacking?
> How we ruled: True.


That is correct.


> 5. When a Magi is revealed, it must "Lock In" its starting cards. 
> For instance, Quilla must declare the two Orothe relics she is 
> going to use. Therefore, Harror, Night stalker will only 
> preven those two cards from being played. Yrtha's Mantle could only 
> search for the Oracle chosen for Risha, and so on.
> How we ruled: True.


False. Effects such as Harror Nightstalker, Redream and Ytrha's 
Mantle do not interact with they keyword "any" under Starting Cards 
(at least not until II prints a card named "Any..."). Risha is 
immune to Nightstalker, but never did figure out how Ytrha got that 
darned mantle to work. :)


> 6. The card Stealth allows energy to be removed before energy is 
> normally removed. Does this mean the creature removes energy before 
> energy is removed, and then energy AGAIN when its normally removed?
> How we ruled: False. We view this type of ability found on things 
> like the Lascinth as "First Strike" from Magic: The Gathering.


Your ruling is correct. Stealth does not create a "double-hit." 
Rather, it specifically changes the order of combat so that energy 
removal is not simultaneous.


> 7. Can a Magi or Creature have a negative energize rate and 
> therefore lose energy each turn?
> How we ruled: The minimum energize rate is 0.


Correct, you cannot force a card to "de-energize."


> 8. "Cannot" takes precendence over "Must", correct? Therefore, 
> Jungertrug's "must" attack thing is negated by Tuck 
> Berries' "Cannot" attack order.
> How we ruled: True. However, the Lascinth must still attack 
> regardless of Tuck Berries, correct?


Correct. You can always read "Must" as "Must, if able." Most cards 
already use that terminology for "must," as far as I recall, but a 
few might have slipped by.


> 9. Does the card "Sunburn" stack?
> How we ruled: No.


Multiple Sunburn cards all take effect normally. This is no 
different conceptually than Valken playing a Scroll of Fire.

Ythra ignores the Oasis. 

mont1983 wrote:I play Oasis, and my opponent has Ythra out. Oasis states 
that "creatures and Magi do not lose energy", which I interpret as 
preventing energy loss. Ythra says "Energy discarded by your d'Resh 
spells cannot be reduced." So my question is...does Oasis reduce 
energy loss or prevent energy loss? Does Oasis work against Ythra?

Thanks, 

Mike

>
>Hey everyone. If I had Velouria out and an Icefang Battlesled, 
>could I combine their powers? I mean, Could I use Velouria's Power 
>on a creature, then use the Battlesled's power to give it the 
>energy? 


Yup. You'll have an Adoring creature Zooming up to the opposing Magi. That's a perfectly legitimate combo.

-Rich Riley
Redeemer of Ogar
Magi Nation DUEL Rules Team

> I remember reading (possibly in the old rules books) that energy
> couldnt be created unless being added to your magi.
> This would mean that a card like Energy Band would require me to 
> have 3 energy on my magi, 1 for the power and 2 to add from my magi 
> to the creature.

> This just doesnt seem right since the card is rare...
> Does anyone know for sure that this is how it is supposed to be 
> done?


Not to worry. Powers and Effects definitly DO have the ability to 
create Energy. In the case of Energy Band, you would remove one 
Energy from your Magi to activate Charge, then you would take two 
energy markers from "the bank" (your token bag, your gravel pile, or 
whatever out-of-game location you keep extra energy markers) and 
place them on the chosen Creature, thus "creating" 2 Energy.

Good gaming to you!

-Rich Riley
Redeemer of Ogar
Magi Nation DUEL Rules Team

> My opponent has a Core magi. Plays Entomb and names Deceptive 
> Dreams. Then he plays a corrupt and attaches it to his magi. Now 
he 
> plays Deceptive dreams, returns one of my creatures to my hand and 
> plays a creature from my hand for free. What happens to the 
creature?

> A cursory glance would be that the creature is immediately 
targetted 
> by Corrupt. However Corrupt specifically states "When a Creature 
is 
> played by any Magi..." (as opposed to, say, Wudge, which simply 
> says "When any creature is played..."). Technically in this case, 
> the creature is being played by the spell and not by any magi, so 
> Corrupt cannot take effect.

> Please confirm that I'm correct, i.e. that Corrupt does not take 
> control of a creature played with Deceptive Dreams.

RT - Actually, in this case your opponent's Core Magi is playing the 
creature via the Deceptive Dreams spell. The corrupt will activate 
and take control of the creature.

-Rich Riley
Redeemer of Ogar
Magi Nation DUEL Rules Team
http://mndigest.shadowdragon.net


I'm on the Rules Team, and I approve this message! 
*STAMP OF APPROVAL*

...well, except for the fact that we generally have a rule that only 
Rules Team members should be answering Rules questions on the list, 
but I suspect that we've relaxed that since II went into torpor...

-Rich Riley
Redeemer of Ogar
Magi Nation DUEL Rules Team


--- In MagiNation@yahoogroups.com, Mdw005@c... wrote:
> -MW- My answers are preceded by the following

> -------------- Original message -------------- 


> Here's a few more questions I thought of.

> 1. What happens when you have one affect that removes additional 
> energy (like the scroll of fire) and one that doubles energy remove 
> (like Intensify)?
> -MW- You choose the order that they happen. You cast Fireball. It 
does two. Scroll of Fire does one for 3. Doubled is 6. You can do it 
the other way, but you only get 5. 

> 2. On your second/third magi, can you grab items that has starting 
on 
> them? Example could Warrada as a second magi grab Warrada's Ring?

> -MW- Yes. If it says STARTING, then it is considered to be a 
starting card. (Max 5 per magi)

> 3. I read in the rule book that if your search for "any", you don't 
> have to reveal it. Does that work with Sorreah since he says any 2 
> aderial spells?

> -MW- If it says ANY CARD, no, if it specifies, such as a region or 
type, you must. Arderial spells references region and type, therefore 
you must. Barak the Red says Cald creature, so you must. If it says 
you may start with any one creature, you must show the creature, 
since it said CREATURE. No sense in having people cheat and start 
with their favorite relic or spell...

> -MW-

> Thanks


RT = Rules Team

---
1. Starting Cards
2. Undreaming Colossus?
3. Playing a creature
4. Hood of Hiding
---
QUESTIONS


> > Something else useful to know is that when you get those 
> > "any" two Arderial spells, if you have any in your discard pile you 
> > have to get those first.
> 1. Thanks, that's useful to know. Does also apply to "any card" if 
> you have, well anything in your discard pile?


RT - Yes it does. If you're playing Rayje/Rayje/Rayje, be VERY 
conscious of what your initial starting cards are. :)


> 2. Does Alaban's Undream power work on the Colossus?


RT - Absoultely. Anti-Magic protects from "specific discard", but 
Undream "returns to hand," which is definitely NOT a discard.


> 3. If you use a spell or power to bring in a creature (like Hyren's 
> Call), does things like Robe of Vines affect it? 


RT - Yes. Any time you bring a creature into play, you are considered 
to have "played" the creature, and trigger all appropriate effects, 
including Robe of Vines (and Corrupt, and Magam Flamesmith).


> 4. can you still attack a magi's creatures if they use the Hood of 
> Hiding?


RT - Yes. Conceal protects only the Magi, not any of the Magi's other 
cards in play.


1. Multiple Attacks
2. Specificity
3. Furok Guardian Memory

-----
QUESTIONS

> 1. Well, I've been needing an official ruling on this for a week 

now, 

> since even though I'm a director, some of my players still doubt 

me. 

> So: 

> If I have a Bungaloo, and I weave seed it, then play The Hunt (in 
> that order), can it attack 3 times, or 2? (The hunt allows weave 
> creatures to attack twice, while weave seed allows an additional 
> attack.) Or using Yaki as your magi? Or using Yaki's Gauntlets as 
> well? 


From the 01/13/03 digest:
13. Last night I played a fierce game between Weave and Kybar's
Teeth, and I was wondering about something in the game and making
sure if I did it right....

I had a Seaweed Lascinth on the field, so I decided to play the Hunt
(all your Weave creatures can attack twice this turn), and then
played Weave Seed (add 7e to a Weave creature, and it can attack an
additional time). So I had a Seaweed Lascinth out for 11e, and I had
it attack three times that turn. My question is, was he supposed to
attack three times, or only two times?

RT - No matter the order cast, the Creature gets to attack twice as
well as the ability to attack an additional time; the net result will
be three either way.


>2. On another note, what's the official ruling on General effects 

versus 

> specific effects? Here's the example. Speag's effect says: Speag 
> cannot attack. Yet using Empress Gia, (with a Core card in play) 
> Speag should be able to attack. What about a creature that was 
> Crystallized? Or One that was just stolen or played with Crushing 
> Darkness? Can those creatures attack, (because they cannot 

normally 

> attack) Those have spells that specifically say 'this creature 
> cannot attack" while Empress Gia is general (all creatures). Which 
> effects win?


RT - We have 3 Levels of Specific-ness. General (like Rayje's Boots),
Specific (Like Mantle of Shadows), and Magi-Specific (Any effect that
specifically refers to the Magi like Kesia). Magi-Specific overrules
everything, and Specific overrules General. In almost all cases this 
specificity really only applies to actions/Effects that set up some 
kind of durational state.

Empress Gia states "If you have Core cards in play, all of your 
Creatures may attack, even those that cannot normally attack." (Per 
clarification, Empress Gia is not to be included when checking to see 
if either or her Effects triggers.) She specifically overrides any 
ongoing inability to attack, per card text (such as Speag or 
Crystallize), but does not override any one-shot limited-duration 
specific effects (such as Crushing Darkness). 


>3. Furok Guardian has

> Effect - Terra Rebirth: Whenever one of your other Creature is 
> discarded from play, you may discard five energy from Furok 
> Guardian. If you do, return the discarded Creature to play with 

its 

> starting energy at the end of the current player's turn.

> I have a Furok Guardian and a bungaloo in play. My opponent has a 
> severos. It's his turn. He attacks my bungaloo and defeats it. 
> Furok Guardian's effect triggers. I have 2 other bungaloos in my 
> discard pile.

> Now after play creatures, the severos uses its power which reads:

> Power - Mind Dredge: (1) Choose a Creature in an opponent's discard 
> pile. Play the chosen Creature, ignoring regional restrictions and 
> penalties... etc.

> to play a bungaloo from my discard pile.

> What happens at the end of my turn?


RT - The answer depends on which Bungaloo your opponent chose to 
Dredge up. If he chose the same Creature that was discarded, that 
Creature is already IN play at the end of his turn, and cannot 
therefore be returned to where it already is. If for some reason he 
chose a different copy, your defeated Bungaloo will return at the end 
of the turn as normal. If there is a dispute about which Creature 
was chosen from the discard, first chastise yourself for such 
unsportsmanlike bickering... then presume that the Creature nearest 
the top of the discard was chosen to be put into play via Dredge.

I'll also note that the Bungaloo can be 'returned to play' from any 
out-of-play area. That is, if it somehow gets placed in your hand or 
your deck during the turn it was discarded, it will still return play 
at the end of the turn. It's only when it is already IN play that 
the effect fizzles.

> My hubby and I just got back into playing and I whipped out my Weave
> deck and we hit a snag early on. One that for the life of me I should
> know, but can't remember. 

> Most Weave creatures have the effect to "weave" but the effect has
> been written at least two different ways. In the original set and I
> beleive also in Nighmare's Dawn the text says, "whenever _____ attacks
> or is attacked" but the text on a lot of the cards from Voice of the
> Storms says "whenever ______ is in an attack". Now "in attacks" means
> only when that creature attacks, correct, and the original text means
> both when attacking and when being attacked?

> I was fine with that but my husband says that since the effect has the
> same name "weave" that it means that all versions of that effect go by
> the latest printing. Meaning that all creatures that have the effect
> weave can only use their ability when they attack. Could someone help
> clarify this for me.

The two phrases are essentially identical, and trigger both when 
attacking and when being attacked. The new wording was used to clarify 
that Weave is still usable even if an Effect such as Gum-Gum's "Slide" 
moves the creature with Weave *into* the attack even though the attack 
wasn't originally directed at the Weave creature. Plus, it's a cleaner 
wording, which is always a bonus. You may read all instances 
of "whenever X attacks or is attacked" to mean "whenever X is in an 
attaack."

-Rich Riley
Redeemer of Ogar
Magi-Nation DUEL Rules Team
http://mndigest.shadowdragon.net

Each action may be chosen only once. My argument is, that is how the card reads. "Choose any or all of the following... Choose any ONE... Choose any ONE... Choose any ONE..." The most Resonate will cost you (barring external cost increases) is 4 Energy.

Cards that allow you to pay "any amount extra" will use the "X" in their cost and/or text.

-Rich Riley
Redeemer of Ogar
Magi Nation DUEL Rules Team
From: "Carl" >
Subject: Resonate Clarifications

Hey, all. For those that remember me, I was the guy trying to find 
the loophole with Emaya and Osatch.

Well, this time I have a much more genuine rules question that I 
need answered due to some disputes with other players.

The card in question is Resonate. I interpret it as the card itself 
costs 1 energy to do nothing, then you can pay up to 3 additional 
energy to use each of it's three actions once.

Other people interpret it as they pay 1 for the initial choice, then 
can pay any amount extra for additional abilities.

My argument is that if you could use it's abilities as many times as 
you wanted, why, then, would players ever have reason to run 
Thunderquake, Ebylon, or Maelstrom again?

Their argument is that when they used it this way in tournaments, 
their elder never told them it was wrong.

So what is it? Is each action of resonate a one shot, or is 
Resonate some super Thunderquake/Maelstrom/Shatterwave hybrid?

> Can some one please clarify on this message board that beam of light 
> can and does destroy a shadow geyser.


OK... Beam of light can and has destroyed shadow geysers. 

Geysers are spells which are in play, which is one of the three target options listed on Beam of Light. Geysers have no listed inherent protection from being directly discarded. 

-Rich Riley
Redeemer of Ogar
Magi Nation DUEL Rules Team

Greater Gargagnor can still be discarded by powers or effects, Solid only protects him from Spells.

-Rich Riley
Redeemer of Ogar
Magi Nation DUEL Rules Team

---original message---
From: "hitman_in_wis" >
Subject: Discard Greater Gargagnor

The errata I printed Greater Gargagnor states:

Expect It: If Greater Gargagnor is discarded from your hand or deck by 
an opposing Spell, Power, or Evvect, play it instead, ignoring all 
costs.
Solid: Greater Gargagnor cannot be specifically discarded from play by 
opposing Spells

To me, this means that GG can still be discareded from play by Powers 
or Effects. Thus, the core magi Lanyx's power, or the Naroom creature 
Giant Carillion's power can still discard a GG.

However, at a recent tournament, I was informed that GG has been 
errata'd so that it cannot be discarded from play by powers or effects.

Has there been an errata that simply is not on this list that I 
printed? Or could the people I was playing with misinterpreted the 
errata to "Expect It" to also apply to "Solid"?

Thanks!

>I'm having some trouble with the fray's effect "Big Chill"...
>this effect says that when one of my creatures in an atack, I will
>remove one energy from a oposing magi...
>
>the question is: if one of my creatures is being atacked, i will
>remove one energy of a oposoing magi? because the creature is an
>atack, but being atacked...


Correct, Fray's Big Chill effect will trigger whenever one of your creatures 
is involved in an attack, either as the attacker OR as the defender.

-Rich Riley
Redeemer of Ogar
Magi Nation DUEL Rules Team
http://mndigest.shadowdragon.net

1-4. Moving Energy
5. Can a Magi die in the middle of casting a spell?
6. Dual-regional penalties
7. Dreamwarper
8. Dreamwarper... again and again!
9. Cost reduction
10. What are the steps of the game?
11. Does my Tree Hinko still love me?
12. Are Illusions REALLY in play?
13. Are cards my opponent stole still mine?
14. What if I get up and leave? NOW are they mine?
15. What if I attach them to his cards? Are THOSE mine?
16. Drawing on an empty deck
17. How do you spell Renege?
18. Burrow doesn't mention Effects, do they work?
19. If the effect is named Stalk, is that any different?
20. Can I use ALL of my Powers?
21. Can energy loss from Dessicate be prevented?
22. Can Sagawal see dead Creatures?
23. What's the current wording of Bloom?
24. More Moving Energy
25. What do the rules on pp.24-25 say?
26. If my spell is useless, can I discard it?
27. Does "once per turn" include this turn?

-----
QUESTIONS

> 1. Are you able to use Syphon Vortex on a creature to leech more
> energy than is on the creature? For example, Syphon Vortex X=4 
> where X = 6 against a (2 energy) creature and getting 6 energy back 
> to your magi. 
> 2. Do yo only get X energy returned when using Syphon Vortex, or the
> total damage dealt? 
> 3. If you cast a Syphon Vortex on a creature while you have a Scroll
> of Fire is out, what happens if you use Amanax's Pyromaniac Effect 
> for the turn?
> 4. The reason that I'm asking is, this is how I think it works--this
> deck uses Amanax as its last Magi and hoards cards. When Amanax 
> rolls around, it plays Blast Gloves, Scroll of Fire, and Robe of the
> Ages. Casts Syphon Vortex for X+3 where X = 11. Scroll of fire ups 
> that to 12 damage. Discard the blast gloves making that 24 damage. 
> So it's then my understanding that Amanax gets X = 11 from the 
> Syphon Vortex and 24 from Pyromaniac. Putting him at 35. Is this 
> correct?


RT - Move = Discard Energy from Target A to Add Energy to Target B. 
The X in Syphon Vortex determines the base amount moved. This amount
can be modified either up (by such things as Scroll of Fire) or down
(by anything that reduces or prevents energy loss). If the modified
total is greater than the amount of energy on Target A, it removes
only what is on the target. Once the removal is complete, Energy is
Added to Target B in an amount equal to that which was removed from
target A. 

Example: I have Scroll of Fire in play, and you have a Rock Hyren with
5 energy. I cast Syphon Vortex with X=5. My Scroll of Fire's
Pyromancy bumps that up to 6, and then your Rock Hyren's
Invulnerability knocks it back down to 4. 4 Energy is removed from
your Rock Hyren, and therefore 4 Energy is added to my Magi. If I had
instead cast my Vortex with X=7, it would have gone up to 8 and down
to 6... but your Hyren only had 5 Energy, so I would remove all 5
Energy from the Hyren (discarding it), and add 5 Energy to my Magi.


> 5. On that same note, if I have no creatures out in play and spend 
> all of my energy to cast a Syphon Vortex, does my Magi die before I 
> get the energy? 


RT - All effects of the current action are completely resolved before
checking for Magi death. Creatures, however, can be discarded by
paying a cost, even if the effect would have granted them energy. See
current rulebook p.20 (Use Powers, Play Relics and Play Spells).


> 6. Do you pay a region penalty for dual region creatures if you Magi
> is of at least one of the regions? 


RT - No.


> 7. Can you use Grass Etiki's Effect Dreamwarper to all it to 
> Dreamwarp itself? 


RT - I think you meant to ask "Can you use Grass Etiki's Dreamwarper
effect to Dreamwarp the Grass Etiki as it is coming into play?" If
so: No, Dreamwarper is not in effect until the Etiki fully enters play.


> 8. Does having 2 or 3 Grass Etiki out in play create cumulative or
> redundant effects? For that matter, if a card is given the exact
> same "Effect - Name:" that it already has, is it cumulative or 
> redundant?


RT - Cumulative, both Effects are usable. 


> 9. Can Sand Hyren make starting cards cost 0? If a card is already 
> 1 or 0, what happens?


RT - It says "Each of your named starting cards costs two less energy,
to a minimum of one." Activating all triggered Effects is mandatory,
so reduce the cost by 2, and then if the modified cost is at less than
1, raise the cost to 1. Yes, this gives your Starting Cards that
would normally cost 0 an energy cost of 1. :)


> 10. Can you play spells, powers, relics and creatures in any order
> after you attack?


RT - No. After you Attack (step 3), you may play Creatures (step 4)
in any order. After you play Creatures, you may then Use Powers, Play
Relics and Cast Spells (step 5) in any order. Finally, you draw two
cards (step 6) and your turn ends.


>11. If I use a Tree Hinko to get 2 extra energy the next time my Magi
>Energizes, and then my Magi is defeated before I energize, do I get
>the energy on my new Magi? Does this effect only the current Magi, 
> or the the next time any of my Magi energize? It says that flipped 
> Magi are uneffected by spells, powers, and effects.


RT - Yes, you get the extra energy "the next time your Magi
energizes," regardless of which Magi is currently face up.


>12. If I have Illusions in play with my Magi is defeated, do the
>Illusions stay in play for the next Magi? I can't find anything that
>says that creatures are discarded from play with Magi are defeated.


RT - "All of the cards that the defeated Magi had in play are
discarded." (p.24)


>13. On the same note, if my opponent has gained control of a 
>creature, does that creature get discarded from play when my Magi is 
>defeated?


RT - No, if you do not control a Creature (even if you Own it), it is
not discarded by your defeat.


>14. In a multi-player game, if a player is defeated, but another
>player has control of some of that player's cards, say Heart of
>Paradise, does the defeated player take back all of his or her cards?


RT - You should work this out ahead of time. Technically the card
stays in play (see question above), but you may need to proxy it
somehow if the defeated player is not staying until the end of the
game. Multiplayer tournaments should address this in their floor rules.


>15. There is a Bograth creature that I can't remember the name of,
>that when it dies, it attaches itself to a relic, and the 
>controller's Magi loses one energy one someone's turn. Does this go 
>away when the Bograth creature's Magi is defeated?


RT - The Creature is called Umbu. "When Umbu is discarded from play,
choose a relic in play. Attach Umbu to the chosen relic..." You still
retain control of Umbu (and he is still a Creature, desite being
"unaffected by cards that affect Creatures"). Per standard rules on
Magi defeat, "All of the cards that the defeated Magi had in play are
discarded." (p.24)


>16. Bonus Question. Not that this will ever happen in a real 
>game, but if a player has all of his cards that were in his deck, 
>either in his hand or in play, nothing in his discard pile, and it's 
>his turn to draw cards--what happens?


RT - You attempt to draw, and get no cards. Note: I've actually had
this happen with a Bograth drawing deck. :)


>17a) There's this thing that my friend calls, "re-nig," and I can't 
>find an actual definition for the word. It means where a player 
>doesn't follow a rule, or gives something away that alters how the 
>game is supposed to be played, and for that reason, the game may or 
>may not need to end and/or restart.


RT - Renege: 1. To fail to carry out a promise or commitment: reneged
on the contract at the last minute. 2. Games. To fail to follow suit
in cards when able and required by the rules to do so. "He reneged on
our deal."


>17b) I know that there isn't any actual rule on how to do this, but 
>if a player forgets to follow a rule and then remembers too late, how
>are you supposed to go about resolving it? We don't really have house
>rules about this and arbitrarily make up rulings about it as we go
>depending on our moods. If there's a standard way of resolving this,
>we'd like to start following it.


RT - No such luck. Generally, the intent is to either a) rewind the
game to the point where the mistake did not impact the game, or b) if
you can't easily rewind, to resolve the situation in the easiest way
that fails to benefit the person who made the mistake. It's very much
handled on a case-by-case basis. IIRC the tournament floor rules had
a paragraph on cheating and disqualification, but don't at all cover
honest mistakes like "Oh, I forgot to energize my Green Stuff, your
burrowed Parmalag that you attacked with should be dead." "Well, I
wouldn't have attacked you with my Parmalag then, dork!"

Legend of the Five Rings floor rules stated that if both players
failed to notice the mistake in a timely fashion, then the mistake
was treated as correct play in that instance, and play moved on. This
encourages players to pay close attention to the game. :)


>18. My friend attacks my (5 Energy) Burrowed Creature with his (6 
>Energy) Creature with "Effect - When attacking, This Creature removes
>2 additional energy."
>Does the Burrowed Creature lose 2 or 4 Energy? Since that Effect 
>only triggers during attacks, does that count as energy removal by an
>Attack or what?


RT - The creature loses 4 Energy. "Burrow: XXX loses no more than two
energy from each opposing Spell, Power, or Attack." Note that burrow
very specifically does NOT protect from Effects. "From an attack"
refers to the attack mechanic of comparing Energy totals during attack
resolution.


>19. And is this any different from Attack related effects like Stalk? 
> If my (5 Energy) Burrowed Creature is stalked, and then attacked by 
>a (6 Energy) Creature, do I lose 2 or 3 energy total?


RT - 3 energy. Again, the Effect causes energy loss IN the attack,
but not FROM the attack.


>20. "Powers - If a Magi, Relic, or Creature card has the word "Power"
>in its text box, that card can use the listed Power during this 
>step. Each card in play can only use a listed Power once per turn. "
>If any given card has 2 or more Powers on it, Diobor for example, am
>I able to use both powers, or am I only able to use 1 power of the 
>many powers listed on the card each turn?


RT - Each power may be used once per turn.


>21. A spell that removes energy, such as Dessicate; can it be
>reduced?


RT - Yes, the energy can be reduced as the energy removal is "locked
in" once the spell is cast. For instance, removing all energy from a
11e Rock Hyren would remove 11e; but the Rock Hyren would reduce it to
9e. On the same lines, a response Paradwyn spell (Bloom) could add
energy to the creature to prevent its death.


> 22. Continuing with spells such as Dessicate; do these count as
>spells that discard creatures? Now, Sagawal says it may basically 
>jump in front of a spell that discards a creature; so does that mean 
>it can jump in front of a Dessicate, Fireball, or Thermal Blast,
>provided the original target was going to die? It doesn't say the
>word "specific" (as in "specially discarding a creature from play") 
>which is why we're asking this question.


RT - The Sagawal may be discarded when one of your Creatures is
reduced to zero energy by a Spell, "instead" of the Creature; however,
the Creature will still be a zero energy Creature, and be discarded
anyway. BUT, the source of this discard will then be the game rules,
and not the card effect that reduced the Creature to zero energy. So,
while it would generally be a waste to discard Sagawal when another
Creature is reduced to zero energy and discarded, it will "erase" the
effects of the Crushing Spell (or any card with a similar 'if this
effect discards the chosen Creature from play') and keep your opponent
from getting the secondary benefit.


>23. With more on Bloom, can it be used to change cards that look for
>the largest/smallest creature? For instance, let's take Jagged Rocks 
>and Abwyn's Quill. If Jagged Rocks were written to reference Paradwyn
>instead of Kybar's Teeth, and the smallest creature in play was 2e 
>and the next was 3e (so that the 2e one would be targeted), could 
>Bloom be used to bring up the 2e to a 4e (with whatever powers or 
>whatnot) so that the 3e would have to be targeted? Or is it the 
>original target that is still targeted? This is highly unusual, of
>course, but we'd like to know.


RT - No, Bloom has been erratted. The correct text is: "You can only
play Bloom during an opponent's turn immediately after that opponent
plays a Spell or Relic or uses a Power, and all actions related to
that card have resolved. After playing this Spell, immediately use a
Power on one of your Paradwyn cards in play.
Only Paradwyn and Paradwyn Shadow Magi can play Bloom."


>24. Does moving energy (ie Weave) count as adding energy to a
>creature and discarding energy from another? Therefore, would a 
>creature that was condemned by Dryte Fiend's effect lose 4 energy 
>when it wove off itself, and a creature that gained energy due to
>weaving could then trigger other "when this creature adds energy"
>effects?


RT - Yes.


>25. When exactly do you reveal your Magi when the last one was
>defeated? When you are defeated on your own turn; do you still draw 
>two cards to end the turn?


RT - You reveal your Magi at the beginning of your next turn. You
still draw two cards even if you have no magi in play, unless your
final Magi has been defeated. See pp.24-25.


>26. If you have Nightmare Channel on one of your creatures targeting
>the opposing Magi, does the Nightmare Channel become discarded when 
>the opposing Magi is defeated?


RT - No, it remains in play unless it is specifically discarded, or
the Magi who controls the Spell leaves play. It simply has no effect.


>27. Can you play Brushfire from your hand and then again from your
>discard pile right away? (In other words, spend 4, do 4, if you're a 
>Weave Magi)


RT - Yes.

-----
NON-LEGAL LIMITED CARDS:

The following list of cards is provided as a reference to cite
current, non-legal promotional cards, and their expected legal date:

Power of the Creators: No date currently planned.
Tony at a Con: No date currently planned.
Dan (including alternate artwork): No date currently planned.
Ludi: No date currently planned.


-Rich Riley
Redeemer of Ogar
Magi Nation DUEL Rules Team



RT = Rules Team

a. Motash Staff
b. Corrupt vs. Resistance
c. Severos vs. Resistance
d. Ashio vs. Resistance
e. Do we start at the beginning?
f. Burrowed invulnerability
g. Pyromancy vs. Burrow
h. Nagsis vs. Sorreah/Sandswirl
i. Gate to Ombar with Gloves of Crystal?
j. Warlum... Fetch!
k. Ashio's Nightmare Hyren is a real nightmare
l. Imbuing attachment spells
m. Everyone remember Korremar?
n. Are Grubbles better than Ashio?
o1. If I pack hunt, does the lead fellow join the pack?
o2. Can I hunt defensively?
o3. How big can my Korrit Pack get?
o4. How well trained are my Korrits?
p. Crosseyed about Dream Cross
q. How well trained is K'Teeb?
r. Does reduction prevent?
s. How invulnerable does Targ'n need them?
t. Defining Defeat
u. Rayje's got Spirit, yes he does!
v. Mowat's trigger
w. Three-Leaf Clover vs. Trug
x. Kinship vs. Purity
y. The Prankster isn't very Ominous.
z. Myka was eaten by a Cave!
a1. Sorrowing Ogar
b-1. Energize doesn't stack.
c-1. Tunnel Parmalags can learn
d-1. Invulnerability DOES stack.
e-1. Harror, Nighstalker
f-1. Some Twunks are just better than others.
g-1. What does Page 28 say?
-----
QUESTIONS

>a) motash's staff and motash/d'jarvish: these two magi allow cards
>to come back to their hand due to their effects; motash's staff
>states that when an opposing card returns a card to your hand that
>you put the energy on your magi. Now seeing as even though the
>effect on the magi returns the card to your hand, seeing as an
>opposing card triggers the magis' effect does motash's staff still
>allow the energy gain?


RT - No. It is the opposing card that triggers the staff, but it is still 
your effect that is

returning the card to your hand.


>b) Anti core creatures (example: darge) and corrupt: this has been
>bugging me forever, when a core magi plays a "corrupt" spell, and
>another magi plays an anti-core creature, what happens, does the
>creature go under the control of the corruptor, does the spell
>nullify, does the spell stay in play until an appropriate creature
>can be corrupted? please explain


RT - The creature triggers the corrupt when it comes into play. Corrupt 
attempts to take control of

the Darge but fails due to his Resistance effect, and the spell is discarded 
with no successful

effect.
>c) severos using its power against an anti- core creature in a
>discard pile, can you do it? i mean the creature is discarded, so
>does it's effect still protect it? what about if you have ashio in
>play


RT - Core Spells and Powers will not affect an anti-Core Creature. They are 
therefore immune to

Severos's Mind Dredge. They are not immune to Core Effects though, so 
Ashio's Weave Twist will

allow Mind Dredge to affect an anti-Core Creature.
>d)ashio's effect: when you turn a creature with an anti- core
>ability, does it refference it's original region still, seeing as
>the turn spell turns it into a core creature, doesn't that mean that
>it's powers and effect still can only affect core creatures?


RT - If an anti-Core creature becomes Core while under the effect of Ashio's 
Weave Twist, then all

of it's text works as written. Weave twist will tell the card that all of 
it's text that references

Core now references Core. :)
>e) Ulk+ gargagnor: does gargagnor's effect apply to ulk's effect as
>well. the wording is a touch different, but the effect still happens
>at the beginning of the turn, so doesn't that mean her korrits can
>gain energy at the beginning of an opponents turn?


RT - Yes, "The start of your turn" is functionally identical to "the 
beginning of your turn."


>f) burrow and invulnerability: for burrowing, a creature can only
>loose 2 energy per turn from opposing spells powers and attacks, now
>say i burrowed an athik which looses 2 less in attaks, that means
>when it's burrowed it looses no energy right?


RT - Sorry no. Whwenever you change the results of something by applying 
both a "cap"
to it (changing it to a specific number) and also altering the base amount
(such as reducing energy loss), the reduction is applied before the cap. For 
example, a burrowed

Akkar will have the energy loss from any attack reduced by two by
Invulnerability, then the remaining amount (if greater than two) capped at
two by Burrow. (Note for your records that Athik has no such effect).


>g) valkan's effect vs burrow: valkan's effect enhanses his spells,
>correct? if a creature is burrowed does it still loose 2 additional
>from the spell if the creature can't be hurt by spells at all?


RT - Valkan's Pyromancy creates additional energy loss from an acting source 
of
energy removal, similar to a Scroll of Fire's Effect. Because the
source of the energy loss is increased, any effect that caps that
source (such as Burrow) will also reduce the Pyromancy addition.


>h) sorreah/crushing heat/sandswirl vs nagsis: sorreah crushing heat
>and sandswirl cancel out opposing magi's effects. in the case of
>nagsis, when he is defeated and one of these cards has taken effect
>on him, does the following magi not become a shodow magi (same in
>case of the dark twins).


RT - If Nagsis is defeated while under the effects mentioned, Possession 
will not be able to

trigger, and the following Magi will not become a Shadow Magi. The Dark 
Twins will not be affected

in the same way however, as none of The Dark Twins' text is Effect Text.


>i) gate to ombor + gloves of crystal: i don't know if this works,
>but if i were to use gate to ombor in combination with a 4 energy
>creature (example agovo on gruk) could i bring it in with an
>additional energy, using gloves of crystal, for free?


RT - No, Gate to Ombor reduces the Cost of your Creature. The Strengthen 
Effect on Gloves of

Crystal does not affect the Cost of your Creature in any way. It simply 
states "you may take one

extra energy from your Magi and add it to that Creature."


>j) warlum: it says cards you can normally play, does that mean you
>are limited to cards of the magi's region, what if he/she is a
>shadow magi with agram's staff in play can you play cards of their
>original region?


RT - Warlum's "normally play" errata simply means that if you couldn't play 
the relic out of your

hand, you cannot fetch it with Materialize.


>k) nightmare hyren + ashio: when nightmare hyren uses it's power on
>an opposing creature when ashio is in play, does the effect reffer
>to the region that the creature is originally from? example: ashio
>is the magi and his nightmare hyren uses it's power on a junjertrug,
>instead does the junjertrug now remove 2 less energy from weave
>creatures in attacks instead of core creatures.


RT - Yes.


>l) thrybe/ mohani and sttachment spells (sunburn/ sandswirl) since
>you have to place the spell on the opposing creature how does that
>work, can you still use the spell as a power on your creature
>without attaching the spell?


RT - Not exactly. If you Imbue an attachment spell on one of your 
creatures, then use that spell as

a power, you end up attaching the Creature (with the spell) just as you 
would have attached the

spell.


>m) korremar's power: when it says an opponent may only draw one card
>does it mean for the turn or during the draw step?


RT - As it says "During the chosen player's next TURN, he or she may only 
draw one card." This

affects drawing from all sources, whether Effect, Power, or Draw Step.


>n) grubble: can you use 2 grubbles to summon an anti-core creature
>out of your deck?


RT - You already asked that. No, see answer d.
>o1) korrit & pack korrit + korrit's staff: if a korrit pack hunt's
>with a pack korrit does the pack korrit get an energy as well?


RT - No, Korrit Charge gives the benefit only to a Korrit that is using the 
Effect: Pack Hunt.
>o2) how about when a striped korrit pack defenses, doe it get an energy 
>too?


RT - No, see above.
>o3) can multiple korrits pack hunt/ defend with the same creature,
>example can 3 korrits pack hunt with 1 furok?


RT - Yes, you can combine Pack Hunting creatures.
>o4) also if i were to
>increase the number of times that furok could attack would the pack-
>hunting korrits get it as well?


RT - No, not unless the effect you used for the increase also specifically 
affected the Korrits.
>p)rock yajo: can you just plain explain how that card works? i'm
>confused as to if the text applies to the new creature etc.


RT - Power - Dream Cross: First, pay the cost (discard Rock Yajo from play).
Then, choose two of

your creatures in play (one must be Weave and one must be Kybar's Teeth). 
Starting immediately, and

until the end of your next turn, the chosen Weave creature can use any 
Powers and Effects that are

on the chosen KT creature as well as any text on it's own card. For the 
same duration, the chosen

KT creature can use any Powers and Effects that are on the chosen Weave 
creature as well as on it's

own card.

Simply: In most cases you can put the two cards next to each other, and read 
the Power/Effect boxes

as though each creature had been printed with both boxes on their card.
>q)k'teeb: does it's power allow it to copy multiple creatures'
>powers at once?


RT - It can only choose one creature per use of the power, but if K'teeb 
stays in play long enough

it could eventually Dream Cross and copy every legal target in play.
>r) Woot: for effect savagery when you say energy removed in attacks
>can not be prevented, can it still be reduced with say
>invulnerability:


RT - No.
>s)targ'n and invulnerability: for creatures with invulnerability
>effects called something different (example: sandstone hyren and
>super invulnerability) does the creature still gain the benefits of
>targ'n's effect?


RT - No, Enhanced Invulnerability looks specifically for the Effect Name.


>t) ahron + chasm jile: when chasm jile is attacked and you defeat it
>in order to play a new creature, even though it was chasm jile's
>effect, seeing as an opposing creature triggers the effect, can
>ahron reduce the attacking creature to 1 energy?


RT - Using the Dreamform Effect to discard the Chasm Jile does not count as
Defeating it. Defeat is

specifically "discarded from play as a result of having zero energy tokens," 
or no energy and no

Creatures in the case of a Defeated Magi.


>u) other spirit spells as oppsed to spirit of rayje: all spirit
>spells say you can only play one spirit spell per magi defeated, but
>spirit of rayje says you may play 3 per game. If you had already
>played say 2 spirit of ombors and you have 3 spirits of rayje still
>in your deck, can you still play them?


RT - Yes, absolutely.
>v) mowat: when mowat attacks a creature that starts the attack with
>3 energy and gains more energy through an effect or has an effect
>that can remove additional energy when attacked (example: beeb) does
>mowat loose enegy


RT - Mowat's Skewer Effect activates when the attack is declared. Even if 
the defending creature

gains energy after the attack is declared, Mowat will lose no energy in the 
attack if the defending

creature started with 3 energy or less.
>w) 3 leaf clover: a friend of mine said this works, but i used
>trug's cataclysm power and he claims that 3 leaf clover prevents his
>magi from being defeated, but i believed that since 3 trug's
>cataclysm discards all cards in play, that his magi can be and was
>defeated, can someone explain if that works or not?


RT - The Magi is clearly a card in play, and would normally be discarded and 
defeated by Trug's

power. This makes activating Three-Leaf Clover a legal move, and it 
protects all of your cards

including your Magi. Trug really dislikes three-leaf clovers...


>x) grej & gate to ombor/ prek & kybar's fang: both of those magi can
>play both kybar's teeth and underneath cards ignooring regional
>penalties and restrictions, both those relics must be discarded if
>not played by a magi of a corresponding region doen't play it. can
>grej play gate to ombor without it being discarded? same with prek
>and kybar's fang


RT - They can play the relics, but they will be immediately discarded.
>y) the prankster and ominous prescence: it says that you can play
>core creatures as if they were kybar's creatures, so does ominous
>prescence work with the prankster's effect as well?


RT - OP says you may play Core "as if" they were KT... but they are still 
Core. Prankster's

Surprise! effect will not bring them into play.


>z) carniverous cave and myka: since she is burrowed, is she affected
>by carniverous cave?


RT - Carniverous Cave does not affect burrowed Creatures. Burrowed Magi 
have no such exemption -

Myka is affected normally.
>a1-1) sorrowing ogar and turn/ corrupt: with her templating rules as
>far as when she plays a core card it is considered underneath when
>she turns a creature, does it become an underneath creature?


RT - No, Turn does not play a creature, it merely changes control of a 
creature already in play, and

turns it Core. Sorrowing Ogar's Vile Memories only affects cards she plays.


>a1-2) when using strag's ring with her, are core cards in your discard
>pile, when played as underneath spells, still considered underneath
>spells when checking for "purity" for strag's ring? what about when
>you move on to your next magi?


RT - No, Vile Memories keeps the cards Underneath only while they are in 
play.


>b-1) in the case of effects adding energizes to creatures that
>already have an energize (case in point: yerthe adding an energize
>of 1 to a baby hyren that already has an energize rate of 2) do the
>energizes stack?


RT - No, you use only the highest Energize rate, energize never stacks 
unless an Effect says

"Increase energize by X."


>c-1) grej & tunnel parmalag: i did this once, but i don't know if
>it's legal, grej adds the effect "invulnerability" to underneath
>creatures, but tunnel parmalag says cards can't prevent tunnel
>parmalag from loosing energy in attacks. but grej adds the effect to
>tunnel parmalag thusly making tunnel parmalag the card preventing
>itself from loosing energy in attacks, does that work or is that
>illegal...


RT - That works just fine.


>d-1) grej+ akkar: grej adds "invulnerability" to underneath
>creatures, but what about creatures that already have
>invulnerability, does the effect stack?


RT - Both Invulnerabilities will take effect normally. If Akkar is chosen 
by Grej, Akkar will lose

three less energy in attacks.
>e1-1) harror, nightstalker: 2 questions here; 1) harror nightstalker
>says none for starting cards, yet she clearly starts off with
>cataclysm, so does that mean she can't use it or can she just not
>search for it at all?


RT - It means that Harror, Nightstalker has no listed starting cards on the 
Magi, nothing more,

nothing less. Cataclysm adds itself to Harror's starting card list, so she 
may search for it... but

also cannot play it while Starfire is still in effect.
>e1-2) when harror confronts a magi like
>sorreah who has open-ended starting cards (2 arderial spells, etc.)
>what is the template for that?


RT - Effects such as Harror Nightstalker, Redream and Ytrha's
Mantle do not interact with they keyword "any" under Starting Cards
(at least not until II prints a card named "Any..."). Risha is
immune to Nightstalker, but never did figure out how Ytrha got that
darned mantle to work. :)
>f-1) the creature "twunk" says when a creature that has less energy
>than twunk is attacked remove 2 energy from the attacking creature
>before energy is removed. what happens when you have more than one
>twunk in play and a creature you control has more energy than one of
>your twunks, but less than another?


RT - Both Timber Effects compare the energy of the attacking creature with 
the energy of the

defending Creature. Only one Effect's condition is satisfied, and the 
Attacking creature loses two

energy.
>g-1) relics: i know this is a dumb question to ask but for relics
>that shadow magi can play of other regions (or any magi/relics in
>this particular case) there's a regional penalty right? i didn't
>really get it for relics, spells and creatures i understand.


RT - Per page 28 of the VotS Rulebook, Regional Penalty applies only to 
Creatures and Spells.

-----
NON-LEGAL LIMITED CARDS:

The following list of cards is provided as a reference to cite
current, non-legal promotional cards, and their expected legal date:

Power of the Creators: No date currently planned.
Tony at a Con: No date currently planned.
Dan (including alternate artwork): No date currently planned.
Ludi: No date currently planned.


-Rich Riley
Redeemer of Ogar
Magi Nation DUEL Rules Team

> I have a rules question. If you use a power on a card that discards
> the card, and then use recall on it to bring it back, can you play it
> again and use its power right away, or do you have to wait until your
> next turn, since the rule book says you can only use a power on a card
> once per turn. This is the same power on the same card, but it has
> been discarded and replayed. Thanks


RT - There is no Card Memory in MND. It is perfectly legal to use the 
power, discard, Recall, replay, and use the power again. 

-Rich Riley
Redeemer of Ogar
Magi Nation DUEL Rules Team

>
> Hello. I have a question about the creature Colossus's power
> "anti-magic," which says, "colossus may not be affected by spells
> powers or effect that specifically discard Creatures from play. your
> spells, powers, and effects may not alter the amount of energy on
> colossus, or prevent colossus from losing energy." My question is 
can
> you use powers on cards like "warrior's boots" and the 
magi "Whall's"
> power "dream twist," to summon colossus, since you are using a power
> to put energy on him, even though you are basically just summoning
> him? Thanks for your help.
>

If you use Warpath from Warrior's Boots to bring Colossus into play, 
he gains his summoning energy "as normal." Warpath does not add or 
remove energy as a result of the Power, it simply changes the timing 
and allows you to "immediately play a creature from your hand" using 
the normal Play Creatures rules.

However if you use Whall's Dream Twist (and indeed most other methods 
of bringing a Creature into play during the P/S/R step), he is not 
played "as normal." Instead, you are instructed to play him and 
then "Put Energy onto the Creature" as part of the result of the 
power. It is a minor but important distinction that prevents Dream 
Twist from giving energy to the Colossus - if you target a Colossus 
with Dream Twist he will enter play but receive no energy, and 
therefore be discarded.

-Rich Riley
Redeemer of Ogar
Magi Nation DUEL Rules Team
http://mndigest.shadowdragon.net

 

Magi-Nation Duel Rules Compendium

General Gameplay Rulings
Last Updated: 11/15/01
GENERAL
• It has come to the Rules Team's attention that a particularly ugly combination of Hrada and Rayje's Boots and Rayje's Band has been making small but loud appearances at various tournaments. This combination, before the ruling below, limits the average non-Core opponent to playing only Core and Universal cards, all for the minor expenditure of two energy per turn. This is, by far, not within the spirit of the game, and nowhere close to designer intent. The Rules Team is not even sure that such a combo is functionally sound - the official interpretation of how the three cards interract was never given before now.
We'll just call this the Specificity Clarification. Steve will be providing other examples of where this ruling applies. For now we'll focus on the Hrada example.
Basically, specificity overrides generalities. What does this mean? It means that if one card specifically allows a certain card to do certain actions, it overrides another card that makes a general, blanket limitation on what actions the certain card can do.
Hrada specificall allows the chosen opposing Magi to play certain cards. This line of text overrides the blanket Effects found on Rayje's Boots and Rayje's Belt. This means that the opposing Magi is not limited by the Boots and Belt - Hrada allows them to play cards from their original region. Since this directive specifically points at the Magi and says they can play a specific set of cards, it overrides the general blanket restrictions made by both Boots and Belt. [RT 10/08/01]

• In those situations where the text of two different cards are directly and obviously in conflict, and no other rules governs their behavior, then the card that was in play first has precedence over the more recently-played card. This is designed to be a "fall-back" rule for unforseen situations that may arise. [TM 01/31/01]

• Whenever a Creature reaches zero energy, it is immediately discarded. Therefore, Creatures cannot use themselves to satisfy a Power's discard cost if the same Power requires the Creature to use all of its energy. For example, a Deep Hyren (at six energy) cannot pay for its Hurricane Power (which costs six energy) and use itself for the Hurricane's requirement of discarding a Creature. The Hyren will be discarded from energy loss first. Similarly, a Xyx Minor at it's starting energy cannot pump itself up under normal circumstances. [DT 9/8/00]

• There is no such thing as a "negative quantity" in Magi-Nation DUEL. For example, if you only have one card in your hand, and you are forced to discard two by a game event, you are not reduced to "-1 cards in hand" and thus have to make up for that loss by somehow skipping your next draw. You simply discard what you have in your hand and then are at zero.
A similar but different situation occurs with regards to Energize Rates. If, through various game events, you manage to reduce a Magi's energize rate to below zero, the Magi does not gain a "negative quantity" of energy and thus somehow _loses_ energy during each Energize Step. He simply does not gain any.
However, note that with regards to a Magi having a negative energize Rate: in order to bring yourself to a positive number, you must still have to somehow counteract those negative Energize Rate levels if they are still in effect. If you are at -2 Energize, you must somehow bring your Rate up by at least three to once again gain energy during your Energize Step. [SM 05/20/01]

• You must follow the shuffle instructions on any card that you are playing even if you cannot follow all of the other instructions. [DT 06/01/01]

• "Universal" is considered as a region like all the others (although it has it's own special properties unique to itself). This means that if a card asks you "choose a region" (such as Braggle), you may claim "Universal" to be the chosen region. [DT 10/30/01]

ATTACKING
• Attacking with your Creatures is done sequentially. You declare one attacker on one defender, resolve that battle, then go on to the next declaration. Playing Creatures are handled similarly. [TM 11/01/00]

• Whenever a card refers to allowing attacks, or working with attacks (as in Will of Orothe, or Digging Goggles, etc.) it is understood that it refers to "attacks as normal," and doesn't grant special attack privileges to something that can't normally attack. For example, if you Burrow an Orothan Flyer ("can't attack"), and then play Digging Goggles, you can't suddenly attack with the Flyer. [TM 01/11/01]

• OK, let me simply reiterate. Gum-Gums can *NEVER* infinitely Slide anyway, per my ruling, and per older rulings as well. Any one instance of Slide can't be used more than once in any one attack. However, I'm going to spell out the ruling extremely plainly. If you don't deal with Weave or Gum-Gums much, this probably will never come up in your games anyway; don't stress.
Base Ruling:
Any one Effect activating when a specific Creature is either attacking or defending can activate only once for that specific Creature.
Implications:
1. If during an attack a Creature ceases to be involved any longer (i.e. the Creature loses the status of attacker or defender), this restriction is lifted. However, if the Creature regains such status, the restriction is also regained, and Effects cannot activate a second time. Example: Your Rudwot attacks my Speag. Speag gains 2e from Watch, and Watch is "used" for Speag. I can Weave Tactics to a Gum-Gum, Slide back to Speag, but Speag cannot gain 2e again for simply defending again in the same attack. Speag *can* gain an additional 2e from when the Gum-Gum is defending, however.
2. This ruling covers Effects that activate on Creatures outside of the attack as well. Simply put, an Effect can't activate twice with the same situation. Example: Your Gum-Gums Slide from Gum-Gum A to Gum-Gum B, then Gum-Gum B back to Gum-Gum A (which, by the way, can no longer use Slide again; see #1 above). Your Speag sitting on the sidelines gains 2e twice, not three times. The Speag gains 2e when Gum-Gum A is defending the first time, and then when Gum-Gum B is defending. When Gum-Gum A is defending the second time, Speag's Watch has already activated in that identical situation and cannot gain an additional 2e.

I'd like to explain some of the logic behind this ruling for those of you who are curious as to why such a simple ruling needs so much clarification. This ruling makes sense for all of the attack interactions that occur within the normal course of a Weave game. Take Quallon for instance. Quallon's Effect lets you essentially double the amount of energy moved when you use Weave. To say that Quallon's Effect is universally limited to one activation makes little to no sense - if Weave is legal multiple times, Quallon should activate that many times (which this ruling for the most part allows for). [TM 12/10/01]

CARD MEMORY
• Creatures that leave play "forget" conditions on them while they were in play (unless otherwise specified, such as a card Recalled by Orwin), and are considered as if they were new cards when played again. Consequently, you could undream a Fog Banked Creature and it would no longer be Fog Banked when you played it again, even it it were on the same turn. [TM 01/02/01]

• Cards that are removed from play do not retain anything, such as energy, tokens, Spell effects, attached cards, etc. These are all are discarded when their "host" card is discarded unless otherwise specified. [TM 02/03/01]

CARD TERMINOLOGY
• In qualifying statements, the qualifier applies to everything after it (before the next period). For example, "all non-Orothe Creatures, Relics, and Magi" refers to all Creatures from non-Orothe regions, all Relics from non-Orothe regions, and also all Magi from non-Orothe regions. [DT 9/11/00]

• Starting cards, cards obtained by searching your deck (e.g. O'Qua), cards moved to your hand from your discard (e.g. Twee), etc. are not considered to be acquired by the act of "drawing cards." Drawing cards specifically refers to the act of drawing a card from your deck and putting it in your hand when instructed to do so (whether it be during your Draw Step or via the actions of some other event, like Blu's Artifice).
However, the action at the begining of your game where you draw up to a five-card hand is considered drawing cards, and is not considered to be part of searching for your first magi's starting cards. Keep in mind, however, that this action, as well as obtaining Starting Cards, occur _before_ your first turn when dealing with your first Magi. This is important for some Effect which effect draws done _wthin_ your turn. [SM 05/24/01]

• References to a general type ("furoks," "pups," "balamants," etc.) refer to any of those related cards when discussing Powers, Spells, Effects, etc. However, starting cards are the actual names of the cards themselves, and as such they are specific. If a Magi starts with a "Xyx" as a starting card, you may not obtain a "Xyx Minor," but rather only a "Xyx." [SM 05/25/01]

• There is a distinction between a regional _restriction_ versus a regional _penalty_, which, while related, are not the same. A restriction disallows playing by specific regions while a penalty deals with extra cost(s) when played by specific regions. [TM 05/26/01]

• If a Magi has a shared name, or has the Alternate keyword, it's considered the same Magi. So Sorrowing Ogar is Ogar, because they share the same name. Korg & Zet is both of them, because it has both of their names. The Dark Twins is neither by name, but they have the Alternate Hrada keyword, so they count as two Magi, one of whom is nameless and the other of whom is Hrada. [EB 08/20/01]

• If your opponent has no creatures and you do, you are considered to have more creatures than they do. You cannot have a creature larger than your opponent's largest, or have one smaller than any opposing creature, etc., if your opponent has no creatures in play.
Conversely, if you have no Creatures in play and your opponent does have Creatures in play, you have less Creatures in play, but you do *not* have a Creature smaller than your opponent's largest, larger than your opponent's smallest, wider than your opponent's tallest, etc.
And if neither of you has Creatures in play, well, then... nothing's satisfied, to say the least. [RT 11/09/01]

CONTROLLED CREATURES
• Whoever controls the Creature when it is discarded reaps any benefits of the discard. The Creature is considered discarded from your side and then it goes to its owner's discard pile (or elsewhere, if specified). [RT 05/27/01]

• Even if it does not explicitly say so, if you are controlling any cards that used to be your opponent's, it always goes back to their corresponding location whenever it leaves play (for example, an opponent's Creature you control that is Undertowed will return it's owner's deck. You will never have an opponent's card in your hand, deck, discard, or anywhere else besides in play. [SM 03/28/01]

• When a Creature is Possessed you gain control of the Creature and only the Creature. You do not gain control of any of the Spells of game effects currently affecting that Creature. [DT 12/08/00]

• Unless there is specific text to the contrary, cards you gain control of are yours until they are discarded, removed from play, etc., etc. Whether or not the originally-controlling Magi is still in play or not is irrelevant. [SM 02/12/01]

COSTS
• So, Costs are defined as:
1. Any specific energy costs associated with the Spell, Power, or Effect (such as the (2) listed in the front of a Power, or the energy cost as listed in the top-left corner of a Spell) as modified by other explicit factors (such as the Naroom Shadow Geyser costing less if played by a Naroom Shadow Magi);
2. Any specific discarding of one or more of your cards, whether from play or your hand (e.g., the discarding of your non-Underneath creatures by virtue of setting off an Ormagon is not a cost, as it does not specifically single out 'your cards', but the discarding of your Warlum to use its Power is. Similarly, the discarding of cards from your hand by you playing a Storm of Fishes is _not_ a cost, because it does not specifically single out you -- it affects all players globally, even if you end up being the only one to discard a card);
3. Any additional costs as specifically defined by the card (for example, the Naroom Shadow Geyser also has the additional cost of discarding three Core Spells from your hand, as evidenced by the "In order to play this Spell, ..." part of the description).
Costs cannot be modified, negated, or otherwise affected by something unless it specifically addresses costs. So, since Dryte Fiend does not explicitly state that it is effective against energy loss as a result of cost payment, it is not. [RT 09/10/01]

• Paying the energy at the start of the power and self-referential discarding are both costs. [DT 06/01/01]

• Costs: Anything that negatively impacts cards you control as a result of an action you took. "Negative" includes loss of energy, discarding of cards from play, and discarding of cards from hand. Exception: Actions that have the potential to negatively impact more than one player's card are not considered costs - for example, Ormagon does not discard your own (non-Underneath) Creatures as a cost. And the three energy lost by each of your Creatures when you play Flame Geyser is also not a cost.
Paying costs does not activate modifiers. [TM 06/27/01]

• Since costs don't activate modifiers, your Vashp's cost of discarding a Creature ignores Resistance. So even your Core Vashp would be able to discard your Yarothis as a cost.
Think of Resistance as a modifier that doesn't activate. [TM 06/27/01]

DIE ROLLS
• If a card action requires you to roll a die, select any targets of that action after you roll the die, unless specified otherwise. [DT 9/18/00]

DISCARDING
• "Discard a card" means from hand unless it says from play (or other zone, theoretically), or, with logical interpretation, it implies from a zone (i.e. the Creature says to discard it and obviously it is in play, not in your hand). [TM 10/09/00]

• You can't decide to randomly discard a card unless something specifically allows you to. [TM 11/07/00]

• If, through the actions of opposing players, you already have cards in your hand when you flip over your first Magi, you may still obtain your Magi's starting cards. After doing so, if you have more than five cards in your hand, you do not need to "even down" to a hand of five; you simply would not draw any additional cards. [TM 11/18/00]

• Whenever a Creature goes from play to a discard pile, in any manner, it is considered discarded from play. [TM 03/22/01]

• If you are required to discard multiple cards as a result of some single game effect (whether from your hand or from play), all those cards are discarded simultaneously. At that point any Effects that trigger upon those cards being discarded are activated. The same logic applies to a situation where multiple cards come into play as a result of a single game event. [DT 05/03/01]

DISCARD PILE
• A player's discard pile is considered "public knowledge" and anyone can check to see the contents at any time, so long as they do not alter the order of the cards. [SM 03/28/01]

• During your Draw Step, if you are required to draw one or more cards and there are none left in your deck, immediately shuffle your discard pile into your deck and draw the remaining cards as needed. You may only recirculate your discard into your deck in this manner once per turn.
If you need to draw from an empty deck a second time during your Draw Step, or if you need to do so for any reason outside your Draw Step, you simply do not get to draw the needed cards. There is no penalty for not being able to draw in these situations, nor do any Effects that normally are activated upon drawing a card come into play. [RT 05/11/01]

• You only reshuffle your discard pile back into your deck at the point at which you would be normally be required to draw a card from the deck. [TM 01/01/01]

DEFEATED CREATURES
• Creatures defeated in combat due to damage caused by an opposing creature do not get discarded by some attack-based game mechanic, but rather because their energy has been reduced to zero. [TM 11/06/00]

DEFEATED MAGI
• Players are perfectly capable of defeating their own Magi. If at any time (including during the player's own turn) the player's Magi has no Creatures and no energy, the Magi is defeated. [DT 9/11/00]

• Magi are not subject to the instant death rule. You check a Magi after everything currently scheduled to resolve has resolved. [TM 11/07/00]

• A Magi can use his or her last energy to play a Creature without being defeated. If your Magi uses his or her last energy to play a Spell or use a Power, finish all of the Effects of that Spell or Power and then, if the Magi still has zero energy with no creatures in play, discard that Magi (to the Magi stack, face-up, where it is considered defeated). Note that this is not the same as how a Creature is discarded immediately for reaching zero energy. [DT 9/12/00]

• When a Magi is defeated, all cards in play controlled by that player are discarded. This included Creatures, Relics and Spells. [RT 05/27/01]

• If multiple Magi are defeated simultaneously, then they leave play in Player Order (starting with the Active Player's Magi) and activating any 'when defeated' Effects as they do so.
For example, take Sorreah versus Adis; both are defeated simultaneously by a Flame Geyser. If the active player is the player with Sorreah in play, then Sorreah's Suppress Effect ends first when her Magi is removed from play first, allowing Adis' Haunt Effect to activate as normal when Adis is subsequentially removed from play. If Adis is the active player, then Adis' Haunt Effect is still Suppressed when she is discarded from play. [SM 05/01/01]

EFFECTS
• The timing rules of Duel dictate that Effects are resolved in play order, and all of a player's Effects are processed before the next player gets to process any Effects.
For instance, Player A has two Coral Hyrens in play. Player B has a Deep Hyren and a Sphor. If Player A uses a Tidal Wave to discard the Deep Hyren, the Sphor would not gain energy until after Player A adds an energy to each of his Coral Hyrens. This is because Player A gets to process their Effects before Player B. Note that each player gets to decide the order in which they resolve their own Effects. [TM 05/10/01]

• Effects, unless they say they are only usable once per turn, can activate as many times as you can meet their conditions per turn. For example, if you could somehow get numerous creatures to be discarded from play during a single turn, your Sphor would gain 1 energy for each one discarded. [TM 12/12/00]

• Intensify sets up an Effect-like action, IMO. When a Spell is played, then, at the same time as when you process other Effects (Scroll of Fire, Blast Gloves, etc.) you'd process the Intensify "Effect."
With this interpretation, I would actually see multiple Intensifies stacking, as you just process their "Effects" in the order you want. Correct. All doubling effects and powers stack and are calculated in the order chosen by the controller. [DT 05/30/01]

ENERGY CHANGES
• The term "restore" is considered energy addition if the total energy change is higher than the original amount of energy on the card, and energy removal if going down. Effects which are trigered upon adding or losing energy would be activated, as appropriate. If a creature is at the same energy level he was before the Restore, then it is considered neither addition nor subtraction, and no Effects activate as a result. [TM 12/18/00]

• Regarding game events, the term "rearrange" (or some form thereof) does NOT trigger adding/subtracting bonuses. Anything else that adds energy as a result gets adding bonuses, and anything that subtracts energy as a result gets subtracting bonuses, with the only exception to this being in a situation where energy is merely rearranged. Now, for all such instances, the card must say "rearrange" in some form. [TM 04/29/01]

• The term "move X energy from A to B" is shorthand for (and operates identically to) the term "discard X energy from A and add X energy to B." Effects which trigger off of the addition or discarding of energy trigger as appropriate. [RT 10/26/01]

• Dryte Fiend does not remove three additional energy when a Creature uses a Power that involves an energy cost. Cards that reference energy loss, discard, or removal do not affect costs. [DT 06/01/01]

LEGAL CARDS
• Playing with demo cards is only allowed when using opaque sleeves, because they have cardbacks that are visually distinct from the final printings. [DT 9/13/00]

• In playing older Duel cards, unless otherwise instructed through these or other official sources of current rulings, use the text from the most current printing of the cards. This is known as the Most Recent Printing (MRP) Rule. [DT 9/13/00]

• Each expansion will have a two week wait period from the time of release until it is sanctioned tournament legal. [DT 04/03/01]

• Current policy on Promos is that they are legal for tournament play two weeks after the game expansion following them is released. [DT 04/03/01]

• "Cards are played as the most recent printing (MRP) of the card. Special preview cards are legal for play, as long as opaque sleeves are used. Cards from a new set are legal for tournament play two weeks after their release. Promotional cards are legal for tournament play two weeks following the release of the next set. Cards from revised base sets are legal immediately upon release." [?????]

LEGAL TARGETS
• An attack cannot be declared without a legal target. Facedown Magi are not legal targets for an attack. You cannot attack simply to reap benefits such as from Lava Balamant's Charge or similar Effects. [DT 9/11/00]

• Similarly, Spells and Powers cannot be declared without a legal target. For example, you may not play a Spell that targets a Creature if there are no Creatures in play. [SM 01/24/01]

• Unless the Creature or Relic specifies otherwise, it can target itself with an ability. [DT 9/18/00]

• Face-down Magi cannot be the target of Spells, Powers, Effects or Attacks that are targeted specifically against Magi. [TM 11/03/00]

• A Spell, Power or Effect that targets a particular sub-type of card will affect all of those cards in play. For example, a Spell that says "Add 2 energy to all pups in play" will add 2 energy to all Balamant Pups as well as all Quor Pups in play, both your's and your opponents'. Similarly, a Spell that says "Add 2 energy to all Balamants in play" will add 2 energy to both your and your opponents' Balamants, and also your and your opponents' Balamant Pups. [SM 03/11/01]

LIMITATIONS
• If a limit is not specified, do not assume that there is one. For example, there are no limits to deck size, hand size, number of Creatures or unique Relics per player in play, etc. [TM 11/04/00]

MODIFIERS
• "Whenever a Spell, Power, or Effect modifies the amount of energy added or discarded by another card, the source of the total energy manipulation remains with the other card, and a new source is NOT created by the Spell/Power/Effect.
For example, Valkan's Pyromancy Effect causes an additional two energy to be discarded when he casts the Spell Fireball, which normally discards only two energy. However, you do not end up with a two-energy-discarding Spell accompanied by a two-energy-discarding Effect. For game purposes, what you end up with is a single Spell that discards a total of four energy. This is particularly important when other cards are preventing, say, Spells (in the Valkan case) from discarding energy. The entire four energy would be prevented, since the Fireball is discarding the energy, not Valkan's Effect.
[As most recently discussed (and the cause for this clarification) the Burrow Effect/Spell would limit the Fireball to two energy discarded (assuming the Fireball was the first source of energy discard that turn for the particular Creature) and the Creature would NOT lose an additional two energy to Valkan's Effect, even though Burrow doesn't protect Creatures from Effects. This is of course because the source for all the energy discarded is the Spell Fireball.]" [RT 06/19/01]

MULTIPLAYER
• Question: In a multiplayer game, if a player loses and is out of the game, yet he still has non-targetted 'lingering' spell effects (such as Tranquility), what happens to those? Do they remain is effect until the point where they would normally run out, as if the player were still in the game (for example, a Tranquility would last until the point where the casting player, if he were still in the game, would have had his turn)? Or should we make a ruling that when a player is out of a multiplayer game, all 'generic' spells and other game effects, physically-embodied or not, simply disappear? I suspect the latter ruling would be far less complicated and simpler to deal with. I think a ruling that lingering Spell effects (lowercase e) go away when the player who cast them expires is fine. [SM 06/15/01]

ORPHANED CREATURES
• In rare cases, a Creature may be instructed to be put into play during a period in which their controlling player does not have an Active Magi. These Orphaned Creatures are treated the same in all cases as normal Creatures, and can perform as usual during their player's turn. Some game effects, however, are obviously incapable of being done without an Active Magi. For example, if an Orphaned Furok attacks and loses energy, it would not be able to put half of it's lost energy back on it's Magi, as there is no active Magi capable of accepting the energy. [RT 05/01/01]

• Orphaned Creature: Exactly. If you have one out during your attack step, good for you, attack with it ;) [DT 06/05/01]

PARTIAL EFFECTS
• If a Power, Spell or Effect has multiple unconnected actions, and one or more of these actions cannot resolve, the remaining actions continue to take effect. [DT 9/1/00]

"PLAYING A CARD"
• Anything that says "bring into play" or similar wording is considered the same as playing a Creature for all game purposes. For example, O'qua using her Conjure Power, Whall using Dream Twist or Hyren's Call bringing in a Leaf Hyren are all considered the same as if the Creature were played normally from the player's hand. That means all Effects or abilities that activate upon a Creature being brought into play (Wellisk, Robe of Vines, Staff of Hyren, etc.) are activated as normal. [TM 11/29/00]

• The "move creatures starting energy from your Magi to your Creature" is only a device used to teach players the game with more ease. In actuality, it is a cost that is paid and then the Creatures starting energy is produced from the "grand ether of the Moonlands." [DT 05/03/01]

• Shadow Magi are still from the Core Region, regardless of their former affiliation, and thus their Region is Core. They still have to pay the regional penalties when bringing in non-Core "shadowable" cards so a Naroom Shadow Magi still has to pay the region tax of 1e additional to bring in a Wasperine. In a similar manner, since they still have to pay region penalties on them, they by definition are out-of-region, and thus cannot be played when Rayje's Boots are out. [SM 03/03/01]

• A card is played if it goes from a region _not_ in play (such as your deck, discard or hand), and goes _into_ play, by any means -- it's pretty specific. A creature is put into play, Relics are put into play, and even Spells are put into play (albeit very briefly for most of them). Even Magi come into play, although they operate under some different rules due to their nature. [SM 05/29/01]

STARTING CARDS
• When searching for starting cards, you look through your discard pile first. Only if the card you are looking for is not there, do you look through your deck. [SM 04/01/01]

• If any of your starting cards are not in the discard pile, you may look through your deck, even without the intention of getting a starting card, and even only with the intention of just getting your deck shuffled. [TM 04/01/01]

• Starting Cards: All starting cards are searched for and drawn before the start of your turn. You also gain your starting energy before the start of your turn. This means that cards that you draw in your opening hand do not count against the limit imposed by Korremar. [DT 07/27/01]

• NOTE: as with all other "Any one X" reference to starting cards, you have to check your discard first to see if any cards in there match the criteria. It does not give you carte blanche to grab any card you wish. if you are looking for "any one creature" and you happen to have only a single Eebit in your discard, that card matches the criteria, and so that is the card you must take. Only if you find no cards at all matching the criteria at all do you search your deck. [RT Summer 01]

STARTING ENERGY
• Most definitely we should stick with the number on the card. That way when stuff refers to starting energy (Vim and Vigor, Ven, Ash Hyren, Forest Blessing, etc.) you don't have to try to remember exactly when/how the Creature came into play with what on it, etc, etc, etc. [TM 06/08/01]

TURN STEPS
• "Beginning of your turn" is right before your Energize Step. The game pauses momentarily to check for any beginning of turn events. "End of turn" works the same: it occurs immediately after your Draw Step. [TM 04/29/01]

WIN STATES
• A win is defeating all three of your opponent's Magi. A loss is having all three of your Magi defeated. A draw is a game in which neither player lost all three Magi. [DT 11/13/00]

• If you take an action that defeats both your own and your opponent's last Magi, the game is a draw. [TM 12/13/00]

"X"
• If a Spell or Effect as a base value discards 0 energy from a card, Effects that activate on energy removal are ignored. For example, if Valkan Tap Rooted for a total of zero energy discarded, then his Pyromancy Effect would not activate to discard an additional two energy. [TM 10/08/00]

• Something like the Dark Ayebaw that says remove x+2 energy will still remove two energy as the 2 is not contingent on the X removing energy.

• The variable X can be modified. Clarifying examples: Orthean Gloves does cheapen the Power on Leaf Hyren, which means for X-1 energy it will transfer X energy. Similarly, Robe of the Ages causes Burrow to cost only X and Syphon Vortex to cost 3+X. [DT 9/18/00]

Magi Rulings
Last Updated: 11/15/01
AGRAM
• If Sorreah enters play while Agram is active, Sorreah's Suppress Effect will effectively freeze Agram's Energize Rate at it's current number. He will not be reduced back down to 1. Should Sorreah then leave play, Agram's Effects simply resume where they left off -- he does not gain any extra Energize levels for the period that he was Supressed. [DT 04/23/01]

EIDON
• For Eidon, his Effect is not always "on" and doesn't check to add energy until after you've announced the Creature, at which time you had better already confirmed that Eidon has enough energy to play the Creature in the first place. [TM 06/02/01]

HARROR
• Harror chooses her Effect's target immediately upon announcement of the Spell, and then chooses the Spell's targets. [TM 05/31/01]

KORG & ZET
• If you have a Korg&Zet card as one of your Magi, you may not have either Korg nor Zet as your other playable Magi. Korg&Zet count as two Magi -- "Korg" and "Zet" -- for purposes of duplicate-named Magi. [DT 04/02/01]

• Korg and Zet will go into a Magi stack with one other Magi and no other cards. One of the prices for playing them is that your opponent will always know that they are there. [DT 04/02/01]

KORREMAR
• Yes and no. He cannot deny you your starting cards, since they are not 'drawn', they are searched for and put into your hand. However, when you go to even up your hand to five cards after getting those starting cards... those he can restrict, because they are drawn. People tend to clump 'get your starting cards' and 'draw cards up to a hand of five' as a single event because they are always referred to together, although they are actually two seperate and distinct actions.
Same goes for stuff like Hyren's Call, Twee's effect, O'Qua's Conjure, etc. -- none of those are 'drawing cards'. In fact, Korremar really only prevents excessive drawing of things that actually tell you to 'draw a card' such as Blu's artifice or during your draw step.

• Starting Cards: All starting cards are searched for and drawn before the start of your turn. You also gain your starting energy before the start of your turn. This means that cards that you draw in your opening hand do not count against the limit imposed by Korremar. [DT 07/27/01]

MORAG
• Morag: If Morag uses his Power with X=0, nothing happens. There is no end of turn if that turn does not happen. This means that Morag cannot bounce his own relics back into his hand. [DT 07/27/01]

• (thefting and thefted relic) Well, according to Morag's text, at the end of X turns the card goes back to the owners hand. So yes, you can use it on a relic that you previously gained control of, but at the end of the original number of turns, it goes back into the opponent's hand, no matter how long you extended it for. So basically, no you cannot extend a theft for anything useful. [DT 07/27/01]

• No, the Relics would return when they are supposed to return. The duration is set when he is uses his Power, and remains in force is independant of his continued existance of a Magi, so if he somehow manages to rotate out for another Magi (Turning a GP, as you suggested), nothing changes. The Relics are usable by the next magi until they are scheduled to return to their owner's hand. If the next magi is defeated before they return, they are discarded (and return to their owner's discard pile), because they only return to the owner's hand as a result of their time being up or Morag being defeated (neither of which occured). In the meantime, they are treated otherwise just like any other Relics. [SM 08/22/01]

ORLON
• Barls or Wellisks controlled by Orlon do not ignore the Effects of Spells residing on other Creatures, sich as Burrow or Fogbank. The opposing Creature is granted special conditions by Burrow/Fog Bank, and while the Spell is indirectly affecting your Creatures, it is really the Creature that is empowered. [TM 11/12/00]

• If a player controlling Orlon with Barls or Wellisks in play is targetted by a Will of Orothe Spell, Orlon's Anti-Magic removes Wellisks and Barls from the whole equation. You can't do anything about them attacking or not or whether they use their Powers. Other non-Barl and non-Wellisk Creatures controlled by that player are still affected, however. [TM 10/13/00]

ORTHEA
• If Orthea and her creatures are all defeated by a single energy-removing event (such as a Flame Geyser) they all lose energy simultaneously. As a consequence, when her Effect is activated and tries to move that lost energy to a Creature, she finds there are no longer any Creatures in play, and is thus unable to strengthen them. [RT 02/02/01]

ORWIN
• Players have the responsibility of providing adequate means of marking cards if they play with Orwin. A suggestion would be to turn them sideways in your discard pile if you've recalled them already. Also, when you recall a card, put it upside down in your hand. Co-operate with your opponent to make it easy to identify the recalled cards. You may wish to keep recalled cards in your hand separate from other cards (place them in a pile in front of you, maybe?). [TM 10/12/00]

• If Orwin leaves play (say, by the use of Giant Parathin's Interchange), this resets all the Recalled cards. [TM 10/12/00]

• Orwin's Recalled cards can be Recalled again if they somehow are returned to your deck, whether through recirculation, Orwin's Gaze, Undertow, etc. [DT 9/18/00]

O'QUA
• For O'Qua, you aren't searching for a specific Creature when you use her Power. You don't say "now I'll Conjure an Abaquist," you say, "now I'll use Conjure." If you can't find what you were intending to get, you can still get another Creature. Keep in mind that you're not required to find something, however. If you only have one Creature left, for example, and you don't want it in play, you can just let Conjure fail and not get a Creature. [TM 01/01/01]

SORREAH
• If a second Sorreah comes into play, then the first Sorreah's Effect takes precedence. [TM 03/03/01]

• Most definately. Yes, Sorreah can start with two Shockwaves. [TM 05/29/01]

STRADUS
• What it comes down to is that the Creature was involved in an attack (as an attacker or defender) when it was defeated. This is the most logical, simple interpretation of the phrase 'defeated in an attack'. The other way (the way that I think you're thinking of) would be 'defeated by the energy loss from the opposing Creature in the attack'. So yes, any 1e creatures that atack Stradus are 'defeated in the attack'.
Actually, Shteevie's interp was as I had ruled in the past. I can't remember where (it was about Eebit, I think), but it's in line with precedents, despite the fact that those precedents weren't logged anywhere. [TM 07/23/01]

• When a Parmalag uses shield (or a Vaal for that matter) and attacks a creature controlled by Stradus, Does it still lose one energy from the effect or is the effect counted as part of the attack? The Effect is not part of the attack. Stradus takes an energy off of the Parm. [TM 06/01/01]

TONY JONES
• Read Tony Jones' Favors Power as the following: "Power - Favors: (2) Put any one Relic from your hand into play, regardless of region." [RT 05/24/01]

• The different here is that Tony's Effect deals with regional penalties and is calculated as part of the cost of the Creature you play. Say Tony wants to play a Weebo. Tony cannot announce the Weebo if he is at 1e. He can announce it if he's at 2e (or more). Eidon can only announce a Weebo if he's at 2e (or more).
Basically, Tony's Effect is always "on" and basically cancels regional penalties for non-Universal Creatures, even when you're looking to see if you can legally announce them. [TM 06/02/01]

TRUG
• Trug is, essentially, a reset button. All cards in play are discarded. A Colossus is discarded, as Trug's Power does not specifically affect Creatures, but rather affects all cards. [DT 9/12/00]

• Note that even if there are Creatures in play that would normally be unaffected by Cataclysm, they will still end up discarded as a result of Trug's Power. This would occur not because they are discarded along with the rest of the cards, but rather they would automatically be discarded when their controlling Magi is defeated. [SM 05/27/01]

VEN
• Ven's Vitalize Power uses the "restore" directive to add or subtract energy from a Creature, bringing it back to its starting energy. The discarding of energy from the Creature is included in the "restore" instruction, as is the adding of energy. Which you do depends on where the Creature's energy is currently. [TM 05/22/01]

WARRADA
• Q. Does Warrada's Dark Blooming Effect activate the same turn she is brought into play? A. Yes.

WHALL
• If you use Whall's Dream Twist Power to bring in a non-Orothe Creature, you do not need to pay a regional penalty for it. Any such penalty is subsumed in the cost of the Power to begin with. [TM 11/16/00]

• A Creature coming into play through Whall's Dream Twist Power is still considered to be "entering play" as normal, and would activate any Effects associated with that (such as Staff of Hyren, Wellisk, etc.). [SM 01/24/01]

ZANNAH
• In Zannah's Charm Effect, the phrase "one of Zannah's Creatures" means only one of her Creatures, not one or more. [RT 10/05/01]

Creatures Rulings
Last Updated: 11/15/01
GENERAL CREATURE RULINGS
• The starting energy on a Creature is, plain and simple, the number listed on the top left. Effects that add (or discard) energy from the Creature when it is played do not affect this starting energy. [TM 06/08/01]

AYEBAW
• When Ayebaw is brought into play by Yaki, their Double Strike Effects are one and the same and are not cumulative. Your Creatures don't get to attack four times a turn, just twice. [TM 10/19/00]

• Just so I don't forget, we need to make an FAQ entry that remind people that Ayebaw doesn't get a double bonus from things like Solar Flare (probably need to generalize the ruling and use this as an example). [TM 04/30/01]

CHAOS JILE
• (regarding the demo deck printing of it): This is NOT an MRP. This is a mistake. Chaos Jile can be played by Naroom Magi. Sorry about that. [DT 07/30/01]

• when using stealth on chaos jile...does the jile's rebound effect kick in before or after the opposing creature's remaining energy is removed from it? thanks!
"after energy is removed" is actually shorthand for the part of the attack when energy is removed - that is, nearly the last step when processing attacks.
Now, Stealth makes the Jile remove energy earlier in the process. However, this doesn't mean that the Jile's Effect will go off earlier - it is still keyed to trigger after the "normal point of energy removal." [TM 11/07/01]

COLOSSUS
• Colossus is not protected from any of your opponents' energy-discarding actions, just Creature-discarding actions. [TM 03/20/01]

DARK AYEBAW
• The ruling on Dark Ayebaw was reversed. You can pay 0 for X and still discard 2 energy. [TM 06/28/01]

DRYTE FIEND
• Energy loss, energy removal and energy discard are all the same thing. Dryte fiend does not work when a creature uses it's power that has a cost. Energy gain and energy addition are synonymous. [DT 05/30/01]

• Treat Dryte Fiend as if it reads: "Effect - Condemn: At the beginning of each of your opponent's turns, you may choose any one Creature in play. Until the end of that opponent's turn, each time the chosen Creature loses energy as a result of Powers, Spells, or attacks, discard three energy from that Creature." [RT 06/01/01] ADD TO MRP LIST

ERGAR
• If two Ergar are in play, all Cald Creatures in play have two copies of the Power "Spark" and can use both Powers once per turn. [DT 05/25/01]

FUROK GUARDIAN
• When a Furok Guardian saves a Creature by use of it's Terra Rebirth Power, the Creature is considered to be played as normal when it returns to play, and as such it would trigger such Effects as a Robe of Vines, Wellisk, etc. [DT 05/20/01]

• If you use Terra Rebirth to save a Creature, and your Magi is defeated before the end of the turn, the Creature will still come into play as an Orphaned Creature. [DT 05/23/01]

• Whenever any of your Creatures gets discarded, through any means, you can use the Furok Guardian to "save" the Creature (at end of turn). It's quite good with Giant Parathin, and even your attacking Colossi that dies in the attack. [TM 07/05/01]

• Yes, you can use the Furok Guardian to save Ormagon, because the Ormagon is discarded before the Power discards all non-Underneath Creatures. [TM 07/09/01]

GIANT PARATHIN
• Interchange brings in the next Magi in your Magi stack. You must have an undefeated Magi in your Magi stack in order to use Interchange.

• The Magi that goes back to your Magi pile is placed there face down and is not considered defeated, nor are any Effects that rely on Magi Defeat activated. The new Magi can use any Relics left by the old Magi, even if they are from a different region. [TM 12/13/00]

GIANT PARMALAG
• The Withdraw Power prevents Giant Parmalag as being chosen as the defending Creature during an attack. However, other Effects may cause it to become the target, such as a Gum-Gum using its Slide Effect to redirect the attack to the Giant Parmalag. [TM 01/19/01]

HEPPESWIP
• Heppeswip's Unravel Effect activates as any normal Effect -- as a response to an action. It does not prevent that action, but rather 'punishes' the opposing Creature for using their Power. [RT 11/12/01]

J'LITH
• If you have a J'lith in play and your last Relic is swapped out for another (for example, through the use of Gia's Unearth Power), the J'lith will not be discarded when the Relics swap out. [DT 05/01/01]

KARAK
• If a Karak steals a Relic using its Steal Power, the Orpus' Relic Guard Effect would not be activated, since the Relic has not technically left play, only made innaccesable. [TM 10/13/00]

• If Karak uses it's last two energy to Steal a Relic, it will be discarded when it is reduced to 0 Energy, and the Relic will remain where it is, since there will no longer be a Karak to place the stolen Relic under. [TM 05/27/01]

• If Trug's Cataclysm Power is used while Karak has a Relic underneath it, the Relic is discarded along with all the rest of the cards; it does not return to its owner's hand. [DT 05/01/01]

• Treat UNLIMITED KARAK as if: "Power - Steal: (2) Choose any one opposing Relic in play. Gain control of the chosen Relic and place it under Karak. You may not use the stolen Relic, and it is unaffected by Spells, Effects, and other Powers. Your opponent may not play Relics with the same name. When Karak leaves play, return any Relics under Karak to their owners' hands." [TM 06/16/01] THIS NEEDS TO BE ADDED TO THE MRP LIST

• So Karak operates similar to Morag in that you can't use it on a Relic you already control. [TM 06/13/01] OVERRULED? COMPARE AND CONTRAST

KORRIT
• Multiple Korrits on the attacking side can all activate to Pack Hunt off of one attacking Creature. It is not legal for them to Pack Hunt off of each others' Pack Hunts. [TM 11/07/00]

• Korrits remove their energy simultaneously with the Creature they Pack Hunt with, and as such, it is considered only a single (if larger) "attack" on the defending Creature as far as Effects and other activated abilities are concerned. [TM 12/07/00]

• Any Effects or activated abilities that would affect the Attacking Creature will also affect any Korrits that are Pack Hunting along with the attacking Creatures. For example, a Bwill attacked and defeated by a Vulbor and a Pack Hunting Korrit will discard both attacking Creatures as a result of its Karma Effect. [TM 12/07/00]

• Korrits may not use Pack Hunt when the Creature they are Pack Hunting along with is attacking a Magi directly, only when attacking another Creature. [TM 01/19/01]

• Korrits may only opt to join in an attack with Pack Hunt when the intial attack is declared. You cannot Pack Hunt later in the attack sequence. [SM 02/29/01]

• If you attack a Gum-Gum and you have one or more Korrits Pack Hunting along with it, they also Slide when Gum-Gum activates it's Effect. Although the Slide Effect means the attacking Creatures now have a new target, this does not now allow a Korrit to Pack Hunt in the attack if he wasn't already involved. [SM 02/29/01]
Going off your Binding/Lascinth commentary over on M-Pire, you could Belt Lascinth's Hungry Effect to allow you to disregard the need to attack each turn, correct? Since the Belt is not preventing him from attacking, just allowing him to attack as a normal card might (which, of course, includes the option to not attack at all if you so desire).

LASCINTH
• Lascinth's Reflexes Effect allows it to remove it's energy from it's opponent first, as opposed to simultaneously (as is normally done). If Lascinth removes all the opponent's energy as a result of this early shot, then the creature immediately dies before getting the chance to do it's own damage in return. [RT 11/12/01]

• It is possible to Lockdown the Hungry Effect with Rayje's Belt. This does not actually prevent the Lascinth from attacking, but rather simply removes the requirement that it attack each turn. As a result, it may simply attack or not attack as would a normal Creature. [TM 11/08/01]

LOVIAN
• Lovian's Resistance Effect protects it from all Spell actions, including any that don't directly target it (e.g. Typhoon). [DT 9/11/00]

OROTHAN FLYER
• Although it has an Energize rate, an Orathan Flyer is not a Magi. Your opponent does not have to defeat all your other Creatures before attacking the Flyer, and if the act of using the energy from an Orathan Flyer to bring in a new Creature reduces the Flyer to zero energy as a result, the Flyer is discarded as normal. [TM 11/01/00]

• Not being able to attack doesn't mean the Orathan Flyer doesn't participate when attacked by an opponent's Creature. It still removes energy from the attacking Creature as normal. [TM 11/01/00]

• You may play Creatures with the energy from Orathan Flyer during the same Bring In New Creatures step in which the Flyer itself was brought in. It's Summon ability is an Effect, not a Power, and thus can only be used when it is activated, which is during it's controller's Bring In New Creatures step. [TM 11/01/00]

• When using energy from the Orathan Flyer to bring in new Creatures, all activated effects, penalties, etc. still apply. For example, regional penalties would still apply as per your Magi, and a Robe of Vines would still add one energy as normal regardless of whether you brought a Naroom Creature into play using energy off your Magi, or energy off an Orathan Flyer. [TM 10/06/00]

ORPUS
• If you have both a Relic Mirror and an Orpus in play, you may choose which Effect activates first in order to save the Relic. [TM 10/13/00]

PHRUP
• Any number of means -- such as the playing of a Creature from your hand during your Bring In New Creatures Step, O'Qua's Conjure or even Hyren's Call -- can bring a Creature into play, and Phrup is effective against all of them. However, when Phrup refers to "Any energy that was used is returned to that player's Magi," it is referring to energy that was actually spent off the Magi to be placed on the Creature, such as when you play a Creature during your Bring In New Creatures Step. If you use Hyren's Call to bring in a Creature, which then was responded to by Phrup, the energy used to pay for the Spell would _not_ be returned to your Magi, since it was already spent to fuel the Spell in the first place. Once underway and paid for, the Spell essentially brought the creature in for free. The affected Creature card would still be returned to the owner's hand, however (even if the card originally came from some other region, such as their deck or discard). [SM 05/01/01]

• Literally speaking, Phrup does a number of specific things:
1. Discards itself.
2. Returns the card to your hand.
3. If you used any energy from your Magi to play the card, that energy goes back to your Magi.
4. Prevents you from playing cards with the same name again this turn.
(5. It's assumed that Phrup cancels any actions of the played card.)
Now, as worded, this is how Phrup interracts with cards like Hyren's Call, O'Qua, Whall, etc.
All these cards use another card to facilitate playing of the card you'll Phrup. Now, did you spend any energy to put that Colossus in play with Whall? Technically, no, that 12e came from the "ether" as Steve puts it. So no, you don't get any energy back. Similarly, that Hyren's Call cost you 6e, but the Hyren was "free." So the Phruped Hyren doesn't give you back any energy. And Conjure cost O'Qua 4e to use as a Power, but the Conjured Creature got 4e for free. O'Qua didn't use 4e to play the Creature, she used 4e to play Conjure. [TM 06/05/01]

• Phrup is used after all costs are paid. Discarding the cards for Implosion is a cost. Phrup does not give you back the cards, of course, and you're stuck with only getting the one energy and the Implosion back. [TM 07/27/01]

TREE HINKO
• With regards to Tree Hinko, the phrase "Your Magi" is actually referring to the player ("The player's Magi"), and is not referencing a specific active Magi. As such, even if you lost another Magi immediately after activating the Hinko, your next face-up Magi would benefit when he next energized. [SM 05/05/01]

• Tree Hinkos are cumulative and still apply the bonus even if they're discarded from play in the meantime. [TM 05/30/01]

• Tree Hinko works on the next time any one of your Magi energizes. It doesn't care whether it's the Magi that actually played the Tree Hinko, no. [TM 07/03/01]

TWEE
• If you control a Twee originally owned by an opponent (say, it was Possesed by an Abaquist), then when the Twee is discarded from play, it hits your discard pile, allowing you to gain the otherwise-topmost Creature from your discard pile into your hand. However, as soon as that happens, the Twee is then returned to it's original owner's discard pile (with no further Effects activating as a result of that transfer). [TM 10/30/00]

WELLISK
• Wellisk's Dream Barrier Effect can be played whenever a player is playing a Creature by any means, be it from their hand, their deck or wherever. [DT 12/14/00]
Spell Rulings
Last Updated: 11/15/01
GENERAL SPELL RULINGS
• If a Creature changes controllers (for example, if an Abaquist Posseses it), any Spells that may have been on the original Creature are still "controlled" by the Magi that played the Spell in the first place. For example, a Fog Banked Creature that changes controllers still retains the original definition of "opponents" according to the Magi that originally played the Fog Bank. [DT 12/08/00]

• If a Spell specifically affects a chosen Magi, and then the Magi somehow leaves play (for example, the Giant Parathin's Interchange Power or by being defeated), then the Spell no longer applies, and will not affect the next incoming Magi. Careful, though, as some Spells affect players, not Magi. Those Spells will continue to have their Effect irregardless of who the player's active Magi is. [TM 02/12/01]

• When a Magi is defeated, any Spells that the Magi played are also discarded from play. This refers only to physical cards (such as Fog Bank) and not to "ongoing" Spell effects that may be unresolved and in play but not actually tied to a physical card (such as Entangle). [RT 05/26/01]

• I'm afraid not, Dr. Bob. Spells work similar to Powers, and once you start the step sequence, which begins with announcing the Spell, you must follow the steps to completion. I guess that hasn't been made clear before. [TM 05/29/01]

• 2. What happens if you cast a spell that has no effect? For example, last night I cast Solar Flare even though none of my Arderial Creatures had successfully defeated an opposing Creature. Did I just waste 4 energy, or would this spell have been prevented? 2. The spell has no effect. You wasted 4 energy. [DT 06/01/01]

• You can't announce a Spell or Power or Creature if you can't pay the cost, simply to gain some side benefit. [TM 06/02/01]

• The description of "spell" in the current rulebook (where it refers to spells being discarded when a Magi is defeated) is a little vague, because it unfortunately does not make the distinction between a _spell_ (i.e., the card itself) that is still in play and a spell's _effect_ that may still be ongoing.
When Magi is defeated, all cards in control of that Magi are discarded from play, and that includes Spell _cards_ that are attached to other Creatures, such as Fog Bank, Nightmare Channel, etc. They are all discarded and their effect ceases to be when their controlling Magi is defeated. This occurs regardless of who's Creatures they happen to be attached to.
However, Spell _effects_ are not necessarily cancelled when their casting Magi is defeated. As an example, if you cast an Entangle on your opponent, only to end up defeating your own Magi immediately thereafter, the effects of the Entagle do not disappear -- your opponent will still not be able to play spells on his next turn. [SM 06/23/01]

ANARCHY
• The Creatures with Resistance are not affected by either Gloom or Doom. And cannot be chosen for Anarchy, among other things. [TM 06/20/01]

• Anarchy is worded so that it cannot be played if any player cannot chose a Creature. [DT 06/21/01]

BOIL
• Cald Magi may play Boil when it has been Entombed. [RT 07/13/01]

BURROW
• "Burrow" is a specific game mechanic which transcends just the existence of the Burrow Spell. That card text (and others that refer to Burrowing) are simply redundant descriptions of the game mechanic. As such, specific card text may override the Burrow game mechanic, even if they are enacted after the Burrow Spell is already in effect. [SM 02/12/01]

• If a Creature is Burrowed, that does not affect how much energy is removed in return when it is the subject of an attack by something else. A Burrowed Creature with 7 energy will still remove 7 in return if something attacks it. [SM 12/10/00]

• For multiplayer, don't forget: "X" turns means it's however many turns TOTAL, not just 'your turn' or ' your opponent's turn' unless specified otherwise (i.e., Fogbank). So a Burrow for three turns in a four-player game would burrow for the remainder of Player A's turn, all of Player B's turn, and all of Player C's turn. Player D and beyond are free and clear to attack and damage as they see fit. [SM 12/10/00]

• If you burrow using the spell for five turns and for ten on the same turn the two spells start counting down at the same time and you are double burrowed for 5 turns and then single burrowed for the 5 turns after that. [DT 07/27/01]

CATACLYSM
• A Cataclysm will not discard Nara's Ergars, Barqua's Bubbled Creature, and a Fird Stone can be used to save a Furok. All of these do not affect Cataclysm itself, but rather prevents or mitigates the effects of the Spell. [RT 11/08/01]

• Cataclysm does not "specifically discard creatures." As such, both Collosus and Crystal Parmalag, who are only protected against specific creature discards, are discarded by Cataclysm. Orlon's Anti-Magic'd Barls and Wellisks, however, are protected, since they are unaffected by any opposing spells. [SM 11/12/01]

CRY OF THUNDER
• Was it the intent of this card to discard the creatures you summoned after the Attack step, that weren't in play when the spell was played? Yes [DT 05/29/01]

DEADFALL
• Without the card texts right in front of me, I'd say yes. It's a Spell, it's discarding energy, Valkan triggers. Pretty good combo. [TM 07/27/01]

• Deadfall discards the energy once the Creatures are already in play, so, yes, Wings would prevent two energy loss from each Creature affected. [TM 06/28/01]

INTENSIFY
• Using Hubdra's Spear in conjunction with Intensify removes all energy from a Magi, as long as that Magi has at least 2 energy to start with. The Spear is removing energy from the Magi, so that energy loss is doubled with Intensify, even though that energy loss is variable. [DT 05/16/01]

• Card intent was cumulative. Activates on announcement of the spell. [DT 05/30/01]

NIGHTMARE CHANNEL
• But a NM channel would be different, right? If they interchange after you target them w/ NM channel, their next magi is unaffected, right? Correct. [TM 06/26/01]

RESONATE
• Player A has guard wings in play and a 1e creature. Player B wishes to use Resonate to destroy the Wings and kill the 1e creatures. Can he do so? No. Everything Resonate does happens simultaneously, and since the Wings doesn't leave play (and thus lose its Effect) until the Resonate has tried to discard energy from the Creature, the logistics don't pan out. [TM 06/30/01]

SHOCKWAVE
• A Shockwave does not cause the creature to lose energy to the point at which it reaches zero. What it does is bodily remove the card from play and move it to the discard pile, without affecting the energy on it at all.
You only then get rid of the energy on the creature because it's already been discarded from play, and you don't keep counters, energy, tokens, etc., on any cards that have left play. [SM 04/30/01]

SHADOW RAIN
• If the Creature you used Shadow Rain upon is removed from play before the end of the turn, you still get to draw a card. It is not dependant on the Creature's continued existance for that to occur. [DC 03/06/01]

• If Shadow Rain is used during the second P/R/S step, all of the energy from the chosen Creature is returned to your Magi at the end of your Attack step on your next turn. [DT 05/25/01]

TAP ROOTS
• You may choose to discard or add 0, 1 or 2 energy idependantly from each other. For example, you may choose to discard 0 from one Creature and add 2 to another. [TM 11/09/00]

TIDAL WAVE
• If you are casting this as an out-of-region Spell, you don't need to pay another regional penalty for the bonus removal cost. Optional costs don't incurr the penalty. [TM 11/10/00]

• OK - that leads to an interesting question. Can you, with a 10E tidal wave, actually target the SAME creature twice? Thus eliminating the possibility of a single Ummm... No! from cancelling it? Nope. Tidal wave specifically mentions that the second target is a different one: "For an additional four energy you may choose and discard a second Creature from play." [SM 06/12/01]

TRANQUILITY
• Treat as if: "Until the beginning of your next turn, if a Spell, Power or Effect would discard energy, that portion of the Spell, Power or Effect has no effect. Draw one additional card during your Draw Step this turn." ADD TO MRP LIST

• (with regards to Raxis) Very, very different. Gilded Cage and Underlords Shield look at the outcome. Tranquility looks at the potential. Raxis is not in the category of a Power that ". . . would discard energy . . ." It is in the category of a Power that ". . . may discard energy . . ." It is not a sure thing and so is not prevented by Tranquility. Tranquility prevents Powers/Spells/Effects that are going to remove energy. Raxis may or may not discard energy. Underlords Shield checks to see if the discarded cards were cause by a card of the opponent's, which they were in the case of Giant Vulbor, not if a Power defiantly did or did not discard cards. [DT 06/01/01]

• Raxis works under tranquility. Raxis does not fall under the category of "would discard energy." [DT 06/01/01]

• You would have to choose to add energy and not discard any energy for both Lightning and Tap Roots. [TM 06/11/01]

• For Ogar, if the die roll would discard energy, it instead does nothing (Tranquility prevents you from discarding the energy from your Creatures as well.) [TM 06/11/01]

UMM...NO!
• Treat as if: "Play Umm... NO!! when an opponent plays a Spell that would discard one or more of your Creatures from play. Choose one of your Creatures that would be discarded. The chosen Creature is not discarded by the opposing Spell. You may play Umm... NO!! on your opponent's turn." ADD TO MRP LIST
Bottom line: if choices are made, you get to cancel one choice. If no choices are made, then you get to just protect one of your Creatures which otherwise would kick the bucket.
So even if a Spell does more than discard just one of your Creatures, Umm...NO!! can protect a Creature of your choice. Note that this means a full 10e Tidal Wave will still discard one Creature if you play Umm...NO!! You do, however, get to pick which Creature to save. [TM 06/11/01]

WILL OF OROTHE
• Will of Orothe grants control of attacks during the attack step and doesn't lock in the current in-play Creatures when it is cast. When the chosen opponent's Attack Step comes around, the player of Will of Orothe decides what attacks will be done with the Creatures that opponent currently controls, whether it be fewer or more than when the Spell was initially cast. [TM 01/11/01]

• (with regards to energy band and WoO): Energy Band would force you to choose that Creature to attack one of your Creatures (or your Magi if you didn't have any Creatures).
Will of Orothe lets you act as "Executor of the Attack" but doesn't let you override text in action. For example, you can't use Will of Orothe to make an opponent's Orothan Flyer attack, since normally it can't. And if for some reason it would benefit you, you could choose for an opponent's Creature controlled by Yaki to attack twice. [TM 05/29/01]

• A Lovian (due to Resistance) or a Barl or Wellisk controlled by Orlon are not subject to having their attacks determined by a Will of Orothe, as they cannot be affected by the Spell. Similarly, a Shadow Cloaked Core Creature would also be unaffected by the Spell. [RT 08/01/01]
Relic Rulings
Last Updated: 11/15/01
GENERAL RELIC RULINGS
• The ruling on Relics specifies that Magi cannot _play_ Relics from other regions. There isn't anything inhibiting them from _using_ the Relics as long as they can get them into play somehow. [TM 12/20/00]

• Players do not pay a regional penalty when playing relics that are not of their region. For instance, Warrada may play Essence of Naroom without paying any energy. [DT 05/25/01]

ABWYN'S QUILL
• The use of an Abwyn's Quill is triggered when a player announces that they are playing a Spell or using a Power. For example, when your opponent announces that they are playing Submerge, you then may use the Quill to change "Orothe" to "Arderial." In such a case, they would now have to choose an Arderial Creature in play, if there is one. They cannot choose another Creature and have the Submerge voluntarily fail. The whole Spell will only fail if there are no legal choices to make when a choice needs to be made. [TM 05/26/01]

• If your Magi is Shadow O'Qua (created by Nagsis), it would be possible for a player to use an Abwyn's Quill to allow her Conjure to bring in Core Creatures. [SM 05/08/01]

• No, it just changes _one_ instance of a region name per Spell or Power. If you changed the first "Core" to "Cald," Blight would read: "Discard two energy from each non-Cald, non-Bograth Creature and Magi in play. Add one energy to each Core and Bograth Creature and Magi in play." [SM 07/05/01]

• That last part (lasting all turn) is really only referring to stuff that stays in play (Powers and a very few Spells), since once stuff leaves play it loses card memory. And Quill is only referring to the one instance of Spell or Power that you Quilled - if that Spell is retrieved from the discard pile and then played again that same turn you could Quill it again because in essence it's a new Spell, and would not have retained the region change. However, if a Power somehow could be played twice in one turn, the second time it would retain the region change, since it remained in play.
Once per Spell or Power only restricts you from changing more than one region in a Spell or Power. The intention is not to restrict you from Quilling a second instance of the same Spell or Power; rather, Quill can't be used twice on, say, Boil, to change two regional references. [TM 06/28/01]

• Only regions from which there are cards released (or in the case of tournaments, legal for play) would be allowed by Abwyn's Quill; it'd otherwise be too ripe for abuse by scurilous players by declaring the "Pickle Region" or some such made-up name ("Honestly, I got an email from Dan, really! He says it's slated for late 2003. I swear, really.") Note that since Awakening was released with both a Kybar's Teeth and a Weave creature each, you can use either of those as legal regions for the Quill. [SM 07/04/01]

BLAST GLOVES
• Not unless the Thunderquake or Flame Geyser only discarded energy from a single Creature. As Blast Gloves specifies, it only can be used in those situations. [TM 06/26/01]

CLIMBING STAFF
• Climbing Staff can be used whenever a Power, Spell or Effect has an influence on your Magi or hand, whether that be when you first get hit by the PSE or later on, when some ongoing effect is still affecting your hand/Magi. [TM 10/29/01]

• Climbing Staff cannot be used to counter Korremar's Mind Shock, as that Power affects a player, and not a Magi or hand. [DT 10/29/01]

ENERGY BAND
• Attacking "if able" is only a restriction applied in the Attack Step by the Energy Band. That means that you can use it in the first Powers/Relics/Spells Step regardless of whether the Creature _will_ be able to attack, and then deal with that later, in the Attack Step. At which time the Creature attacks if it can, and doesn't if it can't. [TM 04/22/01]

FIRD STONE
• Last week or so, the issue of timing with stuff such as Fird Stone came up. The issue was in timing interpretation; on one count, you had the Fird Stone somehow 'predicting' the future to prevent something from affecting your Furoks, while on the other count you had it reversing an effect that already occurred. Neither was really appropriate as to how it (and similar situations) operates.
So to correct that so that the timing sequence is accurate, we are introducing a new mechanic (or rather, bringing an old term back from the grave in a new form): "As". This isn't actually something new created for this instance, because this timing element will see heavy use in several future cards. In fact, we're jumping the gun a bit with this, as we know this question will arise once Dream's End is out. :-)
Basically, "As" is a situational term that will depend on the context, and describes a procedure whereby you can interrupt an event at a specific point.
In the case of Fird Stone, the rewritten Fird Stone would be worded something like this (this is approximate; I don't know how the exact wording would be):
"Effect - Fird Favor: As a Spell or Power is affecting one or more of your Furoks in play, you may discard two energy from your Magi. If you do, the Spell or Power does not affect any of your Furoks in play."
This essentially allows you to 'short-circuit' the affecting circumstance as it occurs. Like I said, you get the general idea of how it's supposed to work (and we'll integrate it a little better and more formally soon). [RT 09/10/01]

• Fird Stone will not be able to rescue anything should Trug's Cataclysm Power be used; when the Magi id discarded from play, all cards controlled by him is discarded as well. [RT 05/01/01]

GILDED CAGE
• Gilded Cage and Underlord's Shield look at the outcome of an opposing action to determine whether or not they activate. Since the Giant Vulbor, through energy manipulation, caused you to discard card(s), GC/US would activate. While you are making a choice, your choice is prompted by the Giant Vulbor. [DT 05/03/01]

• Most certainly. Discarding Guilded Cage to a Vulbor when you have a choice not to will still draw you their hand's worth of cards. [TM 06/28/01]

• If I have a Gilded Cage in my hand and an opponent use a Storm of fishes to discard spells. How many cards do I have to draw? When Gilded Cage activates, everyone has already discarded their cards, so you'd only get six cards, not eight. [TM 07/27/01]

GORGLE'S GLASSES
• 1)Can you draw multiple cards with Gorgle's Glasses if a single Spell/Power removes all the energy from several creatures at once? Yes. If you use Thunderquake to discard three opposing creatures, you draw 3 cards. [SM 07/04/01]

GRIM GOBLET
• If Grim Goblet is removed from play as a result of your Magi being defeated, it's Effects does not cause you to discard your hand, as it is not your opponent who is discarding the Relic, but rather the game mechanics themselves. [SM 03/03/01]

• 2) Stealing a Grim Goblet: This is of course usable immediately by the new controller, correct? Yes. In most cases, the goblet would not likely have been put in play by your opponent that same turn you gain control of it anyway. [SM 06/18/01]

HOOD OF HIDING
• If a Hood of Hiding is removed from play after it has been activated, it's Power will continue to operate, since it's not the simple existance of the card or a continuous Effect that is preventing the attack, but rather it is the consequence of an already-activated Power that is providing the protection. As such, the Power will continue along merrily even if the originating object is gone. [SM 12/07/00]

HUBDRA'S CUBE
• 1) I use Relic Subversion (Hubdra's Cube) to take control of my opponent's Energy Band. 2) I use Lockdown (Rayje's Belt) on Relic Subversion (Hubdra's Cube). 3) I use Pound Pound Pound (Relic Stalker) to discard my Hubdra's Cube. 4) My opponents Energy Band stays in play under my control even though Hubdra's Cube is discarded. Except that the Cube's Power sets the condition when you use it; Belting that Power does not remove this condition.
It's as if the Cube's Power added the non-Power/non-Effect line to Cube when you use the Power. Because technically, if you had a Relic that could somehow "jump on" other Relics, and it jumped on Hubdra's Cube, and you hadn't used the Cube at all, the "Jumped On" Relic would remain in play if the Cube left play. This is because the Power sets up the discard catch as a one-time condition that applies after you use the Power, but is not part of the Power persay and cannot be "turned off" by turning off the Power. [TM 07/24/01]

• Belting Cube's Power would not get you your relic back, since the relic is under your opponent's control (e.g., the cube's Power isn't 'holding' it there) The only way to get your relic back is to steal it back. [SMc 10/31/01]

MAELSTROM FLASK
• Read as: "Uncork: Discard Maelstrom Flask from play. Reveal the top four cards of your deck. You may choose any one revealed Spell. If you do, discard all other revealed cards and play the chosen Spell for half of its energy cost, rounded up. If the chosen Spell has an X in its cost, X must equal zero. If you do not choose a Spell, discard all revealed cards." [RT 10/07/01] ADD TO MRP LIST

MIRROR PENDANT
• If a Magi's Power has a base cost of 0, a Mirror Pendant may still copy it. It will cost 2 energy (0+2=2) to activate in that situation. [TM 11/10/00]

• We need to keep in mind that Mirror Pendant is misworded in UL: as is it lets you play the Power from your Magi even if you don't have any energy to pay for the Power. Basically, it should read: "Power - Auraflection: Choose any one Power on your Magi. You may discard energy from your Magi equal to the chosen Power's cost, and discard an additional two energy. If you do, play all actions of the chosen Power." ADD TO MRP LIST

RAYJE'S BELT
• When a Power or Effect is named, it affects all Powers and Effects by that name, even if they are unrelated -- the name is what the Belt reacts off of. For example, if you name "Crushing Sweep" as what will be supressed by the Belt, it will supress both any Powers that are named that as well as any Effects that are named that. [TM 05/02/01]

SCROLL OF FIRE
• Although it has the same name as a Spell, Grega's Thermal Blast is a Magi's Power, and not a Spell nor a Creature's Power, and so is thus not affected by a Scroll of Fire. [TM 11/12/00]

• Scroll of Fire should read "Whenever a Spell you play or a Power of one of your Creatures removes energy from one or more Creatures, remove one additional energy from each of those Creatures." ADD TO MRP LIST [TM 12/02/00]